# {py:mod}`simvx.core.nodes_3d` ```{py:module} simvx.core.nodes_3d ``` ```{autodoc2-docstring} simvx.core.nodes_3d :allowtitles: ``` ## Module Contents ### Classes ````{list-table} :class: autosummary longtable :align: left * - {py:obj}`Node3D ` - ```{autodoc2-docstring} simvx.core.nodes_3d.Node3D :summary: ``` * - {py:obj}`Camera3D ` - ```{autodoc2-docstring} simvx.core.nodes_3d.Camera3D :summary: ``` * - {py:obj}`MeshInstance3D ` - ```{autodoc2-docstring} simvx.core.nodes_3d.MeshInstance3D :summary: ``` * - {py:obj}`Light3D ` - ```{autodoc2-docstring} simvx.core.nodes_3d.Light3D :summary: ``` * - {py:obj}`DirectionalLight3D ` - ```{autodoc2-docstring} simvx.core.nodes_3d.DirectionalLight3D :summary: ``` * - {py:obj}`PointLight3D ` - ```{autodoc2-docstring} simvx.core.nodes_3d.PointLight3D :summary: ``` * - {py:obj}`SpotLight3D ` - ```{autodoc2-docstring} simvx.core.nodes_3d.SpotLight3D :summary: ``` * - {py:obj}`Text3D ` - ```{autodoc2-docstring} simvx.core.nodes_3d.Text3D :summary: ``` * - {py:obj}`OrbitCamera3D ` - ```{autodoc2-docstring} simvx.core.nodes_3d.OrbitCamera3D :summary: ``` * - {py:obj}`Path3D ` - ```{autodoc2-docstring} simvx.core.nodes_3d.Path3D :summary: ``` * - {py:obj}`PathFollow3D ` - ```{autodoc2-docstring} simvx.core.nodes_3d.PathFollow3D :summary: ``` * - {py:obj}`Marker3D ` - ```{autodoc2-docstring} simvx.core.nodes_3d.Marker3D :summary: ``` ```` ### Data ````{list-table} :class: autosummary longtable :align: left * - {py:obj}`EditorCamera3D ` - ```{autodoc2-docstring} simvx.core.nodes_3d.EditorCamera3D :summary: ``` ```` ### API `````{py:class} Node3D(position=None, rotation=None, scale=None, **kwargs) :canonical: simvx.core.nodes_3d.Node3D Bases: {py:obj}`simvx.core.node.Node` ```{autodoc2-docstring} simvx.core.nodes_3d.Node3D ``` ```{rubric} Initialization ``` ```{autodoc2-docstring} simvx.core.nodes_3d.Node3D.__init__ ``` ````{py:property} position :canonical: simvx.core.nodes_3d.Node3D.position ```{autodoc2-docstring} simvx.core.nodes_3d.Node3D.position ``` ```` ````{py:property} rotation :canonical: simvx.core.nodes_3d.Node3D.rotation :type: simvx.core.math.types.Quat ```{autodoc2-docstring} simvx.core.nodes_3d.Node3D.rotation ``` ```` ````{py:property} scale :canonical: simvx.core.nodes_3d.Node3D.scale ```{autodoc2-docstring} simvx.core.nodes_3d.Node3D.scale ``` ```` ````{py:property} rotation_degrees :canonical: simvx.core.nodes_3d.Node3D.rotation_degrees :type: simvx.core.math.types.Vec3 ```{autodoc2-docstring} simvx.core.nodes_3d.Node3D.rotation_degrees ``` ```` ````{py:property} global_position :canonical: simvx.core.nodes_3d.Node3D.global_position :type: simvx.core.math.types.Vec3 ```{autodoc2-docstring} simvx.core.nodes_3d.Node3D.global_position ``` ```` ````{py:property} global_rotation :canonical: simvx.core.nodes_3d.Node3D.global_rotation :type: simvx.core.math.types.Quat ```{autodoc2-docstring} simvx.core.nodes_3d.Node3D.global_rotation ``` ```` ````{py:property} global_scale :canonical: simvx.core.nodes_3d.Node3D.global_scale :type: simvx.core.math.types.Vec3 ```{autodoc2-docstring} simvx.core.nodes_3d.Node3D.global_scale ``` ```` ````{py:property} forward :canonical: simvx.core.nodes_3d.Node3D.forward :type: simvx.core.math.types.Vec3 ```{autodoc2-docstring} simvx.core.nodes_3d.Node3D.forward ``` ```` ````{py:property} right :canonical: simvx.core.nodes_3d.Node3D.right :type: simvx.core.math.types.Vec3 ```{autodoc2-docstring} simvx.core.nodes_3d.Node3D.right ``` ```` ````{py:property} up :canonical: simvx.core.nodes_3d.Node3D.up :type: simvx.core.math.types.Vec3 ```{autodoc2-docstring} simvx.core.nodes_3d.Node3D.up ``` ```` ````{py:method} translate(offset: tuple[float, float, float] | numpy.ndarray) :canonical: simvx.core.nodes_3d.Node3D.translate ```{autodoc2-docstring} simvx.core.nodes_3d.Node3D.translate ``` ```` ````{py:method} translate_global(offset: tuple[float, float, float] | numpy.ndarray) :canonical: simvx.core.nodes_3d.Node3D.translate_global ```{autodoc2-docstring} simvx.core.nodes_3d.Node3D.translate_global ``` ```` ````{py:method} rotate(axis: tuple[float, float, float] | numpy.ndarray, angle: float) :canonical: simvx.core.nodes_3d.Node3D.rotate ```{autodoc2-docstring} simvx.core.nodes_3d.Node3D.rotate ``` ```` ````{py:method} rotate_x(angle: float) :canonical: simvx.core.nodes_3d.Node3D.rotate_x ```{autodoc2-docstring} simvx.core.nodes_3d.Node3D.rotate_x ``` ```` ````{py:method} rotate_y(angle: float) :canonical: simvx.core.nodes_3d.Node3D.rotate_y ```{autodoc2-docstring} simvx.core.nodes_3d.Node3D.rotate_y ``` ```` ````{py:method} rotate_z(angle: float) :canonical: simvx.core.nodes_3d.Node3D.rotate_z ```{autodoc2-docstring} simvx.core.nodes_3d.Node3D.rotate_z ``` ```` ````{py:method} look_at(target: tuple[float, float, float] | numpy.ndarray, up=None) :canonical: simvx.core.nodes_3d.Node3D.look_at ```{autodoc2-docstring} simvx.core.nodes_3d.Node3D.look_at ``` ```` ````{py:method} wrap_bounds(bounds: tuple[float, float, float] | numpy.ndarray, margin: float = 1.0) :canonical: simvx.core.nodes_3d.Node3D.wrap_bounds ```{autodoc2-docstring} simvx.core.nodes_3d.Node3D.wrap_bounds ``` ```` ````{py:attribute} script_error_raised :canonical: simvx.core.nodes_3d.Node3D.script_error_raised :value: > 'Signal(...)' ```` ````{py:method} __init_subclass__(**kwargs) :canonical: simvx.core.nodes_3d.Node3D.__init_subclass__ :classmethod: ```` ````{py:property} name :canonical: simvx.core.nodes_3d.Node3D.name :type: str ```` ````{py:property} process_mode :canonical: simvx.core.nodes_3d.Node3D.process_mode :type: simvx.core.descriptors.ProcessMode ```` ````{py:method} reset_error() -> None :canonical: simvx.core.nodes_3d.Node3D.reset_error ```` ````{py:method} add_child(node: simvx.core.node.Node) -> simvx.core.node.Node :canonical: simvx.core.nodes_3d.Node3D.add_child ```` ````{py:method} remove_child(node: simvx.core.node.Node) :canonical: simvx.core.nodes_3d.Node3D.remove_child ```` ````{py:method} reparent(new_parent: simvx.core.node.Node) :canonical: simvx.core.nodes_3d.Node3D.reparent ```` ````{py:method} get_node(path: str) -> simvx.core.node.Node :canonical: simvx.core.nodes_3d.Node3D.get_node ```` ````{py:method} find_child(name: str, recursive: bool = False) -> simvx.core.node.Node | None :canonical: simvx.core.nodes_3d.Node3D.find_child ```` ````{py:method} find(node_type: type) -> simvx.core.node.Node | None :canonical: simvx.core.nodes_3d.Node3D.find ```` ````{py:method} find_all(node_type: type, recursive: bool = True) -> list :canonical: simvx.core.nodes_3d.Node3D.find_all ```` ````{py:property} path :canonical: simvx.core.nodes_3d.Node3D.path :type: str ```` ````{py:method} add_to_group(group: str) :canonical: simvx.core.nodes_3d.Node3D.add_to_group ```` ````{py:method} remove_from_group(group: str) :canonical: simvx.core.nodes_3d.Node3D.remove_from_group ```` ````{py:method} is_in_group(group: str) -> bool :canonical: simvx.core.nodes_3d.Node3D.is_in_group ```` ````{py:method} ready() -> None :canonical: simvx.core.nodes_3d.Node3D.ready ```` ````{py:method} enter_tree() -> None :canonical: simvx.core.nodes_3d.Node3D.enter_tree ```` ````{py:method} exit_tree() -> None :canonical: simvx.core.nodes_3d.Node3D.exit_tree ```` ````{py:method} process(dt: float) -> None :canonical: simvx.core.nodes_3d.Node3D.process ```` ````{py:method} physics_process(dt: float) -> None :canonical: simvx.core.nodes_3d.Node3D.physics_process ```` ````{py:method} draw(renderer) -> None :canonical: simvx.core.nodes_3d.Node3D.draw ```` ````{py:method} input_event(event: simvx.core.events.InputEvent) -> None :canonical: simvx.core.nodes_3d.Node3D.input_event ```` ````{py:method} input(event: simvx.core.events.TreeInputEvent) -> None :canonical: simvx.core.nodes_3d.Node3D.input ```` ````{py:method} unhandled_input(event: simvx.core.events.TreeInputEvent) -> None :canonical: simvx.core.nodes_3d.Node3D.unhandled_input ```` ````{py:method} start_coroutine(gen: simvx.core.descriptors.Coroutine) -> simvx.core.descriptors.CoroutineHandle :canonical: simvx.core.nodes_3d.Node3D.start_coroutine ```` ````{py:method} stop_coroutine(gen_or_handle) :canonical: simvx.core.nodes_3d.Node3D.stop_coroutine ```` ````{py:method} destroy() :canonical: simvx.core.nodes_3d.Node3D.destroy ```` ````{py:attribute} queue_free :canonical: simvx.core.nodes_3d.Node3D.queue_free :value: > None ```` ````{py:property} tree :canonical: simvx.core.nodes_3d.Node3D.tree :type: simvx.core.scene_tree.SceneTree ```` ````{py:method} get_tree() -> simvx.core.scene_tree.SceneTree :canonical: simvx.core.nodes_3d.Node3D.get_tree ```` ````{py:method} __getitem__(key: str) :canonical: simvx.core.nodes_3d.Node3D.__getitem__ ```` ````{py:method} get_properties() -> dict[str, simvx.core.descriptors.Property] :canonical: simvx.core.nodes_3d.Node3D.get_properties :classmethod: ```` ````{py:attribute} get_settings :canonical: simvx.core.nodes_3d.Node3D.get_settings :value: > None ```` ````{py:method} __repr__() :canonical: simvx.core.nodes_3d.Node3D.__repr__ ```` ````` `````{py:class} Camera3D(position=None, rotation=None, scale=None, **kwargs) :canonical: simvx.core.nodes_3d.Camera3D Bases: {py:obj}`simvx.core.nodes_3d.Node3D` ```{autodoc2-docstring} simvx.core.nodes_3d.Camera3D ``` ```{rubric} Initialization ``` ```{autodoc2-docstring} simvx.core.nodes_3d.Camera3D.__init__ ``` ````{py:attribute} fov :canonical: simvx.core.nodes_3d.Camera3D.fov :value: > 'Property(...)' ```{autodoc2-docstring} simvx.core.nodes_3d.Camera3D.fov ``` ```` ````{py:attribute} near :canonical: simvx.core.nodes_3d.Camera3D.near :value: > 'Property(...)' ```{autodoc2-docstring} simvx.core.nodes_3d.Camera3D.near ``` ```` ````{py:attribute} far :canonical: simvx.core.nodes_3d.Camera3D.far :value: > 'Property(...)' ```{autodoc2-docstring} simvx.core.nodes_3d.Camera3D.far ``` ```` ````{py:property} view_matrix :canonical: simvx.core.nodes_3d.Camera3D.view_matrix :type: numpy.ndarray ```{autodoc2-docstring} simvx.core.nodes_3d.Camera3D.view_matrix ``` ```` ````{py:method} projection_matrix(aspect: float = 16 / 9) -> numpy.ndarray :canonical: simvx.core.nodes_3d.Camera3D.projection_matrix ```{autodoc2-docstring} simvx.core.nodes_3d.Camera3D.projection_matrix ``` ```` ````{py:property} position :canonical: simvx.core.nodes_3d.Camera3D.position ```` ````{py:property} rotation :canonical: simvx.core.nodes_3d.Camera3D.rotation :type: simvx.core.math.types.Quat ```` ````{py:property} scale :canonical: simvx.core.nodes_3d.Camera3D.scale ```` ````{py:property} rotation_degrees :canonical: simvx.core.nodes_3d.Camera3D.rotation_degrees :type: simvx.core.math.types.Vec3 ```` ````{py:property} global_position :canonical: simvx.core.nodes_3d.Camera3D.global_position :type: simvx.core.math.types.Vec3 ```` ````{py:property} global_rotation :canonical: simvx.core.nodes_3d.Camera3D.global_rotation :type: simvx.core.math.types.Quat ```` ````{py:property} global_scale :canonical: simvx.core.nodes_3d.Camera3D.global_scale :type: simvx.core.math.types.Vec3 ```` ````{py:property} forward :canonical: simvx.core.nodes_3d.Camera3D.forward :type: simvx.core.math.types.Vec3 ```` ````{py:property} right :canonical: simvx.core.nodes_3d.Camera3D.right :type: simvx.core.math.types.Vec3 ```` ````{py:property} up :canonical: simvx.core.nodes_3d.Camera3D.up :type: simvx.core.math.types.Vec3 ```` ````{py:method} translate(offset: tuple[float, float, float] | numpy.ndarray) :canonical: simvx.core.nodes_3d.Camera3D.translate ```` ````{py:method} translate_global(offset: tuple[float, float, float] | numpy.ndarray) :canonical: simvx.core.nodes_3d.Camera3D.translate_global ```` ````{py:method} rotate(axis: tuple[float, float, float] | numpy.ndarray, angle: float) :canonical: simvx.core.nodes_3d.Camera3D.rotate ```` ````{py:method} rotate_x(angle: float) :canonical: simvx.core.nodes_3d.Camera3D.rotate_x ```` ````{py:method} rotate_y(angle: float) :canonical: simvx.core.nodes_3d.Camera3D.rotate_y ```` ````{py:method} rotate_z(angle: float) :canonical: simvx.core.nodes_3d.Camera3D.rotate_z ```` ````{py:method} look_at(target: tuple[float, float, float] | numpy.ndarray, up=None) :canonical: simvx.core.nodes_3d.Camera3D.look_at ```` ````{py:method} wrap_bounds(bounds: tuple[float, float, float] | numpy.ndarray, margin: float = 1.0) :canonical: simvx.core.nodes_3d.Camera3D.wrap_bounds ```` ````{py:attribute} script_error_raised :canonical: simvx.core.nodes_3d.Camera3D.script_error_raised :value: > 'Signal(...)' ```` ````{py:method} __init_subclass__(**kwargs) :canonical: simvx.core.nodes_3d.Camera3D.__init_subclass__ :classmethod: ```` ````{py:property} name :canonical: simvx.core.nodes_3d.Camera3D.name :type: str ```` ````{py:property} process_mode :canonical: simvx.core.nodes_3d.Camera3D.process_mode :type: simvx.core.descriptors.ProcessMode ```` ````{py:method} reset_error() -> None :canonical: simvx.core.nodes_3d.Camera3D.reset_error ```` ````{py:method} add_child(node: simvx.core.node.Node) -> simvx.core.node.Node :canonical: simvx.core.nodes_3d.Camera3D.add_child ```` ````{py:method} remove_child(node: simvx.core.node.Node) :canonical: simvx.core.nodes_3d.Camera3D.remove_child ```` ````{py:method} reparent(new_parent: simvx.core.node.Node) :canonical: simvx.core.nodes_3d.Camera3D.reparent ```` ````{py:method} get_node(path: str) -> simvx.core.node.Node :canonical: simvx.core.nodes_3d.Camera3D.get_node ```` ````{py:method} find_child(name: str, recursive: bool = False) -> simvx.core.node.Node | None :canonical: simvx.core.nodes_3d.Camera3D.find_child ```` ````{py:method} find(node_type: type) -> simvx.core.node.Node | None :canonical: simvx.core.nodes_3d.Camera3D.find ```` ````{py:method} find_all(node_type: type, recursive: bool = True) -> list :canonical: simvx.core.nodes_3d.Camera3D.find_all ```` ````{py:property} path :canonical: simvx.core.nodes_3d.Camera3D.path :type: str ```` ````{py:method} add_to_group(group: str) :canonical: simvx.core.nodes_3d.Camera3D.add_to_group ```` ````{py:method} remove_from_group(group: str) :canonical: simvx.core.nodes_3d.Camera3D.remove_from_group ```` ````{py:method} is_in_group(group: str) -> bool :canonical: simvx.core.nodes_3d.Camera3D.is_in_group ```` ````{py:method} ready() -> None :canonical: simvx.core.nodes_3d.Camera3D.ready ```` ````{py:method} enter_tree() -> None :canonical: simvx.core.nodes_3d.Camera3D.enter_tree ```` ````{py:method} exit_tree() -> None :canonical: simvx.core.nodes_3d.Camera3D.exit_tree ```` ````{py:method} process(dt: float) -> None :canonical: simvx.core.nodes_3d.Camera3D.process ```` ````{py:method} physics_process(dt: float) -> None :canonical: simvx.core.nodes_3d.Camera3D.physics_process ```` ````{py:method} draw(renderer) -> None :canonical: simvx.core.nodes_3d.Camera3D.draw ```` ````{py:method} input_event(event: simvx.core.events.InputEvent) -> None :canonical: simvx.core.nodes_3d.Camera3D.input_event ```` ````{py:method} input(event: simvx.core.events.TreeInputEvent) -> None :canonical: simvx.core.nodes_3d.Camera3D.input ```` ````{py:method} unhandled_input(event: simvx.core.events.TreeInputEvent) -> None :canonical: simvx.core.nodes_3d.Camera3D.unhandled_input ```` ````{py:method} start_coroutine(gen: simvx.core.descriptors.Coroutine) -> simvx.core.descriptors.CoroutineHandle :canonical: simvx.core.nodes_3d.Camera3D.start_coroutine ```` ````{py:method} stop_coroutine(gen_or_handle) :canonical: simvx.core.nodes_3d.Camera3D.stop_coroutine ```` ````{py:method} destroy() :canonical: simvx.core.nodes_3d.Camera3D.destroy ```` ````{py:attribute} queue_free :canonical: simvx.core.nodes_3d.Camera3D.queue_free :value: > None ```` ````{py:property} tree :canonical: simvx.core.nodes_3d.Camera3D.tree :type: simvx.core.scene_tree.SceneTree ```` ````{py:method} get_tree() -> simvx.core.scene_tree.SceneTree :canonical: simvx.core.nodes_3d.Camera3D.get_tree ```` ````{py:method} __getitem__(key: str) :canonical: simvx.core.nodes_3d.Camera3D.__getitem__ ```` ````{py:method} get_properties() -> dict[str, simvx.core.descriptors.Property] :canonical: simvx.core.nodes_3d.Camera3D.get_properties :classmethod: ```` ````{py:attribute} get_settings :canonical: simvx.core.nodes_3d.Camera3D.get_settings :value: > None ```` ````{py:method} __repr__() :canonical: simvx.core.nodes_3d.Camera3D.__repr__ ```` ````` `````{py:class} MeshInstance3D(mesh=None, material=None, **kwargs) :canonical: simvx.core.nodes_3d.MeshInstance3D Bases: {py:obj}`simvx.core.nodes_3d.Node3D` ```{autodoc2-docstring} simvx.core.nodes_3d.MeshInstance3D ``` ```{rubric} Initialization ``` ```{autodoc2-docstring} simvx.core.nodes_3d.MeshInstance3D.__init__ ``` ````{py:property} model_matrix :canonical: simvx.core.nodes_3d.MeshInstance3D.model_matrix :type: numpy.ndarray ```{autodoc2-docstring} simvx.core.nodes_3d.MeshInstance3D.model_matrix ``` ```` ````{py:property} position :canonical: simvx.core.nodes_3d.MeshInstance3D.position ```` ````{py:property} rotation :canonical: simvx.core.nodes_3d.MeshInstance3D.rotation :type: simvx.core.math.types.Quat ```` ````{py:property} scale :canonical: simvx.core.nodes_3d.MeshInstance3D.scale ```` ````{py:property} rotation_degrees :canonical: simvx.core.nodes_3d.MeshInstance3D.rotation_degrees :type: simvx.core.math.types.Vec3 ```` ````{py:property} global_position :canonical: simvx.core.nodes_3d.MeshInstance3D.global_position :type: simvx.core.math.types.Vec3 ```` ````{py:property} global_rotation :canonical: simvx.core.nodes_3d.MeshInstance3D.global_rotation :type: simvx.core.math.types.Quat ```` ````{py:property} global_scale :canonical: simvx.core.nodes_3d.MeshInstance3D.global_scale :type: simvx.core.math.types.Vec3 ```` ````{py:property} forward :canonical: simvx.core.nodes_3d.MeshInstance3D.forward :type: simvx.core.math.types.Vec3 ```` ````{py:property} right :canonical: simvx.core.nodes_3d.MeshInstance3D.right :type: simvx.core.math.types.Vec3 ```` ````{py:property} up :canonical: simvx.core.nodes_3d.MeshInstance3D.up :type: simvx.core.math.types.Vec3 ```` ````{py:method} translate(offset: tuple[float, float, float] | numpy.ndarray) :canonical: simvx.core.nodes_3d.MeshInstance3D.translate ```` ````{py:method} translate_global(offset: tuple[float, float, float] | numpy.ndarray) :canonical: simvx.core.nodes_3d.MeshInstance3D.translate_global ```` ````{py:method} rotate(axis: tuple[float, float, float] | numpy.ndarray, angle: float) :canonical: simvx.core.nodes_3d.MeshInstance3D.rotate ```` ````{py:method} rotate_x(angle: float) :canonical: simvx.core.nodes_3d.MeshInstance3D.rotate_x ```` ````{py:method} rotate_y(angle: float) :canonical: simvx.core.nodes_3d.MeshInstance3D.rotate_y ```` ````{py:method} rotate_z(angle: float) :canonical: simvx.core.nodes_3d.MeshInstance3D.rotate_z ```` ````{py:method} look_at(target: tuple[float, float, float] | numpy.ndarray, up=None) :canonical: simvx.core.nodes_3d.MeshInstance3D.look_at ```` ````{py:method} wrap_bounds(bounds: tuple[float, float, float] | numpy.ndarray, margin: float = 1.0) :canonical: simvx.core.nodes_3d.MeshInstance3D.wrap_bounds ```` ````{py:attribute} script_error_raised :canonical: simvx.core.nodes_3d.MeshInstance3D.script_error_raised :value: > 'Signal(...)' ```` ````{py:method} __init_subclass__(**kwargs) :canonical: simvx.core.nodes_3d.MeshInstance3D.__init_subclass__ :classmethod: ```` ````{py:property} name :canonical: simvx.core.nodes_3d.MeshInstance3D.name :type: str ```` ````{py:property} process_mode :canonical: simvx.core.nodes_3d.MeshInstance3D.process_mode :type: simvx.core.descriptors.ProcessMode ```` ````{py:method} reset_error() -> None :canonical: simvx.core.nodes_3d.MeshInstance3D.reset_error ```` ````{py:method} add_child(node: simvx.core.node.Node) -> simvx.core.node.Node :canonical: simvx.core.nodes_3d.MeshInstance3D.add_child ```` ````{py:method} remove_child(node: simvx.core.node.Node) :canonical: simvx.core.nodes_3d.MeshInstance3D.remove_child ```` ````{py:method} reparent(new_parent: simvx.core.node.Node) :canonical: simvx.core.nodes_3d.MeshInstance3D.reparent ```` ````{py:method} get_node(path: str) -> simvx.core.node.Node :canonical: simvx.core.nodes_3d.MeshInstance3D.get_node ```` ````{py:method} find_child(name: str, recursive: bool = False) -> simvx.core.node.Node | None :canonical: simvx.core.nodes_3d.MeshInstance3D.find_child ```` ````{py:method} find(node_type: type) -> simvx.core.node.Node | None :canonical: simvx.core.nodes_3d.MeshInstance3D.find ```` ````{py:method} find_all(node_type: type, recursive: bool = True) -> list :canonical: simvx.core.nodes_3d.MeshInstance3D.find_all ```` ````{py:property} path :canonical: simvx.core.nodes_3d.MeshInstance3D.path :type: str ```` ````{py:method} add_to_group(group: str) :canonical: simvx.core.nodes_3d.MeshInstance3D.add_to_group ```` ````{py:method} remove_from_group(group: str) :canonical: simvx.core.nodes_3d.MeshInstance3D.remove_from_group ```` ````{py:method} is_in_group(group: str) -> bool :canonical: simvx.core.nodes_3d.MeshInstance3D.is_in_group ```` ````{py:method} ready() -> None :canonical: simvx.core.nodes_3d.MeshInstance3D.ready ```` ````{py:method} enter_tree() -> None :canonical: simvx.core.nodes_3d.MeshInstance3D.enter_tree ```` ````{py:method} exit_tree() -> None :canonical: simvx.core.nodes_3d.MeshInstance3D.exit_tree ```` ````{py:method} process(dt: float) -> None :canonical: simvx.core.nodes_3d.MeshInstance3D.process ```` ````{py:method} physics_process(dt: float) -> None :canonical: simvx.core.nodes_3d.MeshInstance3D.physics_process ```` ````{py:method} draw(renderer) -> None :canonical: simvx.core.nodes_3d.MeshInstance3D.draw ```` ````{py:method} input_event(event: simvx.core.events.InputEvent) -> None :canonical: simvx.core.nodes_3d.MeshInstance3D.input_event ```` ````{py:method} input(event: simvx.core.events.TreeInputEvent) -> None :canonical: simvx.core.nodes_3d.MeshInstance3D.input ```` ````{py:method} unhandled_input(event: simvx.core.events.TreeInputEvent) -> None :canonical: simvx.core.nodes_3d.MeshInstance3D.unhandled_input ```` ````{py:method} start_coroutine(gen: simvx.core.descriptors.Coroutine) -> simvx.core.descriptors.CoroutineHandle :canonical: simvx.core.nodes_3d.MeshInstance3D.start_coroutine ```` ````{py:method} stop_coroutine(gen_or_handle) :canonical: simvx.core.nodes_3d.MeshInstance3D.stop_coroutine ```` ````{py:method} destroy() :canonical: simvx.core.nodes_3d.MeshInstance3D.destroy ```` ````{py:attribute} queue_free :canonical: simvx.core.nodes_3d.MeshInstance3D.queue_free :value: > None ```` ````{py:property} tree :canonical: simvx.core.nodes_3d.MeshInstance3D.tree :type: simvx.core.scene_tree.SceneTree ```` ````{py:method} get_tree() -> simvx.core.scene_tree.SceneTree :canonical: simvx.core.nodes_3d.MeshInstance3D.get_tree ```` ````{py:method} __getitem__(key: str) :canonical: simvx.core.nodes_3d.MeshInstance3D.__getitem__ ```` ````{py:method} get_properties() -> dict[str, simvx.core.descriptors.Property] :canonical: simvx.core.nodes_3d.MeshInstance3D.get_properties :classmethod: ```` ````{py:attribute} get_settings :canonical: simvx.core.nodes_3d.MeshInstance3D.get_settings :value: > None ```` ````{py:method} __repr__() :canonical: simvx.core.nodes_3d.MeshInstance3D.__repr__ ```` ````` `````{py:class} Light3D(position=None, rotation=None, scale=None, **kwargs) :canonical: simvx.core.nodes_3d.Light3D Bases: {py:obj}`simvx.core.nodes_3d.Node3D` ```{autodoc2-docstring} simvx.core.nodes_3d.Light3D ``` ```{rubric} Initialization ``` ```{autodoc2-docstring} simvx.core.nodes_3d.Light3D.__init__ ``` ````{py:attribute} color :canonical: simvx.core.nodes_3d.Light3D.color :value: > 'Property(...)' ```{autodoc2-docstring} simvx.core.nodes_3d.Light3D.color ``` ```` ````{py:attribute} intensity :canonical: simvx.core.nodes_3d.Light3D.intensity :value: > 'Property(...)' ```{autodoc2-docstring} simvx.core.nodes_3d.Light3D.intensity ``` ```` ````{py:property} position :canonical: simvx.core.nodes_3d.Light3D.position ```` ````{py:property} rotation :canonical: simvx.core.nodes_3d.Light3D.rotation :type: simvx.core.math.types.Quat ```` ````{py:property} scale :canonical: simvx.core.nodes_3d.Light3D.scale ```` ````{py:property} rotation_degrees :canonical: simvx.core.nodes_3d.Light3D.rotation_degrees :type: simvx.core.math.types.Vec3 ```` ````{py:property} global_position :canonical: simvx.core.nodes_3d.Light3D.global_position :type: simvx.core.math.types.Vec3 ```` ````{py:property} global_rotation :canonical: simvx.core.nodes_3d.Light3D.global_rotation :type: simvx.core.math.types.Quat ```` ````{py:property} global_scale :canonical: simvx.core.nodes_3d.Light3D.global_scale :type: simvx.core.math.types.Vec3 ```` ````{py:property} forward :canonical: simvx.core.nodes_3d.Light3D.forward :type: simvx.core.math.types.Vec3 ```` ````{py:property} right :canonical: simvx.core.nodes_3d.Light3D.right :type: simvx.core.math.types.Vec3 ```` ````{py:property} up :canonical: simvx.core.nodes_3d.Light3D.up :type: simvx.core.math.types.Vec3 ```` ````{py:method} translate(offset: tuple[float, float, float] | numpy.ndarray) :canonical: simvx.core.nodes_3d.Light3D.translate ```` ````{py:method} translate_global(offset: tuple[float, float, float] | numpy.ndarray) :canonical: simvx.core.nodes_3d.Light3D.translate_global ```` ````{py:method} rotate(axis: tuple[float, float, float] | numpy.ndarray, angle: float) :canonical: simvx.core.nodes_3d.Light3D.rotate ```` ````{py:method} rotate_x(angle: float) :canonical: simvx.core.nodes_3d.Light3D.rotate_x ```` ````{py:method} rotate_y(angle: float) :canonical: simvx.core.nodes_3d.Light3D.rotate_y ```` ````{py:method} rotate_z(angle: float) :canonical: simvx.core.nodes_3d.Light3D.rotate_z ```` ````{py:method} look_at(target: tuple[float, float, float] | numpy.ndarray, up=None) :canonical: simvx.core.nodes_3d.Light3D.look_at ```` ````{py:method} wrap_bounds(bounds: tuple[float, float, float] | numpy.ndarray, margin: float = 1.0) :canonical: simvx.core.nodes_3d.Light3D.wrap_bounds ```` ````{py:attribute} script_error_raised :canonical: simvx.core.nodes_3d.Light3D.script_error_raised :value: > 'Signal(...)' ```` ````{py:method} __init_subclass__(**kwargs) :canonical: simvx.core.nodes_3d.Light3D.__init_subclass__ :classmethod: ```` ````{py:property} name :canonical: simvx.core.nodes_3d.Light3D.name :type: str ```` ````{py:property} process_mode :canonical: simvx.core.nodes_3d.Light3D.process_mode :type: simvx.core.descriptors.ProcessMode ```` ````{py:method} reset_error() -> None :canonical: simvx.core.nodes_3d.Light3D.reset_error ```` ````{py:method} add_child(node: simvx.core.node.Node) -> simvx.core.node.Node :canonical: simvx.core.nodes_3d.Light3D.add_child ```` ````{py:method} remove_child(node: simvx.core.node.Node) :canonical: simvx.core.nodes_3d.Light3D.remove_child ```` ````{py:method} reparent(new_parent: simvx.core.node.Node) :canonical: simvx.core.nodes_3d.Light3D.reparent ```` ````{py:method} get_node(path: str) -> simvx.core.node.Node :canonical: simvx.core.nodes_3d.Light3D.get_node ```` ````{py:method} find_child(name: str, recursive: bool = False) -> simvx.core.node.Node | None :canonical: simvx.core.nodes_3d.Light3D.find_child ```` ````{py:method} find(node_type: type) -> simvx.core.node.Node | None :canonical: simvx.core.nodes_3d.Light3D.find ```` ````{py:method} find_all(node_type: type, recursive: bool = True) -> list :canonical: simvx.core.nodes_3d.Light3D.find_all ```` ````{py:property} path :canonical: simvx.core.nodes_3d.Light3D.path :type: str ```` ````{py:method} add_to_group(group: str) :canonical: simvx.core.nodes_3d.Light3D.add_to_group ```` ````{py:method} remove_from_group(group: str) :canonical: simvx.core.nodes_3d.Light3D.remove_from_group ```` ````{py:method} is_in_group(group: str) -> bool :canonical: simvx.core.nodes_3d.Light3D.is_in_group ```` ````{py:method} ready() -> None :canonical: simvx.core.nodes_3d.Light3D.ready ```` ````{py:method} enter_tree() -> None :canonical: simvx.core.nodes_3d.Light3D.enter_tree ```` ````{py:method} exit_tree() -> None :canonical: simvx.core.nodes_3d.Light3D.exit_tree ```` ````{py:method} process(dt: float) -> None :canonical: simvx.core.nodes_3d.Light3D.process ```` ````{py:method} physics_process(dt: float) -> None :canonical: simvx.core.nodes_3d.Light3D.physics_process ```` ````{py:method} draw(renderer) -> None :canonical: simvx.core.nodes_3d.Light3D.draw ```` ````{py:method} input_event(event: simvx.core.events.InputEvent) -> None :canonical: simvx.core.nodes_3d.Light3D.input_event ```` ````{py:method} input(event: simvx.core.events.TreeInputEvent) -> None :canonical: simvx.core.nodes_3d.Light3D.input ```` ````{py:method} unhandled_input(event: simvx.core.events.TreeInputEvent) -> None :canonical: simvx.core.nodes_3d.Light3D.unhandled_input ```` ````{py:method} start_coroutine(gen: simvx.core.descriptors.Coroutine) -> simvx.core.descriptors.CoroutineHandle :canonical: simvx.core.nodes_3d.Light3D.start_coroutine ```` ````{py:method} stop_coroutine(gen_or_handle) :canonical: simvx.core.nodes_3d.Light3D.stop_coroutine ```` ````{py:method} destroy() :canonical: simvx.core.nodes_3d.Light3D.destroy ```` ````{py:attribute} queue_free :canonical: simvx.core.nodes_3d.Light3D.queue_free :value: > None ```` ````{py:property} tree :canonical: simvx.core.nodes_3d.Light3D.tree :type: simvx.core.scene_tree.SceneTree ```` ````{py:method} get_tree() -> simvx.core.scene_tree.SceneTree :canonical: simvx.core.nodes_3d.Light3D.get_tree ```` ````{py:method} __getitem__(key: str) :canonical: simvx.core.nodes_3d.Light3D.__getitem__ ```` ````{py:method} get_properties() -> dict[str, simvx.core.descriptors.Property] :canonical: simvx.core.nodes_3d.Light3D.get_properties :classmethod: ```` ````{py:attribute} get_settings :canonical: simvx.core.nodes_3d.Light3D.get_settings :value: > None ```` ````{py:method} __repr__() :canonical: simvx.core.nodes_3d.Light3D.__repr__ ```` ````` `````{py:class} DirectionalLight3D(position=None, rotation=None, scale=None, **kwargs) :canonical: simvx.core.nodes_3d.DirectionalLight3D Bases: {py:obj}`simvx.core.nodes_3d.Light3D` ```{autodoc2-docstring} simvx.core.nodes_3d.DirectionalLight3D ``` ```{rubric} Initialization ``` ```{autodoc2-docstring} simvx.core.nodes_3d.DirectionalLight3D.__init__ ``` ````{py:property} direction :canonical: simvx.core.nodes_3d.DirectionalLight3D.direction :type: simvx.core.math.types.Vec3 ```{autodoc2-docstring} simvx.core.nodes_3d.DirectionalLight3D.direction ``` ```` ````{py:attribute} color :canonical: simvx.core.nodes_3d.DirectionalLight3D.color :value: > 'Property(...)' ```` ````{py:attribute} intensity :canonical: simvx.core.nodes_3d.DirectionalLight3D.intensity :value: > 'Property(...)' ```` ````{py:property} position :canonical: simvx.core.nodes_3d.DirectionalLight3D.position ```` ````{py:property} rotation :canonical: simvx.core.nodes_3d.DirectionalLight3D.rotation :type: simvx.core.math.types.Quat ```` ````{py:property} scale :canonical: simvx.core.nodes_3d.DirectionalLight3D.scale ```` ````{py:property} rotation_degrees :canonical: simvx.core.nodes_3d.DirectionalLight3D.rotation_degrees :type: simvx.core.math.types.Vec3 ```` ````{py:property} global_position :canonical: simvx.core.nodes_3d.DirectionalLight3D.global_position :type: simvx.core.math.types.Vec3 ```` ````{py:property} global_rotation :canonical: simvx.core.nodes_3d.DirectionalLight3D.global_rotation :type: simvx.core.math.types.Quat ```` ````{py:property} global_scale :canonical: simvx.core.nodes_3d.DirectionalLight3D.global_scale :type: simvx.core.math.types.Vec3 ```` ````{py:property} forward :canonical: simvx.core.nodes_3d.DirectionalLight3D.forward :type: simvx.core.math.types.Vec3 ```` ````{py:property} right :canonical: simvx.core.nodes_3d.DirectionalLight3D.right :type: simvx.core.math.types.Vec3 ```` ````{py:property} up :canonical: simvx.core.nodes_3d.DirectionalLight3D.up :type: simvx.core.math.types.Vec3 ```` ````{py:method} translate(offset: tuple[float, float, float] | numpy.ndarray) :canonical: simvx.core.nodes_3d.DirectionalLight3D.translate ```` ````{py:method} translate_global(offset: tuple[float, float, float] | numpy.ndarray) :canonical: simvx.core.nodes_3d.DirectionalLight3D.translate_global ```` ````{py:method} rotate(axis: tuple[float, float, float] | numpy.ndarray, angle: float) :canonical: simvx.core.nodes_3d.DirectionalLight3D.rotate ```` ````{py:method} rotate_x(angle: float) :canonical: simvx.core.nodes_3d.DirectionalLight3D.rotate_x ```` ````{py:method} rotate_y(angle: float) :canonical: simvx.core.nodes_3d.DirectionalLight3D.rotate_y ```` ````{py:method} rotate_z(angle: float) :canonical: simvx.core.nodes_3d.DirectionalLight3D.rotate_z ```` ````{py:method} look_at(target: tuple[float, float, float] | numpy.ndarray, up=None) :canonical: simvx.core.nodes_3d.DirectionalLight3D.look_at ```` ````{py:method} wrap_bounds(bounds: tuple[float, float, float] | numpy.ndarray, margin: float = 1.0) :canonical: simvx.core.nodes_3d.DirectionalLight3D.wrap_bounds ```` ````{py:attribute} script_error_raised :canonical: simvx.core.nodes_3d.DirectionalLight3D.script_error_raised :value: > 'Signal(...)' ```` ````{py:method} __init_subclass__(**kwargs) :canonical: simvx.core.nodes_3d.DirectionalLight3D.__init_subclass__ :classmethod: ```` ````{py:property} name :canonical: simvx.core.nodes_3d.DirectionalLight3D.name :type: str ```` ````{py:property} process_mode :canonical: simvx.core.nodes_3d.DirectionalLight3D.process_mode :type: simvx.core.descriptors.ProcessMode ```` ````{py:method} reset_error() -> None :canonical: simvx.core.nodes_3d.DirectionalLight3D.reset_error ```` ````{py:method} add_child(node: simvx.core.node.Node) -> simvx.core.node.Node :canonical: simvx.core.nodes_3d.DirectionalLight3D.add_child ```` ````{py:method} remove_child(node: simvx.core.node.Node) :canonical: simvx.core.nodes_3d.DirectionalLight3D.remove_child ```` ````{py:method} reparent(new_parent: simvx.core.node.Node) :canonical: simvx.core.nodes_3d.DirectionalLight3D.reparent ```` ````{py:method} get_node(path: str) -> simvx.core.node.Node :canonical: simvx.core.nodes_3d.DirectionalLight3D.get_node ```` ````{py:method} find_child(name: str, recursive: bool = False) -> simvx.core.node.Node | None :canonical: simvx.core.nodes_3d.DirectionalLight3D.find_child ```` ````{py:method} find(node_type: type) -> simvx.core.node.Node | None :canonical: simvx.core.nodes_3d.DirectionalLight3D.find ```` ````{py:method} find_all(node_type: type, recursive: bool = True) -> list :canonical: simvx.core.nodes_3d.DirectionalLight3D.find_all ```` ````{py:property} path :canonical: simvx.core.nodes_3d.DirectionalLight3D.path :type: str ```` ````{py:method} add_to_group(group: str) :canonical: simvx.core.nodes_3d.DirectionalLight3D.add_to_group ```` ````{py:method} remove_from_group(group: str) :canonical: simvx.core.nodes_3d.DirectionalLight3D.remove_from_group ```` ````{py:method} is_in_group(group: str) -> bool :canonical: simvx.core.nodes_3d.DirectionalLight3D.is_in_group ```` ````{py:method} ready() -> None :canonical: simvx.core.nodes_3d.DirectionalLight3D.ready ```` ````{py:method} enter_tree() -> None :canonical: simvx.core.nodes_3d.DirectionalLight3D.enter_tree ```` ````{py:method} exit_tree() -> None :canonical: simvx.core.nodes_3d.DirectionalLight3D.exit_tree ```` ````{py:method} process(dt: float) -> None :canonical: simvx.core.nodes_3d.DirectionalLight3D.process ```` ````{py:method} physics_process(dt: float) -> None :canonical: simvx.core.nodes_3d.DirectionalLight3D.physics_process ```` ````{py:method} draw(renderer) -> None :canonical: simvx.core.nodes_3d.DirectionalLight3D.draw ```` ````{py:method} input_event(event: simvx.core.events.InputEvent) -> None :canonical: simvx.core.nodes_3d.DirectionalLight3D.input_event ```` ````{py:method} input(event: simvx.core.events.TreeInputEvent) -> None :canonical: simvx.core.nodes_3d.DirectionalLight3D.input ```` ````{py:method} unhandled_input(event: simvx.core.events.TreeInputEvent) -> None :canonical: simvx.core.nodes_3d.DirectionalLight3D.unhandled_input ```` ````{py:method} start_coroutine(gen: simvx.core.descriptors.Coroutine) -> simvx.core.descriptors.CoroutineHandle :canonical: simvx.core.nodes_3d.DirectionalLight3D.start_coroutine ```` ````{py:method} stop_coroutine(gen_or_handle) :canonical: simvx.core.nodes_3d.DirectionalLight3D.stop_coroutine ```` ````{py:method} destroy() :canonical: simvx.core.nodes_3d.DirectionalLight3D.destroy ```` ````{py:attribute} queue_free :canonical: simvx.core.nodes_3d.DirectionalLight3D.queue_free :value: > None ```` ````{py:property} tree :canonical: simvx.core.nodes_3d.DirectionalLight3D.tree :type: simvx.core.scene_tree.SceneTree ```` ````{py:method} get_tree() -> simvx.core.scene_tree.SceneTree :canonical: simvx.core.nodes_3d.DirectionalLight3D.get_tree ```` ````{py:method} __getitem__(key: str) :canonical: simvx.core.nodes_3d.DirectionalLight3D.__getitem__ ```` ````{py:method} get_properties() -> dict[str, simvx.core.descriptors.Property] :canonical: simvx.core.nodes_3d.DirectionalLight3D.get_properties :classmethod: ```` ````{py:attribute} get_settings :canonical: simvx.core.nodes_3d.DirectionalLight3D.get_settings :value: > None ```` ````{py:method} __repr__() :canonical: simvx.core.nodes_3d.DirectionalLight3D.__repr__ ```` ````` `````{py:class} PointLight3D(position=None, rotation=None, scale=None, **kwargs) :canonical: simvx.core.nodes_3d.PointLight3D Bases: {py:obj}`simvx.core.nodes_3d.Light3D` ```{autodoc2-docstring} simvx.core.nodes_3d.PointLight3D ``` ```{rubric} Initialization ``` ```{autodoc2-docstring} simvx.core.nodes_3d.PointLight3D.__init__ ``` ````{py:attribute} range :canonical: simvx.core.nodes_3d.PointLight3D.range :value: > 'Property(...)' ```{autodoc2-docstring} simvx.core.nodes_3d.PointLight3D.range ``` ```` ````{py:attribute} color :canonical: simvx.core.nodes_3d.PointLight3D.color :value: > 'Property(...)' ```` ````{py:attribute} intensity :canonical: simvx.core.nodes_3d.PointLight3D.intensity :value: > 'Property(...)' ```` ````{py:property} position :canonical: simvx.core.nodes_3d.PointLight3D.position ```` ````{py:property} rotation :canonical: simvx.core.nodes_3d.PointLight3D.rotation :type: simvx.core.math.types.Quat ```` ````{py:property} scale :canonical: simvx.core.nodes_3d.PointLight3D.scale ```` ````{py:property} rotation_degrees :canonical: simvx.core.nodes_3d.PointLight3D.rotation_degrees :type: simvx.core.math.types.Vec3 ```` ````{py:property} global_position :canonical: simvx.core.nodes_3d.PointLight3D.global_position :type: simvx.core.math.types.Vec3 ```` ````{py:property} global_rotation :canonical: simvx.core.nodes_3d.PointLight3D.global_rotation :type: simvx.core.math.types.Quat ```` ````{py:property} global_scale :canonical: simvx.core.nodes_3d.PointLight3D.global_scale :type: simvx.core.math.types.Vec3 ```` ````{py:property} forward :canonical: simvx.core.nodes_3d.PointLight3D.forward :type: simvx.core.math.types.Vec3 ```` ````{py:property} right :canonical: simvx.core.nodes_3d.PointLight3D.right :type: simvx.core.math.types.Vec3 ```` ````{py:property} up :canonical: simvx.core.nodes_3d.PointLight3D.up :type: simvx.core.math.types.Vec3 ```` ````{py:method} translate(offset: tuple[float, float, float] | numpy.ndarray) :canonical: simvx.core.nodes_3d.PointLight3D.translate ```` ````{py:method} translate_global(offset: tuple[float, float, float] | numpy.ndarray) :canonical: simvx.core.nodes_3d.PointLight3D.translate_global ```` ````{py:method} rotate(axis: tuple[float, float, float] | numpy.ndarray, angle: float) :canonical: simvx.core.nodes_3d.PointLight3D.rotate ```` ````{py:method} rotate_x(angle: float) :canonical: simvx.core.nodes_3d.PointLight3D.rotate_x ```` ````{py:method} rotate_y(angle: float) :canonical: simvx.core.nodes_3d.PointLight3D.rotate_y ```` ````{py:method} rotate_z(angle: float) :canonical: simvx.core.nodes_3d.PointLight3D.rotate_z ```` ````{py:method} look_at(target: tuple[float, float, float] | numpy.ndarray, up=None) :canonical: simvx.core.nodes_3d.PointLight3D.look_at ```` ````{py:method} wrap_bounds(bounds: tuple[float, float, float] | numpy.ndarray, margin: float = 1.0) :canonical: simvx.core.nodes_3d.PointLight3D.wrap_bounds ```` ````{py:attribute} script_error_raised :canonical: simvx.core.nodes_3d.PointLight3D.script_error_raised :value: > 'Signal(...)' ```` ````{py:method} __init_subclass__(**kwargs) :canonical: simvx.core.nodes_3d.PointLight3D.__init_subclass__ :classmethod: ```` ````{py:property} name :canonical: simvx.core.nodes_3d.PointLight3D.name :type: str ```` ````{py:property} process_mode :canonical: simvx.core.nodes_3d.PointLight3D.process_mode :type: simvx.core.descriptors.ProcessMode ```` ````{py:method} reset_error() -> None :canonical: simvx.core.nodes_3d.PointLight3D.reset_error ```` ````{py:method} add_child(node: simvx.core.node.Node) -> simvx.core.node.Node :canonical: simvx.core.nodes_3d.PointLight3D.add_child ```` ````{py:method} remove_child(node: simvx.core.node.Node) :canonical: simvx.core.nodes_3d.PointLight3D.remove_child ```` ````{py:method} reparent(new_parent: simvx.core.node.Node) :canonical: simvx.core.nodes_3d.PointLight3D.reparent ```` ````{py:method} get_node(path: str) -> simvx.core.node.Node :canonical: simvx.core.nodes_3d.PointLight3D.get_node ```` ````{py:method} find_child(name: str, recursive: bool = False) -> simvx.core.node.Node | None :canonical: simvx.core.nodes_3d.PointLight3D.find_child ```` ````{py:method} find(node_type: type) -> simvx.core.node.Node | None :canonical: simvx.core.nodes_3d.PointLight3D.find ```` ````{py:method} find_all(node_type: type, recursive: bool = True) -> list :canonical: simvx.core.nodes_3d.PointLight3D.find_all ```` ````{py:property} path :canonical: simvx.core.nodes_3d.PointLight3D.path :type: str ```` ````{py:method} add_to_group(group: str) :canonical: simvx.core.nodes_3d.PointLight3D.add_to_group ```` ````{py:method} remove_from_group(group: str) :canonical: simvx.core.nodes_3d.PointLight3D.remove_from_group ```` ````{py:method} is_in_group(group: str) -> bool :canonical: simvx.core.nodes_3d.PointLight3D.is_in_group ```` ````{py:method} ready() -> None :canonical: simvx.core.nodes_3d.PointLight3D.ready ```` ````{py:method} enter_tree() -> None :canonical: simvx.core.nodes_3d.PointLight3D.enter_tree ```` ````{py:method} exit_tree() -> None :canonical: simvx.core.nodes_3d.PointLight3D.exit_tree ```` ````{py:method} process(dt: float) -> None :canonical: simvx.core.nodes_3d.PointLight3D.process ```` ````{py:method} physics_process(dt: float) -> None :canonical: simvx.core.nodes_3d.PointLight3D.physics_process ```` ````{py:method} draw(renderer) -> None :canonical: simvx.core.nodes_3d.PointLight3D.draw ```` ````{py:method} input_event(event: simvx.core.events.InputEvent) -> None :canonical: simvx.core.nodes_3d.PointLight3D.input_event ```` ````{py:method} input(event: simvx.core.events.TreeInputEvent) -> None :canonical: simvx.core.nodes_3d.PointLight3D.input ```` ````{py:method} unhandled_input(event: simvx.core.events.TreeInputEvent) -> None :canonical: simvx.core.nodes_3d.PointLight3D.unhandled_input ```` ````{py:method} start_coroutine(gen: simvx.core.descriptors.Coroutine) -> simvx.core.descriptors.CoroutineHandle :canonical: simvx.core.nodes_3d.PointLight3D.start_coroutine ```` ````{py:method} stop_coroutine(gen_or_handle) :canonical: simvx.core.nodes_3d.PointLight3D.stop_coroutine ```` ````{py:method} destroy() :canonical: simvx.core.nodes_3d.PointLight3D.destroy ```` ````{py:attribute} queue_free :canonical: simvx.core.nodes_3d.PointLight3D.queue_free :value: > None ```` ````{py:property} tree :canonical: simvx.core.nodes_3d.PointLight3D.tree :type: simvx.core.scene_tree.SceneTree ```` ````{py:method} get_tree() -> simvx.core.scene_tree.SceneTree :canonical: simvx.core.nodes_3d.PointLight3D.get_tree ```` ````{py:method} __getitem__(key: str) :canonical: simvx.core.nodes_3d.PointLight3D.__getitem__ ```` ````{py:method} get_properties() -> dict[str, simvx.core.descriptors.Property] :canonical: simvx.core.nodes_3d.PointLight3D.get_properties :classmethod: ```` ````{py:attribute} get_settings :canonical: simvx.core.nodes_3d.PointLight3D.get_settings :value: > None ```` ````{py:method} __repr__() :canonical: simvx.core.nodes_3d.PointLight3D.__repr__ ```` ````` `````{py:class} SpotLight3D(position=None, rotation=None, scale=None, **kwargs) :canonical: simvx.core.nodes_3d.SpotLight3D Bases: {py:obj}`simvx.core.nodes_3d.Light3D` ```{autodoc2-docstring} simvx.core.nodes_3d.SpotLight3D ``` ```{rubric} Initialization ``` ```{autodoc2-docstring} simvx.core.nodes_3d.SpotLight3D.__init__ ``` ````{py:attribute} range :canonical: simvx.core.nodes_3d.SpotLight3D.range :value: > 'Property(...)' ```{autodoc2-docstring} simvx.core.nodes_3d.SpotLight3D.range ``` ```` ````{py:attribute} inner_cone :canonical: simvx.core.nodes_3d.SpotLight3D.inner_cone :value: > 'Property(...)' ```{autodoc2-docstring} simvx.core.nodes_3d.SpotLight3D.inner_cone ``` ```` ````{py:attribute} outer_cone :canonical: simvx.core.nodes_3d.SpotLight3D.outer_cone :value: > 'Property(...)' ```{autodoc2-docstring} simvx.core.nodes_3d.SpotLight3D.outer_cone ``` ```` ````{py:attribute} color :canonical: simvx.core.nodes_3d.SpotLight3D.color :value: > 'Property(...)' ```` ````{py:attribute} intensity :canonical: simvx.core.nodes_3d.SpotLight3D.intensity :value: > 'Property(...)' ```` ````{py:property} position :canonical: simvx.core.nodes_3d.SpotLight3D.position ```` ````{py:property} rotation :canonical: simvx.core.nodes_3d.SpotLight3D.rotation :type: simvx.core.math.types.Quat ```` ````{py:property} scale :canonical: simvx.core.nodes_3d.SpotLight3D.scale ```` ````{py:property} rotation_degrees :canonical: simvx.core.nodes_3d.SpotLight3D.rotation_degrees :type: simvx.core.math.types.Vec3 ```` ````{py:property} global_position :canonical: simvx.core.nodes_3d.SpotLight3D.global_position :type: simvx.core.math.types.Vec3 ```` ````{py:property} global_rotation :canonical: simvx.core.nodes_3d.SpotLight3D.global_rotation :type: simvx.core.math.types.Quat ```` ````{py:property} global_scale :canonical: simvx.core.nodes_3d.SpotLight3D.global_scale :type: simvx.core.math.types.Vec3 ```` ````{py:property} forward :canonical: simvx.core.nodes_3d.SpotLight3D.forward :type: simvx.core.math.types.Vec3 ```` ````{py:property} right :canonical: simvx.core.nodes_3d.SpotLight3D.right :type: simvx.core.math.types.Vec3 ```` ````{py:property} up :canonical: simvx.core.nodes_3d.SpotLight3D.up :type: simvx.core.math.types.Vec3 ```` ````{py:method} translate(offset: tuple[float, float, float] | numpy.ndarray) :canonical: simvx.core.nodes_3d.SpotLight3D.translate ```` ````{py:method} translate_global(offset: tuple[float, float, float] | numpy.ndarray) :canonical: simvx.core.nodes_3d.SpotLight3D.translate_global ```` ````{py:method} rotate(axis: tuple[float, float, float] | numpy.ndarray, angle: float) :canonical: simvx.core.nodes_3d.SpotLight3D.rotate ```` ````{py:method} rotate_x(angle: float) :canonical: simvx.core.nodes_3d.SpotLight3D.rotate_x ```` ````{py:method} rotate_y(angle: float) :canonical: simvx.core.nodes_3d.SpotLight3D.rotate_y ```` ````{py:method} rotate_z(angle: float) :canonical: simvx.core.nodes_3d.SpotLight3D.rotate_z ```` ````{py:method} look_at(target: tuple[float, float, float] | numpy.ndarray, up=None) :canonical: simvx.core.nodes_3d.SpotLight3D.look_at ```` ````{py:method} wrap_bounds(bounds: tuple[float, float, float] | numpy.ndarray, margin: float = 1.0) :canonical: simvx.core.nodes_3d.SpotLight3D.wrap_bounds ```` ````{py:attribute} script_error_raised :canonical: simvx.core.nodes_3d.SpotLight3D.script_error_raised :value: > 'Signal(...)' ```` ````{py:method} __init_subclass__(**kwargs) :canonical: simvx.core.nodes_3d.SpotLight3D.__init_subclass__ :classmethod: ```` ````{py:property} name :canonical: simvx.core.nodes_3d.SpotLight3D.name :type: str ```` ````{py:property} process_mode :canonical: simvx.core.nodes_3d.SpotLight3D.process_mode :type: simvx.core.descriptors.ProcessMode ```` ````{py:method} reset_error() -> None :canonical: simvx.core.nodes_3d.SpotLight3D.reset_error ```` ````{py:method} add_child(node: simvx.core.node.Node) -> simvx.core.node.Node :canonical: simvx.core.nodes_3d.SpotLight3D.add_child ```` ````{py:method} remove_child(node: simvx.core.node.Node) :canonical: simvx.core.nodes_3d.SpotLight3D.remove_child ```` ````{py:method} reparent(new_parent: simvx.core.node.Node) :canonical: simvx.core.nodes_3d.SpotLight3D.reparent ```` ````{py:method} get_node(path: str) -> simvx.core.node.Node :canonical: simvx.core.nodes_3d.SpotLight3D.get_node ```` ````{py:method} find_child(name: str, recursive: bool = False) -> simvx.core.node.Node | None :canonical: simvx.core.nodes_3d.SpotLight3D.find_child ```` ````{py:method} find(node_type: type) -> simvx.core.node.Node | None :canonical: simvx.core.nodes_3d.SpotLight3D.find ```` ````{py:method} find_all(node_type: type, recursive: bool = True) -> list :canonical: simvx.core.nodes_3d.SpotLight3D.find_all ```` ````{py:property} path :canonical: simvx.core.nodes_3d.SpotLight3D.path :type: str ```` ````{py:method} add_to_group(group: str) :canonical: simvx.core.nodes_3d.SpotLight3D.add_to_group ```` ````{py:method} remove_from_group(group: str) :canonical: simvx.core.nodes_3d.SpotLight3D.remove_from_group ```` ````{py:method} is_in_group(group: str) -> bool :canonical: simvx.core.nodes_3d.SpotLight3D.is_in_group ```` ````{py:method} ready() -> None :canonical: simvx.core.nodes_3d.SpotLight3D.ready ```` ````{py:method} enter_tree() -> None :canonical: simvx.core.nodes_3d.SpotLight3D.enter_tree ```` ````{py:method} exit_tree() -> None :canonical: simvx.core.nodes_3d.SpotLight3D.exit_tree ```` ````{py:method} process(dt: float) -> None :canonical: simvx.core.nodes_3d.SpotLight3D.process ```` ````{py:method} physics_process(dt: float) -> None :canonical: simvx.core.nodes_3d.SpotLight3D.physics_process ```` ````{py:method} draw(renderer) -> None :canonical: simvx.core.nodes_3d.SpotLight3D.draw ```` ````{py:method} input_event(event: simvx.core.events.InputEvent) -> None :canonical: simvx.core.nodes_3d.SpotLight3D.input_event ```` ````{py:method} input(event: simvx.core.events.TreeInputEvent) -> None :canonical: simvx.core.nodes_3d.SpotLight3D.input ```` ````{py:method} unhandled_input(event: simvx.core.events.TreeInputEvent) -> None :canonical: simvx.core.nodes_3d.SpotLight3D.unhandled_input ```` ````{py:method} start_coroutine(gen: simvx.core.descriptors.Coroutine) -> simvx.core.descriptors.CoroutineHandle :canonical: simvx.core.nodes_3d.SpotLight3D.start_coroutine ```` ````{py:method} stop_coroutine(gen_or_handle) :canonical: simvx.core.nodes_3d.SpotLight3D.stop_coroutine ```` ````{py:method} destroy() :canonical: simvx.core.nodes_3d.SpotLight3D.destroy ```` ````{py:attribute} queue_free :canonical: simvx.core.nodes_3d.SpotLight3D.queue_free :value: > None ```` ````{py:property} tree :canonical: simvx.core.nodes_3d.SpotLight3D.tree :type: simvx.core.scene_tree.SceneTree ```` ````{py:method} get_tree() -> simvx.core.scene_tree.SceneTree :canonical: simvx.core.nodes_3d.SpotLight3D.get_tree ```` ````{py:method} __getitem__(key: str) :canonical: simvx.core.nodes_3d.SpotLight3D.__getitem__ ```` ````{py:method} get_properties() -> dict[str, simvx.core.descriptors.Property] :canonical: simvx.core.nodes_3d.SpotLight3D.get_properties :classmethod: ```` ````{py:attribute} get_settings :canonical: simvx.core.nodes_3d.SpotLight3D.get_settings :value: > None ```` ````{py:method} __repr__() :canonical: simvx.core.nodes_3d.SpotLight3D.__repr__ ```` ````` `````{py:class} Text3D(position=None, rotation=None, scale=None, **kwargs) :canonical: simvx.core.nodes_3d.Text3D Bases: {py:obj}`simvx.core.nodes_3d.Node3D` ```{autodoc2-docstring} simvx.core.nodes_3d.Text3D ``` ```{rubric} Initialization ``` ```{autodoc2-docstring} simvx.core.nodes_3d.Text3D.__init__ ``` ````{py:attribute} text :canonical: simvx.core.nodes_3d.Text3D.text :value: > 'Property(...)' ```{autodoc2-docstring} simvx.core.nodes_3d.Text3D.text ``` ```` ````{py:attribute} font_scale :canonical: simvx.core.nodes_3d.Text3D.font_scale :value: > 'Property(...)' ```{autodoc2-docstring} simvx.core.nodes_3d.Text3D.font_scale ``` ```` ````{py:attribute} font_color :canonical: simvx.core.nodes_3d.Text3D.font_color :value: > 'Property(...)' ```{autodoc2-docstring} simvx.core.nodes_3d.Text3D.font_color ``` ```` ````{py:method} draw(renderer) :canonical: simvx.core.nodes_3d.Text3D.draw ```` ````{py:property} position :canonical: simvx.core.nodes_3d.Text3D.position ```` ````{py:property} rotation :canonical: simvx.core.nodes_3d.Text3D.rotation :type: simvx.core.math.types.Quat ```` ````{py:property} scale :canonical: simvx.core.nodes_3d.Text3D.scale ```` ````{py:property} rotation_degrees :canonical: simvx.core.nodes_3d.Text3D.rotation_degrees :type: simvx.core.math.types.Vec3 ```` ````{py:property} global_position :canonical: simvx.core.nodes_3d.Text3D.global_position :type: simvx.core.math.types.Vec3 ```` ````{py:property} global_rotation :canonical: simvx.core.nodes_3d.Text3D.global_rotation :type: simvx.core.math.types.Quat ```` ````{py:property} global_scale :canonical: simvx.core.nodes_3d.Text3D.global_scale :type: simvx.core.math.types.Vec3 ```` ````{py:property} forward :canonical: simvx.core.nodes_3d.Text3D.forward :type: simvx.core.math.types.Vec3 ```` ````{py:property} right :canonical: simvx.core.nodes_3d.Text3D.right :type: simvx.core.math.types.Vec3 ```` ````{py:property} up :canonical: simvx.core.nodes_3d.Text3D.up :type: simvx.core.math.types.Vec3 ```` ````{py:method} translate(offset: tuple[float, float, float] | numpy.ndarray) :canonical: simvx.core.nodes_3d.Text3D.translate ```` ````{py:method} translate_global(offset: tuple[float, float, float] | numpy.ndarray) :canonical: simvx.core.nodes_3d.Text3D.translate_global ```` ````{py:method} rotate(axis: tuple[float, float, float] | numpy.ndarray, angle: float) :canonical: simvx.core.nodes_3d.Text3D.rotate ```` ````{py:method} rotate_x(angle: float) :canonical: simvx.core.nodes_3d.Text3D.rotate_x ```` ````{py:method} rotate_y(angle: float) :canonical: simvx.core.nodes_3d.Text3D.rotate_y ```` ````{py:method} rotate_z(angle: float) :canonical: simvx.core.nodes_3d.Text3D.rotate_z ```` ````{py:method} look_at(target: tuple[float, float, float] | numpy.ndarray, up=None) :canonical: simvx.core.nodes_3d.Text3D.look_at ```` ````{py:method} wrap_bounds(bounds: tuple[float, float, float] | numpy.ndarray, margin: float = 1.0) :canonical: simvx.core.nodes_3d.Text3D.wrap_bounds ```` ````{py:attribute} script_error_raised :canonical: simvx.core.nodes_3d.Text3D.script_error_raised :value: > 'Signal(...)' ```` ````{py:method} __init_subclass__(**kwargs) :canonical: simvx.core.nodes_3d.Text3D.__init_subclass__ :classmethod: ```` ````{py:property} name :canonical: simvx.core.nodes_3d.Text3D.name :type: str ```` ````{py:property} process_mode :canonical: simvx.core.nodes_3d.Text3D.process_mode :type: simvx.core.descriptors.ProcessMode ```` ````{py:method} reset_error() -> None :canonical: simvx.core.nodes_3d.Text3D.reset_error ```` ````{py:method} add_child(node: simvx.core.node.Node) -> simvx.core.node.Node :canonical: simvx.core.nodes_3d.Text3D.add_child ```` ````{py:method} remove_child(node: simvx.core.node.Node) :canonical: simvx.core.nodes_3d.Text3D.remove_child ```` ````{py:method} reparent(new_parent: simvx.core.node.Node) :canonical: simvx.core.nodes_3d.Text3D.reparent ```` ````{py:method} get_node(path: str) -> simvx.core.node.Node :canonical: simvx.core.nodes_3d.Text3D.get_node ```` ````{py:method} find_child(name: str, recursive: bool = False) -> simvx.core.node.Node | None :canonical: simvx.core.nodes_3d.Text3D.find_child ```` ````{py:method} find(node_type: type) -> simvx.core.node.Node | None :canonical: simvx.core.nodes_3d.Text3D.find ```` ````{py:method} find_all(node_type: type, recursive: bool = True) -> list :canonical: simvx.core.nodes_3d.Text3D.find_all ```` ````{py:property} path :canonical: simvx.core.nodes_3d.Text3D.path :type: str ```` ````{py:method} add_to_group(group: str) :canonical: simvx.core.nodes_3d.Text3D.add_to_group ```` ````{py:method} remove_from_group(group: str) :canonical: simvx.core.nodes_3d.Text3D.remove_from_group ```` ````{py:method} is_in_group(group: str) -> bool :canonical: simvx.core.nodes_3d.Text3D.is_in_group ```` ````{py:method} ready() -> None :canonical: simvx.core.nodes_3d.Text3D.ready ```` ````{py:method} enter_tree() -> None :canonical: simvx.core.nodes_3d.Text3D.enter_tree ```` ````{py:method} exit_tree() -> None :canonical: simvx.core.nodes_3d.Text3D.exit_tree ```` ````{py:method} process(dt: float) -> None :canonical: simvx.core.nodes_3d.Text3D.process ```` ````{py:method} physics_process(dt: float) -> None :canonical: simvx.core.nodes_3d.Text3D.physics_process ```` ````{py:method} input_event(event: simvx.core.events.InputEvent) -> None :canonical: simvx.core.nodes_3d.Text3D.input_event ```` ````{py:method} input(event: simvx.core.events.TreeInputEvent) -> None :canonical: simvx.core.nodes_3d.Text3D.input ```` ````{py:method} unhandled_input(event: simvx.core.events.TreeInputEvent) -> None :canonical: simvx.core.nodes_3d.Text3D.unhandled_input ```` ````{py:method} start_coroutine(gen: simvx.core.descriptors.Coroutine) -> simvx.core.descriptors.CoroutineHandle :canonical: simvx.core.nodes_3d.Text3D.start_coroutine ```` ````{py:method} stop_coroutine(gen_or_handle) :canonical: simvx.core.nodes_3d.Text3D.stop_coroutine ```` ````{py:method} destroy() :canonical: simvx.core.nodes_3d.Text3D.destroy ```` ````{py:attribute} queue_free :canonical: simvx.core.nodes_3d.Text3D.queue_free :value: > None ```` ````{py:property} tree :canonical: simvx.core.nodes_3d.Text3D.tree :type: simvx.core.scene_tree.SceneTree ```` ````{py:method} get_tree() -> simvx.core.scene_tree.SceneTree :canonical: simvx.core.nodes_3d.Text3D.get_tree ```` ````{py:method} __getitem__(key: str) :canonical: simvx.core.nodes_3d.Text3D.__getitem__ ```` ````{py:method} get_properties() -> dict[str, simvx.core.descriptors.Property] :canonical: simvx.core.nodes_3d.Text3D.get_properties :classmethod: ```` ````{py:attribute} get_settings :canonical: simvx.core.nodes_3d.Text3D.get_settings :value: > None ```` ````{py:method} __repr__() :canonical: simvx.core.nodes_3d.Text3D.__repr__ ```` ````` `````{py:class} OrbitCamera3D(**kwargs) :canonical: simvx.core.nodes_3d.OrbitCamera3D Bases: {py:obj}`simvx.core.nodes_3d.Camera3D` ```{autodoc2-docstring} simvx.core.nodes_3d.OrbitCamera3D ``` ```{rubric} Initialization ``` ```{autodoc2-docstring} simvx.core.nodes_3d.OrbitCamera3D.__init__ ``` ````{py:method} orbit(dyaw: float, dpitch: float) :canonical: simvx.core.nodes_3d.OrbitCamera3D.orbit ```{autodoc2-docstring} simvx.core.nodes_3d.OrbitCamera3D.orbit ``` ```` ````{py:method} pan(dx: float, dz: float) :canonical: simvx.core.nodes_3d.OrbitCamera3D.pan ```{autodoc2-docstring} simvx.core.nodes_3d.OrbitCamera3D.pan ``` ```` ````{py:method} zoom(delta: float) :canonical: simvx.core.nodes_3d.OrbitCamera3D.zoom ```{autodoc2-docstring} simvx.core.nodes_3d.OrbitCamera3D.zoom ``` ```` ````{py:attribute} fov :canonical: simvx.core.nodes_3d.OrbitCamera3D.fov :value: > 'Property(...)' ```` ````{py:attribute} near :canonical: simvx.core.nodes_3d.OrbitCamera3D.near :value: > 'Property(...)' ```` ````{py:attribute} far :canonical: simvx.core.nodes_3d.OrbitCamera3D.far :value: > 'Property(...)' ```` ````{py:property} view_matrix :canonical: simvx.core.nodes_3d.OrbitCamera3D.view_matrix :type: numpy.ndarray ```` ````{py:method} projection_matrix(aspect: float = 16 / 9) -> numpy.ndarray :canonical: simvx.core.nodes_3d.OrbitCamera3D.projection_matrix ```` ````{py:property} position :canonical: simvx.core.nodes_3d.OrbitCamera3D.position ```` ````{py:property} rotation :canonical: simvx.core.nodes_3d.OrbitCamera3D.rotation :type: simvx.core.math.types.Quat ```` ````{py:property} scale :canonical: simvx.core.nodes_3d.OrbitCamera3D.scale ```` ````{py:property} rotation_degrees :canonical: simvx.core.nodes_3d.OrbitCamera3D.rotation_degrees :type: simvx.core.math.types.Vec3 ```` ````{py:property} global_position :canonical: simvx.core.nodes_3d.OrbitCamera3D.global_position :type: simvx.core.math.types.Vec3 ```` ````{py:property} global_rotation :canonical: simvx.core.nodes_3d.OrbitCamera3D.global_rotation :type: simvx.core.math.types.Quat ```` ````{py:property} global_scale :canonical: simvx.core.nodes_3d.OrbitCamera3D.global_scale :type: simvx.core.math.types.Vec3 ```` ````{py:property} forward :canonical: simvx.core.nodes_3d.OrbitCamera3D.forward :type: simvx.core.math.types.Vec3 ```` ````{py:property} right :canonical: simvx.core.nodes_3d.OrbitCamera3D.right :type: simvx.core.math.types.Vec3 ```` ````{py:property} up :canonical: simvx.core.nodes_3d.OrbitCamera3D.up :type: simvx.core.math.types.Vec3 ```` ````{py:method} translate(offset: tuple[float, float, float] | numpy.ndarray) :canonical: simvx.core.nodes_3d.OrbitCamera3D.translate ```` ````{py:method} translate_global(offset: tuple[float, float, float] | numpy.ndarray) :canonical: simvx.core.nodes_3d.OrbitCamera3D.translate_global ```` ````{py:method} rotate(axis: tuple[float, float, float] | numpy.ndarray, angle: float) :canonical: simvx.core.nodes_3d.OrbitCamera3D.rotate ```` ````{py:method} rotate_x(angle: float) :canonical: simvx.core.nodes_3d.OrbitCamera3D.rotate_x ```` ````{py:method} rotate_y(angle: float) :canonical: simvx.core.nodes_3d.OrbitCamera3D.rotate_y ```` ````{py:method} rotate_z(angle: float) :canonical: simvx.core.nodes_3d.OrbitCamera3D.rotate_z ```` ````{py:method} look_at(target: tuple[float, float, float] | numpy.ndarray, up=None) :canonical: simvx.core.nodes_3d.OrbitCamera3D.look_at ```` ````{py:method} wrap_bounds(bounds: tuple[float, float, float] | numpy.ndarray, margin: float = 1.0) :canonical: simvx.core.nodes_3d.OrbitCamera3D.wrap_bounds ```` ````{py:attribute} script_error_raised :canonical: simvx.core.nodes_3d.OrbitCamera3D.script_error_raised :value: > 'Signal(...)' ```` ````{py:method} __init_subclass__(**kwargs) :canonical: simvx.core.nodes_3d.OrbitCamera3D.__init_subclass__ :classmethod: ```` ````{py:property} name :canonical: simvx.core.nodes_3d.OrbitCamera3D.name :type: str ```` ````{py:property} process_mode :canonical: simvx.core.nodes_3d.OrbitCamera3D.process_mode :type: simvx.core.descriptors.ProcessMode ```` ````{py:method} reset_error() -> None :canonical: simvx.core.nodes_3d.OrbitCamera3D.reset_error ```` ````{py:method} add_child(node: simvx.core.node.Node) -> simvx.core.node.Node :canonical: simvx.core.nodes_3d.OrbitCamera3D.add_child ```` ````{py:method} remove_child(node: simvx.core.node.Node) :canonical: simvx.core.nodes_3d.OrbitCamera3D.remove_child ```` ````{py:method} reparent(new_parent: simvx.core.node.Node) :canonical: simvx.core.nodes_3d.OrbitCamera3D.reparent ```` ````{py:method} get_node(path: str) -> simvx.core.node.Node :canonical: simvx.core.nodes_3d.OrbitCamera3D.get_node ```` ````{py:method} find_child(name: str, recursive: bool = False) -> simvx.core.node.Node | None :canonical: simvx.core.nodes_3d.OrbitCamera3D.find_child ```` ````{py:method} find(node_type: type) -> simvx.core.node.Node | None :canonical: simvx.core.nodes_3d.OrbitCamera3D.find ```` ````{py:method} find_all(node_type: type, recursive: bool = True) -> list :canonical: simvx.core.nodes_3d.OrbitCamera3D.find_all ```` ````{py:property} path :canonical: simvx.core.nodes_3d.OrbitCamera3D.path :type: str ```` ````{py:method} add_to_group(group: str) :canonical: simvx.core.nodes_3d.OrbitCamera3D.add_to_group ```` ````{py:method} remove_from_group(group: str) :canonical: simvx.core.nodes_3d.OrbitCamera3D.remove_from_group ```` ````{py:method} is_in_group(group: str) -> bool :canonical: simvx.core.nodes_3d.OrbitCamera3D.is_in_group ```` ````{py:method} ready() -> None :canonical: simvx.core.nodes_3d.OrbitCamera3D.ready ```` ````{py:method} enter_tree() -> None :canonical: simvx.core.nodes_3d.OrbitCamera3D.enter_tree ```` ````{py:method} exit_tree() -> None :canonical: simvx.core.nodes_3d.OrbitCamera3D.exit_tree ```` ````{py:method} process(dt: float) -> None :canonical: simvx.core.nodes_3d.OrbitCamera3D.process ```` ````{py:method} physics_process(dt: float) -> None :canonical: simvx.core.nodes_3d.OrbitCamera3D.physics_process ```` ````{py:method} draw(renderer) -> None :canonical: simvx.core.nodes_3d.OrbitCamera3D.draw ```` ````{py:method} input_event(event: simvx.core.events.InputEvent) -> None :canonical: simvx.core.nodes_3d.OrbitCamera3D.input_event ```` ````{py:method} input(event: simvx.core.events.TreeInputEvent) -> None :canonical: simvx.core.nodes_3d.OrbitCamera3D.input ```` ````{py:method} unhandled_input(event: simvx.core.events.TreeInputEvent) -> None :canonical: simvx.core.nodes_3d.OrbitCamera3D.unhandled_input ```` ````{py:method} start_coroutine(gen: simvx.core.descriptors.Coroutine) -> simvx.core.descriptors.CoroutineHandle :canonical: simvx.core.nodes_3d.OrbitCamera3D.start_coroutine ```` ````{py:method} stop_coroutine(gen_or_handle) :canonical: simvx.core.nodes_3d.OrbitCamera3D.stop_coroutine ```` ````{py:method} destroy() :canonical: simvx.core.nodes_3d.OrbitCamera3D.destroy ```` ````{py:attribute} queue_free :canonical: simvx.core.nodes_3d.OrbitCamera3D.queue_free :value: > None ```` ````{py:property} tree :canonical: simvx.core.nodes_3d.OrbitCamera3D.tree :type: simvx.core.scene_tree.SceneTree ```` ````{py:method} get_tree() -> simvx.core.scene_tree.SceneTree :canonical: simvx.core.nodes_3d.OrbitCamera3D.get_tree ```` ````{py:method} __getitem__(key: str) :canonical: simvx.core.nodes_3d.OrbitCamera3D.__getitem__ ```` ````{py:method} get_properties() -> dict[str, simvx.core.descriptors.Property] :canonical: simvx.core.nodes_3d.OrbitCamera3D.get_properties :classmethod: ```` ````{py:attribute} get_settings :canonical: simvx.core.nodes_3d.OrbitCamera3D.get_settings :value: > None ```` ````{py:method} __repr__() :canonical: simvx.core.nodes_3d.OrbitCamera3D.__repr__ ```` ````` ````{py:data} EditorCamera3D :canonical: simvx.core.nodes_3d.EditorCamera3D :value: > None ```{autodoc2-docstring} simvx.core.nodes_3d.EditorCamera3D ``` ```` `````{py:class} Path3D(**kwargs) :canonical: simvx.core.nodes_3d.Path3D Bases: {py:obj}`simvx.core.nodes_3d.Node3D` ```{autodoc2-docstring} simvx.core.nodes_3d.Path3D ``` ```{rubric} Initialization ``` ```{autodoc2-docstring} simvx.core.nodes_3d.Path3D.__init__ ``` ````{py:property} position :canonical: simvx.core.nodes_3d.Path3D.position ```` ````{py:property} rotation :canonical: simvx.core.nodes_3d.Path3D.rotation :type: simvx.core.math.types.Quat ```` ````{py:property} scale :canonical: simvx.core.nodes_3d.Path3D.scale ```` ````{py:property} rotation_degrees :canonical: simvx.core.nodes_3d.Path3D.rotation_degrees :type: simvx.core.math.types.Vec3 ```` ````{py:property} global_position :canonical: simvx.core.nodes_3d.Path3D.global_position :type: simvx.core.math.types.Vec3 ```` ````{py:property} global_rotation :canonical: simvx.core.nodes_3d.Path3D.global_rotation :type: simvx.core.math.types.Quat ```` ````{py:property} global_scale :canonical: simvx.core.nodes_3d.Path3D.global_scale :type: simvx.core.math.types.Vec3 ```` ````{py:property} forward :canonical: simvx.core.nodes_3d.Path3D.forward :type: simvx.core.math.types.Vec3 ```` ````{py:property} right :canonical: simvx.core.nodes_3d.Path3D.right :type: simvx.core.math.types.Vec3 ```` ````{py:property} up :canonical: simvx.core.nodes_3d.Path3D.up :type: simvx.core.math.types.Vec3 ```` ````{py:method} translate(offset: tuple[float, float, float] | numpy.ndarray) :canonical: simvx.core.nodes_3d.Path3D.translate ```` ````{py:method} translate_global(offset: tuple[float, float, float] | numpy.ndarray) :canonical: simvx.core.nodes_3d.Path3D.translate_global ```` ````{py:method} rotate(axis: tuple[float, float, float] | numpy.ndarray, angle: float) :canonical: simvx.core.nodes_3d.Path3D.rotate ```` ````{py:method} rotate_x(angle: float) :canonical: simvx.core.nodes_3d.Path3D.rotate_x ```` ````{py:method} rotate_y(angle: float) :canonical: simvx.core.nodes_3d.Path3D.rotate_y ```` ````{py:method} rotate_z(angle: float) :canonical: simvx.core.nodes_3d.Path3D.rotate_z ```` ````{py:method} look_at(target: tuple[float, float, float] | numpy.ndarray, up=None) :canonical: simvx.core.nodes_3d.Path3D.look_at ```` ````{py:method} wrap_bounds(bounds: tuple[float, float, float] | numpy.ndarray, margin: float = 1.0) :canonical: simvx.core.nodes_3d.Path3D.wrap_bounds ```` ````{py:attribute} script_error_raised :canonical: simvx.core.nodes_3d.Path3D.script_error_raised :value: > 'Signal(...)' ```` ````{py:method} __init_subclass__(**kwargs) :canonical: simvx.core.nodes_3d.Path3D.__init_subclass__ :classmethod: ```` ````{py:property} name :canonical: simvx.core.nodes_3d.Path3D.name :type: str ```` ````{py:property} process_mode :canonical: simvx.core.nodes_3d.Path3D.process_mode :type: simvx.core.descriptors.ProcessMode ```` ````{py:method} reset_error() -> None :canonical: simvx.core.nodes_3d.Path3D.reset_error ```` ````{py:method} add_child(node: simvx.core.node.Node) -> simvx.core.node.Node :canonical: simvx.core.nodes_3d.Path3D.add_child ```` ````{py:method} remove_child(node: simvx.core.node.Node) :canonical: simvx.core.nodes_3d.Path3D.remove_child ```` ````{py:method} reparent(new_parent: simvx.core.node.Node) :canonical: simvx.core.nodes_3d.Path3D.reparent ```` ````{py:method} get_node(path: str) -> simvx.core.node.Node :canonical: simvx.core.nodes_3d.Path3D.get_node ```` ````{py:method} find_child(name: str, recursive: bool = False) -> simvx.core.node.Node | None :canonical: simvx.core.nodes_3d.Path3D.find_child ```` ````{py:method} find(node_type: type) -> simvx.core.node.Node | None :canonical: simvx.core.nodes_3d.Path3D.find ```` ````{py:method} find_all(node_type: type, recursive: bool = True) -> list :canonical: simvx.core.nodes_3d.Path3D.find_all ```` ````{py:property} path :canonical: simvx.core.nodes_3d.Path3D.path :type: str ```` ````{py:method} add_to_group(group: str) :canonical: simvx.core.nodes_3d.Path3D.add_to_group ```` ````{py:method} remove_from_group(group: str) :canonical: simvx.core.nodes_3d.Path3D.remove_from_group ```` ````{py:method} is_in_group(group: str) -> bool :canonical: simvx.core.nodes_3d.Path3D.is_in_group ```` ````{py:method} ready() -> None :canonical: simvx.core.nodes_3d.Path3D.ready ```` ````{py:method} enter_tree() -> None :canonical: simvx.core.nodes_3d.Path3D.enter_tree ```` ````{py:method} exit_tree() -> None :canonical: simvx.core.nodes_3d.Path3D.exit_tree ```` ````{py:method} process(dt: float) -> None :canonical: simvx.core.nodes_3d.Path3D.process ```` ````{py:method} physics_process(dt: float) -> None :canonical: simvx.core.nodes_3d.Path3D.physics_process ```` ````{py:method} draw(renderer) -> None :canonical: simvx.core.nodes_3d.Path3D.draw ```` ````{py:method} input_event(event: simvx.core.events.InputEvent) -> None :canonical: simvx.core.nodes_3d.Path3D.input_event ```` ````{py:method} input(event: simvx.core.events.TreeInputEvent) -> None :canonical: simvx.core.nodes_3d.Path3D.input ```` ````{py:method} unhandled_input(event: simvx.core.events.TreeInputEvent) -> None :canonical: simvx.core.nodes_3d.Path3D.unhandled_input ```` ````{py:method} start_coroutine(gen: simvx.core.descriptors.Coroutine) -> simvx.core.descriptors.CoroutineHandle :canonical: simvx.core.nodes_3d.Path3D.start_coroutine ```` ````{py:method} stop_coroutine(gen_or_handle) :canonical: simvx.core.nodes_3d.Path3D.stop_coroutine ```` ````{py:method} destroy() :canonical: simvx.core.nodes_3d.Path3D.destroy ```` ````{py:attribute} queue_free :canonical: simvx.core.nodes_3d.Path3D.queue_free :value: > None ```` ````{py:property} tree :canonical: simvx.core.nodes_3d.Path3D.tree :type: simvx.core.scene_tree.SceneTree ```` ````{py:method} get_tree() -> simvx.core.scene_tree.SceneTree :canonical: simvx.core.nodes_3d.Path3D.get_tree ```` ````{py:method} __getitem__(key: str) :canonical: simvx.core.nodes_3d.Path3D.__getitem__ ```` ````{py:method} get_properties() -> dict[str, simvx.core.descriptors.Property] :canonical: simvx.core.nodes_3d.Path3D.get_properties :classmethod: ```` ````{py:attribute} get_settings :canonical: simvx.core.nodes_3d.Path3D.get_settings :value: > None ```` ````{py:method} __repr__() :canonical: simvx.core.nodes_3d.Path3D.__repr__ ```` ````` `````{py:class} PathFollow3D(**kwargs) :canonical: simvx.core.nodes_3d.PathFollow3D Bases: {py:obj}`simvx.core.nodes_3d.Node3D` ```{autodoc2-docstring} simvx.core.nodes_3d.PathFollow3D ``` ```{rubric} Initialization ``` ```{autodoc2-docstring} simvx.core.nodes_3d.PathFollow3D.__init__ ``` ````{py:attribute} h_offset :canonical: simvx.core.nodes_3d.PathFollow3D.h_offset :value: > 'Property(...)' ```{autodoc2-docstring} simvx.core.nodes_3d.PathFollow3D.h_offset ``` ```` ````{py:attribute} v_offset :canonical: simvx.core.nodes_3d.PathFollow3D.v_offset :value: > 'Property(...)' ```{autodoc2-docstring} simvx.core.nodes_3d.PathFollow3D.v_offset ``` ```` ````{py:attribute} rotates :canonical: simvx.core.nodes_3d.PathFollow3D.rotates :value: > 'Property(...)' ```{autodoc2-docstring} simvx.core.nodes_3d.PathFollow3D.rotates ``` ```` ````{py:attribute} loop :canonical: simvx.core.nodes_3d.PathFollow3D.loop :value: > 'Property(...)' ```{autodoc2-docstring} simvx.core.nodes_3d.PathFollow3D.loop ``` ```` ````{py:attribute} cubic_interp :canonical: simvx.core.nodes_3d.PathFollow3D.cubic_interp :value: > 'Property(...)' ```{autodoc2-docstring} simvx.core.nodes_3d.PathFollow3D.cubic_interp ``` ```` ````{py:attribute} tilt :canonical: simvx.core.nodes_3d.PathFollow3D.tilt :value: > 'Property(...)' ```{autodoc2-docstring} simvx.core.nodes_3d.PathFollow3D.tilt ``` ```` ````{py:attribute} loop_completed :canonical: simvx.core.nodes_3d.PathFollow3D.loop_completed :value: > 'Signal(...)' ```{autodoc2-docstring} simvx.core.nodes_3d.PathFollow3D.loop_completed ``` ```` ````{py:property} progress :canonical: simvx.core.nodes_3d.PathFollow3D.progress :type: float ```{autodoc2-docstring} simvx.core.nodes_3d.PathFollow3D.progress ``` ```` ````{py:property} progress_ratio :canonical: simvx.core.nodes_3d.PathFollow3D.progress_ratio :type: float ```{autodoc2-docstring} simvx.core.nodes_3d.PathFollow3D.progress_ratio ``` ```` ````{py:method} process(dt: float) :canonical: simvx.core.nodes_3d.PathFollow3D.process ```` ````{py:property} position :canonical: simvx.core.nodes_3d.PathFollow3D.position ```` ````{py:property} rotation :canonical: simvx.core.nodes_3d.PathFollow3D.rotation :type: simvx.core.math.types.Quat ```` ````{py:property} scale :canonical: simvx.core.nodes_3d.PathFollow3D.scale ```` ````{py:property} rotation_degrees :canonical: simvx.core.nodes_3d.PathFollow3D.rotation_degrees :type: simvx.core.math.types.Vec3 ```` ````{py:property} global_position :canonical: simvx.core.nodes_3d.PathFollow3D.global_position :type: simvx.core.math.types.Vec3 ```` ````{py:property} global_rotation :canonical: simvx.core.nodes_3d.PathFollow3D.global_rotation :type: simvx.core.math.types.Quat ```` ````{py:property} global_scale :canonical: simvx.core.nodes_3d.PathFollow3D.global_scale :type: simvx.core.math.types.Vec3 ```` ````{py:property} forward :canonical: simvx.core.nodes_3d.PathFollow3D.forward :type: simvx.core.math.types.Vec3 ```` ````{py:property} right :canonical: simvx.core.nodes_3d.PathFollow3D.right :type: simvx.core.math.types.Vec3 ```` ````{py:property} up :canonical: simvx.core.nodes_3d.PathFollow3D.up :type: simvx.core.math.types.Vec3 ```` ````{py:method} translate(offset: tuple[float, float, float] | numpy.ndarray) :canonical: simvx.core.nodes_3d.PathFollow3D.translate ```` ````{py:method} translate_global(offset: tuple[float, float, float] | numpy.ndarray) :canonical: simvx.core.nodes_3d.PathFollow3D.translate_global ```` ````{py:method} rotate(axis: tuple[float, float, float] | numpy.ndarray, angle: float) :canonical: simvx.core.nodes_3d.PathFollow3D.rotate ```` ````{py:method} rotate_x(angle: float) :canonical: simvx.core.nodes_3d.PathFollow3D.rotate_x ```` ````{py:method} rotate_y(angle: float) :canonical: simvx.core.nodes_3d.PathFollow3D.rotate_y ```` ````{py:method} rotate_z(angle: float) :canonical: simvx.core.nodes_3d.PathFollow3D.rotate_z ```` ````{py:method} look_at(target: tuple[float, float, float] | numpy.ndarray, up=None) :canonical: simvx.core.nodes_3d.PathFollow3D.look_at ```` ````{py:method} wrap_bounds(bounds: tuple[float, float, float] | numpy.ndarray, margin: float = 1.0) :canonical: simvx.core.nodes_3d.PathFollow3D.wrap_bounds ```` ````{py:attribute} script_error_raised :canonical: simvx.core.nodes_3d.PathFollow3D.script_error_raised :value: > 'Signal(...)' ```` ````{py:method} __init_subclass__(**kwargs) :canonical: simvx.core.nodes_3d.PathFollow3D.__init_subclass__ :classmethod: ```` ````{py:property} name :canonical: simvx.core.nodes_3d.PathFollow3D.name :type: str ```` ````{py:property} process_mode :canonical: simvx.core.nodes_3d.PathFollow3D.process_mode :type: simvx.core.descriptors.ProcessMode ```` ````{py:method} reset_error() -> None :canonical: simvx.core.nodes_3d.PathFollow3D.reset_error ```` ````{py:method} add_child(node: simvx.core.node.Node) -> simvx.core.node.Node :canonical: simvx.core.nodes_3d.PathFollow3D.add_child ```` ````{py:method} remove_child(node: simvx.core.node.Node) :canonical: simvx.core.nodes_3d.PathFollow3D.remove_child ```` ````{py:method} reparent(new_parent: simvx.core.node.Node) :canonical: simvx.core.nodes_3d.PathFollow3D.reparent ```` ````{py:method} get_node(path: str) -> simvx.core.node.Node :canonical: simvx.core.nodes_3d.PathFollow3D.get_node ```` ````{py:method} find_child(name: str, recursive: bool = False) -> simvx.core.node.Node | None :canonical: simvx.core.nodes_3d.PathFollow3D.find_child ```` ````{py:method} find(node_type: type) -> simvx.core.node.Node | None :canonical: simvx.core.nodes_3d.PathFollow3D.find ```` ````{py:method} find_all(node_type: type, recursive: bool = True) -> list :canonical: simvx.core.nodes_3d.PathFollow3D.find_all ```` ````{py:property} path :canonical: simvx.core.nodes_3d.PathFollow3D.path :type: str ```` ````{py:method} add_to_group(group: str) :canonical: simvx.core.nodes_3d.PathFollow3D.add_to_group ```` ````{py:method} remove_from_group(group: str) :canonical: simvx.core.nodes_3d.PathFollow3D.remove_from_group ```` ````{py:method} is_in_group(group: str) -> bool :canonical: simvx.core.nodes_3d.PathFollow3D.is_in_group ```` ````{py:method} ready() -> None :canonical: simvx.core.nodes_3d.PathFollow3D.ready ```` ````{py:method} enter_tree() -> None :canonical: simvx.core.nodes_3d.PathFollow3D.enter_tree ```` ````{py:method} exit_tree() -> None :canonical: simvx.core.nodes_3d.PathFollow3D.exit_tree ```` ````{py:method} physics_process(dt: float) -> None :canonical: simvx.core.nodes_3d.PathFollow3D.physics_process ```` ````{py:method} draw(renderer) -> None :canonical: simvx.core.nodes_3d.PathFollow3D.draw ```` ````{py:method} input_event(event: simvx.core.events.InputEvent) -> None :canonical: simvx.core.nodes_3d.PathFollow3D.input_event ```` ````{py:method} input(event: simvx.core.events.TreeInputEvent) -> None :canonical: simvx.core.nodes_3d.PathFollow3D.input ```` ````{py:method} unhandled_input(event: simvx.core.events.TreeInputEvent) -> None :canonical: simvx.core.nodes_3d.PathFollow3D.unhandled_input ```` ````{py:method} start_coroutine(gen: simvx.core.descriptors.Coroutine) -> simvx.core.descriptors.CoroutineHandle :canonical: simvx.core.nodes_3d.PathFollow3D.start_coroutine ```` ````{py:method} stop_coroutine(gen_or_handle) :canonical: simvx.core.nodes_3d.PathFollow3D.stop_coroutine ```` ````{py:method} destroy() :canonical: simvx.core.nodes_3d.PathFollow3D.destroy ```` ````{py:attribute} queue_free :canonical: simvx.core.nodes_3d.PathFollow3D.queue_free :value: > None ```` ````{py:property} tree :canonical: simvx.core.nodes_3d.PathFollow3D.tree :type: simvx.core.scene_tree.SceneTree ```` ````{py:method} get_tree() -> simvx.core.scene_tree.SceneTree :canonical: simvx.core.nodes_3d.PathFollow3D.get_tree ```` ````{py:method} __getitem__(key: str) :canonical: simvx.core.nodes_3d.PathFollow3D.__getitem__ ```` ````{py:method} get_properties() -> dict[str, simvx.core.descriptors.Property] :canonical: simvx.core.nodes_3d.PathFollow3D.get_properties :classmethod: ```` ````{py:attribute} get_settings :canonical: simvx.core.nodes_3d.PathFollow3D.get_settings :value: > None ```` ````{py:method} __repr__() :canonical: simvx.core.nodes_3d.PathFollow3D.__repr__ ```` ````` `````{py:class} Marker3D(position=None, rotation=None, scale=None, **kwargs) :canonical: simvx.core.nodes_3d.Marker3D Bases: {py:obj}`simvx.core.nodes_3d.Node3D` ```{autodoc2-docstring} simvx.core.nodes_3d.Marker3D ``` ```{rubric} Initialization ``` ```{autodoc2-docstring} simvx.core.nodes_3d.Marker3D.__init__ ``` ````{py:attribute} gizmo_colour :canonical: simvx.core.nodes_3d.Marker3D.gizmo_colour :value: > 'Property(...)' ```{autodoc2-docstring} simvx.core.nodes_3d.Marker3D.gizmo_colour ``` ```` ````{py:attribute} gizmo_size :canonical: simvx.core.nodes_3d.Marker3D.gizmo_size :value: > 'Property(...)' ```{autodoc2-docstring} simvx.core.nodes_3d.Marker3D.gizmo_size ``` ```` ````{py:method} get_gizmo_lines() -> list[tuple[simvx.core.math.types.Vec3, simvx.core.math.types.Vec3]] :canonical: simvx.core.nodes_3d.Marker3D.get_gizmo_lines ```{autodoc2-docstring} simvx.core.nodes_3d.Marker3D.get_gizmo_lines ``` ```` ````{py:property} position :canonical: simvx.core.nodes_3d.Marker3D.position ```` ````{py:property} rotation :canonical: simvx.core.nodes_3d.Marker3D.rotation :type: simvx.core.math.types.Quat ```` ````{py:property} scale :canonical: simvx.core.nodes_3d.Marker3D.scale ```` ````{py:property} rotation_degrees :canonical: simvx.core.nodes_3d.Marker3D.rotation_degrees :type: simvx.core.math.types.Vec3 ```` ````{py:property} global_position :canonical: simvx.core.nodes_3d.Marker3D.global_position :type: simvx.core.math.types.Vec3 ```` ````{py:property} global_rotation :canonical: simvx.core.nodes_3d.Marker3D.global_rotation :type: simvx.core.math.types.Quat ```` ````{py:property} global_scale :canonical: simvx.core.nodes_3d.Marker3D.global_scale :type: simvx.core.math.types.Vec3 ```` ````{py:property} forward :canonical: simvx.core.nodes_3d.Marker3D.forward :type: simvx.core.math.types.Vec3 ```` ````{py:property} right :canonical: simvx.core.nodes_3d.Marker3D.right :type: simvx.core.math.types.Vec3 ```` ````{py:property} up :canonical: simvx.core.nodes_3d.Marker3D.up :type: simvx.core.math.types.Vec3 ```` ````{py:method} translate(offset: tuple[float, float, float] | numpy.ndarray) :canonical: simvx.core.nodes_3d.Marker3D.translate ```` ````{py:method} translate_global(offset: tuple[float, float, float] | numpy.ndarray) :canonical: simvx.core.nodes_3d.Marker3D.translate_global ```` ````{py:method} rotate(axis: tuple[float, float, float] | numpy.ndarray, angle: float) :canonical: simvx.core.nodes_3d.Marker3D.rotate ```` ````{py:method} rotate_x(angle: float) :canonical: simvx.core.nodes_3d.Marker3D.rotate_x ```` ````{py:method} rotate_y(angle: float) :canonical: simvx.core.nodes_3d.Marker3D.rotate_y ```` ````{py:method} rotate_z(angle: float) :canonical: simvx.core.nodes_3d.Marker3D.rotate_z ```` ````{py:method} look_at(target: tuple[float, float, float] | numpy.ndarray, up=None) :canonical: simvx.core.nodes_3d.Marker3D.look_at ```` ````{py:method} wrap_bounds(bounds: tuple[float, float, float] | numpy.ndarray, margin: float = 1.0) :canonical: simvx.core.nodes_3d.Marker3D.wrap_bounds ```` ````{py:attribute} script_error_raised :canonical: simvx.core.nodes_3d.Marker3D.script_error_raised :value: > 'Signal(...)' ```` ````{py:method} __init_subclass__(**kwargs) :canonical: simvx.core.nodes_3d.Marker3D.__init_subclass__ :classmethod: ```` ````{py:property} name :canonical: simvx.core.nodes_3d.Marker3D.name :type: str ```` ````{py:property} process_mode :canonical: simvx.core.nodes_3d.Marker3D.process_mode :type: simvx.core.descriptors.ProcessMode ```` ````{py:method} reset_error() -> None :canonical: simvx.core.nodes_3d.Marker3D.reset_error ```` ````{py:method} add_child(node: simvx.core.node.Node) -> simvx.core.node.Node :canonical: simvx.core.nodes_3d.Marker3D.add_child ```` ````{py:method} remove_child(node: simvx.core.node.Node) :canonical: simvx.core.nodes_3d.Marker3D.remove_child ```` ````{py:method} reparent(new_parent: simvx.core.node.Node) :canonical: simvx.core.nodes_3d.Marker3D.reparent ```` ````{py:method} get_node(path: str) -> simvx.core.node.Node :canonical: simvx.core.nodes_3d.Marker3D.get_node ```` ````{py:method} find_child(name: str, recursive: bool = False) -> simvx.core.node.Node | None :canonical: simvx.core.nodes_3d.Marker3D.find_child ```` ````{py:method} find(node_type: type) -> simvx.core.node.Node | None :canonical: simvx.core.nodes_3d.Marker3D.find ```` ````{py:method} find_all(node_type: type, recursive: bool = True) -> list :canonical: simvx.core.nodes_3d.Marker3D.find_all ```` ````{py:property} path :canonical: simvx.core.nodes_3d.Marker3D.path :type: str ```` ````{py:method} add_to_group(group: str) :canonical: simvx.core.nodes_3d.Marker3D.add_to_group ```` ````{py:method} remove_from_group(group: str) :canonical: simvx.core.nodes_3d.Marker3D.remove_from_group ```` ````{py:method} is_in_group(group: str) -> bool :canonical: simvx.core.nodes_3d.Marker3D.is_in_group ```` ````{py:method} ready() -> None :canonical: simvx.core.nodes_3d.Marker3D.ready ```` ````{py:method} enter_tree() -> None :canonical: simvx.core.nodes_3d.Marker3D.enter_tree ```` ````{py:method} exit_tree() -> None :canonical: simvx.core.nodes_3d.Marker3D.exit_tree ```` ````{py:method} process(dt: float) -> None :canonical: simvx.core.nodes_3d.Marker3D.process ```` ````{py:method} physics_process(dt: float) -> None :canonical: simvx.core.nodes_3d.Marker3D.physics_process ```` ````{py:method} draw(renderer) -> None :canonical: simvx.core.nodes_3d.Marker3D.draw ```` ````{py:method} input_event(event: simvx.core.events.InputEvent) -> None :canonical: simvx.core.nodes_3d.Marker3D.input_event ```` ````{py:method} input(event: simvx.core.events.TreeInputEvent) -> None :canonical: simvx.core.nodes_3d.Marker3D.input ```` ````{py:method} unhandled_input(event: simvx.core.events.TreeInputEvent) -> None :canonical: simvx.core.nodes_3d.Marker3D.unhandled_input ```` ````{py:method} start_coroutine(gen: simvx.core.descriptors.Coroutine) -> simvx.core.descriptors.CoroutineHandle :canonical: simvx.core.nodes_3d.Marker3D.start_coroutine ```` ````{py:method} stop_coroutine(gen_or_handle) :canonical: simvx.core.nodes_3d.Marker3D.stop_coroutine ```` ````{py:method} destroy() :canonical: simvx.core.nodes_3d.Marker3D.destroy ```` ````{py:attribute} queue_free :canonical: simvx.core.nodes_3d.Marker3D.queue_free :value: > None ```` ````{py:property} tree :canonical: simvx.core.nodes_3d.Marker3D.tree :type: simvx.core.scene_tree.SceneTree ```` ````{py:method} get_tree() -> simvx.core.scene_tree.SceneTree :canonical: simvx.core.nodes_3d.Marker3D.get_tree ```` ````{py:method} __getitem__(key: str) :canonical: simvx.core.nodes_3d.Marker3D.__getitem__ ```` ````{py:method} get_properties() -> dict[str, simvx.core.descriptors.Property] :canonical: simvx.core.nodes_3d.Marker3D.get_properties :classmethod: ```` ````{py:attribute} get_settings :canonical: simvx.core.nodes_3d.Marker3D.get_settings :value: > None ```` ````{py:method} __repr__() :canonical: simvx.core.nodes_3d.Marker3D.__repr__ ```` `````