# {py:mod}`simvx.core.light2d` ```{py:module} simvx.core.light2d ``` ```{autodoc2-docstring} simvx.core.light2d :allowtitles: ``` ## Module Contents ### Classes ````{list-table} :class: autosummary longtable :align: left * - {py:obj}`Light2D ` - ```{autodoc2-docstring} simvx.core.light2d.Light2D :summary: ``` * - {py:obj}`PointLight2D ` - ```{autodoc2-docstring} simvx.core.light2d.PointLight2D :summary: ``` * - {py:obj}`DirectionalLight2D ` - ```{autodoc2-docstring} simvx.core.light2d.DirectionalLight2D :summary: ``` * - {py:obj}`LightOccluder2D ` - ```{autodoc2-docstring} simvx.core.light2d.LightOccluder2D :summary: ``` ```` ### Functions ````{list-table} :class: autosummary longtable :align: left * - {py:obj}`collect_lights ` - ```{autodoc2-docstring} simvx.core.light2d.collect_lights :summary: ``` * - {py:obj}`collect_occluders ` - ```{autodoc2-docstring} simvx.core.light2d.collect_occluders :summary: ``` ```` ### Data ````{list-table} :class: autosummary longtable :align: left * - {py:obj}`__all__ ` - ```{autodoc2-docstring} simvx.core.light2d.__all__ :summary: ``` ```` ### API ````{py:data} __all__ :canonical: simvx.core.light2d.__all__ :value: > ['Light2D', 'PointLight2D', 'DirectionalLight2D', 'LightOccluder2D'] ```{autodoc2-docstring} simvx.core.light2d.__all__ ``` ```` `````{py:class} Light2D(**kwargs) :canonical: simvx.core.light2d.Light2D Bases: {py:obj}`simvx.core.engine.Node2D` ```{autodoc2-docstring} simvx.core.light2d.Light2D ``` ```{rubric} Initialization ``` ```{autodoc2-docstring} simvx.core.light2d.Light2D.__init__ ``` ````{py:attribute} color :canonical: simvx.core.light2d.Light2D.color :value: > 'Property(...)' ```{autodoc2-docstring} simvx.core.light2d.Light2D.color ``` ```` ````{py:attribute} energy :canonical: simvx.core.light2d.Light2D.energy :value: > 'Property(...)' ```{autodoc2-docstring} simvx.core.light2d.Light2D.energy ``` ```` ````{py:attribute} range :canonical: simvx.core.light2d.Light2D.range :value: > 'Property(...)' ```{autodoc2-docstring} simvx.core.light2d.Light2D.range ``` ```` ````{py:attribute} blend_mode :canonical: simvx.core.light2d.Light2D.blend_mode :value: > 'Property(...)' ```{autodoc2-docstring} simvx.core.light2d.Light2D.blend_mode ``` ```` ````{py:attribute} enabled :canonical: simvx.core.light2d.Light2D.enabled :value: > 'Property(...)' ```{autodoc2-docstring} simvx.core.light2d.Light2D.enabled ``` ```` ````{py:attribute} shadow_enabled :canonical: simvx.core.light2d.Light2D.shadow_enabled :value: > 'Property(...)' ```{autodoc2-docstring} simvx.core.light2d.Light2D.shadow_enabled ``` ```` ````{py:attribute} shadow_color :canonical: simvx.core.light2d.Light2D.shadow_color :value: > 'Property(...)' ```{autodoc2-docstring} simvx.core.light2d.Light2D.shadow_color ``` ```` ````{py:attribute} texture_scale :canonical: simvx.core.light2d.Light2D.texture_scale :value: > 'Property(...)' ```{autodoc2-docstring} simvx.core.light2d.Light2D.texture_scale ``` ```` ````{py:attribute} z_index :canonical: simvx.core.light2d.Light2D.z_index :value: > 'Property(...)' ```` ````{py:attribute} z_as_relative :canonical: simvx.core.light2d.Light2D.z_as_relative :value: > 'Property(...)' ```` ````{py:property} absolute_z_index :canonical: simvx.core.light2d.Light2D.absolute_z_index :type: int ```` ````{py:property} position :canonical: simvx.core.light2d.Light2D.position :type: simvx.core.math.types.Vec2 ```` ````{py:property} rotation :canonical: simvx.core.light2d.Light2D.rotation :type: float ```` ````{py:property} rotation_degrees :canonical: simvx.core.light2d.Light2D.rotation_degrees :type: float ```` ````{py:property} scale :canonical: simvx.core.light2d.Light2D.scale :type: simvx.core.math.types.Vec2 ```` ````{py:property} global_position :canonical: simvx.core.light2d.Light2D.global_position :type: simvx.core.math.types.Vec2 ```` ````{py:property} global_rotation :canonical: simvx.core.light2d.Light2D.global_rotation :type: float ```` ````{py:property} global_scale :canonical: simvx.core.light2d.Light2D.global_scale :type: simvx.core.math.types.Vec2 ```` ````{py:property} forward :canonical: simvx.core.light2d.Light2D.forward :type: simvx.core.math.types.Vec2 ```` ````{py:property} right :canonical: simvx.core.light2d.Light2D.right :type: simvx.core.math.types.Vec2 ```` ````{py:method} translate(offset: tuple[float, float] | numpy.ndarray) :canonical: simvx.core.light2d.Light2D.translate ```` ````{py:method} rotate(radians: float) :canonical: simvx.core.light2d.Light2D.rotate ```` ````{py:method} rotate_deg(degrees: float) :canonical: simvx.core.light2d.Light2D.rotate_deg ```` ````{py:method} look_at(target: tuple[float, float] | numpy.ndarray) :canonical: simvx.core.light2d.Light2D.look_at ```` ````{py:method} transform_points(points: list[simvx.core.math.types.Vec2]) -> list[simvx.core.math.types.Vec2] :canonical: simvx.core.light2d.Light2D.transform_points ```` ````{py:method} draw_polygon(renderer, points: list[simvx.core.math.types.Vec2], closed=True, color=None) :canonical: simvx.core.light2d.Light2D.draw_polygon ```` ````{py:method} wrap_screen(margin: float = 20) :canonical: simvx.core.light2d.Light2D.wrap_screen ```` ````{py:attribute} script_error_raised :canonical: simvx.core.light2d.Light2D.script_error_raised :value: > 'Signal(...)' ```` ````{py:method} __init_subclass__(**kwargs) :canonical: simvx.core.light2d.Light2D.__init_subclass__ :classmethod: ```` ````{py:property} name :canonical: simvx.core.light2d.Light2D.name :type: str ```` ````{py:property} process_mode :canonical: simvx.core.light2d.Light2D.process_mode :type: simvx.core.descriptors.ProcessMode ```` ````{py:method} reset_error() -> None :canonical: simvx.core.light2d.Light2D.reset_error ```` ````{py:method} add_child(node: simvx.core.node.Node) -> simvx.core.node.Node :canonical: simvx.core.light2d.Light2D.add_child ```` ````{py:method} remove_child(node: simvx.core.node.Node) :canonical: simvx.core.light2d.Light2D.remove_child ```` ````{py:method} reparent(new_parent: simvx.core.node.Node) :canonical: simvx.core.light2d.Light2D.reparent ```` ````{py:method} get_node(path: str) -> simvx.core.node.Node :canonical: simvx.core.light2d.Light2D.get_node ```` ````{py:method} find_child(name: str, recursive: bool = False) -> simvx.core.node.Node | None :canonical: simvx.core.light2d.Light2D.find_child ```` ````{py:method} find(node_type: type) -> simvx.core.node.Node | None :canonical: simvx.core.light2d.Light2D.find ```` ````{py:method} find_all(node_type: type, recursive: bool = True) -> list :canonical: simvx.core.light2d.Light2D.find_all ```` ````{py:property} path :canonical: simvx.core.light2d.Light2D.path :type: str ```` ````{py:method} add_to_group(group: str) :canonical: simvx.core.light2d.Light2D.add_to_group ```` ````{py:method} remove_from_group(group: str) :canonical: simvx.core.light2d.Light2D.remove_from_group ```` ````{py:method} is_in_group(group: str) -> bool :canonical: simvx.core.light2d.Light2D.is_in_group ```` ````{py:method} ready() -> None :canonical: simvx.core.light2d.Light2D.ready ```` ````{py:method} enter_tree() -> None :canonical: simvx.core.light2d.Light2D.enter_tree ```` ````{py:method} exit_tree() -> None :canonical: simvx.core.light2d.Light2D.exit_tree ```` ````{py:method} process(dt: float) -> None :canonical: simvx.core.light2d.Light2D.process ```` ````{py:method} physics_process(dt: float) -> None :canonical: simvx.core.light2d.Light2D.physics_process ```` ````{py:method} draw(renderer) -> None :canonical: simvx.core.light2d.Light2D.draw ```` ````{py:method} input_event(event: simvx.core.events.InputEvent) -> None :canonical: simvx.core.light2d.Light2D.input_event ```` ````{py:method} input(event: simvx.core.events.TreeInputEvent) -> None :canonical: simvx.core.light2d.Light2D.input ```` ````{py:method} unhandled_input(event: simvx.core.events.TreeInputEvent) -> None :canonical: simvx.core.light2d.Light2D.unhandled_input ```` ````{py:method} start_coroutine(gen: simvx.core.descriptors.Coroutine) -> simvx.core.descriptors.CoroutineHandle :canonical: simvx.core.light2d.Light2D.start_coroutine ```` ````{py:method} stop_coroutine(gen_or_handle) :canonical: simvx.core.light2d.Light2D.stop_coroutine ```` ````{py:method} destroy() :canonical: simvx.core.light2d.Light2D.destroy ```` ````{py:attribute} queue_free :canonical: simvx.core.light2d.Light2D.queue_free :value: > None ```` ````{py:property} tree :canonical: simvx.core.light2d.Light2D.tree :type: simvx.core.scene_tree.SceneTree ```` ````{py:method} get_tree() -> simvx.core.scene_tree.SceneTree :canonical: simvx.core.light2d.Light2D.get_tree ```` ````{py:method} __getitem__(key: str) :canonical: simvx.core.light2d.Light2D.__getitem__ ```` ````{py:method} get_properties() -> dict[str, simvx.core.descriptors.Property] :canonical: simvx.core.light2d.Light2D.get_properties :classmethod: ```` ````{py:attribute} get_settings :canonical: simvx.core.light2d.Light2D.get_settings :value: > None ```` ````{py:method} __repr__() :canonical: simvx.core.light2d.Light2D.__repr__ ```` ````` `````{py:class} PointLight2D(**kwargs) :canonical: simvx.core.light2d.PointLight2D Bases: {py:obj}`simvx.core.light2d.Light2D` ```{autodoc2-docstring} simvx.core.light2d.PointLight2D ``` ```{rubric} Initialization ``` ```{autodoc2-docstring} simvx.core.light2d.PointLight2D.__init__ ``` ````{py:attribute} falloff :canonical: simvx.core.light2d.PointLight2D.falloff :value: > 'Property(...)' ```{autodoc2-docstring} simvx.core.light2d.PointLight2D.falloff ``` ```` ````{py:attribute} color :canonical: simvx.core.light2d.PointLight2D.color :value: > 'Property(...)' ```` ````{py:attribute} energy :canonical: simvx.core.light2d.PointLight2D.energy :value: > 'Property(...)' ```` ````{py:attribute} range :canonical: simvx.core.light2d.PointLight2D.range :value: > 'Property(...)' ```` ````{py:attribute} blend_mode :canonical: simvx.core.light2d.PointLight2D.blend_mode :value: > 'Property(...)' ```` ````{py:attribute} enabled :canonical: simvx.core.light2d.PointLight2D.enabled :value: > 'Property(...)' ```` ````{py:attribute} shadow_enabled :canonical: simvx.core.light2d.PointLight2D.shadow_enabled :value: > 'Property(...)' ```` ````{py:attribute} shadow_color :canonical: simvx.core.light2d.PointLight2D.shadow_color :value: > 'Property(...)' ```` ````{py:attribute} texture_scale :canonical: simvx.core.light2d.PointLight2D.texture_scale :value: > 'Property(...)' ```` ````{py:attribute} z_index :canonical: simvx.core.light2d.PointLight2D.z_index :value: > 'Property(...)' ```` ````{py:attribute} z_as_relative :canonical: simvx.core.light2d.PointLight2D.z_as_relative :value: > 'Property(...)' ```` ````{py:property} absolute_z_index :canonical: simvx.core.light2d.PointLight2D.absolute_z_index :type: int ```` ````{py:property} position :canonical: simvx.core.light2d.PointLight2D.position :type: simvx.core.math.types.Vec2 ```` ````{py:property} rotation :canonical: simvx.core.light2d.PointLight2D.rotation :type: float ```` ````{py:property} rotation_degrees :canonical: simvx.core.light2d.PointLight2D.rotation_degrees :type: float ```` ````{py:property} scale :canonical: simvx.core.light2d.PointLight2D.scale :type: simvx.core.math.types.Vec2 ```` ````{py:property} global_position :canonical: simvx.core.light2d.PointLight2D.global_position :type: simvx.core.math.types.Vec2 ```` ````{py:property} global_rotation :canonical: simvx.core.light2d.PointLight2D.global_rotation :type: float ```` ````{py:property} global_scale :canonical: simvx.core.light2d.PointLight2D.global_scale :type: simvx.core.math.types.Vec2 ```` ````{py:property} forward :canonical: simvx.core.light2d.PointLight2D.forward :type: simvx.core.math.types.Vec2 ```` ````{py:property} right :canonical: simvx.core.light2d.PointLight2D.right :type: simvx.core.math.types.Vec2 ```` ````{py:method} translate(offset: tuple[float, float] | numpy.ndarray) :canonical: simvx.core.light2d.PointLight2D.translate ```` ````{py:method} rotate(radians: float) :canonical: simvx.core.light2d.PointLight2D.rotate ```` ````{py:method} rotate_deg(degrees: float) :canonical: simvx.core.light2d.PointLight2D.rotate_deg ```` ````{py:method} look_at(target: tuple[float, float] | numpy.ndarray) :canonical: simvx.core.light2d.PointLight2D.look_at ```` ````{py:method} transform_points(points: list[simvx.core.math.types.Vec2]) -> list[simvx.core.math.types.Vec2] :canonical: simvx.core.light2d.PointLight2D.transform_points ```` ````{py:method} draw_polygon(renderer, points: list[simvx.core.math.types.Vec2], closed=True, color=None) :canonical: simvx.core.light2d.PointLight2D.draw_polygon ```` ````{py:method} wrap_screen(margin: float = 20) :canonical: simvx.core.light2d.PointLight2D.wrap_screen ```` ````{py:attribute} script_error_raised :canonical: simvx.core.light2d.PointLight2D.script_error_raised :value: > 'Signal(...)' ```` ````{py:method} __init_subclass__(**kwargs) :canonical: simvx.core.light2d.PointLight2D.__init_subclass__ :classmethod: ```` ````{py:property} name :canonical: simvx.core.light2d.PointLight2D.name :type: str ```` ````{py:property} process_mode :canonical: simvx.core.light2d.PointLight2D.process_mode :type: simvx.core.descriptors.ProcessMode ```` ````{py:method} reset_error() -> None :canonical: simvx.core.light2d.PointLight2D.reset_error ```` ````{py:method} add_child(node: simvx.core.node.Node) -> simvx.core.node.Node :canonical: simvx.core.light2d.PointLight2D.add_child ```` ````{py:method} remove_child(node: simvx.core.node.Node) :canonical: simvx.core.light2d.PointLight2D.remove_child ```` ````{py:method} reparent(new_parent: simvx.core.node.Node) :canonical: simvx.core.light2d.PointLight2D.reparent ```` ````{py:method} get_node(path: str) -> simvx.core.node.Node :canonical: simvx.core.light2d.PointLight2D.get_node ```` ````{py:method} find_child(name: str, recursive: bool = False) -> simvx.core.node.Node | None :canonical: simvx.core.light2d.PointLight2D.find_child ```` ````{py:method} find(node_type: type) -> simvx.core.node.Node | None :canonical: simvx.core.light2d.PointLight2D.find ```` ````{py:method} find_all(node_type: type, recursive: bool = True) -> list :canonical: simvx.core.light2d.PointLight2D.find_all ```` ````{py:property} path :canonical: simvx.core.light2d.PointLight2D.path :type: str ```` ````{py:method} add_to_group(group: str) :canonical: simvx.core.light2d.PointLight2D.add_to_group ```` ````{py:method} remove_from_group(group: str) :canonical: simvx.core.light2d.PointLight2D.remove_from_group ```` ````{py:method} is_in_group(group: str) -> bool :canonical: simvx.core.light2d.PointLight2D.is_in_group ```` ````{py:method} ready() -> None :canonical: simvx.core.light2d.PointLight2D.ready ```` ````{py:method} enter_tree() -> None :canonical: simvx.core.light2d.PointLight2D.enter_tree ```` ````{py:method} exit_tree() -> None :canonical: simvx.core.light2d.PointLight2D.exit_tree ```` ````{py:method} process(dt: float) -> None :canonical: simvx.core.light2d.PointLight2D.process ```` ````{py:method} physics_process(dt: float) -> None :canonical: simvx.core.light2d.PointLight2D.physics_process ```` ````{py:method} draw(renderer) -> None :canonical: simvx.core.light2d.PointLight2D.draw ```` ````{py:method} input_event(event: simvx.core.events.InputEvent) -> None :canonical: simvx.core.light2d.PointLight2D.input_event ```` ````{py:method} input(event: simvx.core.events.TreeInputEvent) -> None :canonical: simvx.core.light2d.PointLight2D.input ```` ````{py:method} unhandled_input(event: simvx.core.events.TreeInputEvent) -> None :canonical: simvx.core.light2d.PointLight2D.unhandled_input ```` ````{py:method} start_coroutine(gen: simvx.core.descriptors.Coroutine) -> simvx.core.descriptors.CoroutineHandle :canonical: simvx.core.light2d.PointLight2D.start_coroutine ```` ````{py:method} stop_coroutine(gen_or_handle) :canonical: simvx.core.light2d.PointLight2D.stop_coroutine ```` ````{py:method} destroy() :canonical: simvx.core.light2d.PointLight2D.destroy ```` ````{py:attribute} queue_free :canonical: simvx.core.light2d.PointLight2D.queue_free :value: > None ```` ````{py:property} tree :canonical: simvx.core.light2d.PointLight2D.tree :type: simvx.core.scene_tree.SceneTree ```` ````{py:method} get_tree() -> simvx.core.scene_tree.SceneTree :canonical: simvx.core.light2d.PointLight2D.get_tree ```` ````{py:method} __getitem__(key: str) :canonical: simvx.core.light2d.PointLight2D.__getitem__ ```` ````{py:method} get_properties() -> dict[str, simvx.core.descriptors.Property] :canonical: simvx.core.light2d.PointLight2D.get_properties :classmethod: ```` ````{py:attribute} get_settings :canonical: simvx.core.light2d.PointLight2D.get_settings :value: > None ```` ````{py:method} __repr__() :canonical: simvx.core.light2d.PointLight2D.__repr__ ```` ````` `````{py:class} DirectionalLight2D(**kwargs) :canonical: simvx.core.light2d.DirectionalLight2D Bases: {py:obj}`simvx.core.light2d.Light2D` ```{autodoc2-docstring} simvx.core.light2d.DirectionalLight2D ``` ```{rubric} Initialization ``` ```{autodoc2-docstring} simvx.core.light2d.DirectionalLight2D.__init__ ``` ````{py:attribute} direction :canonical: simvx.core.light2d.DirectionalLight2D.direction :value: > 'Property(...)' ```{autodoc2-docstring} simvx.core.light2d.DirectionalLight2D.direction ``` ```` ````{py:attribute} color :canonical: simvx.core.light2d.DirectionalLight2D.color :value: > 'Property(...)' ```` ````{py:attribute} energy :canonical: simvx.core.light2d.DirectionalLight2D.energy :value: > 'Property(...)' ```` ````{py:attribute} range :canonical: simvx.core.light2d.DirectionalLight2D.range :value: > 'Property(...)' ```` ````{py:attribute} blend_mode :canonical: simvx.core.light2d.DirectionalLight2D.blend_mode :value: > 'Property(...)' ```` ````{py:attribute} enabled :canonical: simvx.core.light2d.DirectionalLight2D.enabled :value: > 'Property(...)' ```` ````{py:attribute} shadow_enabled :canonical: simvx.core.light2d.DirectionalLight2D.shadow_enabled :value: > 'Property(...)' ```` ````{py:attribute} shadow_color :canonical: simvx.core.light2d.DirectionalLight2D.shadow_color :value: > 'Property(...)' ```` ````{py:attribute} texture_scale :canonical: simvx.core.light2d.DirectionalLight2D.texture_scale :value: > 'Property(...)' ```` ````{py:attribute} z_index :canonical: simvx.core.light2d.DirectionalLight2D.z_index :value: > 'Property(...)' ```` ````{py:attribute} z_as_relative :canonical: simvx.core.light2d.DirectionalLight2D.z_as_relative :value: > 'Property(...)' ```` ````{py:property} absolute_z_index :canonical: simvx.core.light2d.DirectionalLight2D.absolute_z_index :type: int ```` ````{py:property} position :canonical: simvx.core.light2d.DirectionalLight2D.position :type: simvx.core.math.types.Vec2 ```` ````{py:property} rotation :canonical: simvx.core.light2d.DirectionalLight2D.rotation :type: float ```` ````{py:property} rotation_degrees :canonical: simvx.core.light2d.DirectionalLight2D.rotation_degrees :type: float ```` ````{py:property} scale :canonical: simvx.core.light2d.DirectionalLight2D.scale :type: simvx.core.math.types.Vec2 ```` ````{py:property} global_position :canonical: simvx.core.light2d.DirectionalLight2D.global_position :type: simvx.core.math.types.Vec2 ```` ````{py:property} global_rotation :canonical: simvx.core.light2d.DirectionalLight2D.global_rotation :type: float ```` ````{py:property} global_scale :canonical: simvx.core.light2d.DirectionalLight2D.global_scale :type: simvx.core.math.types.Vec2 ```` ````{py:property} forward :canonical: simvx.core.light2d.DirectionalLight2D.forward :type: simvx.core.math.types.Vec2 ```` ````{py:property} right :canonical: simvx.core.light2d.DirectionalLight2D.right :type: simvx.core.math.types.Vec2 ```` ````{py:method} translate(offset: tuple[float, float] | numpy.ndarray) :canonical: simvx.core.light2d.DirectionalLight2D.translate ```` ````{py:method} rotate(radians: float) :canonical: simvx.core.light2d.DirectionalLight2D.rotate ```` ````{py:method} rotate_deg(degrees: float) :canonical: simvx.core.light2d.DirectionalLight2D.rotate_deg ```` ````{py:method} look_at(target: tuple[float, float] | numpy.ndarray) :canonical: simvx.core.light2d.DirectionalLight2D.look_at ```` ````{py:method} transform_points(points: list[simvx.core.math.types.Vec2]) -> list[simvx.core.math.types.Vec2] :canonical: simvx.core.light2d.DirectionalLight2D.transform_points ```` ````{py:method} draw_polygon(renderer, points: list[simvx.core.math.types.Vec2], closed=True, color=None) :canonical: simvx.core.light2d.DirectionalLight2D.draw_polygon ```` ````{py:method} wrap_screen(margin: float = 20) :canonical: simvx.core.light2d.DirectionalLight2D.wrap_screen ```` ````{py:attribute} script_error_raised :canonical: simvx.core.light2d.DirectionalLight2D.script_error_raised :value: > 'Signal(...)' ```` ````{py:method} __init_subclass__(**kwargs) :canonical: simvx.core.light2d.DirectionalLight2D.__init_subclass__ :classmethod: ```` ````{py:property} name :canonical: simvx.core.light2d.DirectionalLight2D.name :type: str ```` ````{py:property} process_mode :canonical: simvx.core.light2d.DirectionalLight2D.process_mode :type: simvx.core.descriptors.ProcessMode ```` ````{py:method} reset_error() -> None :canonical: simvx.core.light2d.DirectionalLight2D.reset_error ```` ````{py:method} add_child(node: simvx.core.node.Node) -> simvx.core.node.Node :canonical: simvx.core.light2d.DirectionalLight2D.add_child ```` ````{py:method} remove_child(node: simvx.core.node.Node) :canonical: simvx.core.light2d.DirectionalLight2D.remove_child ```` ````{py:method} reparent(new_parent: simvx.core.node.Node) :canonical: simvx.core.light2d.DirectionalLight2D.reparent ```` ````{py:method} get_node(path: str) -> simvx.core.node.Node :canonical: simvx.core.light2d.DirectionalLight2D.get_node ```` ````{py:method} find_child(name: str, recursive: bool = False) -> simvx.core.node.Node | None :canonical: simvx.core.light2d.DirectionalLight2D.find_child ```` ````{py:method} find(node_type: type) -> simvx.core.node.Node | None :canonical: simvx.core.light2d.DirectionalLight2D.find ```` ````{py:method} find_all(node_type: type, recursive: bool = True) -> list :canonical: simvx.core.light2d.DirectionalLight2D.find_all ```` ````{py:property} path :canonical: simvx.core.light2d.DirectionalLight2D.path :type: str ```` ````{py:method} add_to_group(group: str) :canonical: simvx.core.light2d.DirectionalLight2D.add_to_group ```` ````{py:method} remove_from_group(group: str) :canonical: simvx.core.light2d.DirectionalLight2D.remove_from_group ```` ````{py:method} is_in_group(group: str) -> bool :canonical: simvx.core.light2d.DirectionalLight2D.is_in_group ```` ````{py:method} ready() -> None :canonical: simvx.core.light2d.DirectionalLight2D.ready ```` ````{py:method} enter_tree() -> None :canonical: simvx.core.light2d.DirectionalLight2D.enter_tree ```` ````{py:method} exit_tree() -> None :canonical: simvx.core.light2d.DirectionalLight2D.exit_tree ```` ````{py:method} process(dt: float) -> None :canonical: simvx.core.light2d.DirectionalLight2D.process ```` ````{py:method} physics_process(dt: float) -> None :canonical: simvx.core.light2d.DirectionalLight2D.physics_process ```` ````{py:method} draw(renderer) -> None :canonical: simvx.core.light2d.DirectionalLight2D.draw ```` ````{py:method} input_event(event: simvx.core.events.InputEvent) -> None :canonical: simvx.core.light2d.DirectionalLight2D.input_event ```` ````{py:method} input(event: simvx.core.events.TreeInputEvent) -> None :canonical: simvx.core.light2d.DirectionalLight2D.input ```` ````{py:method} unhandled_input(event: simvx.core.events.TreeInputEvent) -> None :canonical: simvx.core.light2d.DirectionalLight2D.unhandled_input ```` ````{py:method} start_coroutine(gen: simvx.core.descriptors.Coroutine) -> simvx.core.descriptors.CoroutineHandle :canonical: simvx.core.light2d.DirectionalLight2D.start_coroutine ```` ````{py:method} stop_coroutine(gen_or_handle) :canonical: simvx.core.light2d.DirectionalLight2D.stop_coroutine ```` ````{py:method} destroy() :canonical: simvx.core.light2d.DirectionalLight2D.destroy ```` ````{py:attribute} queue_free :canonical: simvx.core.light2d.DirectionalLight2D.queue_free :value: > None ```` ````{py:property} tree :canonical: simvx.core.light2d.DirectionalLight2D.tree :type: simvx.core.scene_tree.SceneTree ```` ````{py:method} get_tree() -> simvx.core.scene_tree.SceneTree :canonical: simvx.core.light2d.DirectionalLight2D.get_tree ```` ````{py:method} __getitem__(key: str) :canonical: simvx.core.light2d.DirectionalLight2D.__getitem__ ```` ````{py:method} get_properties() -> dict[str, simvx.core.descriptors.Property] :canonical: simvx.core.light2d.DirectionalLight2D.get_properties :classmethod: ```` ````{py:attribute} get_settings :canonical: simvx.core.light2d.DirectionalLight2D.get_settings :value: > None ```` ````{py:method} __repr__() :canonical: simvx.core.light2d.DirectionalLight2D.__repr__ ```` ````` `````{py:class} LightOccluder2D(position=None, rotation: float = 0.0, scale=None, **kwargs) :canonical: simvx.core.light2d.LightOccluder2D Bases: {py:obj}`simvx.core.engine.Node2D` ```{autodoc2-docstring} simvx.core.light2d.LightOccluder2D ``` ```{rubric} Initialization ``` ```{autodoc2-docstring} simvx.core.light2d.LightOccluder2D.__init__ ``` ````{py:attribute} polygon :canonical: simvx.core.light2d.LightOccluder2D.polygon :value: > 'Property(...)' ```{autodoc2-docstring} simvx.core.light2d.LightOccluder2D.polygon ``` ```` ````{py:attribute} one_way :canonical: simvx.core.light2d.LightOccluder2D.one_way :value: > 'Property(...)' ```{autodoc2-docstring} simvx.core.light2d.LightOccluder2D.one_way ``` ```` ````{py:method} get_global_polygon() -> list[tuple[float, float]] :canonical: simvx.core.light2d.LightOccluder2D.get_global_polygon ```{autodoc2-docstring} simvx.core.light2d.LightOccluder2D.get_global_polygon ``` ```` ````{py:method} get_edge_segments() -> list[tuple[tuple[float, float], tuple[float, float]]] :canonical: simvx.core.light2d.LightOccluder2D.get_edge_segments ```{autodoc2-docstring} simvx.core.light2d.LightOccluder2D.get_edge_segments ``` ```` ````{py:attribute} z_index :canonical: simvx.core.light2d.LightOccluder2D.z_index :value: > 'Property(...)' ```` ````{py:attribute} z_as_relative :canonical: simvx.core.light2d.LightOccluder2D.z_as_relative :value: > 'Property(...)' ```` ````{py:property} absolute_z_index :canonical: simvx.core.light2d.LightOccluder2D.absolute_z_index :type: int ```` ````{py:property} position :canonical: simvx.core.light2d.LightOccluder2D.position :type: simvx.core.math.types.Vec2 ```` ````{py:property} rotation :canonical: simvx.core.light2d.LightOccluder2D.rotation :type: float ```` ````{py:property} rotation_degrees :canonical: simvx.core.light2d.LightOccluder2D.rotation_degrees :type: float ```` ````{py:property} scale :canonical: simvx.core.light2d.LightOccluder2D.scale :type: simvx.core.math.types.Vec2 ```` ````{py:property} global_position :canonical: simvx.core.light2d.LightOccluder2D.global_position :type: simvx.core.math.types.Vec2 ```` ````{py:property} global_rotation :canonical: simvx.core.light2d.LightOccluder2D.global_rotation :type: float ```` ````{py:property} global_scale :canonical: simvx.core.light2d.LightOccluder2D.global_scale :type: simvx.core.math.types.Vec2 ```` ````{py:property} forward :canonical: simvx.core.light2d.LightOccluder2D.forward :type: simvx.core.math.types.Vec2 ```` ````{py:property} right :canonical: simvx.core.light2d.LightOccluder2D.right :type: simvx.core.math.types.Vec2 ```` ````{py:method} translate(offset: tuple[float, float] | numpy.ndarray) :canonical: simvx.core.light2d.LightOccluder2D.translate ```` ````{py:method} rotate(radians: float) :canonical: simvx.core.light2d.LightOccluder2D.rotate ```` ````{py:method} rotate_deg(degrees: float) :canonical: simvx.core.light2d.LightOccluder2D.rotate_deg ```` ````{py:method} look_at(target: tuple[float, float] | numpy.ndarray) :canonical: simvx.core.light2d.LightOccluder2D.look_at ```` ````{py:method} transform_points(points: list[simvx.core.math.types.Vec2]) -> list[simvx.core.math.types.Vec2] :canonical: simvx.core.light2d.LightOccluder2D.transform_points ```` ````{py:method} draw_polygon(renderer, points: list[simvx.core.math.types.Vec2], closed=True, color=None) :canonical: simvx.core.light2d.LightOccluder2D.draw_polygon ```` ````{py:method} wrap_screen(margin: float = 20) :canonical: simvx.core.light2d.LightOccluder2D.wrap_screen ```` ````{py:attribute} script_error_raised :canonical: simvx.core.light2d.LightOccluder2D.script_error_raised :value: > 'Signal(...)' ```` ````{py:method} __init_subclass__(**kwargs) :canonical: simvx.core.light2d.LightOccluder2D.__init_subclass__ :classmethod: ```` ````{py:property} name :canonical: simvx.core.light2d.LightOccluder2D.name :type: str ```` ````{py:property} process_mode :canonical: simvx.core.light2d.LightOccluder2D.process_mode :type: simvx.core.descriptors.ProcessMode ```` ````{py:method} reset_error() -> None :canonical: simvx.core.light2d.LightOccluder2D.reset_error ```` ````{py:method} add_child(node: simvx.core.node.Node) -> simvx.core.node.Node :canonical: simvx.core.light2d.LightOccluder2D.add_child ```` ````{py:method} remove_child(node: simvx.core.node.Node) :canonical: simvx.core.light2d.LightOccluder2D.remove_child ```` ````{py:method} reparent(new_parent: simvx.core.node.Node) :canonical: simvx.core.light2d.LightOccluder2D.reparent ```` ````{py:method} get_node(path: str) -> simvx.core.node.Node :canonical: simvx.core.light2d.LightOccluder2D.get_node ```` ````{py:method} find_child(name: str, recursive: bool = False) -> simvx.core.node.Node | None :canonical: simvx.core.light2d.LightOccluder2D.find_child ```` ````{py:method} find(node_type: type) -> simvx.core.node.Node | None :canonical: simvx.core.light2d.LightOccluder2D.find ```` ````{py:method} find_all(node_type: type, recursive: bool = True) -> list :canonical: simvx.core.light2d.LightOccluder2D.find_all ```` ````{py:property} path :canonical: simvx.core.light2d.LightOccluder2D.path :type: str ```` ````{py:method} add_to_group(group: str) :canonical: simvx.core.light2d.LightOccluder2D.add_to_group ```` ````{py:method} remove_from_group(group: str) :canonical: simvx.core.light2d.LightOccluder2D.remove_from_group ```` ````{py:method} is_in_group(group: str) -> bool :canonical: simvx.core.light2d.LightOccluder2D.is_in_group ```` ````{py:method} ready() -> None :canonical: simvx.core.light2d.LightOccluder2D.ready ```` ````{py:method} enter_tree() -> None :canonical: simvx.core.light2d.LightOccluder2D.enter_tree ```` ````{py:method} exit_tree() -> None :canonical: simvx.core.light2d.LightOccluder2D.exit_tree ```` ````{py:method} process(dt: float) -> None :canonical: simvx.core.light2d.LightOccluder2D.process ```` ````{py:method} physics_process(dt: float) -> None :canonical: simvx.core.light2d.LightOccluder2D.physics_process ```` ````{py:method} draw(renderer) -> None :canonical: simvx.core.light2d.LightOccluder2D.draw ```` ````{py:method} input_event(event: simvx.core.events.InputEvent) -> None :canonical: simvx.core.light2d.LightOccluder2D.input_event ```` ````{py:method} input(event: simvx.core.events.TreeInputEvent) -> None :canonical: simvx.core.light2d.LightOccluder2D.input ```` ````{py:method} unhandled_input(event: simvx.core.events.TreeInputEvent) -> None :canonical: simvx.core.light2d.LightOccluder2D.unhandled_input ```` ````{py:method} start_coroutine(gen: simvx.core.descriptors.Coroutine) -> simvx.core.descriptors.CoroutineHandle :canonical: simvx.core.light2d.LightOccluder2D.start_coroutine ```` ````{py:method} stop_coroutine(gen_or_handle) :canonical: simvx.core.light2d.LightOccluder2D.stop_coroutine ```` ````{py:method} destroy() :canonical: simvx.core.light2d.LightOccluder2D.destroy ```` ````{py:attribute} queue_free :canonical: simvx.core.light2d.LightOccluder2D.queue_free :value: > None ```` ````{py:property} tree :canonical: simvx.core.light2d.LightOccluder2D.tree :type: simvx.core.scene_tree.SceneTree ```` ````{py:method} get_tree() -> simvx.core.scene_tree.SceneTree :canonical: simvx.core.light2d.LightOccluder2D.get_tree ```` ````{py:method} __getitem__(key: str) :canonical: simvx.core.light2d.LightOccluder2D.__getitem__ ```` ````{py:method} get_properties() -> dict[str, simvx.core.descriptors.Property] :canonical: simvx.core.light2d.LightOccluder2D.get_properties :classmethod: ```` ````{py:attribute} get_settings :canonical: simvx.core.light2d.LightOccluder2D.get_settings :value: > None ```` ````{py:method} __repr__() :canonical: simvx.core.light2d.LightOccluder2D.__repr__ ```` ````` ````{py:function} collect_lights(root: simvx.core.engine.Node2D) -> list[simvx.core.light2d.Light2D] :canonical: simvx.core.light2d.collect_lights ```{autodoc2-docstring} simvx.core.light2d.collect_lights ``` ```` ````{py:function} collect_occluders(root: simvx.core.engine.Node2D) -> list[simvx.core.light2d.LightOccluder2D] :canonical: simvx.core.light2d.collect_occluders ```{autodoc2-docstring} simvx.core.light2d.collect_occluders ``` ````