# {py:mod}`simvx.core.navigation3d` ```{py:module} simvx.core.navigation3d ``` ```{autodoc2-docstring} simvx.core.navigation3d :allowtitles: ``` ## Module Contents ### Classes ````{list-table} :class: autosummary longtable :align: left * - {py:obj}`NavigationMesh3D ` - ```{autodoc2-docstring} simvx.core.navigation3d.NavigationMesh3D :summary: ``` * - {py:obj}`NavigationServer3D ` - ```{autodoc2-docstring} simvx.core.navigation3d.NavigationServer3D :summary: ``` * - {py:obj}`NavigationRegion3D ` - ```{autodoc2-docstring} simvx.core.navigation3d.NavigationRegion3D :summary: ``` * - {py:obj}`NavigationAgent3D ` - ```{autodoc2-docstring} simvx.core.navigation3d.NavigationAgent3D :summary: ``` * - {py:obj}`NavigationObstacle3D ` - ```{autodoc2-docstring} simvx.core.navigation3d.NavigationObstacle3D :summary: ``` ```` ### Data ````{list-table} :class: autosummary longtable :align: left * - {py:obj}`log ` - ```{autodoc2-docstring} simvx.core.navigation3d.log :summary: ``` * - {py:obj}`__all__ ` - ```{autodoc2-docstring} simvx.core.navigation3d.__all__ :summary: ``` ```` ### API ````{py:data} log :canonical: simvx.core.navigation3d.log :value: > 'getLogger(...)' ```{autodoc2-docstring} simvx.core.navigation3d.log ``` ```` ````{py:data} __all__ :canonical: simvx.core.navigation3d.__all__ :value: > ['NavigationMesh3D', 'NavigationRegion3D', 'NavigationAgent3D', 'NavigationServer3D', 'NavigationObs... ```{autodoc2-docstring} simvx.core.navigation3d.__all__ ``` ```` `````{py:class} NavigationMesh3D() :canonical: simvx.core.navigation3d.NavigationMesh3D ```{autodoc2-docstring} simvx.core.navigation3d.NavigationMesh3D ``` ```{rubric} Initialization ``` ```{autodoc2-docstring} simvx.core.navigation3d.NavigationMesh3D.__init__ ``` ````{py:property} vertices :canonical: simvx.core.navigation3d.NavigationMesh3D.vertices :type: numpy.ndarray ```{autodoc2-docstring} simvx.core.navigation3d.NavigationMesh3D.vertices ``` ```` ````{py:property} triangles :canonical: simvx.core.navigation3d.NavigationMesh3D.triangles :type: numpy.ndarray ```{autodoc2-docstring} simvx.core.navigation3d.NavigationMesh3D.triangles ``` ```` ````{py:property} triangle_count :canonical: simvx.core.navigation3d.NavigationMesh3D.triangle_count :type: int ```{autodoc2-docstring} simvx.core.navigation3d.NavigationMesh3D.triangle_count ``` ```` ````{py:method} add_polygon(vertices: list[simvx.core.math.types.Vec3]) -> None :canonical: simvx.core.navigation3d.NavigationMesh3D.add_polygon ```{autodoc2-docstring} simvx.core.navigation3d.NavigationMesh3D.add_polygon ``` ```` ````{py:method} add_triangle(v0: simvx.core.math.types.Vec3, v1: simvx.core.math.types.Vec3, v2: simvx.core.math.types.Vec3) -> None :canonical: simvx.core.navigation3d.NavigationMesh3D.add_triangle ```{autodoc2-docstring} simvx.core.navigation3d.NavigationMesh3D.add_triangle ``` ```` ````{py:method} bake_from_geometry(mesh_vertices: numpy.ndarray, mesh_indices: numpy.ndarray, agent_radius: float = 0.5, agent_height: float = 2.0, max_slope: float = 45.0, cell_size: float = 0.3, cell_height: float = 0.2) -> None :canonical: simvx.core.navigation3d.NavigationMesh3D.bake_from_geometry ```{autodoc2-docstring} simvx.core.navigation3d.NavigationMesh3D.bake_from_geometry ``` ```` ````{py:method} find_path(start: simvx.core.math.types.Vec3, end: simvx.core.math.types.Vec3) -> list[simvx.core.math.types.Vec3] :canonical: simvx.core.navigation3d.NavigationMesh3D.find_path ```{autodoc2-docstring} simvx.core.navigation3d.NavigationMesh3D.find_path ``` ```` ````{py:method} get_closest_point(point: simvx.core.math.types.Vec3) -> simvx.core.math.types.Vec3 :canonical: simvx.core.navigation3d.NavigationMesh3D.get_closest_point ```{autodoc2-docstring} simvx.core.navigation3d.NavigationMesh3D.get_closest_point ``` ```` ````{py:method} is_point_on_mesh(point: simvx.core.math.types.Vec3, tolerance: float = 0.5) -> bool :canonical: simvx.core.navigation3d.NavigationMesh3D.is_point_on_mesh ```{autodoc2-docstring} simvx.core.navigation3d.NavigationMesh3D.is_point_on_mesh ``` ```` ````{py:method} sample_position(center: simvx.core.math.types.Vec3, radius: float, max_attempts: int = 30) -> simvx.core.math.types.Vec3 | None :canonical: simvx.core.navigation3d.NavigationMesh3D.sample_position ```{autodoc2-docstring} simvx.core.navigation3d.NavigationMesh3D.sample_position ``` ```` ````` `````{py:class} NavigationServer3D() :canonical: simvx.core.navigation3d.NavigationServer3D ```{autodoc2-docstring} simvx.core.navigation3d.NavigationServer3D ``` ```{rubric} Initialization ``` ```{autodoc2-docstring} simvx.core.navigation3d.NavigationServer3D.__init__ ``` ````{py:method} get_singleton() -> simvx.core.navigation3d.NavigationServer3D :canonical: simvx.core.navigation3d.NavigationServer3D.get_singleton :classmethod: ```{autodoc2-docstring} simvx.core.navigation3d.NavigationServer3D.get_singleton ``` ```` ````{py:method} reset() -> None :canonical: simvx.core.navigation3d.NavigationServer3D.reset :classmethod: ```{autodoc2-docstring} simvx.core.navigation3d.NavigationServer3D.reset ``` ```` ````{py:method} register_region(region: simvx.core.navigation3d.NavigationRegion3D) -> None :canonical: simvx.core.navigation3d.NavigationServer3D.register_region ```{autodoc2-docstring} simvx.core.navigation3d.NavigationServer3D.register_region ``` ```` ````{py:method} unregister_region(region: simvx.core.navigation3d.NavigationRegion3D) -> None :canonical: simvx.core.navigation3d.NavigationServer3D.unregister_region ```{autodoc2-docstring} simvx.core.navigation3d.NavigationServer3D.unregister_region ``` ```` ````{py:method} register_obstacle(obstacle: simvx.core.navigation3d.NavigationObstacle3D) -> None :canonical: simvx.core.navigation3d.NavigationServer3D.register_obstacle ```{autodoc2-docstring} simvx.core.navigation3d.NavigationServer3D.register_obstacle ``` ```` ````{py:method} unregister_obstacle(obstacle: simvx.core.navigation3d.NavigationObstacle3D) -> None :canonical: simvx.core.navigation3d.NavigationServer3D.unregister_obstacle ```{autodoc2-docstring} simvx.core.navigation3d.NavigationServer3D.unregister_obstacle ``` ```` ````{py:method} find_path(start: simvx.core.math.types.Vec3, end: simvx.core.math.types.Vec3) -> list[simvx.core.math.types.Vec3] :canonical: simvx.core.navigation3d.NavigationServer3D.find_path ```{autodoc2-docstring} simvx.core.navigation3d.NavigationServer3D.find_path ``` ```` ````{py:method} get_closest_point(point: simvx.core.math.types.Vec3) -> simvx.core.math.types.Vec3 :canonical: simvx.core.navigation3d.NavigationServer3D.get_closest_point ```{autodoc2-docstring} simvx.core.navigation3d.NavigationServer3D.get_closest_point ``` ```` ````{py:property} obstacles :canonical: simvx.core.navigation3d.NavigationServer3D.obstacles :type: list[simvx.core.navigation3d.NavigationObstacle3D] ```{autodoc2-docstring} simvx.core.navigation3d.NavigationServer3D.obstacles ``` ```` ````` `````{py:class} NavigationRegion3D(navigation_mesh: simvx.core.navigation3d.NavigationMesh3D | None = None, **kwargs) :canonical: simvx.core.navigation3d.NavigationRegion3D Bases: {py:obj}`simvx.core.engine.Node3D` ```{autodoc2-docstring} simvx.core.navigation3d.NavigationRegion3D ``` ```{rubric} Initialization ``` ```{autodoc2-docstring} simvx.core.navigation3d.NavigationRegion3D.__init__ ``` ````{py:attribute} enabled :canonical: simvx.core.navigation3d.NavigationRegion3D.enabled :value: > 'Property(...)' ```{autodoc2-docstring} simvx.core.navigation3d.NavigationRegion3D.enabled ``` ```` ````{py:method} enter_tree() -> None :canonical: simvx.core.navigation3d.NavigationRegion3D.enter_tree ```` ````{py:method} exit_tree() -> None :canonical: simvx.core.navigation3d.NavigationRegion3D.exit_tree ```` ````{py:property} position :canonical: simvx.core.navigation3d.NavigationRegion3D.position ```` ````{py:property} rotation :canonical: simvx.core.navigation3d.NavigationRegion3D.rotation :type: simvx.core.math.types.Quat ```` ````{py:property} scale :canonical: simvx.core.navigation3d.NavigationRegion3D.scale ```` ````{py:property} rotation_degrees :canonical: simvx.core.navigation3d.NavigationRegion3D.rotation_degrees :type: simvx.core.math.types.Vec3 ```` ````{py:property} global_position :canonical: simvx.core.navigation3d.NavigationRegion3D.global_position :type: simvx.core.math.types.Vec3 ```` ````{py:property} global_rotation :canonical: simvx.core.navigation3d.NavigationRegion3D.global_rotation :type: simvx.core.math.types.Quat ```` ````{py:property} global_scale :canonical: simvx.core.navigation3d.NavigationRegion3D.global_scale :type: simvx.core.math.types.Vec3 ```` ````{py:property} forward :canonical: simvx.core.navigation3d.NavigationRegion3D.forward :type: simvx.core.math.types.Vec3 ```` ````{py:property} right :canonical: simvx.core.navigation3d.NavigationRegion3D.right :type: simvx.core.math.types.Vec3 ```` ````{py:property} up :canonical: simvx.core.navigation3d.NavigationRegion3D.up :type: simvx.core.math.types.Vec3 ```` ````{py:method} translate(offset: tuple[float, float, float] | numpy.ndarray) :canonical: simvx.core.navigation3d.NavigationRegion3D.translate ```` ````{py:method} translate_global(offset: tuple[float, float, float] | numpy.ndarray) :canonical: simvx.core.navigation3d.NavigationRegion3D.translate_global ```` ````{py:method} rotate(axis: tuple[float, float, float] | numpy.ndarray, angle: float) :canonical: simvx.core.navigation3d.NavigationRegion3D.rotate ```` ````{py:method} rotate_x(angle: float) :canonical: simvx.core.navigation3d.NavigationRegion3D.rotate_x ```` ````{py:method} rotate_y(angle: float) :canonical: simvx.core.navigation3d.NavigationRegion3D.rotate_y ```` ````{py:method} rotate_z(angle: float) :canonical: simvx.core.navigation3d.NavigationRegion3D.rotate_z ```` ````{py:method} look_at(target: tuple[float, float, float] | numpy.ndarray, up=None) :canonical: simvx.core.navigation3d.NavigationRegion3D.look_at ```` ````{py:method} wrap_bounds(bounds: tuple[float, float, float] | numpy.ndarray, margin: float = 1.0) :canonical: simvx.core.navigation3d.NavigationRegion3D.wrap_bounds ```` ````{py:attribute} script_error_raised :canonical: simvx.core.navigation3d.NavigationRegion3D.script_error_raised :value: > 'Signal(...)' ```` ````{py:method} __init_subclass__(**kwargs) :canonical: simvx.core.navigation3d.NavigationRegion3D.__init_subclass__ :classmethod: ```` ````{py:property} name :canonical: simvx.core.navigation3d.NavigationRegion3D.name :type: str ```` ````{py:property} process_mode :canonical: simvx.core.navigation3d.NavigationRegion3D.process_mode :type: simvx.core.descriptors.ProcessMode ```` ````{py:method} reset_error() -> None :canonical: simvx.core.navigation3d.NavigationRegion3D.reset_error ```` ````{py:method} add_child(node: simvx.core.node.Node) -> simvx.core.node.Node :canonical: simvx.core.navigation3d.NavigationRegion3D.add_child ```` ````{py:method} remove_child(node: simvx.core.node.Node) :canonical: simvx.core.navigation3d.NavigationRegion3D.remove_child ```` ````{py:method} reparent(new_parent: simvx.core.node.Node) :canonical: simvx.core.navigation3d.NavigationRegion3D.reparent ```` ````{py:method} get_node(path: str) -> simvx.core.node.Node :canonical: simvx.core.navigation3d.NavigationRegion3D.get_node ```` ````{py:method} find_child(name: str, recursive: bool = False) -> simvx.core.node.Node | None :canonical: simvx.core.navigation3d.NavigationRegion3D.find_child ```` ````{py:method} find(node_type: type) -> simvx.core.node.Node | None :canonical: simvx.core.navigation3d.NavigationRegion3D.find ```` ````{py:method} find_all(node_type: type, recursive: bool = True) -> list :canonical: simvx.core.navigation3d.NavigationRegion3D.find_all ```` ````{py:property} path :canonical: simvx.core.navigation3d.NavigationRegion3D.path :type: str ```` ````{py:method} add_to_group(group: str) :canonical: simvx.core.navigation3d.NavigationRegion3D.add_to_group ```` ````{py:method} remove_from_group(group: str) :canonical: simvx.core.navigation3d.NavigationRegion3D.remove_from_group ```` ````{py:method} is_in_group(group: str) -> bool :canonical: simvx.core.navigation3d.NavigationRegion3D.is_in_group ```` ````{py:method} ready() -> None :canonical: simvx.core.navigation3d.NavigationRegion3D.ready ```` ````{py:method} process(dt: float) -> None :canonical: simvx.core.navigation3d.NavigationRegion3D.process ```` ````{py:method} physics_process(dt: float) -> None :canonical: simvx.core.navigation3d.NavigationRegion3D.physics_process ```` ````{py:method} draw(renderer) -> None :canonical: simvx.core.navigation3d.NavigationRegion3D.draw ```` ````{py:method} input_event(event: simvx.core.events.InputEvent) -> None :canonical: simvx.core.navigation3d.NavigationRegion3D.input_event ```` ````{py:method} input(event: simvx.core.events.TreeInputEvent) -> None :canonical: simvx.core.navigation3d.NavigationRegion3D.input ```` ````{py:method} unhandled_input(event: simvx.core.events.TreeInputEvent) -> None :canonical: simvx.core.navigation3d.NavigationRegion3D.unhandled_input ```` ````{py:method} start_coroutine(gen: simvx.core.descriptors.Coroutine) -> simvx.core.descriptors.CoroutineHandle :canonical: simvx.core.navigation3d.NavigationRegion3D.start_coroutine ```` ````{py:method} stop_coroutine(gen_or_handle) :canonical: simvx.core.navigation3d.NavigationRegion3D.stop_coroutine ```` ````{py:method} destroy() :canonical: simvx.core.navigation3d.NavigationRegion3D.destroy ```` ````{py:attribute} queue_free :canonical: simvx.core.navigation3d.NavigationRegion3D.queue_free :value: > None ```` ````{py:property} tree :canonical: simvx.core.navigation3d.NavigationRegion3D.tree :type: simvx.core.scene_tree.SceneTree ```` ````{py:method} get_tree() -> simvx.core.scene_tree.SceneTree :canonical: simvx.core.navigation3d.NavigationRegion3D.get_tree ```` ````{py:method} __getitem__(key: str) :canonical: simvx.core.navigation3d.NavigationRegion3D.__getitem__ ```` ````{py:method} get_properties() -> dict[str, simvx.core.descriptors.Property] :canonical: simvx.core.navigation3d.NavigationRegion3D.get_properties :classmethod: ```` ````{py:attribute} get_settings :canonical: simvx.core.navigation3d.NavigationRegion3D.get_settings :value: > None ```` ````{py:method} __repr__() :canonical: simvx.core.navigation3d.NavigationRegion3D.__repr__ ```` ````` `````{py:class} NavigationAgent3D(**kwargs) :canonical: simvx.core.navigation3d.NavigationAgent3D Bases: {py:obj}`simvx.core.engine.Node3D` ```{autodoc2-docstring} simvx.core.navigation3d.NavigationAgent3D ``` ```{rubric} Initialization ``` ```{autodoc2-docstring} simvx.core.navigation3d.NavigationAgent3D.__init__ ``` ````{py:attribute} target_desired_distance :canonical: simvx.core.navigation3d.NavigationAgent3D.target_desired_distance :value: > 'Property(...)' ```{autodoc2-docstring} simvx.core.navigation3d.NavigationAgent3D.target_desired_distance ``` ```` ````{py:attribute} path_desired_distance :canonical: simvx.core.navigation3d.NavigationAgent3D.path_desired_distance :value: > 'Property(...)' ```{autodoc2-docstring} simvx.core.navigation3d.NavigationAgent3D.path_desired_distance ``` ```` ````{py:attribute} max_speed :canonical: simvx.core.navigation3d.NavigationAgent3D.max_speed :value: > 'Property(...)' ```{autodoc2-docstring} simvx.core.navigation3d.NavigationAgent3D.max_speed ``` ```` ````{py:attribute} avoidance_radius :canonical: simvx.core.navigation3d.NavigationAgent3D.avoidance_radius :value: > 'Property(...)' ```{autodoc2-docstring} simvx.core.navigation3d.NavigationAgent3D.avoidance_radius ``` ```` ````{py:property} target_position :canonical: simvx.core.navigation3d.NavigationAgent3D.target_position :type: simvx.core.math.types.Vec3 ```{autodoc2-docstring} simvx.core.navigation3d.NavigationAgent3D.target_position ``` ```` ````{py:method} is_navigation_finished() -> bool :canonical: simvx.core.navigation3d.NavigationAgent3D.is_navigation_finished ```{autodoc2-docstring} simvx.core.navigation3d.NavigationAgent3D.is_navigation_finished ``` ```` ````{py:method} get_next_path_position() -> simvx.core.math.types.Vec3 :canonical: simvx.core.navigation3d.NavigationAgent3D.get_next_path_position ```{autodoc2-docstring} simvx.core.navigation3d.NavigationAgent3D.get_next_path_position ``` ```` ````{py:method} physics_process(dt: float) -> None :canonical: simvx.core.navigation3d.NavigationAgent3D.physics_process ```{autodoc2-docstring} simvx.core.navigation3d.NavigationAgent3D.physics_process ``` ```` ````{py:property} position :canonical: simvx.core.navigation3d.NavigationAgent3D.position ```` ````{py:property} rotation :canonical: simvx.core.navigation3d.NavigationAgent3D.rotation :type: simvx.core.math.types.Quat ```` ````{py:property} scale :canonical: simvx.core.navigation3d.NavigationAgent3D.scale ```` ````{py:property} rotation_degrees :canonical: simvx.core.navigation3d.NavigationAgent3D.rotation_degrees :type: simvx.core.math.types.Vec3 ```` ````{py:property} global_position :canonical: simvx.core.navigation3d.NavigationAgent3D.global_position :type: simvx.core.math.types.Vec3 ```` ````{py:property} global_rotation :canonical: simvx.core.navigation3d.NavigationAgent3D.global_rotation :type: simvx.core.math.types.Quat ```` ````{py:property} global_scale :canonical: simvx.core.navigation3d.NavigationAgent3D.global_scale :type: simvx.core.math.types.Vec3 ```` ````{py:property} forward :canonical: simvx.core.navigation3d.NavigationAgent3D.forward :type: simvx.core.math.types.Vec3 ```` ````{py:property} right :canonical: simvx.core.navigation3d.NavigationAgent3D.right :type: simvx.core.math.types.Vec3 ```` ````{py:property} up :canonical: simvx.core.navigation3d.NavigationAgent3D.up :type: simvx.core.math.types.Vec3 ```` ````{py:method} translate(offset: tuple[float, float, float] | numpy.ndarray) :canonical: simvx.core.navigation3d.NavigationAgent3D.translate ```` ````{py:method} translate_global(offset: tuple[float, float, float] | numpy.ndarray) :canonical: simvx.core.navigation3d.NavigationAgent3D.translate_global ```` ````{py:method} rotate(axis: tuple[float, float, float] | numpy.ndarray, angle: float) :canonical: simvx.core.navigation3d.NavigationAgent3D.rotate ```` ````{py:method} rotate_x(angle: float) :canonical: simvx.core.navigation3d.NavigationAgent3D.rotate_x ```` ````{py:method} rotate_y(angle: float) :canonical: simvx.core.navigation3d.NavigationAgent3D.rotate_y ```` ````{py:method} rotate_z(angle: float) :canonical: simvx.core.navigation3d.NavigationAgent3D.rotate_z ```` ````{py:method} look_at(target: tuple[float, float, float] | numpy.ndarray, up=None) :canonical: simvx.core.navigation3d.NavigationAgent3D.look_at ```` ````{py:method} wrap_bounds(bounds: tuple[float, float, float] | numpy.ndarray, margin: float = 1.0) :canonical: simvx.core.navigation3d.NavigationAgent3D.wrap_bounds ```` ````{py:attribute} script_error_raised :canonical: simvx.core.navigation3d.NavigationAgent3D.script_error_raised :value: > 'Signal(...)' ```` ````{py:method} __init_subclass__(**kwargs) :canonical: simvx.core.navigation3d.NavigationAgent3D.__init_subclass__ :classmethod: ```` ````{py:property} name :canonical: simvx.core.navigation3d.NavigationAgent3D.name :type: str ```` ````{py:property} process_mode :canonical: simvx.core.navigation3d.NavigationAgent3D.process_mode :type: simvx.core.descriptors.ProcessMode ```` ````{py:method} reset_error() -> None :canonical: simvx.core.navigation3d.NavigationAgent3D.reset_error ```` ````{py:method} add_child(node: simvx.core.node.Node) -> simvx.core.node.Node :canonical: simvx.core.navigation3d.NavigationAgent3D.add_child ```` ````{py:method} remove_child(node: simvx.core.node.Node) :canonical: simvx.core.navigation3d.NavigationAgent3D.remove_child ```` ````{py:method} reparent(new_parent: simvx.core.node.Node) :canonical: simvx.core.navigation3d.NavigationAgent3D.reparent ```` ````{py:method} get_node(path: str) -> simvx.core.node.Node :canonical: simvx.core.navigation3d.NavigationAgent3D.get_node ```` ````{py:method} find_child(name: str, recursive: bool = False) -> simvx.core.node.Node | None :canonical: simvx.core.navigation3d.NavigationAgent3D.find_child ```` ````{py:method} find(node_type: type) -> simvx.core.node.Node | None :canonical: simvx.core.navigation3d.NavigationAgent3D.find ```` ````{py:method} find_all(node_type: type, recursive: bool = True) -> list :canonical: simvx.core.navigation3d.NavigationAgent3D.find_all ```` ````{py:property} path :canonical: simvx.core.navigation3d.NavigationAgent3D.path :type: str ```` ````{py:method} add_to_group(group: str) :canonical: simvx.core.navigation3d.NavigationAgent3D.add_to_group ```` ````{py:method} remove_from_group(group: str) :canonical: simvx.core.navigation3d.NavigationAgent3D.remove_from_group ```` ````{py:method} is_in_group(group: str) -> bool :canonical: simvx.core.navigation3d.NavigationAgent3D.is_in_group ```` ````{py:method} ready() -> None :canonical: simvx.core.navigation3d.NavigationAgent3D.ready ```` ````{py:method} enter_tree() -> None :canonical: simvx.core.navigation3d.NavigationAgent3D.enter_tree ```` ````{py:method} exit_tree() -> None :canonical: simvx.core.navigation3d.NavigationAgent3D.exit_tree ```` ````{py:method} process(dt: float) -> None :canonical: simvx.core.navigation3d.NavigationAgent3D.process ```` ````{py:method} draw(renderer) -> None :canonical: simvx.core.navigation3d.NavigationAgent3D.draw ```` ````{py:method} input_event(event: simvx.core.events.InputEvent) -> None :canonical: simvx.core.navigation3d.NavigationAgent3D.input_event ```` ````{py:method} input(event: simvx.core.events.TreeInputEvent) -> None :canonical: simvx.core.navigation3d.NavigationAgent3D.input ```` ````{py:method} unhandled_input(event: simvx.core.events.TreeInputEvent) -> None :canonical: simvx.core.navigation3d.NavigationAgent3D.unhandled_input ```` ````{py:method} start_coroutine(gen: simvx.core.descriptors.Coroutine) -> simvx.core.descriptors.CoroutineHandle :canonical: simvx.core.navigation3d.NavigationAgent3D.start_coroutine ```` ````{py:method} stop_coroutine(gen_or_handle) :canonical: simvx.core.navigation3d.NavigationAgent3D.stop_coroutine ```` ````{py:method} destroy() :canonical: simvx.core.navigation3d.NavigationAgent3D.destroy ```` ````{py:attribute} queue_free :canonical: simvx.core.navigation3d.NavigationAgent3D.queue_free :value: > None ```` ````{py:property} tree :canonical: simvx.core.navigation3d.NavigationAgent3D.tree :type: simvx.core.scene_tree.SceneTree ```` ````{py:method} get_tree() -> simvx.core.scene_tree.SceneTree :canonical: simvx.core.navigation3d.NavigationAgent3D.get_tree ```` ````{py:method} __getitem__(key: str) :canonical: simvx.core.navigation3d.NavigationAgent3D.__getitem__ ```` ````{py:method} get_properties() -> dict[str, simvx.core.descriptors.Property] :canonical: simvx.core.navigation3d.NavigationAgent3D.get_properties :classmethod: ```` ````{py:attribute} get_settings :canonical: simvx.core.navigation3d.NavigationAgent3D.get_settings :value: > None ```` ````{py:method} __repr__() :canonical: simvx.core.navigation3d.NavigationAgent3D.__repr__ ```` ````` `````{py:class} NavigationObstacle3D(position=None, rotation=None, scale=None, **kwargs) :canonical: simvx.core.navigation3d.NavigationObstacle3D Bases: {py:obj}`simvx.core.engine.Node3D` ```{autodoc2-docstring} simvx.core.navigation3d.NavigationObstacle3D ``` ```{rubric} Initialization ``` ```{autodoc2-docstring} simvx.core.navigation3d.NavigationObstacle3D.__init__ ``` ````{py:attribute} radius :canonical: simvx.core.navigation3d.NavigationObstacle3D.radius :value: > 'Property(...)' ```{autodoc2-docstring} simvx.core.navigation3d.NavigationObstacle3D.radius ``` ```` ````{py:attribute} height :canonical: simvx.core.navigation3d.NavigationObstacle3D.height :value: > 'Property(...)' ```{autodoc2-docstring} simvx.core.navigation3d.NavigationObstacle3D.height ``` ```` ````{py:method} enter_tree() -> None :canonical: simvx.core.navigation3d.NavigationObstacle3D.enter_tree ```` ````{py:method} exit_tree() -> None :canonical: simvx.core.navigation3d.NavigationObstacle3D.exit_tree ```` ````{py:property} position :canonical: simvx.core.navigation3d.NavigationObstacle3D.position ```` ````{py:property} rotation :canonical: simvx.core.navigation3d.NavigationObstacle3D.rotation :type: simvx.core.math.types.Quat ```` ````{py:property} scale :canonical: simvx.core.navigation3d.NavigationObstacle3D.scale ```` ````{py:property} rotation_degrees :canonical: simvx.core.navigation3d.NavigationObstacle3D.rotation_degrees :type: simvx.core.math.types.Vec3 ```` ````{py:property} global_position :canonical: simvx.core.navigation3d.NavigationObstacle3D.global_position :type: simvx.core.math.types.Vec3 ```` ````{py:property} global_rotation :canonical: simvx.core.navigation3d.NavigationObstacle3D.global_rotation :type: simvx.core.math.types.Quat ```` ````{py:property} global_scale :canonical: simvx.core.navigation3d.NavigationObstacle3D.global_scale :type: simvx.core.math.types.Vec3 ```` ````{py:property} forward :canonical: simvx.core.navigation3d.NavigationObstacle3D.forward :type: simvx.core.math.types.Vec3 ```` ````{py:property} right :canonical: simvx.core.navigation3d.NavigationObstacle3D.right :type: simvx.core.math.types.Vec3 ```` ````{py:property} up :canonical: simvx.core.navigation3d.NavigationObstacle3D.up :type: simvx.core.math.types.Vec3 ```` ````{py:method} translate(offset: tuple[float, float, float] | numpy.ndarray) :canonical: simvx.core.navigation3d.NavigationObstacle3D.translate ```` ````{py:method} translate_global(offset: tuple[float, float, float] | numpy.ndarray) :canonical: simvx.core.navigation3d.NavigationObstacle3D.translate_global ```` ````{py:method} rotate(axis: tuple[float, float, float] | numpy.ndarray, angle: float) :canonical: simvx.core.navigation3d.NavigationObstacle3D.rotate ```` ````{py:method} rotate_x(angle: float) :canonical: simvx.core.navigation3d.NavigationObstacle3D.rotate_x ```` ````{py:method} rotate_y(angle: float) :canonical: simvx.core.navigation3d.NavigationObstacle3D.rotate_y ```` ````{py:method} rotate_z(angle: float) :canonical: simvx.core.navigation3d.NavigationObstacle3D.rotate_z ```` ````{py:method} look_at(target: tuple[float, float, float] | numpy.ndarray, up=None) :canonical: simvx.core.navigation3d.NavigationObstacle3D.look_at ```` ````{py:method} wrap_bounds(bounds: tuple[float, float, float] | numpy.ndarray, margin: float = 1.0) :canonical: simvx.core.navigation3d.NavigationObstacle3D.wrap_bounds ```` ````{py:attribute} script_error_raised :canonical: simvx.core.navigation3d.NavigationObstacle3D.script_error_raised :value: > 'Signal(...)' ```` ````{py:method} __init_subclass__(**kwargs) :canonical: simvx.core.navigation3d.NavigationObstacle3D.__init_subclass__ :classmethod: ```` ````{py:property} name :canonical: simvx.core.navigation3d.NavigationObstacle3D.name :type: str ```` ````{py:property} process_mode :canonical: simvx.core.navigation3d.NavigationObstacle3D.process_mode :type: simvx.core.descriptors.ProcessMode ```` ````{py:method} reset_error() -> None :canonical: simvx.core.navigation3d.NavigationObstacle3D.reset_error ```` ````{py:method} add_child(node: simvx.core.node.Node) -> simvx.core.node.Node :canonical: simvx.core.navigation3d.NavigationObstacle3D.add_child ```` ````{py:method} remove_child(node: simvx.core.node.Node) :canonical: simvx.core.navigation3d.NavigationObstacle3D.remove_child ```` ````{py:method} reparent(new_parent: simvx.core.node.Node) :canonical: simvx.core.navigation3d.NavigationObstacle3D.reparent ```` ````{py:method} get_node(path: str) -> simvx.core.node.Node :canonical: simvx.core.navigation3d.NavigationObstacle3D.get_node ```` ````{py:method} find_child(name: str, recursive: bool = False) -> simvx.core.node.Node | None :canonical: simvx.core.navigation3d.NavigationObstacle3D.find_child ```` ````{py:method} find(node_type: type) -> simvx.core.node.Node | None :canonical: simvx.core.navigation3d.NavigationObstacle3D.find ```` ````{py:method} find_all(node_type: type, recursive: bool = True) -> list :canonical: simvx.core.navigation3d.NavigationObstacle3D.find_all ```` ````{py:property} path :canonical: simvx.core.navigation3d.NavigationObstacle3D.path :type: str ```` ````{py:method} add_to_group(group: str) :canonical: simvx.core.navigation3d.NavigationObstacle3D.add_to_group ```` ````{py:method} remove_from_group(group: str) :canonical: simvx.core.navigation3d.NavigationObstacle3D.remove_from_group ```` ````{py:method} is_in_group(group: str) -> bool :canonical: simvx.core.navigation3d.NavigationObstacle3D.is_in_group ```` ````{py:method} ready() -> None :canonical: simvx.core.navigation3d.NavigationObstacle3D.ready ```` ````{py:method} process(dt: float) -> None :canonical: simvx.core.navigation3d.NavigationObstacle3D.process ```` ````{py:method} physics_process(dt: float) -> None :canonical: simvx.core.navigation3d.NavigationObstacle3D.physics_process ```` ````{py:method} draw(renderer) -> None :canonical: simvx.core.navigation3d.NavigationObstacle3D.draw ```` ````{py:method} input_event(event: simvx.core.events.InputEvent) -> None :canonical: simvx.core.navigation3d.NavigationObstacle3D.input_event ```` ````{py:method} input(event: simvx.core.events.TreeInputEvent) -> None :canonical: simvx.core.navigation3d.NavigationObstacle3D.input ```` ````{py:method} unhandled_input(event: simvx.core.events.TreeInputEvent) -> None :canonical: simvx.core.navigation3d.NavigationObstacle3D.unhandled_input ```` ````{py:method} start_coroutine(gen: simvx.core.descriptors.Coroutine) -> simvx.core.descriptors.CoroutineHandle :canonical: simvx.core.navigation3d.NavigationObstacle3D.start_coroutine ```` ````{py:method} stop_coroutine(gen_or_handle) :canonical: simvx.core.navigation3d.NavigationObstacle3D.stop_coroutine ```` ````{py:method} destroy() :canonical: simvx.core.navigation3d.NavigationObstacle3D.destroy ```` ````{py:attribute} queue_free :canonical: simvx.core.navigation3d.NavigationObstacle3D.queue_free :value: > None ```` ````{py:property} tree :canonical: simvx.core.navigation3d.NavigationObstacle3D.tree :type: simvx.core.scene_tree.SceneTree ```` ````{py:method} get_tree() -> simvx.core.scene_tree.SceneTree :canonical: simvx.core.navigation3d.NavigationObstacle3D.get_tree ```` ````{py:method} __getitem__(key: str) :canonical: simvx.core.navigation3d.NavigationObstacle3D.__getitem__ ```` ````{py:method} get_properties() -> dict[str, simvx.core.descriptors.Property] :canonical: simvx.core.navigation3d.NavigationObstacle3D.get_properties :classmethod: ```` ````{py:attribute} get_settings :canonical: simvx.core.navigation3d.NavigationObstacle3D.get_settings :value: > None ```` ````{py:method} __repr__() :canonical: simvx.core.navigation3d.NavigationObstacle3D.__repr__ ```` `````