# {py:mod}`simvx.core.nodes_2d` ```{py:module} simvx.core.nodes_2d ``` ```{autodoc2-docstring} simvx.core.nodes_2d :allowtitles: ``` ## Module Contents ### Classes ````{list-table} :class: autosummary longtable :align: left * - {py:obj}`Node2D ` - ```{autodoc2-docstring} simvx.core.nodes_2d.Node2D :summary: ``` * - {py:obj}`CanvasLayer ` - ```{autodoc2-docstring} simvx.core.nodes_2d.CanvasLayer :summary: ``` * - {py:obj}`ParallaxBackground ` - ```{autodoc2-docstring} simvx.core.nodes_2d.ParallaxBackground :summary: ``` * - {py:obj}`ParallaxLayer ` - ```{autodoc2-docstring} simvx.core.nodes_2d.ParallaxLayer :summary: ``` * - {py:obj}`CanvasModulate ` - ```{autodoc2-docstring} simvx.core.nodes_2d.CanvasModulate :summary: ``` * - {py:obj}`YSortContainer ` - ```{autodoc2-docstring} simvx.core.nodes_2d.YSortContainer :summary: ``` * - {py:obj}`Line2D ` - ```{autodoc2-docstring} simvx.core.nodes_2d.Line2D :summary: ``` * - {py:obj}`Polygon2D ` - ```{autodoc2-docstring} simvx.core.nodes_2d.Polygon2D :summary: ``` * - {py:obj}`Camera2D ` - ```{autodoc2-docstring} simvx.core.nodes_2d.Camera2D :summary: ``` * - {py:obj}`Text2D ` - ```{autodoc2-docstring} simvx.core.nodes_2d.Text2D :summary: ``` * - {py:obj}`Path2D ` - ```{autodoc2-docstring} simvx.core.nodes_2d.Path2D :summary: ``` * - {py:obj}`PathFollow2D ` - ```{autodoc2-docstring} simvx.core.nodes_2d.PathFollow2D :summary: ``` * - {py:obj}`Marker2D ` - ```{autodoc2-docstring} simvx.core.nodes_2d.Marker2D :summary: ``` * - {py:obj}`PatchRect ` - ```{autodoc2-docstring} simvx.core.nodes_2d.PatchRect :summary: ``` * - {py:obj}`NinePatchRect ` - ```{autodoc2-docstring} simvx.core.nodes_2d.NinePatchRect :summary: ``` ```` ### API `````{py:class} Node2D(position=None, rotation: float = 0.0, scale=None, **kwargs) :canonical: simvx.core.nodes_2d.Node2D Bases: {py:obj}`simvx.core.node.Node` ```{autodoc2-docstring} simvx.core.nodes_2d.Node2D ``` ```{rubric} Initialization ``` ```{autodoc2-docstring} simvx.core.nodes_2d.Node2D.__init__ ``` ````{py:attribute} z_index :canonical: simvx.core.nodes_2d.Node2D.z_index :value: > 'Property(...)' ```{autodoc2-docstring} simvx.core.nodes_2d.Node2D.z_index ``` ```` ````{py:attribute} z_as_relative :canonical: simvx.core.nodes_2d.Node2D.z_as_relative :value: > 'Property(...)' ```{autodoc2-docstring} simvx.core.nodes_2d.Node2D.z_as_relative ``` ```` ````{py:property} absolute_z_index :canonical: simvx.core.nodes_2d.Node2D.absolute_z_index :type: int ```{autodoc2-docstring} simvx.core.nodes_2d.Node2D.absolute_z_index ``` ```` ````{py:property} position :canonical: simvx.core.nodes_2d.Node2D.position :type: simvx.core.math.types.Vec2 ```{autodoc2-docstring} simvx.core.nodes_2d.Node2D.position ``` ```` ````{py:property} rotation :canonical: simvx.core.nodes_2d.Node2D.rotation :type: float ```{autodoc2-docstring} simvx.core.nodes_2d.Node2D.rotation ``` ```` ````{py:property} rotation_degrees :canonical: simvx.core.nodes_2d.Node2D.rotation_degrees :type: float ```{autodoc2-docstring} simvx.core.nodes_2d.Node2D.rotation_degrees ``` ```` ````{py:property} scale :canonical: simvx.core.nodes_2d.Node2D.scale :type: simvx.core.math.types.Vec2 ```{autodoc2-docstring} simvx.core.nodes_2d.Node2D.scale ``` ```` ````{py:property} global_position :canonical: simvx.core.nodes_2d.Node2D.global_position :type: simvx.core.math.types.Vec2 ```{autodoc2-docstring} simvx.core.nodes_2d.Node2D.global_position ``` ```` ````{py:property} global_rotation :canonical: simvx.core.nodes_2d.Node2D.global_rotation :type: float ```{autodoc2-docstring} simvx.core.nodes_2d.Node2D.global_rotation ``` ```` ````{py:property} global_scale :canonical: simvx.core.nodes_2d.Node2D.global_scale :type: simvx.core.math.types.Vec2 ```{autodoc2-docstring} simvx.core.nodes_2d.Node2D.global_scale ``` ```` ````{py:property} forward :canonical: simvx.core.nodes_2d.Node2D.forward :type: simvx.core.math.types.Vec2 ```{autodoc2-docstring} simvx.core.nodes_2d.Node2D.forward ``` ```` ````{py:property} right :canonical: simvx.core.nodes_2d.Node2D.right :type: simvx.core.math.types.Vec2 ```{autodoc2-docstring} simvx.core.nodes_2d.Node2D.right ``` ```` ````{py:method} translate(offset: tuple[float, float] | numpy.ndarray) :canonical: simvx.core.nodes_2d.Node2D.translate ```{autodoc2-docstring} simvx.core.nodes_2d.Node2D.translate ``` ```` ````{py:method} rotate(radians: float) :canonical: simvx.core.nodes_2d.Node2D.rotate ```{autodoc2-docstring} simvx.core.nodes_2d.Node2D.rotate ``` ```` ````{py:method} rotate_deg(degrees: float) :canonical: simvx.core.nodes_2d.Node2D.rotate_deg ```{autodoc2-docstring} simvx.core.nodes_2d.Node2D.rotate_deg ``` ```` ````{py:method} look_at(target: tuple[float, float] | numpy.ndarray) :canonical: simvx.core.nodes_2d.Node2D.look_at ```{autodoc2-docstring} simvx.core.nodes_2d.Node2D.look_at ``` ```` ````{py:method} transform_points(points: list[simvx.core.math.types.Vec2]) -> list[simvx.core.math.types.Vec2] :canonical: simvx.core.nodes_2d.Node2D.transform_points ```{autodoc2-docstring} simvx.core.nodes_2d.Node2D.transform_points ``` ```` ````{py:method} draw_polygon(renderer, points: list[simvx.core.math.types.Vec2], closed=True, color=None) :canonical: simvx.core.nodes_2d.Node2D.draw_polygon ```{autodoc2-docstring} simvx.core.nodes_2d.Node2D.draw_polygon ``` ```` ````{py:method} wrap_screen(margin: float = 20) :canonical: simvx.core.nodes_2d.Node2D.wrap_screen ```{autodoc2-docstring} simvx.core.nodes_2d.Node2D.wrap_screen ``` ```` ````{py:attribute} script_error_raised :canonical: simvx.core.nodes_2d.Node2D.script_error_raised :value: > 'Signal(...)' ```` ````{py:method} __init_subclass__(**kwargs) :canonical: simvx.core.nodes_2d.Node2D.__init_subclass__ :classmethod: ```` ````{py:property} name :canonical: simvx.core.nodes_2d.Node2D.name :type: str ```` ````{py:property} process_mode :canonical: simvx.core.nodes_2d.Node2D.process_mode :type: simvx.core.descriptors.ProcessMode ```` ````{py:method} reset_error() -> None :canonical: simvx.core.nodes_2d.Node2D.reset_error ```` ````{py:method} add_child(node: simvx.core.node.Node) -> simvx.core.node.Node :canonical: simvx.core.nodes_2d.Node2D.add_child ```` ````{py:method} remove_child(node: simvx.core.node.Node) :canonical: simvx.core.nodes_2d.Node2D.remove_child ```` ````{py:method} reparent(new_parent: simvx.core.node.Node) :canonical: simvx.core.nodes_2d.Node2D.reparent ```` ````{py:method} get_node(path: str) -> simvx.core.node.Node :canonical: simvx.core.nodes_2d.Node2D.get_node ```` ````{py:method} find_child(name: str, recursive: bool = False) -> simvx.core.node.Node | None :canonical: simvx.core.nodes_2d.Node2D.find_child ```` ````{py:method} find(node_type: type) -> simvx.core.node.Node | None :canonical: simvx.core.nodes_2d.Node2D.find ```` ````{py:method} find_all(node_type: type, recursive: bool = True) -> list :canonical: simvx.core.nodes_2d.Node2D.find_all ```` ````{py:property} path :canonical: simvx.core.nodes_2d.Node2D.path :type: str ```` ````{py:method} add_to_group(group: str) :canonical: simvx.core.nodes_2d.Node2D.add_to_group ```` ````{py:method} remove_from_group(group: str) :canonical: simvx.core.nodes_2d.Node2D.remove_from_group ```` ````{py:method} is_in_group(group: str) -> bool :canonical: simvx.core.nodes_2d.Node2D.is_in_group ```` ````{py:method} ready() -> None :canonical: simvx.core.nodes_2d.Node2D.ready ```` ````{py:method} enter_tree() -> None :canonical: simvx.core.nodes_2d.Node2D.enter_tree ```` ````{py:method} exit_tree() -> None :canonical: simvx.core.nodes_2d.Node2D.exit_tree ```` ````{py:method} process(dt: float) -> None :canonical: simvx.core.nodes_2d.Node2D.process ```` ````{py:method} physics_process(dt: float) -> None :canonical: simvx.core.nodes_2d.Node2D.physics_process ```` ````{py:method} draw(renderer) -> None :canonical: simvx.core.nodes_2d.Node2D.draw ```` ````{py:method} input_event(event: simvx.core.events.InputEvent) -> None :canonical: simvx.core.nodes_2d.Node2D.input_event ```` ````{py:method} input(event: simvx.core.events.TreeInputEvent) -> None :canonical: simvx.core.nodes_2d.Node2D.input ```` ````{py:method} unhandled_input(event: simvx.core.events.TreeInputEvent) -> None :canonical: simvx.core.nodes_2d.Node2D.unhandled_input ```` ````{py:method} start_coroutine(gen: simvx.core.descriptors.Coroutine) -> simvx.core.descriptors.CoroutineHandle :canonical: simvx.core.nodes_2d.Node2D.start_coroutine ```` ````{py:method} stop_coroutine(gen_or_handle) :canonical: simvx.core.nodes_2d.Node2D.stop_coroutine ```` ````{py:method} destroy() :canonical: simvx.core.nodes_2d.Node2D.destroy ```` ````{py:attribute} queue_free :canonical: simvx.core.nodes_2d.Node2D.queue_free :value: > None ```` ````{py:property} tree :canonical: simvx.core.nodes_2d.Node2D.tree :type: simvx.core.scene_tree.SceneTree ```` ````{py:method} get_tree() -> simvx.core.scene_tree.SceneTree :canonical: simvx.core.nodes_2d.Node2D.get_tree ```` ````{py:method} __getitem__(key: str) :canonical: simvx.core.nodes_2d.Node2D.__getitem__ ```` ````{py:method} get_properties() -> dict[str, simvx.core.descriptors.Property] :canonical: simvx.core.nodes_2d.Node2D.get_properties :classmethod: ```` ````{py:attribute} get_settings :canonical: simvx.core.nodes_2d.Node2D.get_settings :value: > None ```` ````{py:method} __repr__() :canonical: simvx.core.nodes_2d.Node2D.__repr__ ```` ````` `````{py:class} CanvasLayer(name: str = '', **kwargs) :canonical: simvx.core.nodes_2d.CanvasLayer Bases: {py:obj}`simvx.core.node.Node` ```{autodoc2-docstring} simvx.core.nodes_2d.CanvasLayer ``` ```{rubric} Initialization ``` ```{autodoc2-docstring} simvx.core.nodes_2d.CanvasLayer.__init__ ``` ````{py:attribute} layer :canonical: simvx.core.nodes_2d.CanvasLayer.layer :value: > 'Property(...)' ```{autodoc2-docstring} simvx.core.nodes_2d.CanvasLayer.layer ``` ```` ````{py:attribute} offset :canonical: simvx.core.nodes_2d.CanvasLayer.offset :value: > 'Property(...)' ```{autodoc2-docstring} simvx.core.nodes_2d.CanvasLayer.offset ``` ```` ````{py:attribute} rotation :canonical: simvx.core.nodes_2d.CanvasLayer.rotation :value: > 'Property(...)' ```{autodoc2-docstring} simvx.core.nodes_2d.CanvasLayer.rotation ``` ```` ````{py:attribute} scale_val :canonical: simvx.core.nodes_2d.CanvasLayer.scale_val :value: > 'Property(...)' ```{autodoc2-docstring} simvx.core.nodes_2d.CanvasLayer.scale_val ``` ```` ````{py:attribute} follow_viewport :canonical: simvx.core.nodes_2d.CanvasLayer.follow_viewport :value: > 'Property(...)' ```{autodoc2-docstring} simvx.core.nodes_2d.CanvasLayer.follow_viewport ``` ```` ````{py:attribute} script_error_raised :canonical: simvx.core.nodes_2d.CanvasLayer.script_error_raised :value: > 'Signal(...)' ```` ````{py:method} __init_subclass__(**kwargs) :canonical: simvx.core.nodes_2d.CanvasLayer.__init_subclass__ :classmethod: ```` ````{py:property} name :canonical: simvx.core.nodes_2d.CanvasLayer.name :type: str ```` ````{py:property} process_mode :canonical: simvx.core.nodes_2d.CanvasLayer.process_mode :type: simvx.core.descriptors.ProcessMode ```` ````{py:method} reset_error() -> None :canonical: simvx.core.nodes_2d.CanvasLayer.reset_error ```` ````{py:method} add_child(node: simvx.core.node.Node) -> simvx.core.node.Node :canonical: simvx.core.nodes_2d.CanvasLayer.add_child ```` ````{py:method} remove_child(node: simvx.core.node.Node) :canonical: simvx.core.nodes_2d.CanvasLayer.remove_child ```` ````{py:method} reparent(new_parent: simvx.core.node.Node) :canonical: simvx.core.nodes_2d.CanvasLayer.reparent ```` ````{py:method} get_node(path: str) -> simvx.core.node.Node :canonical: simvx.core.nodes_2d.CanvasLayer.get_node ```` ````{py:method} find_child(name: str, recursive: bool = False) -> simvx.core.node.Node | None :canonical: simvx.core.nodes_2d.CanvasLayer.find_child ```` ````{py:method} find(node_type: type) -> simvx.core.node.Node | None :canonical: simvx.core.nodes_2d.CanvasLayer.find ```` ````{py:method} find_all(node_type: type, recursive: bool = True) -> list :canonical: simvx.core.nodes_2d.CanvasLayer.find_all ```` ````{py:property} path :canonical: simvx.core.nodes_2d.CanvasLayer.path :type: str ```` ````{py:method} add_to_group(group: str) :canonical: simvx.core.nodes_2d.CanvasLayer.add_to_group ```` ````{py:method} remove_from_group(group: str) :canonical: simvx.core.nodes_2d.CanvasLayer.remove_from_group ```` ````{py:method} is_in_group(group: str) -> bool :canonical: simvx.core.nodes_2d.CanvasLayer.is_in_group ```` ````{py:method} ready() -> None :canonical: simvx.core.nodes_2d.CanvasLayer.ready ```` ````{py:method} enter_tree() -> None :canonical: simvx.core.nodes_2d.CanvasLayer.enter_tree ```` ````{py:method} exit_tree() -> None :canonical: simvx.core.nodes_2d.CanvasLayer.exit_tree ```` ````{py:method} process(dt: float) -> None :canonical: simvx.core.nodes_2d.CanvasLayer.process ```` ````{py:method} physics_process(dt: float) -> None :canonical: simvx.core.nodes_2d.CanvasLayer.physics_process ```` ````{py:method} draw(renderer) -> None :canonical: simvx.core.nodes_2d.CanvasLayer.draw ```` ````{py:method} input_event(event: simvx.core.events.InputEvent) -> None :canonical: simvx.core.nodes_2d.CanvasLayer.input_event ```` ````{py:method} input(event: simvx.core.events.TreeInputEvent) -> None :canonical: simvx.core.nodes_2d.CanvasLayer.input ```` ````{py:method} unhandled_input(event: simvx.core.events.TreeInputEvent) -> None :canonical: simvx.core.nodes_2d.CanvasLayer.unhandled_input ```` ````{py:method} start_coroutine(gen: simvx.core.descriptors.Coroutine) -> simvx.core.descriptors.CoroutineHandle :canonical: simvx.core.nodes_2d.CanvasLayer.start_coroutine ```` ````{py:method} stop_coroutine(gen_or_handle) :canonical: simvx.core.nodes_2d.CanvasLayer.stop_coroutine ```` ````{py:method} destroy() :canonical: simvx.core.nodes_2d.CanvasLayer.destroy ```` ````{py:attribute} queue_free :canonical: simvx.core.nodes_2d.CanvasLayer.queue_free :value: > None ```` ````{py:property} tree :canonical: simvx.core.nodes_2d.CanvasLayer.tree :type: simvx.core.scene_tree.SceneTree ```` ````{py:method} get_tree() -> simvx.core.scene_tree.SceneTree :canonical: simvx.core.nodes_2d.CanvasLayer.get_tree ```` ````{py:method} __getitem__(key: str) :canonical: simvx.core.nodes_2d.CanvasLayer.__getitem__ ```` ````{py:method} get_properties() -> dict[str, simvx.core.descriptors.Property] :canonical: simvx.core.nodes_2d.CanvasLayer.get_properties :classmethod: ```` ````{py:attribute} get_settings :canonical: simvx.core.nodes_2d.CanvasLayer.get_settings :value: > None ```` ````{py:method} __repr__() :canonical: simvx.core.nodes_2d.CanvasLayer.__repr__ ```` ````` `````{py:class} ParallaxBackground(name: str = '', **kwargs) :canonical: simvx.core.nodes_2d.ParallaxBackground Bases: {py:obj}`simvx.core.nodes_2d.CanvasLayer` ```{autodoc2-docstring} simvx.core.nodes_2d.ParallaxBackground ``` ```{rubric} Initialization ``` ```{autodoc2-docstring} simvx.core.nodes_2d.ParallaxBackground.__init__ ``` ````{py:attribute} scroll_offset :canonical: simvx.core.nodes_2d.ParallaxBackground.scroll_offset :value: > 'Property(...)' ```{autodoc2-docstring} simvx.core.nodes_2d.ParallaxBackground.scroll_offset ``` ```` ````{py:attribute} scroll_base_offset :canonical: simvx.core.nodes_2d.ParallaxBackground.scroll_base_offset :value: > 'Property(...)' ```{autodoc2-docstring} simvx.core.nodes_2d.ParallaxBackground.scroll_base_offset ``` ```` ````{py:attribute} scroll_base_scale :canonical: simvx.core.nodes_2d.ParallaxBackground.scroll_base_scale :value: > 'Property(...)' ```{autodoc2-docstring} simvx.core.nodes_2d.ParallaxBackground.scroll_base_scale ``` ```` ````{py:attribute} layer :canonical: simvx.core.nodes_2d.ParallaxBackground.layer :value: > 'Property(...)' ```` ````{py:attribute} offset :canonical: simvx.core.nodes_2d.ParallaxBackground.offset :value: > 'Property(...)' ```` ````{py:attribute} rotation :canonical: simvx.core.nodes_2d.ParallaxBackground.rotation :value: > 'Property(...)' ```` ````{py:attribute} scale_val :canonical: simvx.core.nodes_2d.ParallaxBackground.scale_val :value: > 'Property(...)' ```` ````{py:attribute} follow_viewport :canonical: simvx.core.nodes_2d.ParallaxBackground.follow_viewport :value: > 'Property(...)' ```` ````{py:attribute} script_error_raised :canonical: simvx.core.nodes_2d.ParallaxBackground.script_error_raised :value: > 'Signal(...)' ```` ````{py:method} __init_subclass__(**kwargs) :canonical: simvx.core.nodes_2d.ParallaxBackground.__init_subclass__ :classmethod: ```` ````{py:property} name :canonical: simvx.core.nodes_2d.ParallaxBackground.name :type: str ```` ````{py:property} process_mode :canonical: simvx.core.nodes_2d.ParallaxBackground.process_mode :type: simvx.core.descriptors.ProcessMode ```` ````{py:method} reset_error() -> None :canonical: simvx.core.nodes_2d.ParallaxBackground.reset_error ```` ````{py:method} add_child(node: simvx.core.node.Node) -> simvx.core.node.Node :canonical: simvx.core.nodes_2d.ParallaxBackground.add_child ```` ````{py:method} remove_child(node: simvx.core.node.Node) :canonical: simvx.core.nodes_2d.ParallaxBackground.remove_child ```` ````{py:method} reparent(new_parent: simvx.core.node.Node) :canonical: simvx.core.nodes_2d.ParallaxBackground.reparent ```` ````{py:method} get_node(path: str) -> simvx.core.node.Node :canonical: simvx.core.nodes_2d.ParallaxBackground.get_node ```` ````{py:method} find_child(name: str, recursive: bool = False) -> simvx.core.node.Node | None :canonical: simvx.core.nodes_2d.ParallaxBackground.find_child ```` ````{py:method} find(node_type: type) -> simvx.core.node.Node | None :canonical: simvx.core.nodes_2d.ParallaxBackground.find ```` ````{py:method} find_all(node_type: type, recursive: bool = True) -> list :canonical: simvx.core.nodes_2d.ParallaxBackground.find_all ```` ````{py:property} path :canonical: simvx.core.nodes_2d.ParallaxBackground.path :type: str ```` ````{py:method} add_to_group(group: str) :canonical: simvx.core.nodes_2d.ParallaxBackground.add_to_group ```` ````{py:method} remove_from_group(group: str) :canonical: simvx.core.nodes_2d.ParallaxBackground.remove_from_group ```` ````{py:method} is_in_group(group: str) -> bool :canonical: simvx.core.nodes_2d.ParallaxBackground.is_in_group ```` ````{py:method} ready() -> None :canonical: simvx.core.nodes_2d.ParallaxBackground.ready ```` ````{py:method} enter_tree() -> None :canonical: simvx.core.nodes_2d.ParallaxBackground.enter_tree ```` ````{py:method} exit_tree() -> None :canonical: simvx.core.nodes_2d.ParallaxBackground.exit_tree ```` ````{py:method} process(dt: float) -> None :canonical: simvx.core.nodes_2d.ParallaxBackground.process ```` ````{py:method} physics_process(dt: float) -> None :canonical: simvx.core.nodes_2d.ParallaxBackground.physics_process ```` ````{py:method} draw(renderer) -> None :canonical: simvx.core.nodes_2d.ParallaxBackground.draw ```` ````{py:method} input_event(event: simvx.core.events.InputEvent) -> None :canonical: simvx.core.nodes_2d.ParallaxBackground.input_event ```` ````{py:method} input(event: simvx.core.events.TreeInputEvent) -> None :canonical: simvx.core.nodes_2d.ParallaxBackground.input ```` ````{py:method} unhandled_input(event: simvx.core.events.TreeInputEvent) -> None :canonical: simvx.core.nodes_2d.ParallaxBackground.unhandled_input ```` ````{py:method} start_coroutine(gen: simvx.core.descriptors.Coroutine) -> simvx.core.descriptors.CoroutineHandle :canonical: simvx.core.nodes_2d.ParallaxBackground.start_coroutine ```` ````{py:method} stop_coroutine(gen_or_handle) :canonical: simvx.core.nodes_2d.ParallaxBackground.stop_coroutine ```` ````{py:method} destroy() :canonical: simvx.core.nodes_2d.ParallaxBackground.destroy ```` ````{py:attribute} queue_free :canonical: simvx.core.nodes_2d.ParallaxBackground.queue_free :value: > None ```` ````{py:property} tree :canonical: simvx.core.nodes_2d.ParallaxBackground.tree :type: simvx.core.scene_tree.SceneTree ```` ````{py:method} get_tree() -> simvx.core.scene_tree.SceneTree :canonical: simvx.core.nodes_2d.ParallaxBackground.get_tree ```` ````{py:method} __getitem__(key: str) :canonical: simvx.core.nodes_2d.ParallaxBackground.__getitem__ ```` ````{py:method} get_properties() -> dict[str, simvx.core.descriptors.Property] :canonical: simvx.core.nodes_2d.ParallaxBackground.get_properties :classmethod: ```` ````{py:attribute} get_settings :canonical: simvx.core.nodes_2d.ParallaxBackground.get_settings :value: > None ```` ````{py:method} __repr__() :canonical: simvx.core.nodes_2d.ParallaxBackground.__repr__ ```` ````` `````{py:class} ParallaxLayer(position=None, rotation: float = 0.0, scale=None, **kwargs) :canonical: simvx.core.nodes_2d.ParallaxLayer Bases: {py:obj}`simvx.core.nodes_2d.Node2D` ```{autodoc2-docstring} simvx.core.nodes_2d.ParallaxLayer ``` ```{rubric} Initialization ``` ```{autodoc2-docstring} simvx.core.nodes_2d.ParallaxLayer.__init__ ``` ````{py:attribute} motion_scale :canonical: simvx.core.nodes_2d.ParallaxLayer.motion_scale :value: > 'Property(...)' ```{autodoc2-docstring} simvx.core.nodes_2d.ParallaxLayer.motion_scale ``` ```` ````{py:attribute} motion_offset :canonical: simvx.core.nodes_2d.ParallaxLayer.motion_offset :value: > 'Property(...)' ```{autodoc2-docstring} simvx.core.nodes_2d.ParallaxLayer.motion_offset ``` ```` ````{py:attribute} mirroring :canonical: simvx.core.nodes_2d.ParallaxLayer.mirroring :value: > 'Property(...)' ```{autodoc2-docstring} simvx.core.nodes_2d.ParallaxLayer.mirroring ``` ```` ````{py:property} effective_offset :canonical: simvx.core.nodes_2d.ParallaxLayer.effective_offset :type: tuple[float, float] ```{autodoc2-docstring} simvx.core.nodes_2d.ParallaxLayer.effective_offset ``` ```` ````{py:attribute} z_index :canonical: simvx.core.nodes_2d.ParallaxLayer.z_index :value: > 'Property(...)' ```` ````{py:attribute} z_as_relative :canonical: simvx.core.nodes_2d.ParallaxLayer.z_as_relative :value: > 'Property(...)' ```` ````{py:property} absolute_z_index :canonical: simvx.core.nodes_2d.ParallaxLayer.absolute_z_index :type: int ```` ````{py:property} position :canonical: simvx.core.nodes_2d.ParallaxLayer.position :type: simvx.core.math.types.Vec2 ```` ````{py:property} rotation :canonical: simvx.core.nodes_2d.ParallaxLayer.rotation :type: float ```` ````{py:property} rotation_degrees :canonical: simvx.core.nodes_2d.ParallaxLayer.rotation_degrees :type: float ```` ````{py:property} scale :canonical: simvx.core.nodes_2d.ParallaxLayer.scale :type: simvx.core.math.types.Vec2 ```` ````{py:property} global_position :canonical: simvx.core.nodes_2d.ParallaxLayer.global_position :type: simvx.core.math.types.Vec2 ```` ````{py:property} global_rotation :canonical: simvx.core.nodes_2d.ParallaxLayer.global_rotation :type: float ```` ````{py:property} global_scale :canonical: simvx.core.nodes_2d.ParallaxLayer.global_scale :type: simvx.core.math.types.Vec2 ```` ````{py:property} forward :canonical: simvx.core.nodes_2d.ParallaxLayer.forward :type: simvx.core.math.types.Vec2 ```` ````{py:property} right :canonical: simvx.core.nodes_2d.ParallaxLayer.right :type: simvx.core.math.types.Vec2 ```` ````{py:method} translate(offset: tuple[float, float] | numpy.ndarray) :canonical: simvx.core.nodes_2d.ParallaxLayer.translate ```` ````{py:method} rotate(radians: float) :canonical: simvx.core.nodes_2d.ParallaxLayer.rotate ```` ````{py:method} rotate_deg(degrees: float) :canonical: simvx.core.nodes_2d.ParallaxLayer.rotate_deg ```` ````{py:method} look_at(target: tuple[float, float] | numpy.ndarray) :canonical: simvx.core.nodes_2d.ParallaxLayer.look_at ```` ````{py:method} transform_points(points: list[simvx.core.math.types.Vec2]) -> list[simvx.core.math.types.Vec2] :canonical: simvx.core.nodes_2d.ParallaxLayer.transform_points ```` ````{py:method} draw_polygon(renderer, points: list[simvx.core.math.types.Vec2], closed=True, color=None) :canonical: simvx.core.nodes_2d.ParallaxLayer.draw_polygon ```` ````{py:method} wrap_screen(margin: float = 20) :canonical: simvx.core.nodes_2d.ParallaxLayer.wrap_screen ```` ````{py:attribute} script_error_raised :canonical: simvx.core.nodes_2d.ParallaxLayer.script_error_raised :value: > 'Signal(...)' ```` ````{py:method} __init_subclass__(**kwargs) :canonical: simvx.core.nodes_2d.ParallaxLayer.__init_subclass__ :classmethod: ```` ````{py:property} name :canonical: simvx.core.nodes_2d.ParallaxLayer.name :type: str ```` ````{py:property} process_mode :canonical: simvx.core.nodes_2d.ParallaxLayer.process_mode :type: simvx.core.descriptors.ProcessMode ```` ````{py:method} reset_error() -> None :canonical: simvx.core.nodes_2d.ParallaxLayer.reset_error ```` ````{py:method} add_child(node: simvx.core.node.Node) -> simvx.core.node.Node :canonical: simvx.core.nodes_2d.ParallaxLayer.add_child ```` ````{py:method} remove_child(node: simvx.core.node.Node) :canonical: simvx.core.nodes_2d.ParallaxLayer.remove_child ```` ````{py:method} reparent(new_parent: simvx.core.node.Node) :canonical: simvx.core.nodes_2d.ParallaxLayer.reparent ```` ````{py:method} get_node(path: str) -> simvx.core.node.Node :canonical: simvx.core.nodes_2d.ParallaxLayer.get_node ```` ````{py:method} find_child(name: str, recursive: bool = False) -> simvx.core.node.Node | None :canonical: simvx.core.nodes_2d.ParallaxLayer.find_child ```` ````{py:method} find(node_type: type) -> simvx.core.node.Node | None :canonical: simvx.core.nodes_2d.ParallaxLayer.find ```` ````{py:method} find_all(node_type: type, recursive: bool = True) -> list :canonical: simvx.core.nodes_2d.ParallaxLayer.find_all ```` ````{py:property} path :canonical: simvx.core.nodes_2d.ParallaxLayer.path :type: str ```` ````{py:method} add_to_group(group: str) :canonical: simvx.core.nodes_2d.ParallaxLayer.add_to_group ```` ````{py:method} remove_from_group(group: str) :canonical: simvx.core.nodes_2d.ParallaxLayer.remove_from_group ```` ````{py:method} is_in_group(group: str) -> bool :canonical: simvx.core.nodes_2d.ParallaxLayer.is_in_group ```` ````{py:method} ready() -> None :canonical: simvx.core.nodes_2d.ParallaxLayer.ready ```` ````{py:method} enter_tree() -> None :canonical: simvx.core.nodes_2d.ParallaxLayer.enter_tree ```` ````{py:method} exit_tree() -> None :canonical: simvx.core.nodes_2d.ParallaxLayer.exit_tree ```` ````{py:method} process(dt: float) -> None :canonical: simvx.core.nodes_2d.ParallaxLayer.process ```` ````{py:method} physics_process(dt: float) -> None :canonical: simvx.core.nodes_2d.ParallaxLayer.physics_process ```` ````{py:method} draw(renderer) -> None :canonical: simvx.core.nodes_2d.ParallaxLayer.draw ```` ````{py:method} input_event(event: simvx.core.events.InputEvent) -> None :canonical: simvx.core.nodes_2d.ParallaxLayer.input_event ```` ````{py:method} input(event: simvx.core.events.TreeInputEvent) -> None :canonical: simvx.core.nodes_2d.ParallaxLayer.input ```` ````{py:method} unhandled_input(event: simvx.core.events.TreeInputEvent) -> None :canonical: simvx.core.nodes_2d.ParallaxLayer.unhandled_input ```` ````{py:method} start_coroutine(gen: simvx.core.descriptors.Coroutine) -> simvx.core.descriptors.CoroutineHandle :canonical: simvx.core.nodes_2d.ParallaxLayer.start_coroutine ```` ````{py:method} stop_coroutine(gen_or_handle) :canonical: simvx.core.nodes_2d.ParallaxLayer.stop_coroutine ```` ````{py:method} destroy() :canonical: simvx.core.nodes_2d.ParallaxLayer.destroy ```` ````{py:attribute} queue_free :canonical: simvx.core.nodes_2d.ParallaxLayer.queue_free :value: > None ```` ````{py:property} tree :canonical: simvx.core.nodes_2d.ParallaxLayer.tree :type: simvx.core.scene_tree.SceneTree ```` ````{py:method} get_tree() -> simvx.core.scene_tree.SceneTree :canonical: simvx.core.nodes_2d.ParallaxLayer.get_tree ```` ````{py:method} __getitem__(key: str) :canonical: simvx.core.nodes_2d.ParallaxLayer.__getitem__ ```` ````{py:method} get_properties() -> dict[str, simvx.core.descriptors.Property] :canonical: simvx.core.nodes_2d.ParallaxLayer.get_properties :classmethod: ```` ````{py:attribute} get_settings :canonical: simvx.core.nodes_2d.ParallaxLayer.get_settings :value: > None ```` ````{py:method} __repr__() :canonical: simvx.core.nodes_2d.ParallaxLayer.__repr__ ```` ````` `````{py:class} CanvasModulate(position=None, rotation: float = 0.0, scale=None, **kwargs) :canonical: simvx.core.nodes_2d.CanvasModulate Bases: {py:obj}`simvx.core.nodes_2d.Node2D` ```{autodoc2-docstring} simvx.core.nodes_2d.CanvasModulate ``` ```{rubric} Initialization ``` ```{autodoc2-docstring} simvx.core.nodes_2d.CanvasModulate.__init__ ``` ````{py:attribute} color :canonical: simvx.core.nodes_2d.CanvasModulate.color :value: > 'Property(...)' ```{autodoc2-docstring} simvx.core.nodes_2d.CanvasModulate.color ``` ```` ````{py:attribute} z_index :canonical: simvx.core.nodes_2d.CanvasModulate.z_index :value: > 'Property(...)' ```` ````{py:attribute} z_as_relative :canonical: simvx.core.nodes_2d.CanvasModulate.z_as_relative :value: > 'Property(...)' ```` ````{py:property} absolute_z_index :canonical: simvx.core.nodes_2d.CanvasModulate.absolute_z_index :type: int ```` ````{py:property} position :canonical: simvx.core.nodes_2d.CanvasModulate.position :type: simvx.core.math.types.Vec2 ```` ````{py:property} rotation :canonical: simvx.core.nodes_2d.CanvasModulate.rotation :type: float ```` ````{py:property} rotation_degrees :canonical: simvx.core.nodes_2d.CanvasModulate.rotation_degrees :type: float ```` ````{py:property} scale :canonical: simvx.core.nodes_2d.CanvasModulate.scale :type: simvx.core.math.types.Vec2 ```` ````{py:property} global_position :canonical: simvx.core.nodes_2d.CanvasModulate.global_position :type: simvx.core.math.types.Vec2 ```` ````{py:property} global_rotation :canonical: simvx.core.nodes_2d.CanvasModulate.global_rotation :type: float ```` ````{py:property} global_scale :canonical: simvx.core.nodes_2d.CanvasModulate.global_scale :type: simvx.core.math.types.Vec2 ```` ````{py:property} forward :canonical: simvx.core.nodes_2d.CanvasModulate.forward :type: simvx.core.math.types.Vec2 ```` ````{py:property} right :canonical: simvx.core.nodes_2d.CanvasModulate.right :type: simvx.core.math.types.Vec2 ```` ````{py:method} translate(offset: tuple[float, float] | numpy.ndarray) :canonical: simvx.core.nodes_2d.CanvasModulate.translate ```` ````{py:method} rotate(radians: float) :canonical: simvx.core.nodes_2d.CanvasModulate.rotate ```` ````{py:method} rotate_deg(degrees: float) :canonical: simvx.core.nodes_2d.CanvasModulate.rotate_deg ```` ````{py:method} look_at(target: tuple[float, float] | numpy.ndarray) :canonical: simvx.core.nodes_2d.CanvasModulate.look_at ```` ````{py:method} transform_points(points: list[simvx.core.math.types.Vec2]) -> list[simvx.core.math.types.Vec2] :canonical: simvx.core.nodes_2d.CanvasModulate.transform_points ```` ````{py:method} draw_polygon(renderer, points: list[simvx.core.math.types.Vec2], closed=True, color=None) :canonical: simvx.core.nodes_2d.CanvasModulate.draw_polygon ```` ````{py:method} wrap_screen(margin: float = 20) :canonical: simvx.core.nodes_2d.CanvasModulate.wrap_screen ```` ````{py:attribute} script_error_raised :canonical: simvx.core.nodes_2d.CanvasModulate.script_error_raised :value: > 'Signal(...)' ```` ````{py:method} __init_subclass__(**kwargs) :canonical: simvx.core.nodes_2d.CanvasModulate.__init_subclass__ :classmethod: ```` ````{py:property} name :canonical: simvx.core.nodes_2d.CanvasModulate.name :type: str ```` ````{py:property} process_mode :canonical: simvx.core.nodes_2d.CanvasModulate.process_mode :type: simvx.core.descriptors.ProcessMode ```` ````{py:method} reset_error() -> None :canonical: simvx.core.nodes_2d.CanvasModulate.reset_error ```` ````{py:method} add_child(node: simvx.core.node.Node) -> simvx.core.node.Node :canonical: simvx.core.nodes_2d.CanvasModulate.add_child ```` ````{py:method} remove_child(node: simvx.core.node.Node) :canonical: simvx.core.nodes_2d.CanvasModulate.remove_child ```` ````{py:method} reparent(new_parent: simvx.core.node.Node) :canonical: simvx.core.nodes_2d.CanvasModulate.reparent ```` ````{py:method} get_node(path: str) -> simvx.core.node.Node :canonical: simvx.core.nodes_2d.CanvasModulate.get_node ```` ````{py:method} find_child(name: str, recursive: bool = False) -> simvx.core.node.Node | None :canonical: simvx.core.nodes_2d.CanvasModulate.find_child ```` ````{py:method} find(node_type: type) -> simvx.core.node.Node | None :canonical: simvx.core.nodes_2d.CanvasModulate.find ```` ````{py:method} find_all(node_type: type, recursive: bool = True) -> list :canonical: simvx.core.nodes_2d.CanvasModulate.find_all ```` ````{py:property} path :canonical: simvx.core.nodes_2d.CanvasModulate.path :type: str ```` ````{py:method} add_to_group(group: str) :canonical: simvx.core.nodes_2d.CanvasModulate.add_to_group ```` ````{py:method} remove_from_group(group: str) :canonical: simvx.core.nodes_2d.CanvasModulate.remove_from_group ```` ````{py:method} is_in_group(group: str) -> bool :canonical: simvx.core.nodes_2d.CanvasModulate.is_in_group ```` ````{py:method} ready() -> None :canonical: simvx.core.nodes_2d.CanvasModulate.ready ```` ````{py:method} enter_tree() -> None :canonical: simvx.core.nodes_2d.CanvasModulate.enter_tree ```` ````{py:method} exit_tree() -> None :canonical: simvx.core.nodes_2d.CanvasModulate.exit_tree ```` ````{py:method} process(dt: float) -> None :canonical: simvx.core.nodes_2d.CanvasModulate.process ```` ````{py:method} physics_process(dt: float) -> None :canonical: simvx.core.nodes_2d.CanvasModulate.physics_process ```` ````{py:method} draw(renderer) -> None :canonical: simvx.core.nodes_2d.CanvasModulate.draw ```` ````{py:method} input_event(event: simvx.core.events.InputEvent) -> None :canonical: simvx.core.nodes_2d.CanvasModulate.input_event ```` ````{py:method} input(event: simvx.core.events.TreeInputEvent) -> None :canonical: simvx.core.nodes_2d.CanvasModulate.input ```` ````{py:method} unhandled_input(event: simvx.core.events.TreeInputEvent) -> None :canonical: simvx.core.nodes_2d.CanvasModulate.unhandled_input ```` ````{py:method} start_coroutine(gen: simvx.core.descriptors.Coroutine) -> simvx.core.descriptors.CoroutineHandle :canonical: simvx.core.nodes_2d.CanvasModulate.start_coroutine ```` ````{py:method} stop_coroutine(gen_or_handle) :canonical: simvx.core.nodes_2d.CanvasModulate.stop_coroutine ```` ````{py:method} destroy() :canonical: simvx.core.nodes_2d.CanvasModulate.destroy ```` ````{py:attribute} queue_free :canonical: simvx.core.nodes_2d.CanvasModulate.queue_free :value: > None ```` ````{py:property} tree :canonical: simvx.core.nodes_2d.CanvasModulate.tree :type: simvx.core.scene_tree.SceneTree ```` ````{py:method} get_tree() -> simvx.core.scene_tree.SceneTree :canonical: simvx.core.nodes_2d.CanvasModulate.get_tree ```` ````{py:method} __getitem__(key: str) :canonical: simvx.core.nodes_2d.CanvasModulate.__getitem__ ```` ````{py:method} get_properties() -> dict[str, simvx.core.descriptors.Property] :canonical: simvx.core.nodes_2d.CanvasModulate.get_properties :classmethod: ```` ````{py:attribute} get_settings :canonical: simvx.core.nodes_2d.CanvasModulate.get_settings :value: > None ```` ````{py:method} __repr__() :canonical: simvx.core.nodes_2d.CanvasModulate.__repr__ ```` ````` `````{py:class} YSortContainer(**kwargs) :canonical: simvx.core.nodes_2d.YSortContainer Bases: {py:obj}`simvx.core.nodes_2d.Node2D` ```{autodoc2-docstring} simvx.core.nodes_2d.YSortContainer ``` ```{rubric} Initialization ``` ```{autodoc2-docstring} simvx.core.nodes_2d.YSortContainer.__init__ ``` ````{py:attribute} z_index :canonical: simvx.core.nodes_2d.YSortContainer.z_index :value: > 'Property(...)' ```` ````{py:attribute} z_as_relative :canonical: simvx.core.nodes_2d.YSortContainer.z_as_relative :value: > 'Property(...)' ```` ````{py:property} absolute_z_index :canonical: simvx.core.nodes_2d.YSortContainer.absolute_z_index :type: int ```` ````{py:property} position :canonical: simvx.core.nodes_2d.YSortContainer.position :type: simvx.core.math.types.Vec2 ```` ````{py:property} rotation :canonical: simvx.core.nodes_2d.YSortContainer.rotation :type: float ```` ````{py:property} rotation_degrees :canonical: simvx.core.nodes_2d.YSortContainer.rotation_degrees :type: float ```` ````{py:property} scale :canonical: simvx.core.nodes_2d.YSortContainer.scale :type: simvx.core.math.types.Vec2 ```` ````{py:property} global_position :canonical: simvx.core.nodes_2d.YSortContainer.global_position :type: simvx.core.math.types.Vec2 ```` ````{py:property} global_rotation :canonical: simvx.core.nodes_2d.YSortContainer.global_rotation :type: float ```` ````{py:property} global_scale :canonical: simvx.core.nodes_2d.YSortContainer.global_scale :type: simvx.core.math.types.Vec2 ```` ````{py:property} forward :canonical: simvx.core.nodes_2d.YSortContainer.forward :type: simvx.core.math.types.Vec2 ```` ````{py:property} right :canonical: simvx.core.nodes_2d.YSortContainer.right :type: simvx.core.math.types.Vec2 ```` ````{py:method} translate(offset: tuple[float, float] | numpy.ndarray) :canonical: simvx.core.nodes_2d.YSortContainer.translate ```` ````{py:method} rotate(radians: float) :canonical: simvx.core.nodes_2d.YSortContainer.rotate ```` ````{py:method} rotate_deg(degrees: float) :canonical: simvx.core.nodes_2d.YSortContainer.rotate_deg ```` ````{py:method} look_at(target: tuple[float, float] | numpy.ndarray) :canonical: simvx.core.nodes_2d.YSortContainer.look_at ```` ````{py:method} transform_points(points: list[simvx.core.math.types.Vec2]) -> list[simvx.core.math.types.Vec2] :canonical: simvx.core.nodes_2d.YSortContainer.transform_points ```` ````{py:method} draw_polygon(renderer, points: list[simvx.core.math.types.Vec2], closed=True, color=None) :canonical: simvx.core.nodes_2d.YSortContainer.draw_polygon ```` ````{py:method} wrap_screen(margin: float = 20) :canonical: simvx.core.nodes_2d.YSortContainer.wrap_screen ```` ````{py:attribute} script_error_raised :canonical: simvx.core.nodes_2d.YSortContainer.script_error_raised :value: > 'Signal(...)' ```` ````{py:method} __init_subclass__(**kwargs) :canonical: simvx.core.nodes_2d.YSortContainer.__init_subclass__ :classmethod: ```` ````{py:property} name :canonical: simvx.core.nodes_2d.YSortContainer.name :type: str ```` ````{py:property} process_mode :canonical: simvx.core.nodes_2d.YSortContainer.process_mode :type: simvx.core.descriptors.ProcessMode ```` ````{py:method} reset_error() -> None :canonical: simvx.core.nodes_2d.YSortContainer.reset_error ```` ````{py:method} add_child(node: simvx.core.node.Node) -> simvx.core.node.Node :canonical: simvx.core.nodes_2d.YSortContainer.add_child ```` ````{py:method} remove_child(node: simvx.core.node.Node) :canonical: simvx.core.nodes_2d.YSortContainer.remove_child ```` ````{py:method} reparent(new_parent: simvx.core.node.Node) :canonical: simvx.core.nodes_2d.YSortContainer.reparent ```` ````{py:method} get_node(path: str) -> simvx.core.node.Node :canonical: simvx.core.nodes_2d.YSortContainer.get_node ```` ````{py:method} find_child(name: str, recursive: bool = False) -> simvx.core.node.Node | None :canonical: simvx.core.nodes_2d.YSortContainer.find_child ```` ````{py:method} find(node_type: type) -> simvx.core.node.Node | None :canonical: simvx.core.nodes_2d.YSortContainer.find ```` ````{py:method} find_all(node_type: type, recursive: bool = True) -> list :canonical: simvx.core.nodes_2d.YSortContainer.find_all ```` ````{py:property} path :canonical: simvx.core.nodes_2d.YSortContainer.path :type: str ```` ````{py:method} add_to_group(group: str) :canonical: simvx.core.nodes_2d.YSortContainer.add_to_group ```` ````{py:method} remove_from_group(group: str) :canonical: simvx.core.nodes_2d.YSortContainer.remove_from_group ```` ````{py:method} is_in_group(group: str) -> bool :canonical: simvx.core.nodes_2d.YSortContainer.is_in_group ```` ````{py:method} ready() -> None :canonical: simvx.core.nodes_2d.YSortContainer.ready ```` ````{py:method} enter_tree() -> None :canonical: simvx.core.nodes_2d.YSortContainer.enter_tree ```` ````{py:method} exit_tree() -> None :canonical: simvx.core.nodes_2d.YSortContainer.exit_tree ```` ````{py:method} process(dt: float) -> None :canonical: simvx.core.nodes_2d.YSortContainer.process ```` ````{py:method} physics_process(dt: float) -> None :canonical: simvx.core.nodes_2d.YSortContainer.physics_process ```` ````{py:method} draw(renderer) -> None :canonical: simvx.core.nodes_2d.YSortContainer.draw ```` ````{py:method} input_event(event: simvx.core.events.InputEvent) -> None :canonical: simvx.core.nodes_2d.YSortContainer.input_event ```` ````{py:method} input(event: simvx.core.events.TreeInputEvent) -> None :canonical: simvx.core.nodes_2d.YSortContainer.input ```` ````{py:method} unhandled_input(event: simvx.core.events.TreeInputEvent) -> None :canonical: simvx.core.nodes_2d.YSortContainer.unhandled_input ```` ````{py:method} start_coroutine(gen: simvx.core.descriptors.Coroutine) -> simvx.core.descriptors.CoroutineHandle :canonical: simvx.core.nodes_2d.YSortContainer.start_coroutine ```` ````{py:method} stop_coroutine(gen_or_handle) :canonical: simvx.core.nodes_2d.YSortContainer.stop_coroutine ```` ````{py:method} destroy() :canonical: simvx.core.nodes_2d.YSortContainer.destroy ```` ````{py:attribute} queue_free :canonical: simvx.core.nodes_2d.YSortContainer.queue_free :value: > None ```` ````{py:property} tree :canonical: simvx.core.nodes_2d.YSortContainer.tree :type: simvx.core.scene_tree.SceneTree ```` ````{py:method} get_tree() -> simvx.core.scene_tree.SceneTree :canonical: simvx.core.nodes_2d.YSortContainer.get_tree ```` ````{py:method} __getitem__(key: str) :canonical: simvx.core.nodes_2d.YSortContainer.__getitem__ ```` ````{py:method} get_properties() -> dict[str, simvx.core.descriptors.Property] :canonical: simvx.core.nodes_2d.YSortContainer.get_properties :classmethod: ```` ````{py:attribute} get_settings :canonical: simvx.core.nodes_2d.YSortContainer.get_settings :value: > None ```` ````{py:method} __repr__() :canonical: simvx.core.nodes_2d.YSortContainer.__repr__ ```` ````` `````{py:class} Line2D(position=None, rotation: float = 0.0, scale=None, **kwargs) :canonical: simvx.core.nodes_2d.Line2D Bases: {py:obj}`simvx.core.nodes_2d.Node2D` ```{autodoc2-docstring} simvx.core.nodes_2d.Line2D ``` ```{rubric} Initialization ``` ```{autodoc2-docstring} simvx.core.nodes_2d.Line2D.__init__ ``` ````{py:attribute} points :canonical: simvx.core.nodes_2d.Line2D.points :value: > 'Property(...)' ```{autodoc2-docstring} simvx.core.nodes_2d.Line2D.points ``` ```` ````{py:attribute} width :canonical: simvx.core.nodes_2d.Line2D.width :value: > 'Property(...)' ```{autodoc2-docstring} simvx.core.nodes_2d.Line2D.width ``` ```` ````{py:attribute} color :canonical: simvx.core.nodes_2d.Line2D.color :value: > 'Property(...)' ```{autodoc2-docstring} simvx.core.nodes_2d.Line2D.color ``` ```` ````{py:attribute} joint_mode :canonical: simvx.core.nodes_2d.Line2D.joint_mode :value: > 'Property(...)' ```{autodoc2-docstring} simvx.core.nodes_2d.Line2D.joint_mode ``` ```` ````{py:attribute} begin_cap_mode :canonical: simvx.core.nodes_2d.Line2D.begin_cap_mode :value: > 'Property(...)' ```{autodoc2-docstring} simvx.core.nodes_2d.Line2D.begin_cap_mode ``` ```` ````{py:attribute} end_cap_mode :canonical: simvx.core.nodes_2d.Line2D.end_cap_mode :value: > 'Property(...)' ```{autodoc2-docstring} simvx.core.nodes_2d.Line2D.end_cap_mode ``` ```` ````{py:attribute} gradient :canonical: simvx.core.nodes_2d.Line2D.gradient :value: > 'Property(...)' ```{autodoc2-docstring} simvx.core.nodes_2d.Line2D.gradient ``` ```` ````{py:method} draw(renderer) :canonical: simvx.core.nodes_2d.Line2D.draw ```{autodoc2-docstring} simvx.core.nodes_2d.Line2D.draw ``` ```` ````{py:attribute} z_index :canonical: simvx.core.nodes_2d.Line2D.z_index :value: > 'Property(...)' ```` ````{py:attribute} z_as_relative :canonical: simvx.core.nodes_2d.Line2D.z_as_relative :value: > 'Property(...)' ```` ````{py:property} absolute_z_index :canonical: simvx.core.nodes_2d.Line2D.absolute_z_index :type: int ```` ````{py:property} position :canonical: simvx.core.nodes_2d.Line2D.position :type: simvx.core.math.types.Vec2 ```` ````{py:property} rotation :canonical: simvx.core.nodes_2d.Line2D.rotation :type: float ```` ````{py:property} rotation_degrees :canonical: simvx.core.nodes_2d.Line2D.rotation_degrees :type: float ```` ````{py:property} scale :canonical: simvx.core.nodes_2d.Line2D.scale :type: simvx.core.math.types.Vec2 ```` ````{py:property} global_position :canonical: simvx.core.nodes_2d.Line2D.global_position :type: simvx.core.math.types.Vec2 ```` ````{py:property} global_rotation :canonical: simvx.core.nodes_2d.Line2D.global_rotation :type: float ```` ````{py:property} global_scale :canonical: simvx.core.nodes_2d.Line2D.global_scale :type: simvx.core.math.types.Vec2 ```` ````{py:property} forward :canonical: simvx.core.nodes_2d.Line2D.forward :type: simvx.core.math.types.Vec2 ```` ````{py:property} right :canonical: simvx.core.nodes_2d.Line2D.right :type: simvx.core.math.types.Vec2 ```` ````{py:method} translate(offset: tuple[float, float] | numpy.ndarray) :canonical: simvx.core.nodes_2d.Line2D.translate ```` ````{py:method} rotate(radians: float) :canonical: simvx.core.nodes_2d.Line2D.rotate ```` ````{py:method} rotate_deg(degrees: float) :canonical: simvx.core.nodes_2d.Line2D.rotate_deg ```` ````{py:method} look_at(target: tuple[float, float] | numpy.ndarray) :canonical: simvx.core.nodes_2d.Line2D.look_at ```` ````{py:method} transform_points(points: list[simvx.core.math.types.Vec2]) -> list[simvx.core.math.types.Vec2] :canonical: simvx.core.nodes_2d.Line2D.transform_points ```` ````{py:method} draw_polygon(renderer, points: list[simvx.core.math.types.Vec2], closed=True, color=None) :canonical: simvx.core.nodes_2d.Line2D.draw_polygon ```` ````{py:method} wrap_screen(margin: float = 20) :canonical: simvx.core.nodes_2d.Line2D.wrap_screen ```` ````{py:attribute} script_error_raised :canonical: simvx.core.nodes_2d.Line2D.script_error_raised :value: > 'Signal(...)' ```` ````{py:method} __init_subclass__(**kwargs) :canonical: simvx.core.nodes_2d.Line2D.__init_subclass__ :classmethod: ```` ````{py:property} name :canonical: simvx.core.nodes_2d.Line2D.name :type: str ```` ````{py:property} process_mode :canonical: simvx.core.nodes_2d.Line2D.process_mode :type: simvx.core.descriptors.ProcessMode ```` ````{py:method} reset_error() -> None :canonical: simvx.core.nodes_2d.Line2D.reset_error ```` ````{py:method} add_child(node: simvx.core.node.Node) -> simvx.core.node.Node :canonical: simvx.core.nodes_2d.Line2D.add_child ```` ````{py:method} remove_child(node: simvx.core.node.Node) :canonical: simvx.core.nodes_2d.Line2D.remove_child ```` ````{py:method} reparent(new_parent: simvx.core.node.Node) :canonical: simvx.core.nodes_2d.Line2D.reparent ```` ````{py:method} get_node(path: str) -> simvx.core.node.Node :canonical: simvx.core.nodes_2d.Line2D.get_node ```` ````{py:method} find_child(name: str, recursive: bool = False) -> simvx.core.node.Node | None :canonical: simvx.core.nodes_2d.Line2D.find_child ```` ````{py:method} find(node_type: type) -> simvx.core.node.Node | None :canonical: simvx.core.nodes_2d.Line2D.find ```` ````{py:method} find_all(node_type: type, recursive: bool = True) -> list :canonical: simvx.core.nodes_2d.Line2D.find_all ```` ````{py:property} path :canonical: simvx.core.nodes_2d.Line2D.path :type: str ```` ````{py:method} add_to_group(group: str) :canonical: simvx.core.nodes_2d.Line2D.add_to_group ```` ````{py:method} remove_from_group(group: str) :canonical: simvx.core.nodes_2d.Line2D.remove_from_group ```` ````{py:method} is_in_group(group: str) -> bool :canonical: simvx.core.nodes_2d.Line2D.is_in_group ```` ````{py:method} ready() -> None :canonical: simvx.core.nodes_2d.Line2D.ready ```` ````{py:method} enter_tree() -> None :canonical: simvx.core.nodes_2d.Line2D.enter_tree ```` ````{py:method} exit_tree() -> None :canonical: simvx.core.nodes_2d.Line2D.exit_tree ```` ````{py:method} process(dt: float) -> None :canonical: simvx.core.nodes_2d.Line2D.process ```` ````{py:method} physics_process(dt: float) -> None :canonical: simvx.core.nodes_2d.Line2D.physics_process ```` ````{py:method} input_event(event: simvx.core.events.InputEvent) -> None :canonical: simvx.core.nodes_2d.Line2D.input_event ```` ````{py:method} input(event: simvx.core.events.TreeInputEvent) -> None :canonical: simvx.core.nodes_2d.Line2D.input ```` ````{py:method} unhandled_input(event: simvx.core.events.TreeInputEvent) -> None :canonical: simvx.core.nodes_2d.Line2D.unhandled_input ```` ````{py:method} start_coroutine(gen: simvx.core.descriptors.Coroutine) -> simvx.core.descriptors.CoroutineHandle :canonical: simvx.core.nodes_2d.Line2D.start_coroutine ```` ````{py:method} stop_coroutine(gen_or_handle) :canonical: simvx.core.nodes_2d.Line2D.stop_coroutine ```` ````{py:method} destroy() :canonical: simvx.core.nodes_2d.Line2D.destroy ```` ````{py:attribute} queue_free :canonical: simvx.core.nodes_2d.Line2D.queue_free :value: > None ```` ````{py:property} tree :canonical: simvx.core.nodes_2d.Line2D.tree :type: simvx.core.scene_tree.SceneTree ```` ````{py:method} get_tree() -> simvx.core.scene_tree.SceneTree :canonical: simvx.core.nodes_2d.Line2D.get_tree ```` ````{py:method} __getitem__(key: str) :canonical: simvx.core.nodes_2d.Line2D.__getitem__ ```` ````{py:method} get_properties() -> dict[str, simvx.core.descriptors.Property] :canonical: simvx.core.nodes_2d.Line2D.get_properties :classmethod: ```` ````{py:attribute} get_settings :canonical: simvx.core.nodes_2d.Line2D.get_settings :value: > None ```` ````{py:method} __repr__() :canonical: simvx.core.nodes_2d.Line2D.__repr__ ```` ````` `````{py:class} Polygon2D(position=None, rotation: float = 0.0, scale=None, **kwargs) :canonical: simvx.core.nodes_2d.Polygon2D Bases: {py:obj}`simvx.core.nodes_2d.Node2D` ```{autodoc2-docstring} simvx.core.nodes_2d.Polygon2D ``` ```{rubric} Initialization ``` ```{autodoc2-docstring} simvx.core.nodes_2d.Polygon2D.__init__ ``` ````{py:attribute} polygon :canonical: simvx.core.nodes_2d.Polygon2D.polygon :value: > 'Property(...)' ```{autodoc2-docstring} simvx.core.nodes_2d.Polygon2D.polygon ``` ```` ````{py:attribute} color :canonical: simvx.core.nodes_2d.Polygon2D.color :value: > 'Property(...)' ```{autodoc2-docstring} simvx.core.nodes_2d.Polygon2D.color ``` ```` ````{py:attribute} uv :canonical: simvx.core.nodes_2d.Polygon2D.uv :value: > 'Property(...)' ```{autodoc2-docstring} simvx.core.nodes_2d.Polygon2D.uv ``` ```` ````{py:attribute} texture :canonical: simvx.core.nodes_2d.Polygon2D.texture :value: > 'Property(...)' ```{autodoc2-docstring} simvx.core.nodes_2d.Polygon2D.texture ``` ```` ````{py:method} draw(renderer) :canonical: simvx.core.nodes_2d.Polygon2D.draw ```{autodoc2-docstring} simvx.core.nodes_2d.Polygon2D.draw ``` ```` ````{py:attribute} z_index :canonical: simvx.core.nodes_2d.Polygon2D.z_index :value: > 'Property(...)' ```` ````{py:attribute} z_as_relative :canonical: simvx.core.nodes_2d.Polygon2D.z_as_relative :value: > 'Property(...)' ```` ````{py:property} absolute_z_index :canonical: simvx.core.nodes_2d.Polygon2D.absolute_z_index :type: int ```` ````{py:property} position :canonical: simvx.core.nodes_2d.Polygon2D.position :type: simvx.core.math.types.Vec2 ```` ````{py:property} rotation :canonical: simvx.core.nodes_2d.Polygon2D.rotation :type: float ```` ````{py:property} rotation_degrees :canonical: simvx.core.nodes_2d.Polygon2D.rotation_degrees :type: float ```` ````{py:property} scale :canonical: simvx.core.nodes_2d.Polygon2D.scale :type: simvx.core.math.types.Vec2 ```` ````{py:property} global_position :canonical: simvx.core.nodes_2d.Polygon2D.global_position :type: simvx.core.math.types.Vec2 ```` ````{py:property} global_rotation :canonical: simvx.core.nodes_2d.Polygon2D.global_rotation :type: float ```` ````{py:property} global_scale :canonical: simvx.core.nodes_2d.Polygon2D.global_scale :type: simvx.core.math.types.Vec2 ```` ````{py:property} forward :canonical: simvx.core.nodes_2d.Polygon2D.forward :type: simvx.core.math.types.Vec2 ```` ````{py:property} right :canonical: simvx.core.nodes_2d.Polygon2D.right :type: simvx.core.math.types.Vec2 ```` ````{py:method} translate(offset: tuple[float, float] | numpy.ndarray) :canonical: simvx.core.nodes_2d.Polygon2D.translate ```` ````{py:method} rotate(radians: float) :canonical: simvx.core.nodes_2d.Polygon2D.rotate ```` ````{py:method} rotate_deg(degrees: float) :canonical: simvx.core.nodes_2d.Polygon2D.rotate_deg ```` ````{py:method} look_at(target: tuple[float, float] | numpy.ndarray) :canonical: simvx.core.nodes_2d.Polygon2D.look_at ```` ````{py:method} transform_points(points: list[simvx.core.math.types.Vec2]) -> list[simvx.core.math.types.Vec2] :canonical: simvx.core.nodes_2d.Polygon2D.transform_points ```` ````{py:method} draw_polygon(renderer, points: list[simvx.core.math.types.Vec2], closed=True, color=None) :canonical: simvx.core.nodes_2d.Polygon2D.draw_polygon ```` ````{py:method} wrap_screen(margin: float = 20) :canonical: simvx.core.nodes_2d.Polygon2D.wrap_screen ```` ````{py:attribute} script_error_raised :canonical: simvx.core.nodes_2d.Polygon2D.script_error_raised :value: > 'Signal(...)' ```` ````{py:method} __init_subclass__(**kwargs) :canonical: simvx.core.nodes_2d.Polygon2D.__init_subclass__ :classmethod: ```` ````{py:property} name :canonical: simvx.core.nodes_2d.Polygon2D.name :type: str ```` ````{py:property} process_mode :canonical: simvx.core.nodes_2d.Polygon2D.process_mode :type: simvx.core.descriptors.ProcessMode ```` ````{py:method} reset_error() -> None :canonical: simvx.core.nodes_2d.Polygon2D.reset_error ```` ````{py:method} add_child(node: simvx.core.node.Node) -> simvx.core.node.Node :canonical: simvx.core.nodes_2d.Polygon2D.add_child ```` ````{py:method} remove_child(node: simvx.core.node.Node) :canonical: simvx.core.nodes_2d.Polygon2D.remove_child ```` ````{py:method} reparent(new_parent: simvx.core.node.Node) :canonical: simvx.core.nodes_2d.Polygon2D.reparent ```` ````{py:method} get_node(path: str) -> simvx.core.node.Node :canonical: simvx.core.nodes_2d.Polygon2D.get_node ```` ````{py:method} find_child(name: str, recursive: bool = False) -> simvx.core.node.Node | None :canonical: simvx.core.nodes_2d.Polygon2D.find_child ```` ````{py:method} find(node_type: type) -> simvx.core.node.Node | None :canonical: simvx.core.nodes_2d.Polygon2D.find ```` ````{py:method} find_all(node_type: type, recursive: bool = True) -> list :canonical: simvx.core.nodes_2d.Polygon2D.find_all ```` ````{py:property} path :canonical: simvx.core.nodes_2d.Polygon2D.path :type: str ```` ````{py:method} add_to_group(group: str) :canonical: simvx.core.nodes_2d.Polygon2D.add_to_group ```` ````{py:method} remove_from_group(group: str) :canonical: simvx.core.nodes_2d.Polygon2D.remove_from_group ```` ````{py:method} is_in_group(group: str) -> bool :canonical: simvx.core.nodes_2d.Polygon2D.is_in_group ```` ````{py:method} ready() -> None :canonical: simvx.core.nodes_2d.Polygon2D.ready ```` ````{py:method} enter_tree() -> None :canonical: simvx.core.nodes_2d.Polygon2D.enter_tree ```` ````{py:method} exit_tree() -> None :canonical: simvx.core.nodes_2d.Polygon2D.exit_tree ```` ````{py:method} process(dt: float) -> None :canonical: simvx.core.nodes_2d.Polygon2D.process ```` ````{py:method} physics_process(dt: float) -> None :canonical: simvx.core.nodes_2d.Polygon2D.physics_process ```` ````{py:method} input_event(event: simvx.core.events.InputEvent) -> None :canonical: simvx.core.nodes_2d.Polygon2D.input_event ```` ````{py:method} input(event: simvx.core.events.TreeInputEvent) -> None :canonical: simvx.core.nodes_2d.Polygon2D.input ```` ````{py:method} unhandled_input(event: simvx.core.events.TreeInputEvent) -> None :canonical: simvx.core.nodes_2d.Polygon2D.unhandled_input ```` ````{py:method} start_coroutine(gen: simvx.core.descriptors.Coroutine) -> simvx.core.descriptors.CoroutineHandle :canonical: simvx.core.nodes_2d.Polygon2D.start_coroutine ```` ````{py:method} stop_coroutine(gen_or_handle) :canonical: simvx.core.nodes_2d.Polygon2D.stop_coroutine ```` ````{py:method} destroy() :canonical: simvx.core.nodes_2d.Polygon2D.destroy ```` ````{py:attribute} queue_free :canonical: simvx.core.nodes_2d.Polygon2D.queue_free :value: > None ```` ````{py:property} tree :canonical: simvx.core.nodes_2d.Polygon2D.tree :type: simvx.core.scene_tree.SceneTree ```` ````{py:method} get_tree() -> simvx.core.scene_tree.SceneTree :canonical: simvx.core.nodes_2d.Polygon2D.get_tree ```` ````{py:method} __getitem__(key: str) :canonical: simvx.core.nodes_2d.Polygon2D.__getitem__ ```` ````{py:method} get_properties() -> dict[str, simvx.core.descriptors.Property] :canonical: simvx.core.nodes_2d.Polygon2D.get_properties :classmethod: ```` ````{py:attribute} get_settings :canonical: simvx.core.nodes_2d.Polygon2D.get_settings :value: > None ```` ````{py:method} __repr__() :canonical: simvx.core.nodes_2d.Polygon2D.__repr__ ```` ````` `````{py:class} Camera2D(**kwargs) :canonical: simvx.core.nodes_2d.Camera2D Bases: {py:obj}`simvx.core.nodes_2d.Node2D` ```{autodoc2-docstring} simvx.core.nodes_2d.Camera2D ``` ```{rubric} Initialization ``` ```{autodoc2-docstring} simvx.core.nodes_2d.Camera2D.__init__ ``` ````{py:attribute} zoom :canonical: simvx.core.nodes_2d.Camera2D.zoom :value: > 'Property(...)' ```{autodoc2-docstring} simvx.core.nodes_2d.Camera2D.zoom ``` ```` ````{py:attribute} smoothing :canonical: simvx.core.nodes_2d.Camera2D.smoothing :value: > 'Property(...)' ```{autodoc2-docstring} simvx.core.nodes_2d.Camera2D.smoothing ``` ```` ````{py:attribute} limit_left :canonical: simvx.core.nodes_2d.Camera2D.limit_left :value: > 'Property(...)' ```{autodoc2-docstring} simvx.core.nodes_2d.Camera2D.limit_left ``` ```` ````{py:attribute} limit_right :canonical: simvx.core.nodes_2d.Camera2D.limit_right :value: > 'Property(...)' ```{autodoc2-docstring} simvx.core.nodes_2d.Camera2D.limit_right ``` ```` ````{py:attribute} limit_top :canonical: simvx.core.nodes_2d.Camera2D.limit_top :value: > 'Property(...)' ```{autodoc2-docstring} simvx.core.nodes_2d.Camera2D.limit_top ``` ```` ````{py:attribute} limit_bottom :canonical: simvx.core.nodes_2d.Camera2D.limit_bottom :value: > 'Property(...)' ```{autodoc2-docstring} simvx.core.nodes_2d.Camera2D.limit_bottom ``` ```` ````{py:method} ready() :canonical: simvx.core.nodes_2d.Camera2D.ready ```` ````{py:method} shake(intensity: float = 5.0, duration: float = 0.3) :canonical: simvx.core.nodes_2d.Camera2D.shake ```{autodoc2-docstring} simvx.core.nodes_2d.Camera2D.shake ``` ```` ````{py:method} process(dt: float) :canonical: simvx.core.nodes_2d.Camera2D.process ```` ````{py:method} world_to_screen(world_pos: simvx.core.math.types.Vec2, screen_size: simvx.core.math.types.Vec2) -> simvx.core.math.types.Vec2 :canonical: simvx.core.nodes_2d.Camera2D.world_to_screen ```{autodoc2-docstring} simvx.core.nodes_2d.Camera2D.world_to_screen ``` ```` ````{py:method} screen_to_world(screen_pos: simvx.core.math.types.Vec2, screen_size: simvx.core.math.types.Vec2) -> simvx.core.math.types.Vec2 :canonical: simvx.core.nodes_2d.Camera2D.screen_to_world ```{autodoc2-docstring} simvx.core.nodes_2d.Camera2D.screen_to_world ``` ```` ````{py:attribute} z_index :canonical: simvx.core.nodes_2d.Camera2D.z_index :value: > 'Property(...)' ```` ````{py:attribute} z_as_relative :canonical: simvx.core.nodes_2d.Camera2D.z_as_relative :value: > 'Property(...)' ```` ````{py:property} absolute_z_index :canonical: simvx.core.nodes_2d.Camera2D.absolute_z_index :type: int ```` ````{py:property} position :canonical: simvx.core.nodes_2d.Camera2D.position :type: simvx.core.math.types.Vec2 ```` ````{py:property} rotation :canonical: simvx.core.nodes_2d.Camera2D.rotation :type: float ```` ````{py:property} rotation_degrees :canonical: simvx.core.nodes_2d.Camera2D.rotation_degrees :type: float ```` ````{py:property} scale :canonical: simvx.core.nodes_2d.Camera2D.scale :type: simvx.core.math.types.Vec2 ```` ````{py:property} global_position :canonical: simvx.core.nodes_2d.Camera2D.global_position :type: simvx.core.math.types.Vec2 ```` ````{py:property} global_rotation :canonical: simvx.core.nodes_2d.Camera2D.global_rotation :type: float ```` ````{py:property} global_scale :canonical: simvx.core.nodes_2d.Camera2D.global_scale :type: simvx.core.math.types.Vec2 ```` ````{py:property} forward :canonical: simvx.core.nodes_2d.Camera2D.forward :type: simvx.core.math.types.Vec2 ```` ````{py:property} right :canonical: simvx.core.nodes_2d.Camera2D.right :type: simvx.core.math.types.Vec2 ```` ````{py:method} translate(offset: tuple[float, float] | numpy.ndarray) :canonical: simvx.core.nodes_2d.Camera2D.translate ```` ````{py:method} rotate(radians: float) :canonical: simvx.core.nodes_2d.Camera2D.rotate ```` ````{py:method} rotate_deg(degrees: float) :canonical: simvx.core.nodes_2d.Camera2D.rotate_deg ```` ````{py:method} look_at(target: tuple[float, float] | numpy.ndarray) :canonical: simvx.core.nodes_2d.Camera2D.look_at ```` ````{py:method} transform_points(points: list[simvx.core.math.types.Vec2]) -> list[simvx.core.math.types.Vec2] :canonical: simvx.core.nodes_2d.Camera2D.transform_points ```` ````{py:method} draw_polygon(renderer, points: list[simvx.core.math.types.Vec2], closed=True, color=None) :canonical: simvx.core.nodes_2d.Camera2D.draw_polygon ```` ````{py:method} wrap_screen(margin: float = 20) :canonical: simvx.core.nodes_2d.Camera2D.wrap_screen ```` ````{py:attribute} script_error_raised :canonical: simvx.core.nodes_2d.Camera2D.script_error_raised :value: > 'Signal(...)' ```` ````{py:method} __init_subclass__(**kwargs) :canonical: simvx.core.nodes_2d.Camera2D.__init_subclass__ :classmethod: ```` ````{py:property} name :canonical: simvx.core.nodes_2d.Camera2D.name :type: str ```` ````{py:property} process_mode :canonical: simvx.core.nodes_2d.Camera2D.process_mode :type: simvx.core.descriptors.ProcessMode ```` ````{py:method} reset_error() -> None :canonical: simvx.core.nodes_2d.Camera2D.reset_error ```` ````{py:method} add_child(node: simvx.core.node.Node) -> simvx.core.node.Node :canonical: simvx.core.nodes_2d.Camera2D.add_child ```` ````{py:method} remove_child(node: simvx.core.node.Node) :canonical: simvx.core.nodes_2d.Camera2D.remove_child ```` ````{py:method} reparent(new_parent: simvx.core.node.Node) :canonical: simvx.core.nodes_2d.Camera2D.reparent ```` ````{py:method} get_node(path: str) -> simvx.core.node.Node :canonical: simvx.core.nodes_2d.Camera2D.get_node ```` ````{py:method} find_child(name: str, recursive: bool = False) -> simvx.core.node.Node | None :canonical: simvx.core.nodes_2d.Camera2D.find_child ```` ````{py:method} find(node_type: type) -> simvx.core.node.Node | None :canonical: simvx.core.nodes_2d.Camera2D.find ```` ````{py:method} find_all(node_type: type, recursive: bool = True) -> list :canonical: simvx.core.nodes_2d.Camera2D.find_all ```` ````{py:property} path :canonical: simvx.core.nodes_2d.Camera2D.path :type: str ```` ````{py:method} add_to_group(group: str) :canonical: simvx.core.nodes_2d.Camera2D.add_to_group ```` ````{py:method} remove_from_group(group: str) :canonical: simvx.core.nodes_2d.Camera2D.remove_from_group ```` ````{py:method} is_in_group(group: str) -> bool :canonical: simvx.core.nodes_2d.Camera2D.is_in_group ```` ````{py:method} enter_tree() -> None :canonical: simvx.core.nodes_2d.Camera2D.enter_tree ```` ````{py:method} exit_tree() -> None :canonical: simvx.core.nodes_2d.Camera2D.exit_tree ```` ````{py:method} physics_process(dt: float) -> None :canonical: simvx.core.nodes_2d.Camera2D.physics_process ```` ````{py:method} draw(renderer) -> None :canonical: simvx.core.nodes_2d.Camera2D.draw ```` ````{py:method} input_event(event: simvx.core.events.InputEvent) -> None :canonical: simvx.core.nodes_2d.Camera2D.input_event ```` ````{py:method} input(event: simvx.core.events.TreeInputEvent) -> None :canonical: simvx.core.nodes_2d.Camera2D.input ```` ````{py:method} unhandled_input(event: simvx.core.events.TreeInputEvent) -> None :canonical: simvx.core.nodes_2d.Camera2D.unhandled_input ```` ````{py:method} start_coroutine(gen: simvx.core.descriptors.Coroutine) -> simvx.core.descriptors.CoroutineHandle :canonical: simvx.core.nodes_2d.Camera2D.start_coroutine ```` ````{py:method} stop_coroutine(gen_or_handle) :canonical: simvx.core.nodes_2d.Camera2D.stop_coroutine ```` ````{py:method} destroy() :canonical: simvx.core.nodes_2d.Camera2D.destroy ```` ````{py:attribute} queue_free :canonical: simvx.core.nodes_2d.Camera2D.queue_free :value: > None ```` ````{py:property} tree :canonical: simvx.core.nodes_2d.Camera2D.tree :type: simvx.core.scene_tree.SceneTree ```` ````{py:method} get_tree() -> simvx.core.scene_tree.SceneTree :canonical: simvx.core.nodes_2d.Camera2D.get_tree ```` ````{py:method} __getitem__(key: str) :canonical: simvx.core.nodes_2d.Camera2D.__getitem__ ```` ````{py:method} get_properties() -> dict[str, simvx.core.descriptors.Property] :canonical: simvx.core.nodes_2d.Camera2D.get_properties :classmethod: ```` ````{py:attribute} get_settings :canonical: simvx.core.nodes_2d.Camera2D.get_settings :value: > None ```` ````{py:method} __repr__() :canonical: simvx.core.nodes_2d.Camera2D.__repr__ ```` ````` `````{py:class} Text2D(position=None, rotation: float = 0.0, scale=None, **kwargs) :canonical: simvx.core.nodes_2d.Text2D Bases: {py:obj}`simvx.core.nodes_2d.Node2D` ```{autodoc2-docstring} simvx.core.nodes_2d.Text2D ``` ```{rubric} Initialization ``` ```{autodoc2-docstring} simvx.core.nodes_2d.Text2D.__init__ ``` ````{py:attribute} text :canonical: simvx.core.nodes_2d.Text2D.text :value: > 'Property(...)' ```{autodoc2-docstring} simvx.core.nodes_2d.Text2D.text ``` ```` ````{py:attribute} font_scale :canonical: simvx.core.nodes_2d.Text2D.font_scale :value: > 'Property(...)' ```{autodoc2-docstring} simvx.core.nodes_2d.Text2D.font_scale ``` ```` ````{py:attribute} font_color :canonical: simvx.core.nodes_2d.Text2D.font_color :value: > 'Property(...)' ```{autodoc2-docstring} simvx.core.nodes_2d.Text2D.font_color ``` ```` ````{py:attribute} x :canonical: simvx.core.nodes_2d.Text2D.x :value: > 'Property(...)' ```{autodoc2-docstring} simvx.core.nodes_2d.Text2D.x ``` ```` ````{py:attribute} y :canonical: simvx.core.nodes_2d.Text2D.y :value: > 'Property(...)' ```{autodoc2-docstring} simvx.core.nodes_2d.Text2D.y ``` ```` ````{py:attribute} z_index :canonical: simvx.core.nodes_2d.Text2D.z_index :value: > 'Property(...)' ```` ````{py:attribute} z_as_relative :canonical: simvx.core.nodes_2d.Text2D.z_as_relative :value: > 'Property(...)' ```` ````{py:property} absolute_z_index :canonical: simvx.core.nodes_2d.Text2D.absolute_z_index :type: int ```` ````{py:property} position :canonical: simvx.core.nodes_2d.Text2D.position :type: simvx.core.math.types.Vec2 ```` ````{py:property} rotation :canonical: simvx.core.nodes_2d.Text2D.rotation :type: float ```` ````{py:property} rotation_degrees :canonical: simvx.core.nodes_2d.Text2D.rotation_degrees :type: float ```` ````{py:property} scale :canonical: simvx.core.nodes_2d.Text2D.scale :type: simvx.core.math.types.Vec2 ```` ````{py:property} global_position :canonical: simvx.core.nodes_2d.Text2D.global_position :type: simvx.core.math.types.Vec2 ```` ````{py:property} global_rotation :canonical: simvx.core.nodes_2d.Text2D.global_rotation :type: float ```` ````{py:property} global_scale :canonical: simvx.core.nodes_2d.Text2D.global_scale :type: simvx.core.math.types.Vec2 ```` ````{py:property} forward :canonical: simvx.core.nodes_2d.Text2D.forward :type: simvx.core.math.types.Vec2 ```` ````{py:property} right :canonical: simvx.core.nodes_2d.Text2D.right :type: simvx.core.math.types.Vec2 ```` ````{py:method} translate(offset: tuple[float, float] | numpy.ndarray) :canonical: simvx.core.nodes_2d.Text2D.translate ```` ````{py:method} rotate(radians: float) :canonical: simvx.core.nodes_2d.Text2D.rotate ```` ````{py:method} rotate_deg(degrees: float) :canonical: simvx.core.nodes_2d.Text2D.rotate_deg ```` ````{py:method} look_at(target: tuple[float, float] | numpy.ndarray) :canonical: simvx.core.nodes_2d.Text2D.look_at ```` ````{py:method} transform_points(points: list[simvx.core.math.types.Vec2]) -> list[simvx.core.math.types.Vec2] :canonical: simvx.core.nodes_2d.Text2D.transform_points ```` ````{py:method} draw_polygon(renderer, points: list[simvx.core.math.types.Vec2], closed=True, color=None) :canonical: simvx.core.nodes_2d.Text2D.draw_polygon ```` ````{py:method} wrap_screen(margin: float = 20) :canonical: simvx.core.nodes_2d.Text2D.wrap_screen ```` ````{py:attribute} script_error_raised :canonical: simvx.core.nodes_2d.Text2D.script_error_raised :value: > 'Signal(...)' ```` ````{py:method} __init_subclass__(**kwargs) :canonical: simvx.core.nodes_2d.Text2D.__init_subclass__ :classmethod: ```` ````{py:property} name :canonical: simvx.core.nodes_2d.Text2D.name :type: str ```` ````{py:property} process_mode :canonical: simvx.core.nodes_2d.Text2D.process_mode :type: simvx.core.descriptors.ProcessMode ```` ````{py:method} reset_error() -> None :canonical: simvx.core.nodes_2d.Text2D.reset_error ```` ````{py:method} add_child(node: simvx.core.node.Node) -> simvx.core.node.Node :canonical: simvx.core.nodes_2d.Text2D.add_child ```` ````{py:method} remove_child(node: simvx.core.node.Node) :canonical: simvx.core.nodes_2d.Text2D.remove_child ```` ````{py:method} reparent(new_parent: simvx.core.node.Node) :canonical: simvx.core.nodes_2d.Text2D.reparent ```` ````{py:method} get_node(path: str) -> simvx.core.node.Node :canonical: simvx.core.nodes_2d.Text2D.get_node ```` ````{py:method} find_child(name: str, recursive: bool = False) -> simvx.core.node.Node | None :canonical: simvx.core.nodes_2d.Text2D.find_child ```` ````{py:method} find(node_type: type) -> simvx.core.node.Node | None :canonical: simvx.core.nodes_2d.Text2D.find ```` ````{py:method} find_all(node_type: type, recursive: bool = True) -> list :canonical: simvx.core.nodes_2d.Text2D.find_all ```` ````{py:property} path :canonical: simvx.core.nodes_2d.Text2D.path :type: str ```` ````{py:method} add_to_group(group: str) :canonical: simvx.core.nodes_2d.Text2D.add_to_group ```` ````{py:method} remove_from_group(group: str) :canonical: simvx.core.nodes_2d.Text2D.remove_from_group ```` ````{py:method} is_in_group(group: str) -> bool :canonical: simvx.core.nodes_2d.Text2D.is_in_group ```` ````{py:method} ready() -> None :canonical: simvx.core.nodes_2d.Text2D.ready ```` ````{py:method} enter_tree() -> None :canonical: simvx.core.nodes_2d.Text2D.enter_tree ```` ````{py:method} exit_tree() -> None :canonical: simvx.core.nodes_2d.Text2D.exit_tree ```` ````{py:method} process(dt: float) -> None :canonical: simvx.core.nodes_2d.Text2D.process ```` ````{py:method} physics_process(dt: float) -> None :canonical: simvx.core.nodes_2d.Text2D.physics_process ```` ````{py:method} draw(renderer) -> None :canonical: simvx.core.nodes_2d.Text2D.draw ```` ````{py:method} input_event(event: simvx.core.events.InputEvent) -> None :canonical: simvx.core.nodes_2d.Text2D.input_event ```` ````{py:method} input(event: simvx.core.events.TreeInputEvent) -> None :canonical: simvx.core.nodes_2d.Text2D.input ```` ````{py:method} unhandled_input(event: simvx.core.events.TreeInputEvent) -> None :canonical: simvx.core.nodes_2d.Text2D.unhandled_input ```` ````{py:method} start_coroutine(gen: simvx.core.descriptors.Coroutine) -> simvx.core.descriptors.CoroutineHandle :canonical: simvx.core.nodes_2d.Text2D.start_coroutine ```` ````{py:method} stop_coroutine(gen_or_handle) :canonical: simvx.core.nodes_2d.Text2D.stop_coroutine ```` ````{py:method} destroy() :canonical: simvx.core.nodes_2d.Text2D.destroy ```` ````{py:attribute} queue_free :canonical: simvx.core.nodes_2d.Text2D.queue_free :value: > None ```` ````{py:property} tree :canonical: simvx.core.nodes_2d.Text2D.tree :type: simvx.core.scene_tree.SceneTree ```` ````{py:method} get_tree() -> simvx.core.scene_tree.SceneTree :canonical: simvx.core.nodes_2d.Text2D.get_tree ```` ````{py:method} __getitem__(key: str) :canonical: simvx.core.nodes_2d.Text2D.__getitem__ ```` ````{py:method} get_properties() -> dict[str, simvx.core.descriptors.Property] :canonical: simvx.core.nodes_2d.Text2D.get_properties :classmethod: ```` ````{py:attribute} get_settings :canonical: simvx.core.nodes_2d.Text2D.get_settings :value: > None ```` ````{py:method} __repr__() :canonical: simvx.core.nodes_2d.Text2D.__repr__ ```` ````` `````{py:class} Path2D(**kwargs) :canonical: simvx.core.nodes_2d.Path2D Bases: {py:obj}`simvx.core.nodes_2d.Node2D` ```{autodoc2-docstring} simvx.core.nodes_2d.Path2D ``` ```{rubric} Initialization ``` ```{autodoc2-docstring} simvx.core.nodes_2d.Path2D.__init__ ``` ````{py:attribute} z_index :canonical: simvx.core.nodes_2d.Path2D.z_index :value: > 'Property(...)' ```` ````{py:attribute} z_as_relative :canonical: simvx.core.nodes_2d.Path2D.z_as_relative :value: > 'Property(...)' ```` ````{py:property} absolute_z_index :canonical: simvx.core.nodes_2d.Path2D.absolute_z_index :type: int ```` ````{py:property} position :canonical: simvx.core.nodes_2d.Path2D.position :type: simvx.core.math.types.Vec2 ```` ````{py:property} rotation :canonical: simvx.core.nodes_2d.Path2D.rotation :type: float ```` ````{py:property} rotation_degrees :canonical: simvx.core.nodes_2d.Path2D.rotation_degrees :type: float ```` ````{py:property} scale :canonical: simvx.core.nodes_2d.Path2D.scale :type: simvx.core.math.types.Vec2 ```` ````{py:property} global_position :canonical: simvx.core.nodes_2d.Path2D.global_position :type: simvx.core.math.types.Vec2 ```` ````{py:property} global_rotation :canonical: simvx.core.nodes_2d.Path2D.global_rotation :type: float ```` ````{py:property} global_scale :canonical: simvx.core.nodes_2d.Path2D.global_scale :type: simvx.core.math.types.Vec2 ```` ````{py:property} forward :canonical: simvx.core.nodes_2d.Path2D.forward :type: simvx.core.math.types.Vec2 ```` ````{py:property} right :canonical: simvx.core.nodes_2d.Path2D.right :type: simvx.core.math.types.Vec2 ```` ````{py:method} translate(offset: tuple[float, float] | numpy.ndarray) :canonical: simvx.core.nodes_2d.Path2D.translate ```` ````{py:method} rotate(radians: float) :canonical: simvx.core.nodes_2d.Path2D.rotate ```` ````{py:method} rotate_deg(degrees: float) :canonical: simvx.core.nodes_2d.Path2D.rotate_deg ```` ````{py:method} look_at(target: tuple[float, float] | numpy.ndarray) :canonical: simvx.core.nodes_2d.Path2D.look_at ```` ````{py:method} transform_points(points: list[simvx.core.math.types.Vec2]) -> list[simvx.core.math.types.Vec2] :canonical: simvx.core.nodes_2d.Path2D.transform_points ```` ````{py:method} draw_polygon(renderer, points: list[simvx.core.math.types.Vec2], closed=True, color=None) :canonical: simvx.core.nodes_2d.Path2D.draw_polygon ```` ````{py:method} wrap_screen(margin: float = 20) :canonical: simvx.core.nodes_2d.Path2D.wrap_screen ```` ````{py:attribute} script_error_raised :canonical: simvx.core.nodes_2d.Path2D.script_error_raised :value: > 'Signal(...)' ```` ````{py:method} __init_subclass__(**kwargs) :canonical: simvx.core.nodes_2d.Path2D.__init_subclass__ :classmethod: ```` ````{py:property} name :canonical: simvx.core.nodes_2d.Path2D.name :type: str ```` ````{py:property} process_mode :canonical: simvx.core.nodes_2d.Path2D.process_mode :type: simvx.core.descriptors.ProcessMode ```` ````{py:method} reset_error() -> None :canonical: simvx.core.nodes_2d.Path2D.reset_error ```` ````{py:method} add_child(node: simvx.core.node.Node) -> simvx.core.node.Node :canonical: simvx.core.nodes_2d.Path2D.add_child ```` ````{py:method} remove_child(node: simvx.core.node.Node) :canonical: simvx.core.nodes_2d.Path2D.remove_child ```` ````{py:method} reparent(new_parent: simvx.core.node.Node) :canonical: simvx.core.nodes_2d.Path2D.reparent ```` ````{py:method} get_node(path: str) -> simvx.core.node.Node :canonical: simvx.core.nodes_2d.Path2D.get_node ```` ````{py:method} find_child(name: str, recursive: bool = False) -> simvx.core.node.Node | None :canonical: simvx.core.nodes_2d.Path2D.find_child ```` ````{py:method} find(node_type: type) -> simvx.core.node.Node | None :canonical: simvx.core.nodes_2d.Path2D.find ```` ````{py:method} find_all(node_type: type, recursive: bool = True) -> list :canonical: simvx.core.nodes_2d.Path2D.find_all ```` ````{py:property} path :canonical: simvx.core.nodes_2d.Path2D.path :type: str ```` ````{py:method} add_to_group(group: str) :canonical: simvx.core.nodes_2d.Path2D.add_to_group ```` ````{py:method} remove_from_group(group: str) :canonical: simvx.core.nodes_2d.Path2D.remove_from_group ```` ````{py:method} is_in_group(group: str) -> bool :canonical: simvx.core.nodes_2d.Path2D.is_in_group ```` ````{py:method} ready() -> None :canonical: simvx.core.nodes_2d.Path2D.ready ```` ````{py:method} enter_tree() -> None :canonical: simvx.core.nodes_2d.Path2D.enter_tree ```` ````{py:method} exit_tree() -> None :canonical: simvx.core.nodes_2d.Path2D.exit_tree ```` ````{py:method} process(dt: float) -> None :canonical: simvx.core.nodes_2d.Path2D.process ```` ````{py:method} physics_process(dt: float) -> None :canonical: simvx.core.nodes_2d.Path2D.physics_process ```` ````{py:method} draw(renderer) -> None :canonical: simvx.core.nodes_2d.Path2D.draw ```` ````{py:method} input_event(event: simvx.core.events.InputEvent) -> None :canonical: simvx.core.nodes_2d.Path2D.input_event ```` ````{py:method} input(event: simvx.core.events.TreeInputEvent) -> None :canonical: simvx.core.nodes_2d.Path2D.input ```` ````{py:method} unhandled_input(event: simvx.core.events.TreeInputEvent) -> None :canonical: simvx.core.nodes_2d.Path2D.unhandled_input ```` ````{py:method} start_coroutine(gen: simvx.core.descriptors.Coroutine) -> simvx.core.descriptors.CoroutineHandle :canonical: simvx.core.nodes_2d.Path2D.start_coroutine ```` ````{py:method} stop_coroutine(gen_or_handle) :canonical: simvx.core.nodes_2d.Path2D.stop_coroutine ```` ````{py:method} destroy() :canonical: simvx.core.nodes_2d.Path2D.destroy ```` ````{py:attribute} queue_free :canonical: simvx.core.nodes_2d.Path2D.queue_free :value: > None ```` ````{py:property} tree :canonical: simvx.core.nodes_2d.Path2D.tree :type: simvx.core.scene_tree.SceneTree ```` ````{py:method} get_tree() -> simvx.core.scene_tree.SceneTree :canonical: simvx.core.nodes_2d.Path2D.get_tree ```` ````{py:method} __getitem__(key: str) :canonical: simvx.core.nodes_2d.Path2D.__getitem__ ```` ````{py:method} get_properties() -> dict[str, simvx.core.descriptors.Property] :canonical: simvx.core.nodes_2d.Path2D.get_properties :classmethod: ```` ````{py:attribute} get_settings :canonical: simvx.core.nodes_2d.Path2D.get_settings :value: > None ```` ````{py:method} __repr__() :canonical: simvx.core.nodes_2d.Path2D.__repr__ ```` ````` `````{py:class} PathFollow2D(**kwargs) :canonical: simvx.core.nodes_2d.PathFollow2D Bases: {py:obj}`simvx.core.nodes_2d.Node2D` ```{autodoc2-docstring} simvx.core.nodes_2d.PathFollow2D ``` ```{rubric} Initialization ``` ```{autodoc2-docstring} simvx.core.nodes_2d.PathFollow2D.__init__ ``` ````{py:attribute} h_offset :canonical: simvx.core.nodes_2d.PathFollow2D.h_offset :value: > 'Property(...)' ```{autodoc2-docstring} simvx.core.nodes_2d.PathFollow2D.h_offset ``` ```` ````{py:attribute} v_offset :canonical: simvx.core.nodes_2d.PathFollow2D.v_offset :value: > 'Property(...)' ```{autodoc2-docstring} simvx.core.nodes_2d.PathFollow2D.v_offset ``` ```` ````{py:attribute} rotates :canonical: simvx.core.nodes_2d.PathFollow2D.rotates :value: > 'Property(...)' ```{autodoc2-docstring} simvx.core.nodes_2d.PathFollow2D.rotates ``` ```` ````{py:attribute} loop :canonical: simvx.core.nodes_2d.PathFollow2D.loop :value: > 'Property(...)' ```{autodoc2-docstring} simvx.core.nodes_2d.PathFollow2D.loop ``` ```` ````{py:attribute} cubic_interp :canonical: simvx.core.nodes_2d.PathFollow2D.cubic_interp :value: > 'Property(...)' ```{autodoc2-docstring} simvx.core.nodes_2d.PathFollow2D.cubic_interp ``` ```` ````{py:attribute} loop_completed :canonical: simvx.core.nodes_2d.PathFollow2D.loop_completed :value: > 'Signal(...)' ```{autodoc2-docstring} simvx.core.nodes_2d.PathFollow2D.loop_completed ``` ```` ````{py:property} progress :canonical: simvx.core.nodes_2d.PathFollow2D.progress :type: float ```{autodoc2-docstring} simvx.core.nodes_2d.PathFollow2D.progress ``` ```` ````{py:property} progress_ratio :canonical: simvx.core.nodes_2d.PathFollow2D.progress_ratio :type: float ```{autodoc2-docstring} simvx.core.nodes_2d.PathFollow2D.progress_ratio ``` ```` ````{py:method} process(dt: float) :canonical: simvx.core.nodes_2d.PathFollow2D.process ```` ````{py:attribute} z_index :canonical: simvx.core.nodes_2d.PathFollow2D.z_index :value: > 'Property(...)' ```` ````{py:attribute} z_as_relative :canonical: simvx.core.nodes_2d.PathFollow2D.z_as_relative :value: > 'Property(...)' ```` ````{py:property} absolute_z_index :canonical: simvx.core.nodes_2d.PathFollow2D.absolute_z_index :type: int ```` ````{py:property} position :canonical: simvx.core.nodes_2d.PathFollow2D.position :type: simvx.core.math.types.Vec2 ```` ````{py:property} rotation :canonical: simvx.core.nodes_2d.PathFollow2D.rotation :type: float ```` ````{py:property} rotation_degrees :canonical: simvx.core.nodes_2d.PathFollow2D.rotation_degrees :type: float ```` ````{py:property} scale :canonical: simvx.core.nodes_2d.PathFollow2D.scale :type: simvx.core.math.types.Vec2 ```` ````{py:property} global_position :canonical: simvx.core.nodes_2d.PathFollow2D.global_position :type: simvx.core.math.types.Vec2 ```` ````{py:property} global_rotation :canonical: simvx.core.nodes_2d.PathFollow2D.global_rotation :type: float ```` ````{py:property} global_scale :canonical: simvx.core.nodes_2d.PathFollow2D.global_scale :type: simvx.core.math.types.Vec2 ```` ````{py:property} forward :canonical: simvx.core.nodes_2d.PathFollow2D.forward :type: simvx.core.math.types.Vec2 ```` ````{py:property} right :canonical: simvx.core.nodes_2d.PathFollow2D.right :type: simvx.core.math.types.Vec2 ```` ````{py:method} translate(offset: tuple[float, float] | numpy.ndarray) :canonical: simvx.core.nodes_2d.PathFollow2D.translate ```` ````{py:method} rotate(radians: float) :canonical: simvx.core.nodes_2d.PathFollow2D.rotate ```` ````{py:method} rotate_deg(degrees: float) :canonical: simvx.core.nodes_2d.PathFollow2D.rotate_deg ```` ````{py:method} look_at(target: tuple[float, float] | numpy.ndarray) :canonical: simvx.core.nodes_2d.PathFollow2D.look_at ```` ````{py:method} transform_points(points: list[simvx.core.math.types.Vec2]) -> list[simvx.core.math.types.Vec2] :canonical: simvx.core.nodes_2d.PathFollow2D.transform_points ```` ````{py:method} draw_polygon(renderer, points: list[simvx.core.math.types.Vec2], closed=True, color=None) :canonical: simvx.core.nodes_2d.PathFollow2D.draw_polygon ```` ````{py:method} wrap_screen(margin: float = 20) :canonical: simvx.core.nodes_2d.PathFollow2D.wrap_screen ```` ````{py:attribute} script_error_raised :canonical: simvx.core.nodes_2d.PathFollow2D.script_error_raised :value: > 'Signal(...)' ```` ````{py:method} __init_subclass__(**kwargs) :canonical: simvx.core.nodes_2d.PathFollow2D.__init_subclass__ :classmethod: ```` ````{py:property} name :canonical: simvx.core.nodes_2d.PathFollow2D.name :type: str ```` ````{py:property} process_mode :canonical: simvx.core.nodes_2d.PathFollow2D.process_mode :type: simvx.core.descriptors.ProcessMode ```` ````{py:method} reset_error() -> None :canonical: simvx.core.nodes_2d.PathFollow2D.reset_error ```` ````{py:method} add_child(node: simvx.core.node.Node) -> simvx.core.node.Node :canonical: simvx.core.nodes_2d.PathFollow2D.add_child ```` ````{py:method} remove_child(node: simvx.core.node.Node) :canonical: simvx.core.nodes_2d.PathFollow2D.remove_child ```` ````{py:method} reparent(new_parent: simvx.core.node.Node) :canonical: simvx.core.nodes_2d.PathFollow2D.reparent ```` ````{py:method} get_node(path: str) -> simvx.core.node.Node :canonical: simvx.core.nodes_2d.PathFollow2D.get_node ```` ````{py:method} find_child(name: str, recursive: bool = False) -> simvx.core.node.Node | None :canonical: simvx.core.nodes_2d.PathFollow2D.find_child ```` ````{py:method} find(node_type: type) -> simvx.core.node.Node | None :canonical: simvx.core.nodes_2d.PathFollow2D.find ```` ````{py:method} find_all(node_type: type, recursive: bool = True) -> list :canonical: simvx.core.nodes_2d.PathFollow2D.find_all ```` ````{py:property} path :canonical: simvx.core.nodes_2d.PathFollow2D.path :type: str ```` ````{py:method} add_to_group(group: str) :canonical: simvx.core.nodes_2d.PathFollow2D.add_to_group ```` ````{py:method} remove_from_group(group: str) :canonical: simvx.core.nodes_2d.PathFollow2D.remove_from_group ```` ````{py:method} is_in_group(group: str) -> bool :canonical: simvx.core.nodes_2d.PathFollow2D.is_in_group ```` ````{py:method} ready() -> None :canonical: simvx.core.nodes_2d.PathFollow2D.ready ```` ````{py:method} enter_tree() -> None :canonical: simvx.core.nodes_2d.PathFollow2D.enter_tree ```` ````{py:method} exit_tree() -> None :canonical: simvx.core.nodes_2d.PathFollow2D.exit_tree ```` ````{py:method} physics_process(dt: float) -> None :canonical: simvx.core.nodes_2d.PathFollow2D.physics_process ```` ````{py:method} draw(renderer) -> None :canonical: simvx.core.nodes_2d.PathFollow2D.draw ```` ````{py:method} input_event(event: simvx.core.events.InputEvent) -> None :canonical: simvx.core.nodes_2d.PathFollow2D.input_event ```` ````{py:method} input(event: simvx.core.events.TreeInputEvent) -> None :canonical: simvx.core.nodes_2d.PathFollow2D.input ```` ````{py:method} unhandled_input(event: simvx.core.events.TreeInputEvent) -> None :canonical: simvx.core.nodes_2d.PathFollow2D.unhandled_input ```` ````{py:method} start_coroutine(gen: simvx.core.descriptors.Coroutine) -> simvx.core.descriptors.CoroutineHandle :canonical: simvx.core.nodes_2d.PathFollow2D.start_coroutine ```` ````{py:method} stop_coroutine(gen_or_handle) :canonical: simvx.core.nodes_2d.PathFollow2D.stop_coroutine ```` ````{py:method} destroy() :canonical: simvx.core.nodes_2d.PathFollow2D.destroy ```` ````{py:attribute} queue_free :canonical: simvx.core.nodes_2d.PathFollow2D.queue_free :value: > None ```` ````{py:property} tree :canonical: simvx.core.nodes_2d.PathFollow2D.tree :type: simvx.core.scene_tree.SceneTree ```` ````{py:method} get_tree() -> simvx.core.scene_tree.SceneTree :canonical: simvx.core.nodes_2d.PathFollow2D.get_tree ```` ````{py:method} __getitem__(key: str) :canonical: simvx.core.nodes_2d.PathFollow2D.__getitem__ ```` ````{py:method} get_properties() -> dict[str, simvx.core.descriptors.Property] :canonical: simvx.core.nodes_2d.PathFollow2D.get_properties :classmethod: ```` ````{py:attribute} get_settings :canonical: simvx.core.nodes_2d.PathFollow2D.get_settings :value: > None ```` ````{py:method} __repr__() :canonical: simvx.core.nodes_2d.PathFollow2D.__repr__ ```` ````` `````{py:class} Marker2D(position=None, rotation: float = 0.0, scale=None, **kwargs) :canonical: simvx.core.nodes_2d.Marker2D Bases: {py:obj}`simvx.core.nodes_2d.Node2D` ```{autodoc2-docstring} simvx.core.nodes_2d.Marker2D ``` ```{rubric} Initialization ``` ```{autodoc2-docstring} simvx.core.nodes_2d.Marker2D.__init__ ``` ````{py:attribute} gizmo_colour :canonical: simvx.core.nodes_2d.Marker2D.gizmo_colour :value: > 'Property(...)' ```{autodoc2-docstring} simvx.core.nodes_2d.Marker2D.gizmo_colour ``` ```` ````{py:attribute} gizmo_size :canonical: simvx.core.nodes_2d.Marker2D.gizmo_size :value: > 'Property(...)' ```{autodoc2-docstring} simvx.core.nodes_2d.Marker2D.gizmo_size ``` ```` ````{py:method} get_gizmo_lines() -> list[tuple[simvx.core.math.types.Vec2, simvx.core.math.types.Vec2]] :canonical: simvx.core.nodes_2d.Marker2D.get_gizmo_lines ```{autodoc2-docstring} simvx.core.nodes_2d.Marker2D.get_gizmo_lines ``` ```` ````{py:attribute} z_index :canonical: simvx.core.nodes_2d.Marker2D.z_index :value: > 'Property(...)' ```` ````{py:attribute} z_as_relative :canonical: simvx.core.nodes_2d.Marker2D.z_as_relative :value: > 'Property(...)' ```` ````{py:property} absolute_z_index :canonical: simvx.core.nodes_2d.Marker2D.absolute_z_index :type: int ```` ````{py:property} position :canonical: simvx.core.nodes_2d.Marker2D.position :type: simvx.core.math.types.Vec2 ```` ````{py:property} rotation :canonical: simvx.core.nodes_2d.Marker2D.rotation :type: float ```` ````{py:property} rotation_degrees :canonical: simvx.core.nodes_2d.Marker2D.rotation_degrees :type: float ```` ````{py:property} scale :canonical: simvx.core.nodes_2d.Marker2D.scale :type: simvx.core.math.types.Vec2 ```` ````{py:property} global_position :canonical: simvx.core.nodes_2d.Marker2D.global_position :type: simvx.core.math.types.Vec2 ```` ````{py:property} global_rotation :canonical: simvx.core.nodes_2d.Marker2D.global_rotation :type: float ```` ````{py:property} global_scale :canonical: simvx.core.nodes_2d.Marker2D.global_scale :type: simvx.core.math.types.Vec2 ```` ````{py:property} forward :canonical: simvx.core.nodes_2d.Marker2D.forward :type: simvx.core.math.types.Vec2 ```` ````{py:property} right :canonical: simvx.core.nodes_2d.Marker2D.right :type: simvx.core.math.types.Vec2 ```` ````{py:method} translate(offset: tuple[float, float] | numpy.ndarray) :canonical: simvx.core.nodes_2d.Marker2D.translate ```` ````{py:method} rotate(radians: float) :canonical: simvx.core.nodes_2d.Marker2D.rotate ```` ````{py:method} rotate_deg(degrees: float) :canonical: simvx.core.nodes_2d.Marker2D.rotate_deg ```` ````{py:method} look_at(target: tuple[float, float] | numpy.ndarray) :canonical: simvx.core.nodes_2d.Marker2D.look_at ```` ````{py:method} transform_points(points: list[simvx.core.math.types.Vec2]) -> list[simvx.core.math.types.Vec2] :canonical: simvx.core.nodes_2d.Marker2D.transform_points ```` ````{py:method} draw_polygon(renderer, points: list[simvx.core.math.types.Vec2], closed=True, color=None) :canonical: simvx.core.nodes_2d.Marker2D.draw_polygon ```` ````{py:method} wrap_screen(margin: float = 20) :canonical: simvx.core.nodes_2d.Marker2D.wrap_screen ```` ````{py:attribute} script_error_raised :canonical: simvx.core.nodes_2d.Marker2D.script_error_raised :value: > 'Signal(...)' ```` ````{py:method} __init_subclass__(**kwargs) :canonical: simvx.core.nodes_2d.Marker2D.__init_subclass__ :classmethod: ```` ````{py:property} name :canonical: simvx.core.nodes_2d.Marker2D.name :type: str ```` ````{py:property} process_mode :canonical: simvx.core.nodes_2d.Marker2D.process_mode :type: simvx.core.descriptors.ProcessMode ```` ````{py:method} reset_error() -> None :canonical: simvx.core.nodes_2d.Marker2D.reset_error ```` ````{py:method} add_child(node: simvx.core.node.Node) -> simvx.core.node.Node :canonical: simvx.core.nodes_2d.Marker2D.add_child ```` ````{py:method} remove_child(node: simvx.core.node.Node) :canonical: simvx.core.nodes_2d.Marker2D.remove_child ```` ````{py:method} reparent(new_parent: simvx.core.node.Node) :canonical: simvx.core.nodes_2d.Marker2D.reparent ```` ````{py:method} get_node(path: str) -> simvx.core.node.Node :canonical: simvx.core.nodes_2d.Marker2D.get_node ```` ````{py:method} find_child(name: str, recursive: bool = False) -> simvx.core.node.Node | None :canonical: simvx.core.nodes_2d.Marker2D.find_child ```` ````{py:method} find(node_type: type) -> simvx.core.node.Node | None :canonical: simvx.core.nodes_2d.Marker2D.find ```` ````{py:method} find_all(node_type: type, recursive: bool = True) -> list :canonical: simvx.core.nodes_2d.Marker2D.find_all ```` ````{py:property} path :canonical: simvx.core.nodes_2d.Marker2D.path :type: str ```` ````{py:method} add_to_group(group: str) :canonical: simvx.core.nodes_2d.Marker2D.add_to_group ```` ````{py:method} remove_from_group(group: str) :canonical: simvx.core.nodes_2d.Marker2D.remove_from_group ```` ````{py:method} is_in_group(group: str) -> bool :canonical: simvx.core.nodes_2d.Marker2D.is_in_group ```` ````{py:method} ready() -> None :canonical: simvx.core.nodes_2d.Marker2D.ready ```` ````{py:method} enter_tree() -> None :canonical: simvx.core.nodes_2d.Marker2D.enter_tree ```` ````{py:method} exit_tree() -> None :canonical: simvx.core.nodes_2d.Marker2D.exit_tree ```` ````{py:method} process(dt: float) -> None :canonical: simvx.core.nodes_2d.Marker2D.process ```` ````{py:method} physics_process(dt: float) -> None :canonical: simvx.core.nodes_2d.Marker2D.physics_process ```` ````{py:method} draw(renderer) -> None :canonical: simvx.core.nodes_2d.Marker2D.draw ```` ````{py:method} input_event(event: simvx.core.events.InputEvent) -> None :canonical: simvx.core.nodes_2d.Marker2D.input_event ```` ````{py:method} input(event: simvx.core.events.TreeInputEvent) -> None :canonical: simvx.core.nodes_2d.Marker2D.input ```` ````{py:method} unhandled_input(event: simvx.core.events.TreeInputEvent) -> None :canonical: simvx.core.nodes_2d.Marker2D.unhandled_input ```` ````{py:method} start_coroutine(gen: simvx.core.descriptors.Coroutine) -> simvx.core.descriptors.CoroutineHandle :canonical: simvx.core.nodes_2d.Marker2D.start_coroutine ```` ````{py:method} stop_coroutine(gen_or_handle) :canonical: simvx.core.nodes_2d.Marker2D.stop_coroutine ```` ````{py:method} destroy() :canonical: simvx.core.nodes_2d.Marker2D.destroy ```` ````{py:attribute} queue_free :canonical: simvx.core.nodes_2d.Marker2D.queue_free :value: > None ```` ````{py:property} tree :canonical: simvx.core.nodes_2d.Marker2D.tree :type: simvx.core.scene_tree.SceneTree ```` ````{py:method} get_tree() -> simvx.core.scene_tree.SceneTree :canonical: simvx.core.nodes_2d.Marker2D.get_tree ```` ````{py:method} __getitem__(key: str) :canonical: simvx.core.nodes_2d.Marker2D.__getitem__ ```` ````{py:method} get_properties() -> dict[str, simvx.core.descriptors.Property] :canonical: simvx.core.nodes_2d.Marker2D.get_properties :classmethod: ```` ````{py:attribute} get_settings :canonical: simvx.core.nodes_2d.Marker2D.get_settings :value: > None ```` ````{py:method} __repr__() :canonical: simvx.core.nodes_2d.Marker2D.__repr__ ```` ````` `````{py:class} PatchRect :canonical: simvx.core.nodes_2d.PatchRect Bases: {py:obj}`typing.NamedTuple` ```{autodoc2-docstring} simvx.core.nodes_2d.PatchRect ``` ````{py:attribute} x :canonical: simvx.core.nodes_2d.PatchRect.x :type: float :value: > None ```{autodoc2-docstring} simvx.core.nodes_2d.PatchRect.x ``` ```` ````{py:attribute} y :canonical: simvx.core.nodes_2d.PatchRect.y :type: float :value: > None ```{autodoc2-docstring} simvx.core.nodes_2d.PatchRect.y ``` ```` ````{py:attribute} w :canonical: simvx.core.nodes_2d.PatchRect.w :type: float :value: > None ```{autodoc2-docstring} simvx.core.nodes_2d.PatchRect.w ``` ```` ````{py:attribute} h :canonical: simvx.core.nodes_2d.PatchRect.h :type: float :value: > None ```{autodoc2-docstring} simvx.core.nodes_2d.PatchRect.h ``` ```` ````` `````{py:class} NinePatchRect(position=None, rotation: float = 0.0, scale=None, **kwargs) :canonical: simvx.core.nodes_2d.NinePatchRect Bases: {py:obj}`simvx.core.nodes_2d.Node2D` ```{autodoc2-docstring} simvx.core.nodes_2d.NinePatchRect ``` ```{rubric} Initialization ``` ```{autodoc2-docstring} simvx.core.nodes_2d.NinePatchRect.__init__ ``` ````{py:attribute} texture :canonical: simvx.core.nodes_2d.NinePatchRect.texture :value: > 'Property(...)' ```{autodoc2-docstring} simvx.core.nodes_2d.NinePatchRect.texture ``` ```` ````{py:attribute} texture_size :canonical: simvx.core.nodes_2d.NinePatchRect.texture_size :value: > 'Property(...)' ```{autodoc2-docstring} simvx.core.nodes_2d.NinePatchRect.texture_size ``` ```` ````{py:attribute} size :canonical: simvx.core.nodes_2d.NinePatchRect.size :value: > 'Property(...)' ```{autodoc2-docstring} simvx.core.nodes_2d.NinePatchRect.size ``` ```` ````{py:attribute} patch_margin_left :canonical: simvx.core.nodes_2d.NinePatchRect.patch_margin_left :value: > 'Property(...)' ```{autodoc2-docstring} simvx.core.nodes_2d.NinePatchRect.patch_margin_left ``` ```` ````{py:attribute} patch_margin_top :canonical: simvx.core.nodes_2d.NinePatchRect.patch_margin_top :value: > 'Property(...)' ```{autodoc2-docstring} simvx.core.nodes_2d.NinePatchRect.patch_margin_top ``` ```` ````{py:attribute} patch_margin_right :canonical: simvx.core.nodes_2d.NinePatchRect.patch_margin_right :value: > 'Property(...)' ```{autodoc2-docstring} simvx.core.nodes_2d.NinePatchRect.patch_margin_right ``` ```` ````{py:attribute} patch_margin_bottom :canonical: simvx.core.nodes_2d.NinePatchRect.patch_margin_bottom :value: > 'Property(...)' ```{autodoc2-docstring} simvx.core.nodes_2d.NinePatchRect.patch_margin_bottom ``` ```` ````{py:attribute} draw_center :canonical: simvx.core.nodes_2d.NinePatchRect.draw_center :value: > 'Property(...)' ```{autodoc2-docstring} simvx.core.nodes_2d.NinePatchRect.draw_center ``` ```` ````{py:attribute} axis_stretch_horizontal :canonical: simvx.core.nodes_2d.NinePatchRect.axis_stretch_horizontal :value: > 'Property(...)' ```{autodoc2-docstring} simvx.core.nodes_2d.NinePatchRect.axis_stretch_horizontal ``` ```` ````{py:attribute} axis_stretch_vertical :canonical: simvx.core.nodes_2d.NinePatchRect.axis_stretch_vertical :value: > 'Property(...)' ```{autodoc2-docstring} simvx.core.nodes_2d.NinePatchRect.axis_stretch_vertical ``` ```` ````{py:attribute} modulate :canonical: simvx.core.nodes_2d.NinePatchRect.modulate :value: > 'Property(...)' ```{autodoc2-docstring} simvx.core.nodes_2d.NinePatchRect.modulate ``` ```` ````{py:method} get_rect() -> simvx.core.nodes_2d.PatchRect :canonical: simvx.core.nodes_2d.NinePatchRect.get_rect ```{autodoc2-docstring} simvx.core.nodes_2d.NinePatchRect.get_rect ``` ```` ````{py:method} get_nine_patch_rects() -> list[tuple[simvx.core.nodes_2d.PatchRect, simvx.core.nodes_2d.PatchRect]] :canonical: simvx.core.nodes_2d.NinePatchRect.get_nine_patch_rects ```{autodoc2-docstring} simvx.core.nodes_2d.NinePatchRect.get_nine_patch_rects ``` ```` ````{py:attribute} z_index :canonical: simvx.core.nodes_2d.NinePatchRect.z_index :value: > 'Property(...)' ```` ````{py:attribute} z_as_relative :canonical: simvx.core.nodes_2d.NinePatchRect.z_as_relative :value: > 'Property(...)' ```` ````{py:property} absolute_z_index :canonical: simvx.core.nodes_2d.NinePatchRect.absolute_z_index :type: int ```` ````{py:property} position :canonical: simvx.core.nodes_2d.NinePatchRect.position :type: simvx.core.math.types.Vec2 ```` ````{py:property} rotation :canonical: simvx.core.nodes_2d.NinePatchRect.rotation :type: float ```` ````{py:property} rotation_degrees :canonical: simvx.core.nodes_2d.NinePatchRect.rotation_degrees :type: float ```` ````{py:property} scale :canonical: simvx.core.nodes_2d.NinePatchRect.scale :type: simvx.core.math.types.Vec2 ```` ````{py:property} global_position :canonical: simvx.core.nodes_2d.NinePatchRect.global_position :type: simvx.core.math.types.Vec2 ```` ````{py:property} global_rotation :canonical: simvx.core.nodes_2d.NinePatchRect.global_rotation :type: float ```` ````{py:property} global_scale :canonical: simvx.core.nodes_2d.NinePatchRect.global_scale :type: simvx.core.math.types.Vec2 ```` ````{py:property} forward :canonical: simvx.core.nodes_2d.NinePatchRect.forward :type: simvx.core.math.types.Vec2 ```` ````{py:property} right :canonical: simvx.core.nodes_2d.NinePatchRect.right :type: simvx.core.math.types.Vec2 ```` ````{py:method} translate(offset: tuple[float, float] | numpy.ndarray) :canonical: simvx.core.nodes_2d.NinePatchRect.translate ```` ````{py:method} rotate(radians: float) :canonical: simvx.core.nodes_2d.NinePatchRect.rotate ```` ````{py:method} rotate_deg(degrees: float) :canonical: simvx.core.nodes_2d.NinePatchRect.rotate_deg ```` ````{py:method} look_at(target: tuple[float, float] | numpy.ndarray) :canonical: simvx.core.nodes_2d.NinePatchRect.look_at ```` ````{py:method} transform_points(points: list[simvx.core.math.types.Vec2]) -> list[simvx.core.math.types.Vec2] :canonical: simvx.core.nodes_2d.NinePatchRect.transform_points ```` ````{py:method} draw_polygon(renderer, points: list[simvx.core.math.types.Vec2], closed=True, color=None) :canonical: simvx.core.nodes_2d.NinePatchRect.draw_polygon ```` ````{py:method} wrap_screen(margin: float = 20) :canonical: simvx.core.nodes_2d.NinePatchRect.wrap_screen ```` ````{py:attribute} script_error_raised :canonical: simvx.core.nodes_2d.NinePatchRect.script_error_raised :value: > 'Signal(...)' ```` ````{py:method} __init_subclass__(**kwargs) :canonical: simvx.core.nodes_2d.NinePatchRect.__init_subclass__ :classmethod: ```` ````{py:property} name :canonical: simvx.core.nodes_2d.NinePatchRect.name :type: str ```` ````{py:property} process_mode :canonical: simvx.core.nodes_2d.NinePatchRect.process_mode :type: simvx.core.descriptors.ProcessMode ```` ````{py:method} reset_error() -> None :canonical: simvx.core.nodes_2d.NinePatchRect.reset_error ```` ````{py:method} add_child(node: simvx.core.node.Node) -> simvx.core.node.Node :canonical: simvx.core.nodes_2d.NinePatchRect.add_child ```` ````{py:method} remove_child(node: simvx.core.node.Node) :canonical: simvx.core.nodes_2d.NinePatchRect.remove_child ```` ````{py:method} reparent(new_parent: simvx.core.node.Node) :canonical: simvx.core.nodes_2d.NinePatchRect.reparent ```` ````{py:method} get_node(path: str) -> simvx.core.node.Node :canonical: simvx.core.nodes_2d.NinePatchRect.get_node ```` ````{py:method} find_child(name: str, recursive: bool = False) -> simvx.core.node.Node | None :canonical: simvx.core.nodes_2d.NinePatchRect.find_child ```` ````{py:method} find(node_type: type) -> simvx.core.node.Node | None :canonical: simvx.core.nodes_2d.NinePatchRect.find ```` ````{py:method} find_all(node_type: type, recursive: bool = True) -> list :canonical: simvx.core.nodes_2d.NinePatchRect.find_all ```` ````{py:property} path :canonical: simvx.core.nodes_2d.NinePatchRect.path :type: str ```` ````{py:method} add_to_group(group: str) :canonical: simvx.core.nodes_2d.NinePatchRect.add_to_group ```` ````{py:method} remove_from_group(group: str) :canonical: simvx.core.nodes_2d.NinePatchRect.remove_from_group ```` ````{py:method} is_in_group(group: str) -> bool :canonical: simvx.core.nodes_2d.NinePatchRect.is_in_group ```` ````{py:method} ready() -> None :canonical: simvx.core.nodes_2d.NinePatchRect.ready ```` ````{py:method} enter_tree() -> None :canonical: simvx.core.nodes_2d.NinePatchRect.enter_tree ```` ````{py:method} exit_tree() -> None :canonical: simvx.core.nodes_2d.NinePatchRect.exit_tree ```` ````{py:method} process(dt: float) -> None :canonical: simvx.core.nodes_2d.NinePatchRect.process ```` ````{py:method} physics_process(dt: float) -> None :canonical: simvx.core.nodes_2d.NinePatchRect.physics_process ```` ````{py:method} draw(renderer) -> None :canonical: simvx.core.nodes_2d.NinePatchRect.draw ```` ````{py:method} input_event(event: simvx.core.events.InputEvent) -> None :canonical: simvx.core.nodes_2d.NinePatchRect.input_event ```` ````{py:method} input(event: simvx.core.events.TreeInputEvent) -> None :canonical: simvx.core.nodes_2d.NinePatchRect.input ```` ````{py:method} unhandled_input(event: simvx.core.events.TreeInputEvent) -> None :canonical: simvx.core.nodes_2d.NinePatchRect.unhandled_input ```` ````{py:method} start_coroutine(gen: simvx.core.descriptors.Coroutine) -> simvx.core.descriptors.CoroutineHandle :canonical: simvx.core.nodes_2d.NinePatchRect.start_coroutine ```` ````{py:method} stop_coroutine(gen_or_handle) :canonical: simvx.core.nodes_2d.NinePatchRect.stop_coroutine ```` ````{py:method} destroy() :canonical: simvx.core.nodes_2d.NinePatchRect.destroy ```` ````{py:attribute} queue_free :canonical: simvx.core.nodes_2d.NinePatchRect.queue_free :value: > None ```` ````{py:property} tree :canonical: simvx.core.nodes_2d.NinePatchRect.tree :type: simvx.core.scene_tree.SceneTree ```` ````{py:method} get_tree() -> simvx.core.scene_tree.SceneTree :canonical: simvx.core.nodes_2d.NinePatchRect.get_tree ```` ````{py:method} __getitem__(key: str) :canonical: simvx.core.nodes_2d.NinePatchRect.__getitem__ ```` ````{py:method} get_properties() -> dict[str, simvx.core.descriptors.Property] :canonical: simvx.core.nodes_2d.NinePatchRect.get_properties :classmethod: ```` ````{py:attribute} get_settings :canonical: simvx.core.nodes_2d.NinePatchRect.get_settings :value: > None ```` ````{py:method} __repr__() :canonical: simvx.core.nodes_2d.NinePatchRect.__repr__ ```` `````