# {py:mod}`simvx.core.animation` ```{py:module} simvx.core.animation ``` ```{autodoc2-docstring} simvx.core.animation :allowtitles: ``` ## Module Contents ### Classes ````{list-table} :class: autosummary longtable :align: left * - {py:obj}`TweenChain ` - ```{autodoc2-docstring} simvx.core.animation.TweenChain :summary: ``` * - {py:obj}`Sprite2D ` - ```{autodoc2-docstring} simvx.core.animation.Sprite2D :summary: ``` * - {py:obj}`SpriteAnimation ` - ```{autodoc2-docstring} simvx.core.animation.SpriteAnimation :summary: ``` * - {py:obj}`AnimatedSprite2D ` - ```{autodoc2-docstring} simvx.core.animation.AnimatedSprite2D :summary: ``` * - {py:obj}`AnimationEvent ` - ```{autodoc2-docstring} simvx.core.animation.AnimationEvent :summary: ``` * - {py:obj}`Track ` - ```{autodoc2-docstring} simvx.core.animation.Track :summary: ``` * - {py:obj}`AnimationClip ` - ```{autodoc2-docstring} simvx.core.animation.AnimationClip :summary: ``` * - {py:obj}`AnimationPlayer ` - ```{autodoc2-docstring} simvx.core.animation.AnimationPlayer :summary: ``` * - {py:obj}`AnimationState ` - ```{autodoc2-docstring} simvx.core.animation.AnimationState :summary: ``` * - {py:obj}`Transition ` - ```{autodoc2-docstring} simvx.core.animation.Transition :summary: ``` * - {py:obj}`AnimationTree ` - ```{autodoc2-docstring} simvx.core.animation.AnimationTree :summary: ``` * - {py:obj}`BlendSpace1D ` - ```{autodoc2-docstring} simvx.core.animation.BlendSpace1D :summary: ``` * - {py:obj}`BlendSpace2D ` - ```{autodoc2-docstring} simvx.core.animation.BlendSpace2D :summary: ``` * - {py:obj}`BoneTrack ` - ```{autodoc2-docstring} simvx.core.animation.BoneTrack :summary: ``` * - {py:obj}`SkeletalAnimationClip ` - ```{autodoc2-docstring} simvx.core.animation.SkeletalAnimationClip :summary: ``` ```` ### Functions ````{list-table} :class: autosummary longtable :align: left * - {py:obj}`ease_linear ` - ```{autodoc2-docstring} simvx.core.animation.ease_linear :summary: ``` * - {py:obj}`ease_in_quad ` - ```{autodoc2-docstring} simvx.core.animation.ease_in_quad :summary: ``` * - {py:obj}`ease_out_quad ` - ```{autodoc2-docstring} simvx.core.animation.ease_out_quad :summary: ``` * - {py:obj}`ease_in_out_quad ` - ```{autodoc2-docstring} simvx.core.animation.ease_in_out_quad :summary: ``` * - {py:obj}`ease_in_cubic ` - ```{autodoc2-docstring} simvx.core.animation.ease_in_cubic :summary: ``` * - {py:obj}`ease_out_cubic ` - ```{autodoc2-docstring} simvx.core.animation.ease_out_cubic :summary: ``` * - {py:obj}`ease_in_out_cubic ` - ```{autodoc2-docstring} simvx.core.animation.ease_in_out_cubic :summary: ``` * - {py:obj}`ease_in_quart ` - ```{autodoc2-docstring} simvx.core.animation.ease_in_quart :summary: ``` * - {py:obj}`ease_out_quart ` - ```{autodoc2-docstring} simvx.core.animation.ease_out_quart :summary: ``` * - {py:obj}`ease_in_out_quart ` - ```{autodoc2-docstring} simvx.core.animation.ease_in_out_quart :summary: ``` * - {py:obj}`ease_in_quint ` - ```{autodoc2-docstring} simvx.core.animation.ease_in_quint :summary: ``` * - {py:obj}`ease_out_quint ` - ```{autodoc2-docstring} simvx.core.animation.ease_out_quint :summary: ``` * - {py:obj}`ease_in_out_quint ` - ```{autodoc2-docstring} simvx.core.animation.ease_in_out_quint :summary: ``` * - {py:obj}`ease_in_sine ` - ```{autodoc2-docstring} simvx.core.animation.ease_in_sine :summary: ``` * - {py:obj}`ease_out_sine ` - ```{autodoc2-docstring} simvx.core.animation.ease_out_sine :summary: ``` * - {py:obj}`ease_in_out_sine ` - ```{autodoc2-docstring} simvx.core.animation.ease_in_out_sine :summary: ``` * - {py:obj}`ease_in_expo ` - ```{autodoc2-docstring} simvx.core.animation.ease_in_expo :summary: ``` * - {py:obj}`ease_out_expo ` - ```{autodoc2-docstring} simvx.core.animation.ease_out_expo :summary: ``` * - {py:obj}`ease_in_out_expo ` - ```{autodoc2-docstring} simvx.core.animation.ease_in_out_expo :summary: ``` * - {py:obj}`ease_in_back ` - ```{autodoc2-docstring} simvx.core.animation.ease_in_back :summary: ``` * - {py:obj}`ease_out_back ` - ```{autodoc2-docstring} simvx.core.animation.ease_out_back :summary: ``` * - {py:obj}`ease_in_out_back ` - ```{autodoc2-docstring} simvx.core.animation.ease_in_out_back :summary: ``` * - {py:obj}`ease_in_elastic ` - ```{autodoc2-docstring} simvx.core.animation.ease_in_elastic :summary: ``` * - {py:obj}`ease_out_elastic ` - ```{autodoc2-docstring} simvx.core.animation.ease_out_elastic :summary: ``` * - {py:obj}`ease_in_out_elastic ` - ```{autodoc2-docstring} simvx.core.animation.ease_in_out_elastic :summary: ``` * - {py:obj}`ease_in_bounce ` - ```{autodoc2-docstring} simvx.core.animation.ease_in_bounce :summary: ``` * - {py:obj}`ease_out_bounce ` - ```{autodoc2-docstring} simvx.core.animation.ease_out_bounce :summary: ``` * - {py:obj}`ease_in_out_bounce ` - ```{autodoc2-docstring} simvx.core.animation.ease_in_out_bounce :summary: ``` * - {py:obj}`tween ` - ```{autodoc2-docstring} simvx.core.animation.tween :summary: ``` ```` ### Data ````{list-table} :class: autosummary longtable :align: left * - {py:obj}`log ` - ```{autodoc2-docstring} simvx.core.animation.log :summary: ``` * - {py:obj}`__all__ ` - ```{autodoc2-docstring} simvx.core.animation.__all__ :summary: ``` ```` ### API ````{py:data} log :canonical: simvx.core.animation.log :value: > 'getLogger(...)' ```{autodoc2-docstring} simvx.core.animation.log ``` ```` ````{py:data} __all__ :canonical: simvx.core.animation.__all__ :value: > ['tween', 'TweenChain', 'ease_linear', 'ease_in_quad', 'ease_out_quad', 'ease_in_out_quad', 'ease_in... ```{autodoc2-docstring} simvx.core.animation.__all__ ``` ```` ````{py:function} ease_linear(t: float) -> float :canonical: simvx.core.animation.ease_linear ```{autodoc2-docstring} simvx.core.animation.ease_linear ``` ```` ````{py:function} ease_in_quad(t: float) -> float :canonical: simvx.core.animation.ease_in_quad ```{autodoc2-docstring} simvx.core.animation.ease_in_quad ``` ```` ````{py:function} ease_out_quad(t: float) -> float :canonical: simvx.core.animation.ease_out_quad ```{autodoc2-docstring} simvx.core.animation.ease_out_quad ``` ```` ````{py:function} ease_in_out_quad(t: float) -> float :canonical: simvx.core.animation.ease_in_out_quad ```{autodoc2-docstring} simvx.core.animation.ease_in_out_quad ``` ```` ````{py:function} ease_in_cubic(t: float) -> float :canonical: simvx.core.animation.ease_in_cubic ```{autodoc2-docstring} simvx.core.animation.ease_in_cubic ``` ```` ````{py:function} ease_out_cubic(t: float) -> float :canonical: simvx.core.animation.ease_out_cubic ```{autodoc2-docstring} simvx.core.animation.ease_out_cubic ``` ```` ````{py:function} ease_in_out_cubic(t: float) -> float :canonical: simvx.core.animation.ease_in_out_cubic ```{autodoc2-docstring} simvx.core.animation.ease_in_out_cubic ``` ```` ````{py:function} ease_in_quart(t: float) -> float :canonical: simvx.core.animation.ease_in_quart ```{autodoc2-docstring} simvx.core.animation.ease_in_quart ``` ```` ````{py:function} ease_out_quart(t: float) -> float :canonical: simvx.core.animation.ease_out_quart ```{autodoc2-docstring} simvx.core.animation.ease_out_quart ``` ```` ````{py:function} ease_in_out_quart(t: float) -> float :canonical: simvx.core.animation.ease_in_out_quart ```{autodoc2-docstring} simvx.core.animation.ease_in_out_quart ``` ```` ````{py:function} ease_in_quint(t: float) -> float :canonical: simvx.core.animation.ease_in_quint ```{autodoc2-docstring} simvx.core.animation.ease_in_quint ``` ```` ````{py:function} ease_out_quint(t: float) -> float :canonical: simvx.core.animation.ease_out_quint ```{autodoc2-docstring} simvx.core.animation.ease_out_quint ``` ```` ````{py:function} ease_in_out_quint(t: float) -> float :canonical: simvx.core.animation.ease_in_out_quint ```{autodoc2-docstring} simvx.core.animation.ease_in_out_quint ``` ```` ````{py:function} ease_in_sine(t: float) -> float :canonical: simvx.core.animation.ease_in_sine ```{autodoc2-docstring} simvx.core.animation.ease_in_sine ``` ```` ````{py:function} ease_out_sine(t: float) -> float :canonical: simvx.core.animation.ease_out_sine ```{autodoc2-docstring} simvx.core.animation.ease_out_sine ``` ```` ````{py:function} ease_in_out_sine(t: float) -> float :canonical: simvx.core.animation.ease_in_out_sine ```{autodoc2-docstring} simvx.core.animation.ease_in_out_sine ``` ```` ````{py:function} ease_in_expo(t: float) -> float :canonical: simvx.core.animation.ease_in_expo ```{autodoc2-docstring} simvx.core.animation.ease_in_expo ``` ```` ````{py:function} ease_out_expo(t: float) -> float :canonical: simvx.core.animation.ease_out_expo ```{autodoc2-docstring} simvx.core.animation.ease_out_expo ``` ```` ````{py:function} ease_in_out_expo(t: float) -> float :canonical: simvx.core.animation.ease_in_out_expo ```{autodoc2-docstring} simvx.core.animation.ease_in_out_expo ``` ```` ````{py:function} ease_in_back(t: float) -> float :canonical: simvx.core.animation.ease_in_back ```{autodoc2-docstring} simvx.core.animation.ease_in_back ``` ```` ````{py:function} ease_out_back(t: float) -> float :canonical: simvx.core.animation.ease_out_back ```{autodoc2-docstring} simvx.core.animation.ease_out_back ``` ```` ````{py:function} ease_in_out_back(t: float) -> float :canonical: simvx.core.animation.ease_in_out_back ```{autodoc2-docstring} simvx.core.animation.ease_in_out_back ``` ```` ````{py:function} ease_in_elastic(t: float) -> float :canonical: simvx.core.animation.ease_in_elastic ```{autodoc2-docstring} simvx.core.animation.ease_in_elastic ``` ```` ````{py:function} ease_out_elastic(t: float) -> float :canonical: simvx.core.animation.ease_out_elastic ```{autodoc2-docstring} simvx.core.animation.ease_out_elastic ``` ```` ````{py:function} ease_in_out_elastic(t: float) -> float :canonical: simvx.core.animation.ease_in_out_elastic ```{autodoc2-docstring} simvx.core.animation.ease_in_out_elastic ``` ```` ````{py:function} ease_in_bounce(t: float) -> float :canonical: simvx.core.animation.ease_in_bounce ```{autodoc2-docstring} simvx.core.animation.ease_in_bounce ``` ```` ````{py:function} ease_out_bounce(t: float) -> float :canonical: simvx.core.animation.ease_out_bounce ```{autodoc2-docstring} simvx.core.animation.ease_out_bounce ``` ```` ````{py:function} ease_in_out_bounce(t: float) -> float :canonical: simvx.core.animation.ease_in_out_bounce ```{autodoc2-docstring} simvx.core.animation.ease_in_out_bounce ``` ```` `````{py:class} TweenChain(obj, prop: str, start_value=None) :canonical: simvx.core.animation.TweenChain ```{autodoc2-docstring} simvx.core.animation.TweenChain ``` ```{rubric} Initialization ``` ```{autodoc2-docstring} simvx.core.animation.TweenChain.__init__ ``` ````{py:method} to(target, duration: float, easing=ease_linear) :canonical: simvx.core.animation.TweenChain.to ```{autodoc2-docstring} simvx.core.animation.TweenChain.to ``` ```` ````{py:method} wait(duration: float, fps: float = 60.0) :canonical: simvx.core.animation.TweenChain.wait ```{autodoc2-docstring} simvx.core.animation.TweenChain.wait ``` ```` ````{py:method} on_complete(callback: collections.abc.Callable) :canonical: simvx.core.animation.TweenChain.on_complete ```{autodoc2-docstring} simvx.core.animation.TweenChain.on_complete ``` ```` ````{py:method} build(fps: float = 60.0) -> simvx.core.descriptors.Coroutine :canonical: simvx.core.animation.TweenChain.build ```{autodoc2-docstring} simvx.core.animation.TweenChain.build ``` ```` ````` ````{py:function} tween(obj, prop: str, target, duration: float, easing=ease_linear, delay: float = 0, repeat: int = 1, on_step: collections.abc.Callable[[float], None] | None = None, on_repeat: collections.abc.Callable[[int], None] | None = None, on_complete: collections.abc.Callable | None = None, fps: float = 60.0) -> simvx.core.descriptors.Coroutine :canonical: simvx.core.animation.tween ```{autodoc2-docstring} simvx.core.animation.tween ``` ```` `````{py:class} Sprite2D(texture: str | None = None, position=None, rotation: float = 0.0, scale=None, color: tuple = (1.0, 1.0, 1.0, 1.0), width: int = 0, height: int = 0, **kwargs) :canonical: simvx.core.animation.Sprite2D Bases: {py:obj}`simvx.core.engine.Node2D` ```{autodoc2-docstring} simvx.core.animation.Sprite2D ``` ```{rubric} Initialization ``` ```{autodoc2-docstring} simvx.core.animation.Sprite2D.__init__ ``` ````{py:attribute} texture :canonical: simvx.core.animation.Sprite2D.texture :value: > 'Property(...)' ```{autodoc2-docstring} simvx.core.animation.Sprite2D.texture ``` ```` ````{py:attribute} color :canonical: simvx.core.animation.Sprite2D.color :value: > 'Property(...)' ```{autodoc2-docstring} simvx.core.animation.Sprite2D.color ``` ```` ````{py:attribute} width :canonical: simvx.core.animation.Sprite2D.width :value: > 'Property(...)' ```{autodoc2-docstring} simvx.core.animation.Sprite2D.width ``` ```` ````{py:attribute} height :canonical: simvx.core.animation.Sprite2D.height :value: > 'Property(...)' ```{autodoc2-docstring} simvx.core.animation.Sprite2D.height ``` ```` ````{py:property} texture_path :canonical: simvx.core.animation.Sprite2D.texture_path :type: str ```{autodoc2-docstring} simvx.core.animation.Sprite2D.texture_path ``` ```` ````{py:method} draw(renderer) -> None :canonical: simvx.core.animation.Sprite2D.draw ```{autodoc2-docstring} simvx.core.animation.Sprite2D.draw ``` ```` ````{py:method} to_dict() -> dict :canonical: simvx.core.animation.Sprite2D.to_dict ```{autodoc2-docstring} simvx.core.animation.Sprite2D.to_dict ``` ```` ````{py:method} from_dict(data: dict) :canonical: simvx.core.animation.Sprite2D.from_dict :classmethod: ```{autodoc2-docstring} simvx.core.animation.Sprite2D.from_dict ``` ```` ````{py:attribute} z_index :canonical: simvx.core.animation.Sprite2D.z_index :value: > 'Property(...)' ```` ````{py:attribute} z_as_relative :canonical: simvx.core.animation.Sprite2D.z_as_relative :value: > 'Property(...)' ```` ````{py:property} absolute_z_index :canonical: simvx.core.animation.Sprite2D.absolute_z_index :type: int ```` ````{py:property} position :canonical: simvx.core.animation.Sprite2D.position :type: simvx.core.math.types.Vec2 ```` ````{py:property} rotation :canonical: simvx.core.animation.Sprite2D.rotation :type: float ```` ````{py:property} rotation_degrees :canonical: simvx.core.animation.Sprite2D.rotation_degrees :type: float ```` ````{py:property} scale :canonical: simvx.core.animation.Sprite2D.scale :type: simvx.core.math.types.Vec2 ```` ````{py:property} global_position :canonical: simvx.core.animation.Sprite2D.global_position :type: simvx.core.math.types.Vec2 ```` ````{py:property} global_rotation :canonical: simvx.core.animation.Sprite2D.global_rotation :type: float ```` ````{py:property} global_scale :canonical: simvx.core.animation.Sprite2D.global_scale :type: simvx.core.math.types.Vec2 ```` ````{py:property} forward :canonical: simvx.core.animation.Sprite2D.forward :type: simvx.core.math.types.Vec2 ```` ````{py:property} right :canonical: simvx.core.animation.Sprite2D.right :type: simvx.core.math.types.Vec2 ```` ````{py:method} translate(offset: tuple[float, float] | numpy.ndarray) :canonical: simvx.core.animation.Sprite2D.translate ```` ````{py:method} rotate(radians: float) :canonical: simvx.core.animation.Sprite2D.rotate ```` ````{py:method} rotate_deg(degrees: float) :canonical: simvx.core.animation.Sprite2D.rotate_deg ```` ````{py:method} look_at(target: tuple[float, float] | numpy.ndarray) :canonical: simvx.core.animation.Sprite2D.look_at ```` ````{py:method} transform_points(points: list[simvx.core.math.types.Vec2]) -> list[simvx.core.math.types.Vec2] :canonical: simvx.core.animation.Sprite2D.transform_points ```` ````{py:method} draw_polygon(renderer, points: list[simvx.core.math.types.Vec2], closed=True, color=None) :canonical: simvx.core.animation.Sprite2D.draw_polygon ```` ````{py:method} wrap_screen(margin: float = 20) :canonical: simvx.core.animation.Sprite2D.wrap_screen ```` ````{py:attribute} script_error_raised :canonical: simvx.core.animation.Sprite2D.script_error_raised :value: > 'Signal(...)' ```` ````{py:method} __init_subclass__(**kwargs) :canonical: simvx.core.animation.Sprite2D.__init_subclass__ :classmethod: ```` ````{py:property} name :canonical: simvx.core.animation.Sprite2D.name :type: str ```` ````{py:property} process_mode :canonical: simvx.core.animation.Sprite2D.process_mode :type: simvx.core.descriptors.ProcessMode ```` ````{py:method} reset_error() -> None :canonical: simvx.core.animation.Sprite2D.reset_error ```` ````{py:method} add_child(node: simvx.core.node.Node) -> simvx.core.node.Node :canonical: simvx.core.animation.Sprite2D.add_child ```` ````{py:method} remove_child(node: simvx.core.node.Node) :canonical: simvx.core.animation.Sprite2D.remove_child ```` ````{py:method} reparent(new_parent: simvx.core.node.Node) :canonical: simvx.core.animation.Sprite2D.reparent ```` ````{py:method} get_node(path: str) -> simvx.core.node.Node :canonical: simvx.core.animation.Sprite2D.get_node ```` ````{py:method} find_child(name: str, recursive: bool = False) -> simvx.core.node.Node | None :canonical: simvx.core.animation.Sprite2D.find_child ```` ````{py:method} find(node_type: type) -> simvx.core.node.Node | None :canonical: simvx.core.animation.Sprite2D.find ```` ````{py:method} find_all(node_type: type, recursive: bool = True) -> list :canonical: simvx.core.animation.Sprite2D.find_all ```` ````{py:property} path :canonical: simvx.core.animation.Sprite2D.path :type: str ```` ````{py:method} add_to_group(group: str) :canonical: simvx.core.animation.Sprite2D.add_to_group ```` ````{py:method} remove_from_group(group: str) :canonical: simvx.core.animation.Sprite2D.remove_from_group ```` ````{py:method} is_in_group(group: str) -> bool :canonical: simvx.core.animation.Sprite2D.is_in_group ```` ````{py:method} ready() -> None :canonical: simvx.core.animation.Sprite2D.ready ```` ````{py:method} enter_tree() -> None :canonical: simvx.core.animation.Sprite2D.enter_tree ```` ````{py:method} exit_tree() -> None :canonical: simvx.core.animation.Sprite2D.exit_tree ```` ````{py:method} process(dt: float) -> None :canonical: simvx.core.animation.Sprite2D.process ```` ````{py:method} physics_process(dt: float) -> None :canonical: simvx.core.animation.Sprite2D.physics_process ```` ````{py:method} input_event(event: simvx.core.events.InputEvent) -> None :canonical: simvx.core.animation.Sprite2D.input_event ```` ````{py:method} input(event: simvx.core.events.TreeInputEvent) -> None :canonical: simvx.core.animation.Sprite2D.input ```` ````{py:method} unhandled_input(event: simvx.core.events.TreeInputEvent) -> None :canonical: simvx.core.animation.Sprite2D.unhandled_input ```` ````{py:method} start_coroutine(gen: simvx.core.descriptors.Coroutine) -> simvx.core.descriptors.CoroutineHandle :canonical: simvx.core.animation.Sprite2D.start_coroutine ```` ````{py:method} stop_coroutine(gen_or_handle) :canonical: simvx.core.animation.Sprite2D.stop_coroutine ```` ````{py:method} destroy() :canonical: simvx.core.animation.Sprite2D.destroy ```` ````{py:attribute} queue_free :canonical: simvx.core.animation.Sprite2D.queue_free :value: > None ```` ````{py:property} tree :canonical: simvx.core.animation.Sprite2D.tree :type: simvx.core.scene_tree.SceneTree ```` ````{py:method} get_tree() -> simvx.core.scene_tree.SceneTree :canonical: simvx.core.animation.Sprite2D.get_tree ```` ````{py:method} __getitem__(key: str) :canonical: simvx.core.animation.Sprite2D.__getitem__ ```` ````{py:method} get_properties() -> dict[str, simvx.core.descriptors.Property] :canonical: simvx.core.animation.Sprite2D.get_properties :classmethod: ```` ````{py:attribute} get_settings :canonical: simvx.core.animation.Sprite2D.get_settings :value: > None ```` ````{py:method} __repr__() :canonical: simvx.core.animation.Sprite2D.__repr__ ```` ````` `````{py:class} SpriteAnimation :canonical: simvx.core.animation.SpriteAnimation ```{autodoc2-docstring} simvx.core.animation.SpriteAnimation ``` ````{py:attribute} name :canonical: simvx.core.animation.SpriteAnimation.name :type: str :value: > None ```{autodoc2-docstring} simvx.core.animation.SpriteAnimation.name ``` ```` ````{py:attribute} frames :canonical: simvx.core.animation.SpriteAnimation.frames :type: list[int] :value: > None ```{autodoc2-docstring} simvx.core.animation.SpriteAnimation.frames ``` ```` ````{py:attribute} fps :canonical: simvx.core.animation.SpriteAnimation.fps :type: float :value: > 10.0 ```{autodoc2-docstring} simvx.core.animation.SpriteAnimation.fps ``` ```` ````{py:attribute} loop :canonical: simvx.core.animation.SpriteAnimation.loop :type: bool :value: > True ```{autodoc2-docstring} simvx.core.animation.SpriteAnimation.loop ``` ```` ````` `````{py:class} AnimatedSprite2D(texture: str = None, frames_horizontal: int = 1, frames_vertical: int = 1, frame_width: int | None = None, frame_height: int | None = None, **kwargs) :canonical: simvx.core.animation.AnimatedSprite2D Bases: {py:obj}`simvx.core.animation.Sprite2D` ```{autodoc2-docstring} simvx.core.animation.AnimatedSprite2D ``` ```{rubric} Initialization ``` ```{autodoc2-docstring} simvx.core.animation.AnimatedSprite2D.__init__ ``` ````{py:method} add_animation(name: str, frames: list[int], fps: float = 10.0, loop: bool = True) :canonical: simvx.core.animation.AnimatedSprite2D.add_animation ```{autodoc2-docstring} simvx.core.animation.AnimatedSprite2D.add_animation ``` ```` ````{py:method} play(animation_name: str = 'default') :canonical: simvx.core.animation.AnimatedSprite2D.play ```{autodoc2-docstring} simvx.core.animation.AnimatedSprite2D.play ``` ```` ````{py:method} stop() :canonical: simvx.core.animation.AnimatedSprite2D.stop ```{autodoc2-docstring} simvx.core.animation.AnimatedSprite2D.stop ``` ```` ````{py:method} pause() :canonical: simvx.core.animation.AnimatedSprite2D.pause ```{autodoc2-docstring} simvx.core.animation.AnimatedSprite2D.pause ``` ```` ````{py:method} resume() :canonical: simvx.core.animation.AnimatedSprite2D.resume ```{autodoc2-docstring} simvx.core.animation.AnimatedSprite2D.resume ``` ```` ````{py:method} process(dt: float) :canonical: simvx.core.animation.AnimatedSprite2D.process ```{autodoc2-docstring} simvx.core.animation.AnimatedSprite2D.process ``` ```` ````{py:method} draw(renderer) -> None :canonical: simvx.core.animation.AnimatedSprite2D.draw ```{autodoc2-docstring} simvx.core.animation.AnimatedSprite2D.draw ``` ```` ````{py:method} get_current_frame_index() -> int :canonical: simvx.core.animation.AnimatedSprite2D.get_current_frame_index ```{autodoc2-docstring} simvx.core.animation.AnimatedSprite2D.get_current_frame_index ``` ```` ````{py:method} get_frame_uv() -> tuple[simvx.core.math.types.Vec2, simvx.core.math.types.Vec2] :canonical: simvx.core.animation.AnimatedSprite2D.get_frame_uv ```{autodoc2-docstring} simvx.core.animation.AnimatedSprite2D.get_frame_uv ``` ```` ````{py:method} to_dict() -> dict :canonical: simvx.core.animation.AnimatedSprite2D.to_dict ```{autodoc2-docstring} simvx.core.animation.AnimatedSprite2D.to_dict ``` ```` ````{py:method} from_dict(data: dict) :canonical: simvx.core.animation.AnimatedSprite2D.from_dict :classmethod: ```{autodoc2-docstring} simvx.core.animation.AnimatedSprite2D.from_dict ``` ```` ````{py:attribute} texture :canonical: simvx.core.animation.AnimatedSprite2D.texture :value: > 'Property(...)' ```` ````{py:attribute} color :canonical: simvx.core.animation.AnimatedSprite2D.color :value: > 'Property(...)' ```` ````{py:attribute} width :canonical: simvx.core.animation.AnimatedSprite2D.width :value: > 'Property(...)' ```` ````{py:attribute} height :canonical: simvx.core.animation.AnimatedSprite2D.height :value: > 'Property(...)' ```` ````{py:property} texture_path :canonical: simvx.core.animation.AnimatedSprite2D.texture_path :type: str ```` ````{py:attribute} z_index :canonical: simvx.core.animation.AnimatedSprite2D.z_index :value: > 'Property(...)' ```` ````{py:attribute} z_as_relative :canonical: simvx.core.animation.AnimatedSprite2D.z_as_relative :value: > 'Property(...)' ```` ````{py:property} absolute_z_index :canonical: simvx.core.animation.AnimatedSprite2D.absolute_z_index :type: int ```` ````{py:property} position :canonical: simvx.core.animation.AnimatedSprite2D.position :type: simvx.core.math.types.Vec2 ```` ````{py:property} rotation :canonical: simvx.core.animation.AnimatedSprite2D.rotation :type: float ```` ````{py:property} rotation_degrees :canonical: simvx.core.animation.AnimatedSprite2D.rotation_degrees :type: float ```` ````{py:property} scale :canonical: simvx.core.animation.AnimatedSprite2D.scale :type: simvx.core.math.types.Vec2 ```` ````{py:property} global_position :canonical: simvx.core.animation.AnimatedSprite2D.global_position :type: simvx.core.math.types.Vec2 ```` ````{py:property} global_rotation :canonical: simvx.core.animation.AnimatedSprite2D.global_rotation :type: float ```` ````{py:property} global_scale :canonical: simvx.core.animation.AnimatedSprite2D.global_scale :type: simvx.core.math.types.Vec2 ```` ````{py:property} forward :canonical: simvx.core.animation.AnimatedSprite2D.forward :type: simvx.core.math.types.Vec2 ```` ````{py:property} right :canonical: simvx.core.animation.AnimatedSprite2D.right :type: simvx.core.math.types.Vec2 ```` ````{py:method} translate(offset: tuple[float, float] | numpy.ndarray) :canonical: simvx.core.animation.AnimatedSprite2D.translate ```` ````{py:method} rotate(radians: float) :canonical: simvx.core.animation.AnimatedSprite2D.rotate ```` ````{py:method} rotate_deg(degrees: float) :canonical: simvx.core.animation.AnimatedSprite2D.rotate_deg ```` ````{py:method} look_at(target: tuple[float, float] | numpy.ndarray) :canonical: simvx.core.animation.AnimatedSprite2D.look_at ```` ````{py:method} transform_points(points: list[simvx.core.math.types.Vec2]) -> list[simvx.core.math.types.Vec2] :canonical: simvx.core.animation.AnimatedSprite2D.transform_points ```` ````{py:method} draw_polygon(renderer, points: list[simvx.core.math.types.Vec2], closed=True, color=None) :canonical: simvx.core.animation.AnimatedSprite2D.draw_polygon ```` ````{py:method} wrap_screen(margin: float = 20) :canonical: simvx.core.animation.AnimatedSprite2D.wrap_screen ```` ````{py:attribute} script_error_raised :canonical: simvx.core.animation.AnimatedSprite2D.script_error_raised :value: > 'Signal(...)' ```` ````{py:method} __init_subclass__(**kwargs) :canonical: simvx.core.animation.AnimatedSprite2D.__init_subclass__ :classmethod: ```` ````{py:property} name :canonical: simvx.core.animation.AnimatedSprite2D.name :type: str ```` ````{py:property} process_mode :canonical: simvx.core.animation.AnimatedSprite2D.process_mode :type: simvx.core.descriptors.ProcessMode ```` ````{py:method} reset_error() -> None :canonical: simvx.core.animation.AnimatedSprite2D.reset_error ```` ````{py:method} add_child(node: simvx.core.node.Node) -> simvx.core.node.Node :canonical: simvx.core.animation.AnimatedSprite2D.add_child ```` ````{py:method} remove_child(node: simvx.core.node.Node) :canonical: simvx.core.animation.AnimatedSprite2D.remove_child ```` ````{py:method} reparent(new_parent: simvx.core.node.Node) :canonical: simvx.core.animation.AnimatedSprite2D.reparent ```` ````{py:method} get_node(path: str) -> simvx.core.node.Node :canonical: simvx.core.animation.AnimatedSprite2D.get_node ```` ````{py:method} find_child(name: str, recursive: bool = False) -> simvx.core.node.Node | None :canonical: simvx.core.animation.AnimatedSprite2D.find_child ```` ````{py:method} find(node_type: type) -> simvx.core.node.Node | None :canonical: simvx.core.animation.AnimatedSprite2D.find ```` ````{py:method} find_all(node_type: type, recursive: bool = True) -> list :canonical: simvx.core.animation.AnimatedSprite2D.find_all ```` ````{py:property} path :canonical: simvx.core.animation.AnimatedSprite2D.path :type: str ```` ````{py:method} add_to_group(group: str) :canonical: simvx.core.animation.AnimatedSprite2D.add_to_group ```` ````{py:method} remove_from_group(group: str) :canonical: simvx.core.animation.AnimatedSprite2D.remove_from_group ```` ````{py:method} is_in_group(group: str) -> bool :canonical: simvx.core.animation.AnimatedSprite2D.is_in_group ```` ````{py:method} ready() -> None :canonical: simvx.core.animation.AnimatedSprite2D.ready ```` ````{py:method} enter_tree() -> None :canonical: simvx.core.animation.AnimatedSprite2D.enter_tree ```` ````{py:method} exit_tree() -> None :canonical: simvx.core.animation.AnimatedSprite2D.exit_tree ```` ````{py:method} physics_process(dt: float) -> None :canonical: simvx.core.animation.AnimatedSprite2D.physics_process ```` ````{py:method} input_event(event: simvx.core.events.InputEvent) -> None :canonical: simvx.core.animation.AnimatedSprite2D.input_event ```` ````{py:method} input(event: simvx.core.events.TreeInputEvent) -> None :canonical: simvx.core.animation.AnimatedSprite2D.input ```` ````{py:method} unhandled_input(event: simvx.core.events.TreeInputEvent) -> None :canonical: simvx.core.animation.AnimatedSprite2D.unhandled_input ```` ````{py:method} start_coroutine(gen: simvx.core.descriptors.Coroutine) -> simvx.core.descriptors.CoroutineHandle :canonical: simvx.core.animation.AnimatedSprite2D.start_coroutine ```` ````{py:method} stop_coroutine(gen_or_handle) :canonical: simvx.core.animation.AnimatedSprite2D.stop_coroutine ```` ````{py:method} destroy() :canonical: simvx.core.animation.AnimatedSprite2D.destroy ```` ````{py:attribute} queue_free :canonical: simvx.core.animation.AnimatedSprite2D.queue_free :value: > None ```` ````{py:property} tree :canonical: simvx.core.animation.AnimatedSprite2D.tree :type: simvx.core.scene_tree.SceneTree ```` ````{py:method} get_tree() -> simvx.core.scene_tree.SceneTree :canonical: simvx.core.animation.AnimatedSprite2D.get_tree ```` ````{py:method} __getitem__(key: str) :canonical: simvx.core.animation.AnimatedSprite2D.__getitem__ ```` ````{py:method} get_properties() -> dict[str, simvx.core.descriptors.Property] :canonical: simvx.core.animation.AnimatedSprite2D.get_properties :classmethod: ```` ````{py:attribute} get_settings :canonical: simvx.core.animation.AnimatedSprite2D.get_settings :value: > None ```` ````{py:method} __repr__() :canonical: simvx.core.animation.AnimatedSprite2D.__repr__ ```` ````` `````{py:class} AnimationEvent :canonical: simvx.core.animation.AnimationEvent ```{autodoc2-docstring} simvx.core.animation.AnimationEvent ``` ````{py:attribute} time :canonical: simvx.core.animation.AnimationEvent.time :type: float :value: > None ```{autodoc2-docstring} simvx.core.animation.AnimationEvent.time ``` ```` ````{py:attribute} callback :canonical: simvx.core.animation.AnimationEvent.callback :type: collections.abc.Callable :value: > None ```{autodoc2-docstring} simvx.core.animation.AnimationEvent.callback ``` ```` ````{py:attribute} args :canonical: simvx.core.animation.AnimationEvent.args :type: tuple :value: > () ```{autodoc2-docstring} simvx.core.animation.AnimationEvent.args ``` ```` ````` `````{py:class} Track(property_name: str) :canonical: simvx.core.animation.Track ```{autodoc2-docstring} simvx.core.animation.Track ``` ```{rubric} Initialization ``` ```{autodoc2-docstring} simvx.core.animation.Track.__init__ ``` ````{py:method} add_keyframe(time: float, value: typing.Any) :canonical: simvx.core.animation.Track.add_keyframe ```{autodoc2-docstring} simvx.core.animation.Track.add_keyframe ``` ```` ````{py:method} add_event(time: float, callback: collections.abc.Callable, *args) :canonical: simvx.core.animation.Track.add_event ```{autodoc2-docstring} simvx.core.animation.Track.add_event ``` ```` ````{py:method} fire_events(prev_time: float, cur_time: float) -> None :canonical: simvx.core.animation.Track.fire_events ```{autodoc2-docstring} simvx.core.animation.Track.fire_events ``` ```` ````{py:method} evaluate(time: float) -> typing.Any :canonical: simvx.core.animation.Track.evaluate ```{autodoc2-docstring} simvx.core.animation.Track.evaluate ``` ```` ````` `````{py:class} AnimationClip(name: str, duration: float) :canonical: simvx.core.animation.AnimationClip ```{autodoc2-docstring} simvx.core.animation.AnimationClip ``` ```{rubric} Initialization ``` ```{autodoc2-docstring} simvx.core.animation.AnimationClip.__init__ ``` ````{py:method} add_track(property_name: str, keyframes: list[tuple[float, typing.Any]], easing=ease_linear) :canonical: simvx.core.animation.AnimationClip.add_track ```{autodoc2-docstring} simvx.core.animation.AnimationClip.add_track ``` ```` ````{py:method} evaluate(time: float) -> dict[str, typing.Any] :canonical: simvx.core.animation.AnimationClip.evaluate ```{autodoc2-docstring} simvx.core.animation.AnimationClip.evaluate ``` ```` ````{py:method} to_dict() -> dict :canonical: simvx.core.animation.AnimationClip.to_dict ```{autodoc2-docstring} simvx.core.animation.AnimationClip.to_dict ``` ```` ````{py:method} from_dict(data: dict) :canonical: simvx.core.animation.AnimationClip.from_dict :classmethod: ```{autodoc2-docstring} simvx.core.animation.AnimationClip.from_dict ``` ```` ````` `````{py:class} AnimationPlayer(target=None, **kwargs) :canonical: simvx.core.animation.AnimationPlayer Bases: {py:obj}`simvx.core.engine.Node` ```{autodoc2-docstring} simvx.core.animation.AnimationPlayer ``` ```{rubric} Initialization ``` ```{autodoc2-docstring} simvx.core.animation.AnimationPlayer.__init__ ``` ````{py:method} add_clip(clip: simvx.core.animation.AnimationClip) :canonical: simvx.core.animation.AnimationPlayer.add_clip ```{autodoc2-docstring} simvx.core.animation.AnimationPlayer.add_clip ``` ```` ````{py:method} play(clip_name: str, loop: bool = False) :canonical: simvx.core.animation.AnimationPlayer.play ```{autodoc2-docstring} simvx.core.animation.AnimationPlayer.play ``` ```` ````{py:method} crossfade(clip_name: str, duration: float = 0.3) :canonical: simvx.core.animation.AnimationPlayer.crossfade ```{autodoc2-docstring} simvx.core.animation.AnimationPlayer.crossfade ``` ```` ````{py:method} stop() :canonical: simvx.core.animation.AnimationPlayer.stop ```{autodoc2-docstring} simvx.core.animation.AnimationPlayer.stop ``` ```` ````{py:method} pause() :canonical: simvx.core.animation.AnimationPlayer.pause ```{autodoc2-docstring} simvx.core.animation.AnimationPlayer.pause ``` ```` ````{py:method} resume() :canonical: simvx.core.animation.AnimationPlayer.resume ```{autodoc2-docstring} simvx.core.animation.AnimationPlayer.resume ``` ```` ````{py:method} seek(time: float) :canonical: simvx.core.animation.AnimationPlayer.seek ```{autodoc2-docstring} simvx.core.animation.AnimationPlayer.seek ``` ```` ````{py:method} process(dt: float) :canonical: simvx.core.animation.AnimationPlayer.process ```{autodoc2-docstring} simvx.core.animation.AnimationPlayer.process ``` ```` ````{py:method} to_dict() -> dict :canonical: simvx.core.animation.AnimationPlayer.to_dict ```{autodoc2-docstring} simvx.core.animation.AnimationPlayer.to_dict ``` ```` ````{py:method} from_dict(data: dict, target=None) :canonical: simvx.core.animation.AnimationPlayer.from_dict :classmethod: ```{autodoc2-docstring} simvx.core.animation.AnimationPlayer.from_dict ``` ```` ````{py:attribute} script_error_raised :canonical: simvx.core.animation.AnimationPlayer.script_error_raised :value: > 'Signal(...)' ```` ````{py:method} __init_subclass__(**kwargs) :canonical: simvx.core.animation.AnimationPlayer.__init_subclass__ :classmethod: ```` ````{py:property} name :canonical: simvx.core.animation.AnimationPlayer.name :type: str ```` ````{py:property} process_mode :canonical: simvx.core.animation.AnimationPlayer.process_mode :type: simvx.core.descriptors.ProcessMode ```` ````{py:method} reset_error() -> None :canonical: simvx.core.animation.AnimationPlayer.reset_error ```` ````{py:method} add_child(node: simvx.core.node.Node) -> simvx.core.node.Node :canonical: simvx.core.animation.AnimationPlayer.add_child ```` ````{py:method} remove_child(node: simvx.core.node.Node) :canonical: simvx.core.animation.AnimationPlayer.remove_child ```` ````{py:method} reparent(new_parent: simvx.core.node.Node) :canonical: simvx.core.animation.AnimationPlayer.reparent ```` ````{py:method} get_node(path: str) -> simvx.core.node.Node :canonical: simvx.core.animation.AnimationPlayer.get_node ```` ````{py:method} find_child(name: str, recursive: bool = False) -> simvx.core.node.Node | None :canonical: simvx.core.animation.AnimationPlayer.find_child ```` ````{py:method} find(node_type: type) -> simvx.core.node.Node | None :canonical: simvx.core.animation.AnimationPlayer.find ```` ````{py:method} find_all(node_type: type, recursive: bool = True) -> list :canonical: simvx.core.animation.AnimationPlayer.find_all ```` ````{py:property} path :canonical: simvx.core.animation.AnimationPlayer.path :type: str ```` ````{py:method} add_to_group(group: str) :canonical: simvx.core.animation.AnimationPlayer.add_to_group ```` ````{py:method} remove_from_group(group: str) :canonical: simvx.core.animation.AnimationPlayer.remove_from_group ```` ````{py:method} is_in_group(group: str) -> bool :canonical: simvx.core.animation.AnimationPlayer.is_in_group ```` ````{py:method} ready() -> None :canonical: simvx.core.animation.AnimationPlayer.ready ```` ````{py:method} enter_tree() -> None :canonical: simvx.core.animation.AnimationPlayer.enter_tree ```` ````{py:method} exit_tree() -> None :canonical: simvx.core.animation.AnimationPlayer.exit_tree ```` ````{py:method} physics_process(dt: float) -> None :canonical: simvx.core.animation.AnimationPlayer.physics_process ```` ````{py:method} draw(renderer) -> None :canonical: simvx.core.animation.AnimationPlayer.draw ```` ````{py:method} input_event(event: simvx.core.events.InputEvent) -> None :canonical: simvx.core.animation.AnimationPlayer.input_event ```` ````{py:method} input(event: simvx.core.events.TreeInputEvent) -> None :canonical: simvx.core.animation.AnimationPlayer.input ```` ````{py:method} unhandled_input(event: simvx.core.events.TreeInputEvent) -> None :canonical: simvx.core.animation.AnimationPlayer.unhandled_input ```` ````{py:method} start_coroutine(gen: simvx.core.descriptors.Coroutine) -> simvx.core.descriptors.CoroutineHandle :canonical: simvx.core.animation.AnimationPlayer.start_coroutine ```` ````{py:method} stop_coroutine(gen_or_handle) :canonical: simvx.core.animation.AnimationPlayer.stop_coroutine ```` ````{py:method} destroy() :canonical: simvx.core.animation.AnimationPlayer.destroy ```` ````{py:attribute} queue_free :canonical: simvx.core.animation.AnimationPlayer.queue_free :value: > None ```` ````{py:property} tree :canonical: simvx.core.animation.AnimationPlayer.tree :type: simvx.core.scene_tree.SceneTree ```` ````{py:method} get_tree() -> simvx.core.scene_tree.SceneTree :canonical: simvx.core.animation.AnimationPlayer.get_tree ```` ````{py:method} __getitem__(key: str) :canonical: simvx.core.animation.AnimationPlayer.__getitem__ ```` ````{py:method} get_properties() -> dict[str, simvx.core.descriptors.Property] :canonical: simvx.core.animation.AnimationPlayer.get_properties :classmethod: ```` ````{py:attribute} get_settings :canonical: simvx.core.animation.AnimationPlayer.get_settings :value: > None ```` ````{py:method} __repr__() :canonical: simvx.core.animation.AnimationPlayer.__repr__ ```` ````` `````{py:class} AnimationState :canonical: simvx.core.animation.AnimationState ```{autodoc2-docstring} simvx.core.animation.AnimationState ``` ````{py:attribute} name :canonical: simvx.core.animation.AnimationState.name :type: str :value: > None ```{autodoc2-docstring} simvx.core.animation.AnimationState.name ``` ```` ````{py:attribute} clip :canonical: simvx.core.animation.AnimationState.clip :type: simvx.core.animation.AnimationClip :value: > None ```{autodoc2-docstring} simvx.core.animation.AnimationState.clip ``` ```` ````{py:attribute} speed_scale :canonical: simvx.core.animation.AnimationState.speed_scale :type: float :value: > 1.0 ```{autodoc2-docstring} simvx.core.animation.AnimationState.speed_scale ``` ```` ````{py:attribute} loop :canonical: simvx.core.animation.AnimationState.loop :type: bool :value: > True ```{autodoc2-docstring} simvx.core.animation.AnimationState.loop ``` ```` ````` `````{py:class} Transition :canonical: simvx.core.animation.Transition ```{autodoc2-docstring} simvx.core.animation.Transition ``` ````{py:attribute} from_state :canonical: simvx.core.animation.Transition.from_state :type: str :value: > None ```{autodoc2-docstring} simvx.core.animation.Transition.from_state ``` ```` ````{py:attribute} to_state :canonical: simvx.core.animation.Transition.to_state :type: str :value: > None ```{autodoc2-docstring} simvx.core.animation.Transition.to_state ``` ```` ````{py:attribute} condition :canonical: simvx.core.animation.Transition.condition :type: collections.abc.Callable[[], bool] :value: > None ```{autodoc2-docstring} simvx.core.animation.Transition.condition ``` ```` ````{py:attribute} blend_time :canonical: simvx.core.animation.Transition.blend_time :type: float :value: > 0.2 ```{autodoc2-docstring} simvx.core.animation.Transition.blend_time ``` ```` ````` `````{py:class} AnimationTree(target=None, **kwargs) :canonical: simvx.core.animation.AnimationTree Bases: {py:obj}`simvx.core.engine.Node` ```{autodoc2-docstring} simvx.core.animation.AnimationTree ``` ```{rubric} Initialization ``` ```{autodoc2-docstring} simvx.core.animation.AnimationTree.__init__ ``` ````{py:method} add_state(name: str, clip: simvx.core.animation.AnimationClip, speed_scale: float = 1.0, loop: bool = True) :canonical: simvx.core.animation.AnimationTree.add_state ```{autodoc2-docstring} simvx.core.animation.AnimationTree.add_state ``` ```` ````{py:method} add_transition(from_state: str, to_state: str, condition: collections.abc.Callable[[], bool], blend_time: float = 0.2) :canonical: simvx.core.animation.AnimationTree.add_transition ```{autodoc2-docstring} simvx.core.animation.AnimationTree.add_transition ``` ```` ````{py:method} set_parameter(name: str, value: typing.Any) :canonical: simvx.core.animation.AnimationTree.set_parameter ```{autodoc2-docstring} simvx.core.animation.AnimationTree.set_parameter ``` ```` ````{py:method} get_parameter(name: str, default: typing.Any = None) -> typing.Any :canonical: simvx.core.animation.AnimationTree.get_parameter ```{autodoc2-docstring} simvx.core.animation.AnimationTree.get_parameter ``` ```` ````{py:method} start(state_name: str) :canonical: simvx.core.animation.AnimationTree.start ```{autodoc2-docstring} simvx.core.animation.AnimationTree.start ``` ```` ````{py:method} stop() :canonical: simvx.core.animation.AnimationTree.stop ```{autodoc2-docstring} simvx.core.animation.AnimationTree.stop ``` ```` ````{py:method} process(dt: float) :canonical: simvx.core.animation.AnimationTree.process ```{autodoc2-docstring} simvx.core.animation.AnimationTree.process ``` ```` ````{py:method} to_dict() -> dict :canonical: simvx.core.animation.AnimationTree.to_dict ```{autodoc2-docstring} simvx.core.animation.AnimationTree.to_dict ``` ```` ````{py:method} from_dict(data: dict, target=None) :canonical: simvx.core.animation.AnimationTree.from_dict :classmethod: ```{autodoc2-docstring} simvx.core.animation.AnimationTree.from_dict ``` ```` ````{py:attribute} script_error_raised :canonical: simvx.core.animation.AnimationTree.script_error_raised :value: > 'Signal(...)' ```` ````{py:method} __init_subclass__(**kwargs) :canonical: simvx.core.animation.AnimationTree.__init_subclass__ :classmethod: ```` ````{py:property} name :canonical: simvx.core.animation.AnimationTree.name :type: str ```` ````{py:property} process_mode :canonical: simvx.core.animation.AnimationTree.process_mode :type: simvx.core.descriptors.ProcessMode ```` ````{py:method} reset_error() -> None :canonical: simvx.core.animation.AnimationTree.reset_error ```` ````{py:method} add_child(node: simvx.core.node.Node) -> simvx.core.node.Node :canonical: simvx.core.animation.AnimationTree.add_child ```` ````{py:method} remove_child(node: simvx.core.node.Node) :canonical: simvx.core.animation.AnimationTree.remove_child ```` ````{py:method} reparent(new_parent: simvx.core.node.Node) :canonical: simvx.core.animation.AnimationTree.reparent ```` ````{py:method} get_node(path: str) -> simvx.core.node.Node :canonical: simvx.core.animation.AnimationTree.get_node ```` ````{py:method} find_child(name: str, recursive: bool = False) -> simvx.core.node.Node | None :canonical: simvx.core.animation.AnimationTree.find_child ```` ````{py:method} find(node_type: type) -> simvx.core.node.Node | None :canonical: simvx.core.animation.AnimationTree.find ```` ````{py:method} find_all(node_type: type, recursive: bool = True) -> list :canonical: simvx.core.animation.AnimationTree.find_all ```` ````{py:property} path :canonical: simvx.core.animation.AnimationTree.path :type: str ```` ````{py:method} add_to_group(group: str) :canonical: simvx.core.animation.AnimationTree.add_to_group ```` ````{py:method} remove_from_group(group: str) :canonical: simvx.core.animation.AnimationTree.remove_from_group ```` ````{py:method} is_in_group(group: str) -> bool :canonical: simvx.core.animation.AnimationTree.is_in_group ```` ````{py:method} ready() -> None :canonical: simvx.core.animation.AnimationTree.ready ```` ````{py:method} enter_tree() -> None :canonical: simvx.core.animation.AnimationTree.enter_tree ```` ````{py:method} exit_tree() -> None :canonical: simvx.core.animation.AnimationTree.exit_tree ```` ````{py:method} physics_process(dt: float) -> None :canonical: simvx.core.animation.AnimationTree.physics_process ```` ````{py:method} draw(renderer) -> None :canonical: simvx.core.animation.AnimationTree.draw ```` ````{py:method} input_event(event: simvx.core.events.InputEvent) -> None :canonical: simvx.core.animation.AnimationTree.input_event ```` ````{py:method} input(event: simvx.core.events.TreeInputEvent) -> None :canonical: simvx.core.animation.AnimationTree.input ```` ````{py:method} unhandled_input(event: simvx.core.events.TreeInputEvent) -> None :canonical: simvx.core.animation.AnimationTree.unhandled_input ```` ````{py:method} start_coroutine(gen: simvx.core.descriptors.Coroutine) -> simvx.core.descriptors.CoroutineHandle :canonical: simvx.core.animation.AnimationTree.start_coroutine ```` ````{py:method} stop_coroutine(gen_or_handle) :canonical: simvx.core.animation.AnimationTree.stop_coroutine ```` ````{py:method} destroy() :canonical: simvx.core.animation.AnimationTree.destroy ```` ````{py:attribute} queue_free :canonical: simvx.core.animation.AnimationTree.queue_free :value: > None ```` ````{py:property} tree :canonical: simvx.core.animation.AnimationTree.tree :type: simvx.core.scene_tree.SceneTree ```` ````{py:method} get_tree() -> simvx.core.scene_tree.SceneTree :canonical: simvx.core.animation.AnimationTree.get_tree ```` ````{py:method} __getitem__(key: str) :canonical: simvx.core.animation.AnimationTree.__getitem__ ```` ````{py:method} get_properties() -> dict[str, simvx.core.descriptors.Property] :canonical: simvx.core.animation.AnimationTree.get_properties :classmethod: ```` ````{py:attribute} get_settings :canonical: simvx.core.animation.AnimationTree.get_settings :value: > None ```` ````{py:method} __repr__() :canonical: simvx.core.animation.AnimationTree.__repr__ ```` ````` `````{py:class} BlendSpace1D() :canonical: simvx.core.animation.BlendSpace1D ```{autodoc2-docstring} simvx.core.animation.BlendSpace1D ``` ```{rubric} Initialization ``` ```{autodoc2-docstring} simvx.core.animation.BlendSpace1D.__init__ ``` ````{py:method} add_point(clip: simvx.core.animation.AnimationClip, position: float) -> None :canonical: simvx.core.animation.BlendSpace1D.add_point ```{autodoc2-docstring} simvx.core.animation.BlendSpace1D.add_point ``` ```` ````{py:method} set_parameter(value: float) -> None :canonical: simvx.core.animation.BlendSpace1D.set_parameter ```{autodoc2-docstring} simvx.core.animation.BlendSpace1D.set_parameter ``` ```` ````{py:property} parameter :canonical: simvx.core.animation.BlendSpace1D.parameter :type: float ```{autodoc2-docstring} simvx.core.animation.BlendSpace1D.parameter ``` ```` ````{py:method} sample(property_path: str, time: float) -> typing.Any :canonical: simvx.core.animation.BlendSpace1D.sample ```{autodoc2-docstring} simvx.core.animation.BlendSpace1D.sample ``` ```` ````{py:method} sample_all(time: float) -> dict[str, typing.Any] :canonical: simvx.core.animation.BlendSpace1D.sample_all ```{autodoc2-docstring} simvx.core.animation.BlendSpace1D.sample_all ``` ```` ````` `````{py:class} BlendSpace2D() :canonical: simvx.core.animation.BlendSpace2D ```{autodoc2-docstring} simvx.core.animation.BlendSpace2D ``` ```{rubric} Initialization ``` ```{autodoc2-docstring} simvx.core.animation.BlendSpace2D.__init__ ``` ````{py:method} add_point(clip: simvx.core.animation.AnimationClip, position: tuple[float, float]) -> None :canonical: simvx.core.animation.BlendSpace2D.add_point ```{autodoc2-docstring} simvx.core.animation.BlendSpace2D.add_point ``` ```` ````{py:method} set_parameter(x: float, y: float) -> None :canonical: simvx.core.animation.BlendSpace2D.set_parameter ```{autodoc2-docstring} simvx.core.animation.BlendSpace2D.set_parameter ``` ```` ````{py:method} sample(property_path: str, time: float) -> typing.Any :canonical: simvx.core.animation.BlendSpace2D.sample ```{autodoc2-docstring} simvx.core.animation.BlendSpace2D.sample ``` ```` ````{py:method} sample_all(time: float) -> dict[str, typing.Any] :canonical: simvx.core.animation.BlendSpace2D.sample_all ```{autodoc2-docstring} simvx.core.animation.BlendSpace2D.sample_all ``` ```` ````` `````{py:class} BoneTrack(bone_index: int) :canonical: simvx.core.animation.BoneTrack ```{autodoc2-docstring} simvx.core.animation.BoneTrack ``` ```{rubric} Initialization ``` ```{autodoc2-docstring} simvx.core.animation.BoneTrack.__init__ ``` ````{py:method} sample(time: float) -> numpy.ndarray :canonical: simvx.core.animation.BoneTrack.sample ```{autodoc2-docstring} simvx.core.animation.BoneTrack.sample ``` ```` ````` `````{py:class} SkeletalAnimationClip(name: str, duration: float) :canonical: simvx.core.animation.SkeletalAnimationClip ```{autodoc2-docstring} simvx.core.animation.SkeletalAnimationClip ``` ```{rubric} Initialization ``` ```{autodoc2-docstring} simvx.core.animation.SkeletalAnimationClip.__init__ ``` ````{py:method} add_bone_track(track: simvx.core.animation.BoneTrack) -> None :canonical: simvx.core.animation.SkeletalAnimationClip.add_bone_track ```{autodoc2-docstring} simvx.core.animation.SkeletalAnimationClip.add_bone_track ``` ```` ````{py:method} evaluate(time: float) -> dict[int, numpy.ndarray] :canonical: simvx.core.animation.SkeletalAnimationClip.evaluate ```{autodoc2-docstring} simvx.core.animation.SkeletalAnimationClip.evaluate ``` ```` `````