# {py:mod}`simvx.core.physics.engine` ```{py:module} simvx.core.physics.engine ``` ```{autodoc2-docstring} simvx.core.physics.engine :allowtitles: ``` ## Module Contents ### Classes ````{list-table} :class: autosummary longtable :align: left * - {py:obj}`PhysicsMaterial ` - ```{autodoc2-docstring} simvx.core.physics.engine.PhysicsMaterial :summary: ``` * - {py:obj}`BodyMode ` - ```{autodoc2-docstring} simvx.core.physics.engine.BodyMode :summary: ``` * - {py:obj}`Contact ` - ```{autodoc2-docstring} simvx.core.physics.engine.Contact :summary: ``` * - {py:obj}`PhysicsServer ` - ```{autodoc2-docstring} simvx.core.physics.engine.PhysicsServer :summary: ``` * - {py:obj}`RigidBody3D ` - ```{autodoc2-docstring} simvx.core.physics.engine.RigidBody3D :summary: ``` * - {py:obj}`RigidBody2D ` - ```{autodoc2-docstring} simvx.core.physics.engine.RigidBody2D :summary: ``` * - {py:obj}`StaticBody3D ` - ```{autodoc2-docstring} simvx.core.physics.engine.StaticBody3D :summary: ``` * - {py:obj}`StaticBody2D ` - ```{autodoc2-docstring} simvx.core.physics.engine.StaticBody2D :summary: ``` * - {py:obj}`KinematicBody3D ` - ```{autodoc2-docstring} simvx.core.physics.engine.KinematicBody3D :summary: ``` * - {py:obj}`KinematicBody2D ` - ```{autodoc2-docstring} simvx.core.physics.engine.KinematicBody2D :summary: ``` * - {py:obj}`Joint2D ` - ```{autodoc2-docstring} simvx.core.physics.engine.Joint2D :summary: ``` * - {py:obj}`Joint3D ` - ```{autodoc2-docstring} simvx.core.physics.engine.Joint3D :summary: ``` * - {py:obj}`PinJoint2D ` - ```{autodoc2-docstring} simvx.core.physics.engine.PinJoint2D :summary: ``` * - {py:obj}`PinJoint3D ` - ```{autodoc2-docstring} simvx.core.physics.engine.PinJoint3D :summary: ``` * - {py:obj}`HingeJoint3D ` - ```{autodoc2-docstring} simvx.core.physics.engine.HingeJoint3D :summary: ``` * - {py:obj}`RayCast3D ` - ```{autodoc2-docstring} simvx.core.physics.engine.RayCast3D :summary: ``` * - {py:obj}`RayCast2D ` - ```{autodoc2-docstring} simvx.core.physics.engine.RayCast2D :summary: ``` ```` ### Data ````{list-table} :class: autosummary longtable :align: left * - {py:obj}`log ` - ```{autodoc2-docstring} simvx.core.physics.engine.log :summary: ``` * - {py:obj}`__all__ ` - ```{autodoc2-docstring} simvx.core.physics.engine.__all__ :summary: ``` ```` ### API ````{py:data} log :canonical: simvx.core.physics.engine.log :value: > 'getLogger(...)' ```{autodoc2-docstring} simvx.core.physics.engine.log ``` ```` ````{py:data} __all__ :canonical: simvx.core.physics.engine.__all__ :value: > ['PhysicsMaterial', 'BodyMode', 'PhysicsServer', 'RigidBody2D', 'RigidBody3D', 'StaticBody2D', 'Stat... ```{autodoc2-docstring} simvx.core.physics.engine.__all__ ``` ```` `````{py:class} PhysicsMaterial :canonical: simvx.core.physics.engine.PhysicsMaterial ```{autodoc2-docstring} simvx.core.physics.engine.PhysicsMaterial ``` ````{py:attribute} friction :canonical: simvx.core.physics.engine.PhysicsMaterial.friction :type: float :value: > 0.5 ```{autodoc2-docstring} simvx.core.physics.engine.PhysicsMaterial.friction ``` ```` ````{py:attribute} restitution :canonical: simvx.core.physics.engine.PhysicsMaterial.restitution :type: float :value: > 0.3 ```{autodoc2-docstring} simvx.core.physics.engine.PhysicsMaterial.restitution ``` ```` ````{py:attribute} density :canonical: simvx.core.physics.engine.PhysicsMaterial.density :type: float :value: > 1.0 ```{autodoc2-docstring} simvx.core.physics.engine.PhysicsMaterial.density ``` ```` ````` `````{py:class} BodyMode() :canonical: simvx.core.physics.engine.BodyMode Bases: {py:obj}`enum.IntEnum` ```{autodoc2-docstring} simvx.core.physics.engine.BodyMode ``` ```{rubric} Initialization ``` ```{autodoc2-docstring} simvx.core.physics.engine.BodyMode.__init__ ``` ````{py:attribute} DYNAMIC :canonical: simvx.core.physics.engine.BodyMode.DYNAMIC :value: > 0 ```{autodoc2-docstring} simvx.core.physics.engine.BodyMode.DYNAMIC ``` ```` ````{py:attribute} KINEMATIC :canonical: simvx.core.physics.engine.BodyMode.KINEMATIC :value: > 1 ```{autodoc2-docstring} simvx.core.physics.engine.BodyMode.KINEMATIC ``` ```` ````{py:attribute} STATIC :canonical: simvx.core.physics.engine.BodyMode.STATIC :value: > 2 ```{autodoc2-docstring} simvx.core.physics.engine.BodyMode.STATIC ``` ```` ````{py:method} __abs__() :canonical: simvx.core.physics.engine.BodyMode.__abs__ ```` ````{py:method} __add__() :canonical: simvx.core.physics.engine.BodyMode.__add__ ```` ````{py:method} __and__() :canonical: simvx.core.physics.engine.BodyMode.__and__ ```` ````{py:method} __bool__() :canonical: simvx.core.physics.engine.BodyMode.__bool__ ```` ````{py:method} __ceil__() :canonical: simvx.core.physics.engine.BodyMode.__ceil__ ```` ````{py:method} __delattr__() :canonical: simvx.core.physics.engine.BodyMode.__delattr__ ```` ````{py:method} __dir__() :canonical: simvx.core.physics.engine.BodyMode.__dir__ ```` ````{py:method} __divmod__() :canonical: simvx.core.physics.engine.BodyMode.__divmod__ ```` ````{py:method} __eq__() :canonical: simvx.core.physics.engine.BodyMode.__eq__ ```` ````{py:method} __float__() :canonical: simvx.core.physics.engine.BodyMode.__float__ ```` ````{py:method} __floor__() :canonical: simvx.core.physics.engine.BodyMode.__floor__ ```` ````{py:method} __floordiv__() :canonical: simvx.core.physics.engine.BodyMode.__floordiv__ ```` ````{py:method} __format__() :canonical: simvx.core.physics.engine.BodyMode.__format__ ```` ````{py:method} __ge__() :canonical: simvx.core.physics.engine.BodyMode.__ge__ ```` ````{py:method} __getattribute__() :canonical: simvx.core.physics.engine.BodyMode.__getattribute__ ```` ````{py:method} __getnewargs__() :canonical: simvx.core.physics.engine.BodyMode.__getnewargs__ ```` ````{py:method} __getstate__() :canonical: simvx.core.physics.engine.BodyMode.__getstate__ ```` ````{py:method} __gt__() :canonical: simvx.core.physics.engine.BodyMode.__gt__ ```` ````{py:method} __hash__() :canonical: simvx.core.physics.engine.BodyMode.__hash__ ```` ````{py:method} __index__() :canonical: simvx.core.physics.engine.BodyMode.__index__ ```` ````{py:method} __int__() :canonical: simvx.core.physics.engine.BodyMode.__int__ ```` ````{py:method} __invert__() :canonical: simvx.core.physics.engine.BodyMode.__invert__ ```` ````{py:method} __le__() :canonical: simvx.core.physics.engine.BodyMode.__le__ ```` ````{py:method} __lshift__() :canonical: simvx.core.physics.engine.BodyMode.__lshift__ ```` ````{py:method} __lt__() :canonical: simvx.core.physics.engine.BodyMode.__lt__ ```` ````{py:method} __mod__() :canonical: simvx.core.physics.engine.BodyMode.__mod__ ```` ````{py:method} __mul__() :canonical: simvx.core.physics.engine.BodyMode.__mul__ ```` ````{py:method} __ne__() :canonical: simvx.core.physics.engine.BodyMode.__ne__ ```` ````{py:method} __neg__() :canonical: simvx.core.physics.engine.BodyMode.__neg__ ```` ````{py:method} __new__() :canonical: simvx.core.physics.engine.BodyMode.__new__ ```` ````{py:method} __or__() :canonical: simvx.core.physics.engine.BodyMode.__or__ ```` ````{py:method} __pos__() :canonical: simvx.core.physics.engine.BodyMode.__pos__ ```` ````{py:method} __pow__() :canonical: simvx.core.physics.engine.BodyMode.__pow__ ```` ````{py:method} __radd__() :canonical: simvx.core.physics.engine.BodyMode.__radd__ ```` ````{py:method} __rand__() :canonical: simvx.core.physics.engine.BodyMode.__rand__ ```` ````{py:method} __rdivmod__() :canonical: simvx.core.physics.engine.BodyMode.__rdivmod__ ```` ````{py:method} __reduce__() :canonical: simvx.core.physics.engine.BodyMode.__reduce__ ```` ````{py:method} __reduce_ex__() :canonical: simvx.core.physics.engine.BodyMode.__reduce_ex__ ```` ````{py:method} __repr__() :canonical: simvx.core.physics.engine.BodyMode.__repr__ ```` ````{py:method} __rfloordiv__() :canonical: simvx.core.physics.engine.BodyMode.__rfloordiv__ ```` ````{py:method} __rlshift__() :canonical: simvx.core.physics.engine.BodyMode.__rlshift__ ```` ````{py:method} __rmod__() :canonical: simvx.core.physics.engine.BodyMode.__rmod__ ```` ````{py:method} __rmul__() :canonical: simvx.core.physics.engine.BodyMode.__rmul__ ```` ````{py:method} __ror__() :canonical: simvx.core.physics.engine.BodyMode.__ror__ ```` ````{py:method} __round__() :canonical: simvx.core.physics.engine.BodyMode.__round__ ```` ````{py:method} __rpow__() :canonical: simvx.core.physics.engine.BodyMode.__rpow__ ```` ````{py:method} __rrshift__() :canonical: simvx.core.physics.engine.BodyMode.__rrshift__ ```` ````{py:method} __rshift__() :canonical: simvx.core.physics.engine.BodyMode.__rshift__ ```` ````{py:method} __rsub__() :canonical: simvx.core.physics.engine.BodyMode.__rsub__ ```` ````{py:method} __rtruediv__() :canonical: simvx.core.physics.engine.BodyMode.__rtruediv__ ```` ````{py:method} __rxor__() :canonical: simvx.core.physics.engine.BodyMode.__rxor__ ```` ````{py:method} __setattr__() :canonical: simvx.core.physics.engine.BodyMode.__setattr__ ```` ````{py:method} __sizeof__() :canonical: simvx.core.physics.engine.BodyMode.__sizeof__ ```` ````{py:method} __str__() :canonical: simvx.core.physics.engine.BodyMode.__str__ ```` ````{py:method} __sub__() :canonical: simvx.core.physics.engine.BodyMode.__sub__ ```` ````{py:method} __subclasshook__() :canonical: simvx.core.physics.engine.BodyMode.__subclasshook__ ```` ````{py:method} __truediv__() :canonical: simvx.core.physics.engine.BodyMode.__truediv__ ```` ````{py:method} __trunc__() :canonical: simvx.core.physics.engine.BodyMode.__trunc__ ```` ````{py:method} __xor__() :canonical: simvx.core.physics.engine.BodyMode.__xor__ ```` ````{py:method} as_integer_ratio() :canonical: simvx.core.physics.engine.BodyMode.as_integer_ratio ```` ````{py:method} bit_count() :canonical: simvx.core.physics.engine.BodyMode.bit_count ```` ````{py:method} bit_length() :canonical: simvx.core.physics.engine.BodyMode.bit_length ```` ````{py:method} conjugate() :canonical: simvx.core.physics.engine.BodyMode.conjugate ```` ```{py:class} denominator :canonical: simvx.core.physics.engine.BodyMode.denominator ``` ```{py:class} imag :canonical: simvx.core.physics.engine.BodyMode.imag ``` ````{py:method} is_integer() :canonical: simvx.core.physics.engine.BodyMode.is_integer ```` ```{py:class} numerator :canonical: simvx.core.physics.engine.BodyMode.numerator ``` ```{py:class} real :canonical: simvx.core.physics.engine.BodyMode.real ``` ````{py:method} to_bytes() :canonical: simvx.core.physics.engine.BodyMode.to_bytes ```` ````{py:method} __deepcopy__(memo) :canonical: simvx.core.physics.engine.BodyMode.__deepcopy__ ```` ````{py:method} __copy__() :canonical: simvx.core.physics.engine.BodyMode.__copy__ ```` ````{py:method} name() :canonical: simvx.core.physics.engine.BodyMode.name ```` ````{py:method} value() :canonical: simvx.core.physics.engine.BodyMode.value ```` ````` `````{py:class} Contact :canonical: simvx.core.physics.engine.Contact ```{autodoc2-docstring} simvx.core.physics.engine.Contact ``` ````{py:attribute} body_a :canonical: simvx.core.physics.engine.Contact.body_a :type: typing.Any :value: > None ```{autodoc2-docstring} simvx.core.physics.engine.Contact.body_a ``` ```` ````{py:attribute} body_b :canonical: simvx.core.physics.engine.Contact.body_b :type: typing.Any :value: > None ```{autodoc2-docstring} simvx.core.physics.engine.Contact.body_b ``` ```` ````{py:attribute} normal :canonical: simvx.core.physics.engine.Contact.normal :type: numpy.ndarray :value: > None ```{autodoc2-docstring} simvx.core.physics.engine.Contact.normal ``` ```` ````{py:attribute} point :canonical: simvx.core.physics.engine.Contact.point :type: numpy.ndarray :value: > None ```{autodoc2-docstring} simvx.core.physics.engine.Contact.point ``` ```` ````{py:attribute} depth :canonical: simvx.core.physics.engine.Contact.depth :type: float :value: > None ```{autodoc2-docstring} simvx.core.physics.engine.Contact.depth ``` ```` ````` `````{py:class} PhysicsServer(cell_size: float = 2.0) :canonical: simvx.core.physics.engine.PhysicsServer ```{autodoc2-docstring} simvx.core.physics.engine.PhysicsServer ``` ```{rubric} Initialization ``` ```{autodoc2-docstring} simvx.core.physics.engine.PhysicsServer.__init__ ``` ````{py:method} get() -> simvx.core.physics.engine.PhysicsServer :canonical: simvx.core.physics.engine.PhysicsServer.get :classmethod: ```{autodoc2-docstring} simvx.core.physics.engine.PhysicsServer.get ``` ```` ````{py:method} reset() -> None :canonical: simvx.core.physics.engine.PhysicsServer.reset :classmethod: ```{autodoc2-docstring} simvx.core.physics.engine.PhysicsServer.reset ``` ```` ````{py:method} set_gravity(gravity) -> None :canonical: simvx.core.physics.engine.PhysicsServer.set_gravity ```{autodoc2-docstring} simvx.core.physics.engine.PhysicsServer.set_gravity ``` ```` ````{py:property} gravity :canonical: simvx.core.physics.engine.PhysicsServer.gravity :type: numpy.ndarray ```{autodoc2-docstring} simvx.core.physics.engine.PhysicsServer.gravity ``` ```` ````{py:method} add_body(body) -> None :canonical: simvx.core.physics.engine.PhysicsServer.add_body ```{autodoc2-docstring} simvx.core.physics.engine.PhysicsServer.add_body ``` ```` ````{py:method} remove_body(body) -> None :canonical: simvx.core.physics.engine.PhysicsServer.remove_body ```{autodoc2-docstring} simvx.core.physics.engine.PhysicsServer.remove_body ``` ```` ````{py:method} step(dt: float) -> None :canonical: simvx.core.physics.engine.PhysicsServer.step ```{autodoc2-docstring} simvx.core.physics.engine.PhysicsServer.step ``` ```` ````{py:method} raycast(origin, direction, max_dist: float = 1000.0, layer_mask: int = 4294967295) -> list[simvx.core.collision.RayHit] :canonical: simvx.core.physics.engine.PhysicsServer.raycast ```{autodoc2-docstring} simvx.core.physics.engine.PhysicsServer.raycast ``` ```` ````{py:method} get_overlapping_bodies(body) -> list :canonical: simvx.core.physics.engine.PhysicsServer.get_overlapping_bodies ```{autodoc2-docstring} simvx.core.physics.engine.PhysicsServer.get_overlapping_bodies ``` ```` ````{py:property} body_count :canonical: simvx.core.physics.engine.PhysicsServer.body_count :type: int ```{autodoc2-docstring} simvx.core.physics.engine.PhysicsServer.body_count ``` ```` ````` `````{py:class} RigidBody3D(**kwargs) :canonical: simvx.core.physics.engine.RigidBody3D Bases: {py:obj}`simvx.core.physics.engine._PhysicsBodyMixin`, {py:obj}`simvx.core.engine.Node3D` ```{autodoc2-docstring} simvx.core.physics.engine.RigidBody3D ``` ```{rubric} Initialization ``` ```{autodoc2-docstring} simvx.core.physics.engine.RigidBody3D.__init__ ``` ````{py:attribute} mass :canonical: simvx.core.physics.engine.RigidBody3D.mass :value: > 'Property(...)' ```{autodoc2-docstring} simvx.core.physics.engine.RigidBody3D.mass ``` ```` ````{py:attribute} gravity_scale :canonical: simvx.core.physics.engine.RigidBody3D.gravity_scale :value: > 'Property(...)' ```{autodoc2-docstring} simvx.core.physics.engine.RigidBody3D.gravity_scale ``` ```` ````{py:attribute} linear_damp :canonical: simvx.core.physics.engine.RigidBody3D.linear_damp :value: > 'Property(...)' ```{autodoc2-docstring} simvx.core.physics.engine.RigidBody3D.linear_damp ``` ```` ````{py:attribute} angular_damp :canonical: simvx.core.physics.engine.RigidBody3D.angular_damp :value: > 'Property(...)' ```{autodoc2-docstring} simvx.core.physics.engine.RigidBody3D.angular_damp ``` ```` ````{py:attribute} collision_layer :canonical: simvx.core.physics.engine.RigidBody3D.collision_layer :value: > 'Property(...)' ```{autodoc2-docstring} simvx.core.physics.engine.RigidBody3D.collision_layer ``` ```` ````{py:attribute} collision_mask :canonical: simvx.core.physics.engine.RigidBody3D.collision_mask :value: > 'Property(...)' ```{autodoc2-docstring} simvx.core.physics.engine.RigidBody3D.collision_mask ``` ```` ````{py:method} enter_tree() -> None :canonical: simvx.core.physics.engine.RigidBody3D.enter_tree ```` ````{py:method} exit_tree() -> None :canonical: simvx.core.physics.engine.RigidBody3D.exit_tree ```` ````{py:method} physics_process(dt: float) -> None :canonical: simvx.core.physics.engine.RigidBody3D.physics_process ```{autodoc2-docstring} simvx.core.physics.engine.RigidBody3D.physics_process ``` ```` ````{py:method} apply_force(force, position=None) -> None :canonical: simvx.core.physics.engine.RigidBody3D.apply_force ```` ````{py:method} apply_impulse(impulse, position=None) -> None :canonical: simvx.core.physics.engine.RigidBody3D.apply_impulse ```` ````{py:method} apply_torque(torque) -> None :canonical: simvx.core.physics.engine.RigidBody3D.apply_torque ```` ````{py:method} set_collision_shape(shape: simvx.core.collision.CollisionShape) -> None :canonical: simvx.core.physics.engine.RigidBody3D.set_collision_shape ```` ````{py:property} position :canonical: simvx.core.physics.engine.RigidBody3D.position ```` ````{py:property} rotation :canonical: simvx.core.physics.engine.RigidBody3D.rotation :type: simvx.core.math.types.Quat ```` ````{py:property} scale :canonical: simvx.core.physics.engine.RigidBody3D.scale ```` ````{py:property} rotation_degrees :canonical: simvx.core.physics.engine.RigidBody3D.rotation_degrees :type: simvx.core.math.types.Vec3 ```` ````{py:property} global_position :canonical: simvx.core.physics.engine.RigidBody3D.global_position :type: simvx.core.math.types.Vec3 ```` ````{py:property} global_rotation :canonical: simvx.core.physics.engine.RigidBody3D.global_rotation :type: simvx.core.math.types.Quat ```` ````{py:property} global_scale :canonical: simvx.core.physics.engine.RigidBody3D.global_scale :type: simvx.core.math.types.Vec3 ```` ````{py:property} forward :canonical: simvx.core.physics.engine.RigidBody3D.forward :type: simvx.core.math.types.Vec3 ```` ````{py:property} right :canonical: simvx.core.physics.engine.RigidBody3D.right :type: simvx.core.math.types.Vec3 ```` ````{py:property} up :canonical: simvx.core.physics.engine.RigidBody3D.up :type: simvx.core.math.types.Vec3 ```` ````{py:method} translate(offset: tuple[float, float, float] | numpy.ndarray) :canonical: simvx.core.physics.engine.RigidBody3D.translate ```` ````{py:method} translate_global(offset: tuple[float, float, float] | numpy.ndarray) :canonical: simvx.core.physics.engine.RigidBody3D.translate_global ```` ````{py:method} rotate(axis: tuple[float, float, float] | numpy.ndarray, angle: float) :canonical: simvx.core.physics.engine.RigidBody3D.rotate ```` ````{py:method} rotate_x(angle: float) :canonical: simvx.core.physics.engine.RigidBody3D.rotate_x ```` ````{py:method} rotate_y(angle: float) :canonical: simvx.core.physics.engine.RigidBody3D.rotate_y ```` ````{py:method} rotate_z(angle: float) :canonical: simvx.core.physics.engine.RigidBody3D.rotate_z ```` ````{py:method} look_at(target: tuple[float, float, float] | numpy.ndarray, up=None) :canonical: simvx.core.physics.engine.RigidBody3D.look_at ```` ````{py:method} wrap_bounds(bounds: tuple[float, float, float] | numpy.ndarray, margin: float = 1.0) :canonical: simvx.core.physics.engine.RigidBody3D.wrap_bounds ```` ````{py:attribute} script_error_raised :canonical: simvx.core.physics.engine.RigidBody3D.script_error_raised :value: > 'Signal(...)' ```` ````{py:method} __init_subclass__(**kwargs) :canonical: simvx.core.physics.engine.RigidBody3D.__init_subclass__ :classmethod: ```` ````{py:property} name :canonical: simvx.core.physics.engine.RigidBody3D.name :type: str ```` ````{py:property} process_mode :canonical: simvx.core.physics.engine.RigidBody3D.process_mode :type: simvx.core.descriptors.ProcessMode ```` ````{py:method} reset_error() -> None :canonical: simvx.core.physics.engine.RigidBody3D.reset_error ```` ````{py:method} add_child(node: simvx.core.node.Node) -> simvx.core.node.Node :canonical: simvx.core.physics.engine.RigidBody3D.add_child ```` ````{py:method} remove_child(node: simvx.core.node.Node) :canonical: simvx.core.physics.engine.RigidBody3D.remove_child ```` ````{py:method} reparent(new_parent: simvx.core.node.Node) :canonical: simvx.core.physics.engine.RigidBody3D.reparent ```` ````{py:method} get_node(path: str) -> simvx.core.node.Node :canonical: simvx.core.physics.engine.RigidBody3D.get_node ```` ````{py:method} find_child(name: str, recursive: bool = False) -> simvx.core.node.Node | None :canonical: simvx.core.physics.engine.RigidBody3D.find_child ```` ````{py:method} find(node_type: type) -> simvx.core.node.Node | None :canonical: simvx.core.physics.engine.RigidBody3D.find ```` ````{py:method} find_all(node_type: type, recursive: bool = True) -> list :canonical: simvx.core.physics.engine.RigidBody3D.find_all ```` ````{py:property} path :canonical: simvx.core.physics.engine.RigidBody3D.path :type: str ```` ````{py:method} add_to_group(group: str) :canonical: simvx.core.physics.engine.RigidBody3D.add_to_group ```` ````{py:method} remove_from_group(group: str) :canonical: simvx.core.physics.engine.RigidBody3D.remove_from_group ```` ````{py:method} is_in_group(group: str) -> bool :canonical: simvx.core.physics.engine.RigidBody3D.is_in_group ```` ````{py:method} ready() -> None :canonical: simvx.core.physics.engine.RigidBody3D.ready ```` ````{py:method} process(dt: float) -> None :canonical: simvx.core.physics.engine.RigidBody3D.process ```` ````{py:method} draw(renderer) -> None :canonical: simvx.core.physics.engine.RigidBody3D.draw ```` ````{py:method} input_event(event: simvx.core.events.InputEvent) -> None :canonical: simvx.core.physics.engine.RigidBody3D.input_event ```` ````{py:method} input(event: simvx.core.events.TreeInputEvent) -> None :canonical: simvx.core.physics.engine.RigidBody3D.input ```` ````{py:method} unhandled_input(event: simvx.core.events.TreeInputEvent) -> None :canonical: simvx.core.physics.engine.RigidBody3D.unhandled_input ```` ````{py:method} start_coroutine(gen: simvx.core.descriptors.Coroutine) -> simvx.core.descriptors.CoroutineHandle :canonical: simvx.core.physics.engine.RigidBody3D.start_coroutine ```` ````{py:method} stop_coroutine(gen_or_handle) :canonical: simvx.core.physics.engine.RigidBody3D.stop_coroutine ```` ````{py:method} destroy() :canonical: simvx.core.physics.engine.RigidBody3D.destroy ```` ````{py:attribute} queue_free :canonical: simvx.core.physics.engine.RigidBody3D.queue_free :value: > None ```` ````{py:property} tree :canonical: simvx.core.physics.engine.RigidBody3D.tree :type: simvx.core.scene_tree.SceneTree ```` ````{py:method} get_tree() -> simvx.core.scene_tree.SceneTree :canonical: simvx.core.physics.engine.RigidBody3D.get_tree ```` ````{py:method} __getitem__(key: str) :canonical: simvx.core.physics.engine.RigidBody3D.__getitem__ ```` ````{py:method} get_properties() -> dict[str, simvx.core.descriptors.Property] :canonical: simvx.core.physics.engine.RigidBody3D.get_properties :classmethod: ```` ````{py:attribute} get_settings :canonical: simvx.core.physics.engine.RigidBody3D.get_settings :value: > None ```` ````{py:method} __repr__() :canonical: simvx.core.physics.engine.RigidBody3D.__repr__ ```` ````` `````{py:class} RigidBody2D(**kwargs) :canonical: simvx.core.physics.engine.RigidBody2D Bases: {py:obj}`simvx.core.physics.engine._PhysicsBodyMixin`, {py:obj}`simvx.core.engine.Node2D` ```{autodoc2-docstring} simvx.core.physics.engine.RigidBody2D ``` ```{rubric} Initialization ``` ```{autodoc2-docstring} simvx.core.physics.engine.RigidBody2D.__init__ ``` ````{py:attribute} mass :canonical: simvx.core.physics.engine.RigidBody2D.mass :value: > 'Property(...)' ```{autodoc2-docstring} simvx.core.physics.engine.RigidBody2D.mass ``` ```` ````{py:attribute} gravity_scale :canonical: simvx.core.physics.engine.RigidBody2D.gravity_scale :value: > 'Property(...)' ```{autodoc2-docstring} simvx.core.physics.engine.RigidBody2D.gravity_scale ``` ```` ````{py:attribute} linear_damp :canonical: simvx.core.physics.engine.RigidBody2D.linear_damp :value: > 'Property(...)' ```{autodoc2-docstring} simvx.core.physics.engine.RigidBody2D.linear_damp ``` ```` ````{py:attribute} angular_damp :canonical: simvx.core.physics.engine.RigidBody2D.angular_damp :value: > 'Property(...)' ```{autodoc2-docstring} simvx.core.physics.engine.RigidBody2D.angular_damp ``` ```` ````{py:attribute} collision_layer :canonical: simvx.core.physics.engine.RigidBody2D.collision_layer :value: > 'Property(...)' ```{autodoc2-docstring} simvx.core.physics.engine.RigidBody2D.collision_layer ``` ```` ````{py:attribute} collision_mask :canonical: simvx.core.physics.engine.RigidBody2D.collision_mask :value: > 'Property(...)' ```{autodoc2-docstring} simvx.core.physics.engine.RigidBody2D.collision_mask ``` ```` ````{py:method} enter_tree() -> None :canonical: simvx.core.physics.engine.RigidBody2D.enter_tree ```` ````{py:method} exit_tree() -> None :canonical: simvx.core.physics.engine.RigidBody2D.exit_tree ```` ````{py:method} physics_process(dt: float) -> None :canonical: simvx.core.physics.engine.RigidBody2D.physics_process ```` ````{py:method} apply_force(force, position=None) -> None :canonical: simvx.core.physics.engine.RigidBody2D.apply_force ```` ````{py:method} apply_impulse(impulse, position=None) -> None :canonical: simvx.core.physics.engine.RigidBody2D.apply_impulse ```` ````{py:method} apply_torque(torque) -> None :canonical: simvx.core.physics.engine.RigidBody2D.apply_torque ```` ````{py:method} set_collision_shape(shape: simvx.core.collision.CollisionShape) -> None :canonical: simvx.core.physics.engine.RigidBody2D.set_collision_shape ```` ````{py:attribute} z_index :canonical: simvx.core.physics.engine.RigidBody2D.z_index :value: > 'Property(...)' ```` ````{py:attribute} z_as_relative :canonical: simvx.core.physics.engine.RigidBody2D.z_as_relative :value: > 'Property(...)' ```` ````{py:property} absolute_z_index :canonical: simvx.core.physics.engine.RigidBody2D.absolute_z_index :type: int ```` ````{py:property} position :canonical: simvx.core.physics.engine.RigidBody2D.position :type: simvx.core.math.types.Vec2 ```` ````{py:property} rotation :canonical: simvx.core.physics.engine.RigidBody2D.rotation :type: float ```` ````{py:property} rotation_degrees :canonical: simvx.core.physics.engine.RigidBody2D.rotation_degrees :type: float ```` ````{py:property} scale :canonical: simvx.core.physics.engine.RigidBody2D.scale :type: simvx.core.math.types.Vec2 ```` ````{py:property} global_position :canonical: simvx.core.physics.engine.RigidBody2D.global_position :type: simvx.core.math.types.Vec2 ```` ````{py:property} global_rotation :canonical: simvx.core.physics.engine.RigidBody2D.global_rotation :type: float ```` ````{py:property} global_scale :canonical: simvx.core.physics.engine.RigidBody2D.global_scale :type: simvx.core.math.types.Vec2 ```` ````{py:property} forward :canonical: simvx.core.physics.engine.RigidBody2D.forward :type: simvx.core.math.types.Vec2 ```` ````{py:property} right :canonical: simvx.core.physics.engine.RigidBody2D.right :type: simvx.core.math.types.Vec2 ```` ````{py:method} translate(offset: tuple[float, float] | numpy.ndarray) :canonical: simvx.core.physics.engine.RigidBody2D.translate ```` ````{py:method} rotate(radians: float) :canonical: simvx.core.physics.engine.RigidBody2D.rotate ```` ````{py:method} rotate_deg(degrees: float) :canonical: simvx.core.physics.engine.RigidBody2D.rotate_deg ```` ````{py:method} look_at(target: tuple[float, float] | numpy.ndarray) :canonical: simvx.core.physics.engine.RigidBody2D.look_at ```` ````{py:method} transform_points(points: list[simvx.core.math.types.Vec2]) -> list[simvx.core.math.types.Vec2] :canonical: simvx.core.physics.engine.RigidBody2D.transform_points ```` ````{py:method} draw_polygon(renderer, points: list[simvx.core.math.types.Vec2], closed=True, color=None) :canonical: simvx.core.physics.engine.RigidBody2D.draw_polygon ```` ````{py:method} wrap_screen(margin: float = 20) :canonical: simvx.core.physics.engine.RigidBody2D.wrap_screen ```` ````{py:attribute} script_error_raised :canonical: simvx.core.physics.engine.RigidBody2D.script_error_raised :value: > 'Signal(...)' ```` ````{py:method} __init_subclass__(**kwargs) :canonical: simvx.core.physics.engine.RigidBody2D.__init_subclass__ :classmethod: ```` ````{py:property} name :canonical: simvx.core.physics.engine.RigidBody2D.name :type: str ```` ````{py:property} process_mode :canonical: simvx.core.physics.engine.RigidBody2D.process_mode :type: simvx.core.descriptors.ProcessMode ```` ````{py:method} reset_error() -> None :canonical: simvx.core.physics.engine.RigidBody2D.reset_error ```` ````{py:method} add_child(node: simvx.core.node.Node) -> simvx.core.node.Node :canonical: simvx.core.physics.engine.RigidBody2D.add_child ```` ````{py:method} remove_child(node: simvx.core.node.Node) :canonical: simvx.core.physics.engine.RigidBody2D.remove_child ```` ````{py:method} reparent(new_parent: simvx.core.node.Node) :canonical: simvx.core.physics.engine.RigidBody2D.reparent ```` ````{py:method} get_node(path: str) -> simvx.core.node.Node :canonical: simvx.core.physics.engine.RigidBody2D.get_node ```` ````{py:method} find_child(name: str, recursive: bool = False) -> simvx.core.node.Node | None :canonical: simvx.core.physics.engine.RigidBody2D.find_child ```` ````{py:method} find(node_type: type) -> simvx.core.node.Node | None :canonical: simvx.core.physics.engine.RigidBody2D.find ```` ````{py:method} find_all(node_type: type, recursive: bool = True) -> list :canonical: simvx.core.physics.engine.RigidBody2D.find_all ```` ````{py:property} path :canonical: simvx.core.physics.engine.RigidBody2D.path :type: str ```` ````{py:method} add_to_group(group: str) :canonical: simvx.core.physics.engine.RigidBody2D.add_to_group ```` ````{py:method} remove_from_group(group: str) :canonical: simvx.core.physics.engine.RigidBody2D.remove_from_group ```` ````{py:method} is_in_group(group: str) -> bool :canonical: simvx.core.physics.engine.RigidBody2D.is_in_group ```` ````{py:method} ready() -> None :canonical: simvx.core.physics.engine.RigidBody2D.ready ```` ````{py:method} process(dt: float) -> None :canonical: simvx.core.physics.engine.RigidBody2D.process ```` ````{py:method} draw(renderer) -> None :canonical: simvx.core.physics.engine.RigidBody2D.draw ```` ````{py:method} input_event(event: simvx.core.events.InputEvent) -> None :canonical: simvx.core.physics.engine.RigidBody2D.input_event ```` ````{py:method} input(event: simvx.core.events.TreeInputEvent) -> None :canonical: simvx.core.physics.engine.RigidBody2D.input ```` ````{py:method} unhandled_input(event: simvx.core.events.TreeInputEvent) -> None :canonical: simvx.core.physics.engine.RigidBody2D.unhandled_input ```` ````{py:method} start_coroutine(gen: simvx.core.descriptors.Coroutine) -> simvx.core.descriptors.CoroutineHandle :canonical: simvx.core.physics.engine.RigidBody2D.start_coroutine ```` ````{py:method} stop_coroutine(gen_or_handle) :canonical: simvx.core.physics.engine.RigidBody2D.stop_coroutine ```` ````{py:method} destroy() :canonical: simvx.core.physics.engine.RigidBody2D.destroy ```` ````{py:attribute} queue_free :canonical: simvx.core.physics.engine.RigidBody2D.queue_free :value: > None ```` ````{py:property} tree :canonical: simvx.core.physics.engine.RigidBody2D.tree :type: simvx.core.scene_tree.SceneTree ```` ````{py:method} get_tree() -> simvx.core.scene_tree.SceneTree :canonical: simvx.core.physics.engine.RigidBody2D.get_tree ```` ````{py:method} __getitem__(key: str) :canonical: simvx.core.physics.engine.RigidBody2D.__getitem__ ```` ````{py:method} get_properties() -> dict[str, simvx.core.descriptors.Property] :canonical: simvx.core.physics.engine.RigidBody2D.get_properties :classmethod: ```` ````{py:attribute} get_settings :canonical: simvx.core.physics.engine.RigidBody2D.get_settings :value: > None ```` ````{py:method} __repr__() :canonical: simvx.core.physics.engine.RigidBody2D.__repr__ ```` ````` `````{py:class} StaticBody3D(**kwargs) :canonical: simvx.core.physics.engine.StaticBody3D Bases: {py:obj}`simvx.core.physics.engine._PhysicsBodyMixin`, {py:obj}`simvx.core.engine.Node3D` ```{autodoc2-docstring} simvx.core.physics.engine.StaticBody3D ``` ```{rubric} Initialization ``` ```{autodoc2-docstring} simvx.core.physics.engine.StaticBody3D.__init__ ``` ````{py:attribute} collision_layer :canonical: simvx.core.physics.engine.StaticBody3D.collision_layer :value: > 'Property(...)' ```{autodoc2-docstring} simvx.core.physics.engine.StaticBody3D.collision_layer ``` ```` ````{py:attribute} collision_mask :canonical: simvx.core.physics.engine.StaticBody3D.collision_mask :value: > 'Property(...)' ```{autodoc2-docstring} simvx.core.physics.engine.StaticBody3D.collision_mask ``` ```` ````{py:method} enter_tree() -> None :canonical: simvx.core.physics.engine.StaticBody3D.enter_tree ```` ````{py:method} exit_tree() -> None :canonical: simvx.core.physics.engine.StaticBody3D.exit_tree ```` ````{py:method} apply_force(force, position=None) -> None :canonical: simvx.core.physics.engine.StaticBody3D.apply_force ```` ````{py:method} apply_impulse(impulse, position=None) -> None :canonical: simvx.core.physics.engine.StaticBody3D.apply_impulse ```` ````{py:method} apply_torque(torque) -> None :canonical: simvx.core.physics.engine.StaticBody3D.apply_torque ```` ````{py:method} set_collision_shape(shape: simvx.core.collision.CollisionShape) -> None :canonical: simvx.core.physics.engine.StaticBody3D.set_collision_shape ```` ````{py:property} position :canonical: simvx.core.physics.engine.StaticBody3D.position ```` ````{py:property} rotation :canonical: simvx.core.physics.engine.StaticBody3D.rotation :type: simvx.core.math.types.Quat ```` ````{py:property} scale :canonical: simvx.core.physics.engine.StaticBody3D.scale ```` ````{py:property} rotation_degrees :canonical: simvx.core.physics.engine.StaticBody3D.rotation_degrees :type: simvx.core.math.types.Vec3 ```` ````{py:property} global_position :canonical: simvx.core.physics.engine.StaticBody3D.global_position :type: simvx.core.math.types.Vec3 ```` ````{py:property} global_rotation :canonical: simvx.core.physics.engine.StaticBody3D.global_rotation :type: simvx.core.math.types.Quat ```` ````{py:property} global_scale :canonical: simvx.core.physics.engine.StaticBody3D.global_scale :type: simvx.core.math.types.Vec3 ```` ````{py:property} forward :canonical: simvx.core.physics.engine.StaticBody3D.forward :type: simvx.core.math.types.Vec3 ```` ````{py:property} right :canonical: simvx.core.physics.engine.StaticBody3D.right :type: simvx.core.math.types.Vec3 ```` ````{py:property} up :canonical: simvx.core.physics.engine.StaticBody3D.up :type: simvx.core.math.types.Vec3 ```` ````{py:method} translate(offset: tuple[float, float, float] | numpy.ndarray) :canonical: simvx.core.physics.engine.StaticBody3D.translate ```` ````{py:method} translate_global(offset: tuple[float, float, float] | numpy.ndarray) :canonical: simvx.core.physics.engine.StaticBody3D.translate_global ```` ````{py:method} rotate(axis: tuple[float, float, float] | numpy.ndarray, angle: float) :canonical: simvx.core.physics.engine.StaticBody3D.rotate ```` ````{py:method} rotate_x(angle: float) :canonical: simvx.core.physics.engine.StaticBody3D.rotate_x ```` ````{py:method} rotate_y(angle: float) :canonical: simvx.core.physics.engine.StaticBody3D.rotate_y ```` ````{py:method} rotate_z(angle: float) :canonical: simvx.core.physics.engine.StaticBody3D.rotate_z ```` ````{py:method} look_at(target: tuple[float, float, float] | numpy.ndarray, up=None) :canonical: simvx.core.physics.engine.StaticBody3D.look_at ```` ````{py:method} wrap_bounds(bounds: tuple[float, float, float] | numpy.ndarray, margin: float = 1.0) :canonical: simvx.core.physics.engine.StaticBody3D.wrap_bounds ```` ````{py:attribute} script_error_raised :canonical: simvx.core.physics.engine.StaticBody3D.script_error_raised :value: > 'Signal(...)' ```` ````{py:method} __init_subclass__(**kwargs) :canonical: simvx.core.physics.engine.StaticBody3D.__init_subclass__ :classmethod: ```` ````{py:property} name :canonical: simvx.core.physics.engine.StaticBody3D.name :type: str ```` ````{py:property} process_mode :canonical: simvx.core.physics.engine.StaticBody3D.process_mode :type: simvx.core.descriptors.ProcessMode ```` ````{py:method} reset_error() -> None :canonical: simvx.core.physics.engine.StaticBody3D.reset_error ```` ````{py:method} add_child(node: simvx.core.node.Node) -> simvx.core.node.Node :canonical: simvx.core.physics.engine.StaticBody3D.add_child ```` ````{py:method} remove_child(node: simvx.core.node.Node) :canonical: simvx.core.physics.engine.StaticBody3D.remove_child ```` ````{py:method} reparent(new_parent: simvx.core.node.Node) :canonical: simvx.core.physics.engine.StaticBody3D.reparent ```` ````{py:method} get_node(path: str) -> simvx.core.node.Node :canonical: simvx.core.physics.engine.StaticBody3D.get_node ```` ````{py:method} find_child(name: str, recursive: bool = False) -> simvx.core.node.Node | None :canonical: simvx.core.physics.engine.StaticBody3D.find_child ```` ````{py:method} find(node_type: type) -> simvx.core.node.Node | None :canonical: simvx.core.physics.engine.StaticBody3D.find ```` ````{py:method} find_all(node_type: type, recursive: bool = True) -> list :canonical: simvx.core.physics.engine.StaticBody3D.find_all ```` ````{py:property} path :canonical: simvx.core.physics.engine.StaticBody3D.path :type: str ```` ````{py:method} add_to_group(group: str) :canonical: simvx.core.physics.engine.StaticBody3D.add_to_group ```` ````{py:method} remove_from_group(group: str) :canonical: simvx.core.physics.engine.StaticBody3D.remove_from_group ```` ````{py:method} is_in_group(group: str) -> bool :canonical: simvx.core.physics.engine.StaticBody3D.is_in_group ```` ````{py:method} ready() -> None :canonical: simvx.core.physics.engine.StaticBody3D.ready ```` ````{py:method} process(dt: float) -> None :canonical: simvx.core.physics.engine.StaticBody3D.process ```` ````{py:method} physics_process(dt: float) -> None :canonical: simvx.core.physics.engine.StaticBody3D.physics_process ```` ````{py:method} draw(renderer) -> None :canonical: simvx.core.physics.engine.StaticBody3D.draw ```` ````{py:method} input_event(event: simvx.core.events.InputEvent) -> None :canonical: simvx.core.physics.engine.StaticBody3D.input_event ```` ````{py:method} input(event: simvx.core.events.TreeInputEvent) -> None :canonical: simvx.core.physics.engine.StaticBody3D.input ```` ````{py:method} unhandled_input(event: simvx.core.events.TreeInputEvent) -> None :canonical: simvx.core.physics.engine.StaticBody3D.unhandled_input ```` ````{py:method} start_coroutine(gen: simvx.core.descriptors.Coroutine) -> simvx.core.descriptors.CoroutineHandle :canonical: simvx.core.physics.engine.StaticBody3D.start_coroutine ```` ````{py:method} stop_coroutine(gen_or_handle) :canonical: simvx.core.physics.engine.StaticBody3D.stop_coroutine ```` ````{py:method} destroy() :canonical: simvx.core.physics.engine.StaticBody3D.destroy ```` ````{py:attribute} queue_free :canonical: simvx.core.physics.engine.StaticBody3D.queue_free :value: > None ```` ````{py:property} tree :canonical: simvx.core.physics.engine.StaticBody3D.tree :type: simvx.core.scene_tree.SceneTree ```` ````{py:method} get_tree() -> simvx.core.scene_tree.SceneTree :canonical: simvx.core.physics.engine.StaticBody3D.get_tree ```` ````{py:method} __getitem__(key: str) :canonical: simvx.core.physics.engine.StaticBody3D.__getitem__ ```` ````{py:method} get_properties() -> dict[str, simvx.core.descriptors.Property] :canonical: simvx.core.physics.engine.StaticBody3D.get_properties :classmethod: ```` ````{py:attribute} get_settings :canonical: simvx.core.physics.engine.StaticBody3D.get_settings :value: > None ```` ````{py:method} __repr__() :canonical: simvx.core.physics.engine.StaticBody3D.__repr__ ```` ````` `````{py:class} StaticBody2D(**kwargs) :canonical: simvx.core.physics.engine.StaticBody2D Bases: {py:obj}`simvx.core.physics.engine._PhysicsBodyMixin`, {py:obj}`simvx.core.engine.Node2D` ```{autodoc2-docstring} simvx.core.physics.engine.StaticBody2D ``` ```{rubric} Initialization ``` ```{autodoc2-docstring} simvx.core.physics.engine.StaticBody2D.__init__ ``` ````{py:attribute} collision_layer :canonical: simvx.core.physics.engine.StaticBody2D.collision_layer :value: > 'Property(...)' ```{autodoc2-docstring} simvx.core.physics.engine.StaticBody2D.collision_layer ``` ```` ````{py:attribute} collision_mask :canonical: simvx.core.physics.engine.StaticBody2D.collision_mask :value: > 'Property(...)' ```{autodoc2-docstring} simvx.core.physics.engine.StaticBody2D.collision_mask ``` ```` ````{py:method} enter_tree() -> None :canonical: simvx.core.physics.engine.StaticBody2D.enter_tree ```` ````{py:method} exit_tree() -> None :canonical: simvx.core.physics.engine.StaticBody2D.exit_tree ```` ````{py:method} apply_force(force, position=None) -> None :canonical: simvx.core.physics.engine.StaticBody2D.apply_force ```` ````{py:method} apply_impulse(impulse, position=None) -> None :canonical: simvx.core.physics.engine.StaticBody2D.apply_impulse ```` ````{py:method} apply_torque(torque) -> None :canonical: simvx.core.physics.engine.StaticBody2D.apply_torque ```` ````{py:method} set_collision_shape(shape: simvx.core.collision.CollisionShape) -> None :canonical: simvx.core.physics.engine.StaticBody2D.set_collision_shape ```` ````{py:attribute} z_index :canonical: simvx.core.physics.engine.StaticBody2D.z_index :value: > 'Property(...)' ```` ````{py:attribute} z_as_relative :canonical: simvx.core.physics.engine.StaticBody2D.z_as_relative :value: > 'Property(...)' ```` ````{py:property} absolute_z_index :canonical: simvx.core.physics.engine.StaticBody2D.absolute_z_index :type: int ```` ````{py:property} position :canonical: simvx.core.physics.engine.StaticBody2D.position :type: simvx.core.math.types.Vec2 ```` ````{py:property} rotation :canonical: simvx.core.physics.engine.StaticBody2D.rotation :type: float ```` ````{py:property} rotation_degrees :canonical: simvx.core.physics.engine.StaticBody2D.rotation_degrees :type: float ```` ````{py:property} scale :canonical: simvx.core.physics.engine.StaticBody2D.scale :type: simvx.core.math.types.Vec2 ```` ````{py:property} global_position :canonical: simvx.core.physics.engine.StaticBody2D.global_position :type: simvx.core.math.types.Vec2 ```` ````{py:property} global_rotation :canonical: simvx.core.physics.engine.StaticBody2D.global_rotation :type: float ```` ````{py:property} global_scale :canonical: simvx.core.physics.engine.StaticBody2D.global_scale :type: simvx.core.math.types.Vec2 ```` ````{py:property} forward :canonical: simvx.core.physics.engine.StaticBody2D.forward :type: simvx.core.math.types.Vec2 ```` ````{py:property} right :canonical: simvx.core.physics.engine.StaticBody2D.right :type: simvx.core.math.types.Vec2 ```` ````{py:method} translate(offset: tuple[float, float] | numpy.ndarray) :canonical: simvx.core.physics.engine.StaticBody2D.translate ```` ````{py:method} rotate(radians: float) :canonical: simvx.core.physics.engine.StaticBody2D.rotate ```` ````{py:method} rotate_deg(degrees: float) :canonical: simvx.core.physics.engine.StaticBody2D.rotate_deg ```` ````{py:method} look_at(target: tuple[float, float] | numpy.ndarray) :canonical: simvx.core.physics.engine.StaticBody2D.look_at ```` ````{py:method} transform_points(points: list[simvx.core.math.types.Vec2]) -> list[simvx.core.math.types.Vec2] :canonical: simvx.core.physics.engine.StaticBody2D.transform_points ```` ````{py:method} draw_polygon(renderer, points: list[simvx.core.math.types.Vec2], closed=True, color=None) :canonical: simvx.core.physics.engine.StaticBody2D.draw_polygon ```` ````{py:method} wrap_screen(margin: float = 20) :canonical: simvx.core.physics.engine.StaticBody2D.wrap_screen ```` ````{py:attribute} script_error_raised :canonical: simvx.core.physics.engine.StaticBody2D.script_error_raised :value: > 'Signal(...)' ```` ````{py:method} __init_subclass__(**kwargs) :canonical: simvx.core.physics.engine.StaticBody2D.__init_subclass__ :classmethod: ```` ````{py:property} name :canonical: simvx.core.physics.engine.StaticBody2D.name :type: str ```` ````{py:property} process_mode :canonical: simvx.core.physics.engine.StaticBody2D.process_mode :type: simvx.core.descriptors.ProcessMode ```` ````{py:method} reset_error() -> None :canonical: simvx.core.physics.engine.StaticBody2D.reset_error ```` ````{py:method} add_child(node: simvx.core.node.Node) -> simvx.core.node.Node :canonical: simvx.core.physics.engine.StaticBody2D.add_child ```` ````{py:method} remove_child(node: simvx.core.node.Node) :canonical: simvx.core.physics.engine.StaticBody2D.remove_child ```` ````{py:method} reparent(new_parent: simvx.core.node.Node) :canonical: simvx.core.physics.engine.StaticBody2D.reparent ```` ````{py:method} get_node(path: str) -> simvx.core.node.Node :canonical: simvx.core.physics.engine.StaticBody2D.get_node ```` ````{py:method} find_child(name: str, recursive: bool = False) -> simvx.core.node.Node | None :canonical: simvx.core.physics.engine.StaticBody2D.find_child ```` ````{py:method} find(node_type: type) -> simvx.core.node.Node | None :canonical: simvx.core.physics.engine.StaticBody2D.find ```` ````{py:method} find_all(node_type: type, recursive: bool = True) -> list :canonical: simvx.core.physics.engine.StaticBody2D.find_all ```` ````{py:property} path :canonical: simvx.core.physics.engine.StaticBody2D.path :type: str ```` ````{py:method} add_to_group(group: str) :canonical: simvx.core.physics.engine.StaticBody2D.add_to_group ```` ````{py:method} remove_from_group(group: str) :canonical: simvx.core.physics.engine.StaticBody2D.remove_from_group ```` ````{py:method} is_in_group(group: str) -> bool :canonical: simvx.core.physics.engine.StaticBody2D.is_in_group ```` ````{py:method} ready() -> None :canonical: simvx.core.physics.engine.StaticBody2D.ready ```` ````{py:method} process(dt: float) -> None :canonical: simvx.core.physics.engine.StaticBody2D.process ```` ````{py:method} physics_process(dt: float) -> None :canonical: simvx.core.physics.engine.StaticBody2D.physics_process ```` ````{py:method} draw(renderer) -> None :canonical: simvx.core.physics.engine.StaticBody2D.draw ```` ````{py:method} input_event(event: simvx.core.events.InputEvent) -> None :canonical: simvx.core.physics.engine.StaticBody2D.input_event ```` ````{py:method} input(event: simvx.core.events.TreeInputEvent) -> None :canonical: simvx.core.physics.engine.StaticBody2D.input ```` ````{py:method} unhandled_input(event: simvx.core.events.TreeInputEvent) -> None :canonical: simvx.core.physics.engine.StaticBody2D.unhandled_input ```` ````{py:method} start_coroutine(gen: simvx.core.descriptors.Coroutine) -> simvx.core.descriptors.CoroutineHandle :canonical: simvx.core.physics.engine.StaticBody2D.start_coroutine ```` ````{py:method} stop_coroutine(gen_or_handle) :canonical: simvx.core.physics.engine.StaticBody2D.stop_coroutine ```` ````{py:method} destroy() :canonical: simvx.core.physics.engine.StaticBody2D.destroy ```` ````{py:attribute} queue_free :canonical: simvx.core.physics.engine.StaticBody2D.queue_free :value: > None ```` ````{py:property} tree :canonical: simvx.core.physics.engine.StaticBody2D.tree :type: simvx.core.scene_tree.SceneTree ```` ````{py:method} get_tree() -> simvx.core.scene_tree.SceneTree :canonical: simvx.core.physics.engine.StaticBody2D.get_tree ```` ````{py:method} __getitem__(key: str) :canonical: simvx.core.physics.engine.StaticBody2D.__getitem__ ```` ````{py:method} get_properties() -> dict[str, simvx.core.descriptors.Property] :canonical: simvx.core.physics.engine.StaticBody2D.get_properties :classmethod: ```` ````{py:attribute} get_settings :canonical: simvx.core.physics.engine.StaticBody2D.get_settings :value: > None ```` ````{py:method} __repr__() :canonical: simvx.core.physics.engine.StaticBody2D.__repr__ ```` ````` `````{py:class} KinematicBody3D(**kwargs) :canonical: simvx.core.physics.engine.KinematicBody3D Bases: {py:obj}`simvx.core.physics.engine._PhysicsBodyMixin`, {py:obj}`simvx.core.engine.Node3D` ```{autodoc2-docstring} simvx.core.physics.engine.KinematicBody3D ``` ```{rubric} Initialization ``` ```{autodoc2-docstring} simvx.core.physics.engine.KinematicBody3D.__init__ ``` ````{py:attribute} collision_layer :canonical: simvx.core.physics.engine.KinematicBody3D.collision_layer :value: > 'Property(...)' ```{autodoc2-docstring} simvx.core.physics.engine.KinematicBody3D.collision_layer ``` ```` ````{py:attribute} collision_mask :canonical: simvx.core.physics.engine.KinematicBody3D.collision_mask :value: > 'Property(...)' ```{autodoc2-docstring} simvx.core.physics.engine.KinematicBody3D.collision_mask ``` ```` ````{py:method} enter_tree() -> None :canonical: simvx.core.physics.engine.KinematicBody3D.enter_tree ```` ````{py:method} exit_tree() -> None :canonical: simvx.core.physics.engine.KinematicBody3D.exit_tree ```` ````{py:method} move_and_collide(velocity, dt: float = 1.0) -> simvx.core.physics.engine.Contact | None :canonical: simvx.core.physics.engine.KinematicBody3D.move_and_collide ```{autodoc2-docstring} simvx.core.physics.engine.KinematicBody3D.move_and_collide ``` ```` ````{py:method} physics_process(dt: float) -> None :canonical: simvx.core.physics.engine.KinematicBody3D.physics_process ```` ````{py:method} apply_force(force, position=None) -> None :canonical: simvx.core.physics.engine.KinematicBody3D.apply_force ```` ````{py:method} apply_impulse(impulse, position=None) -> None :canonical: simvx.core.physics.engine.KinematicBody3D.apply_impulse ```` ````{py:method} apply_torque(torque) -> None :canonical: simvx.core.physics.engine.KinematicBody3D.apply_torque ```` ````{py:method} set_collision_shape(shape: simvx.core.collision.CollisionShape) -> None :canonical: simvx.core.physics.engine.KinematicBody3D.set_collision_shape ```` ````{py:property} position :canonical: simvx.core.physics.engine.KinematicBody3D.position ```` ````{py:property} rotation :canonical: simvx.core.physics.engine.KinematicBody3D.rotation :type: simvx.core.math.types.Quat ```` ````{py:property} scale :canonical: simvx.core.physics.engine.KinematicBody3D.scale ```` ````{py:property} rotation_degrees :canonical: simvx.core.physics.engine.KinematicBody3D.rotation_degrees :type: simvx.core.math.types.Vec3 ```` ````{py:property} global_position :canonical: simvx.core.physics.engine.KinematicBody3D.global_position :type: simvx.core.math.types.Vec3 ```` ````{py:property} global_rotation :canonical: simvx.core.physics.engine.KinematicBody3D.global_rotation :type: simvx.core.math.types.Quat ```` ````{py:property} global_scale :canonical: simvx.core.physics.engine.KinematicBody3D.global_scale :type: simvx.core.math.types.Vec3 ```` ````{py:property} forward :canonical: simvx.core.physics.engine.KinematicBody3D.forward :type: simvx.core.math.types.Vec3 ```` ````{py:property} right :canonical: simvx.core.physics.engine.KinematicBody3D.right :type: simvx.core.math.types.Vec3 ```` ````{py:property} up :canonical: simvx.core.physics.engine.KinematicBody3D.up :type: simvx.core.math.types.Vec3 ```` ````{py:method} translate(offset: tuple[float, float, float] | numpy.ndarray) :canonical: simvx.core.physics.engine.KinematicBody3D.translate ```` ````{py:method} translate_global(offset: tuple[float, float, float] | numpy.ndarray) :canonical: simvx.core.physics.engine.KinematicBody3D.translate_global ```` ````{py:method} rotate(axis: tuple[float, float, float] | numpy.ndarray, angle: float) :canonical: simvx.core.physics.engine.KinematicBody3D.rotate ```` ````{py:method} rotate_x(angle: float) :canonical: simvx.core.physics.engine.KinematicBody3D.rotate_x ```` ````{py:method} rotate_y(angle: float) :canonical: simvx.core.physics.engine.KinematicBody3D.rotate_y ```` ````{py:method} rotate_z(angle: float) :canonical: simvx.core.physics.engine.KinematicBody3D.rotate_z ```` ````{py:method} look_at(target: tuple[float, float, float] | numpy.ndarray, up=None) :canonical: simvx.core.physics.engine.KinematicBody3D.look_at ```` ````{py:method} wrap_bounds(bounds: tuple[float, float, float] | numpy.ndarray, margin: float = 1.0) :canonical: simvx.core.physics.engine.KinematicBody3D.wrap_bounds ```` ````{py:attribute} script_error_raised :canonical: simvx.core.physics.engine.KinematicBody3D.script_error_raised :value: > 'Signal(...)' ```` ````{py:method} __init_subclass__(**kwargs) :canonical: simvx.core.physics.engine.KinematicBody3D.__init_subclass__ :classmethod: ```` ````{py:property} name :canonical: simvx.core.physics.engine.KinematicBody3D.name :type: str ```` ````{py:property} process_mode :canonical: simvx.core.physics.engine.KinematicBody3D.process_mode :type: simvx.core.descriptors.ProcessMode ```` ````{py:method} reset_error() -> None :canonical: simvx.core.physics.engine.KinematicBody3D.reset_error ```` ````{py:method} add_child(node: simvx.core.node.Node) -> simvx.core.node.Node :canonical: simvx.core.physics.engine.KinematicBody3D.add_child ```` ````{py:method} remove_child(node: simvx.core.node.Node) :canonical: simvx.core.physics.engine.KinematicBody3D.remove_child ```` ````{py:method} reparent(new_parent: simvx.core.node.Node) :canonical: simvx.core.physics.engine.KinematicBody3D.reparent ```` ````{py:method} get_node(path: str) -> simvx.core.node.Node :canonical: simvx.core.physics.engine.KinematicBody3D.get_node ```` ````{py:method} find_child(name: str, recursive: bool = False) -> simvx.core.node.Node | None :canonical: simvx.core.physics.engine.KinematicBody3D.find_child ```` ````{py:method} find(node_type: type) -> simvx.core.node.Node | None :canonical: simvx.core.physics.engine.KinematicBody3D.find ```` ````{py:method} find_all(node_type: type, recursive: bool = True) -> list :canonical: simvx.core.physics.engine.KinematicBody3D.find_all ```` ````{py:property} path :canonical: simvx.core.physics.engine.KinematicBody3D.path :type: str ```` ````{py:method} add_to_group(group: str) :canonical: simvx.core.physics.engine.KinematicBody3D.add_to_group ```` ````{py:method} remove_from_group(group: str) :canonical: simvx.core.physics.engine.KinematicBody3D.remove_from_group ```` ````{py:method} is_in_group(group: str) -> bool :canonical: simvx.core.physics.engine.KinematicBody3D.is_in_group ```` ````{py:method} ready() -> None :canonical: simvx.core.physics.engine.KinematicBody3D.ready ```` ````{py:method} process(dt: float) -> None :canonical: simvx.core.physics.engine.KinematicBody3D.process ```` ````{py:method} draw(renderer) -> None :canonical: simvx.core.physics.engine.KinematicBody3D.draw ```` ````{py:method} input_event(event: simvx.core.events.InputEvent) -> None :canonical: simvx.core.physics.engine.KinematicBody3D.input_event ```` ````{py:method} input(event: simvx.core.events.TreeInputEvent) -> None :canonical: simvx.core.physics.engine.KinematicBody3D.input ```` ````{py:method} unhandled_input(event: simvx.core.events.TreeInputEvent) -> None :canonical: simvx.core.physics.engine.KinematicBody3D.unhandled_input ```` ````{py:method} start_coroutine(gen: simvx.core.descriptors.Coroutine) -> simvx.core.descriptors.CoroutineHandle :canonical: simvx.core.physics.engine.KinematicBody3D.start_coroutine ```` ````{py:method} stop_coroutine(gen_or_handle) :canonical: simvx.core.physics.engine.KinematicBody3D.stop_coroutine ```` ````{py:method} destroy() :canonical: simvx.core.physics.engine.KinematicBody3D.destroy ```` ````{py:attribute} queue_free :canonical: simvx.core.physics.engine.KinematicBody3D.queue_free :value: > None ```` ````{py:property} tree :canonical: simvx.core.physics.engine.KinematicBody3D.tree :type: simvx.core.scene_tree.SceneTree ```` ````{py:method} get_tree() -> simvx.core.scene_tree.SceneTree :canonical: simvx.core.physics.engine.KinematicBody3D.get_tree ```` ````{py:method} __getitem__(key: str) :canonical: simvx.core.physics.engine.KinematicBody3D.__getitem__ ```` ````{py:method} get_properties() -> dict[str, simvx.core.descriptors.Property] :canonical: simvx.core.physics.engine.KinematicBody3D.get_properties :classmethod: ```` ````{py:attribute} get_settings :canonical: simvx.core.physics.engine.KinematicBody3D.get_settings :value: > None ```` ````{py:method} __repr__() :canonical: simvx.core.physics.engine.KinematicBody3D.__repr__ ```` ````` `````{py:class} KinematicBody2D(**kwargs) :canonical: simvx.core.physics.engine.KinematicBody2D Bases: {py:obj}`simvx.core.physics.engine._PhysicsBodyMixin`, {py:obj}`simvx.core.engine.Node2D` ```{autodoc2-docstring} simvx.core.physics.engine.KinematicBody2D ``` ```{rubric} Initialization ``` ```{autodoc2-docstring} simvx.core.physics.engine.KinematicBody2D.__init__ ``` ````{py:attribute} collision_layer :canonical: simvx.core.physics.engine.KinematicBody2D.collision_layer :value: > 'Property(...)' ```{autodoc2-docstring} simvx.core.physics.engine.KinematicBody2D.collision_layer ``` ```` ````{py:attribute} collision_mask :canonical: simvx.core.physics.engine.KinematicBody2D.collision_mask :value: > 'Property(...)' ```{autodoc2-docstring} simvx.core.physics.engine.KinematicBody2D.collision_mask ``` ```` ````{py:method} enter_tree() -> None :canonical: simvx.core.physics.engine.KinematicBody2D.enter_tree ```` ````{py:method} exit_tree() -> None :canonical: simvx.core.physics.engine.KinematicBody2D.exit_tree ```` ````{py:method} move_and_collide(velocity, dt: float = 1.0) -> simvx.core.physics.engine.Contact | None :canonical: simvx.core.physics.engine.KinematicBody2D.move_and_collide ```{autodoc2-docstring} simvx.core.physics.engine.KinematicBody2D.move_and_collide ``` ```` ````{py:method} physics_process(dt: float) -> None :canonical: simvx.core.physics.engine.KinematicBody2D.physics_process ```` ````{py:method} apply_force(force, position=None) -> None :canonical: simvx.core.physics.engine.KinematicBody2D.apply_force ```` ````{py:method} apply_impulse(impulse, position=None) -> None :canonical: simvx.core.physics.engine.KinematicBody2D.apply_impulse ```` ````{py:method} apply_torque(torque) -> None :canonical: simvx.core.physics.engine.KinematicBody2D.apply_torque ```` ````{py:method} set_collision_shape(shape: simvx.core.collision.CollisionShape) -> None :canonical: simvx.core.physics.engine.KinematicBody2D.set_collision_shape ```` ````{py:attribute} z_index :canonical: simvx.core.physics.engine.KinematicBody2D.z_index :value: > 'Property(...)' ```` ````{py:attribute} z_as_relative :canonical: simvx.core.physics.engine.KinematicBody2D.z_as_relative :value: > 'Property(...)' ```` ````{py:property} absolute_z_index :canonical: simvx.core.physics.engine.KinematicBody2D.absolute_z_index :type: int ```` ````{py:property} position :canonical: simvx.core.physics.engine.KinematicBody2D.position :type: simvx.core.math.types.Vec2 ```` ````{py:property} rotation :canonical: simvx.core.physics.engine.KinematicBody2D.rotation :type: float ```` ````{py:property} rotation_degrees :canonical: simvx.core.physics.engine.KinematicBody2D.rotation_degrees :type: float ```` ````{py:property} scale :canonical: simvx.core.physics.engine.KinematicBody2D.scale :type: simvx.core.math.types.Vec2 ```` ````{py:property} global_position :canonical: simvx.core.physics.engine.KinematicBody2D.global_position :type: simvx.core.math.types.Vec2 ```` ````{py:property} global_rotation :canonical: simvx.core.physics.engine.KinematicBody2D.global_rotation :type: float ```` ````{py:property} global_scale :canonical: simvx.core.physics.engine.KinematicBody2D.global_scale :type: simvx.core.math.types.Vec2 ```` ````{py:property} forward :canonical: simvx.core.physics.engine.KinematicBody2D.forward :type: simvx.core.math.types.Vec2 ```` ````{py:property} right :canonical: simvx.core.physics.engine.KinematicBody2D.right :type: simvx.core.math.types.Vec2 ```` ````{py:method} translate(offset: tuple[float, float] | numpy.ndarray) :canonical: simvx.core.physics.engine.KinematicBody2D.translate ```` ````{py:method} rotate(radians: float) :canonical: simvx.core.physics.engine.KinematicBody2D.rotate ```` ````{py:method} rotate_deg(degrees: float) :canonical: simvx.core.physics.engine.KinematicBody2D.rotate_deg ```` ````{py:method} look_at(target: tuple[float, float] | numpy.ndarray) :canonical: simvx.core.physics.engine.KinematicBody2D.look_at ```` ````{py:method} transform_points(points: list[simvx.core.math.types.Vec2]) -> list[simvx.core.math.types.Vec2] :canonical: simvx.core.physics.engine.KinematicBody2D.transform_points ```` ````{py:method} draw_polygon(renderer, points: list[simvx.core.math.types.Vec2], closed=True, color=None) :canonical: simvx.core.physics.engine.KinematicBody2D.draw_polygon ```` ````{py:method} wrap_screen(margin: float = 20) :canonical: simvx.core.physics.engine.KinematicBody2D.wrap_screen ```` ````{py:attribute} script_error_raised :canonical: simvx.core.physics.engine.KinematicBody2D.script_error_raised :value: > 'Signal(...)' ```` ````{py:method} __init_subclass__(**kwargs) :canonical: simvx.core.physics.engine.KinematicBody2D.__init_subclass__ :classmethod: ```` ````{py:property} name :canonical: simvx.core.physics.engine.KinematicBody2D.name :type: str ```` ````{py:property} process_mode :canonical: simvx.core.physics.engine.KinematicBody2D.process_mode :type: simvx.core.descriptors.ProcessMode ```` ````{py:method} reset_error() -> None :canonical: simvx.core.physics.engine.KinematicBody2D.reset_error ```` ````{py:method} add_child(node: simvx.core.node.Node) -> simvx.core.node.Node :canonical: simvx.core.physics.engine.KinematicBody2D.add_child ```` ````{py:method} remove_child(node: simvx.core.node.Node) :canonical: simvx.core.physics.engine.KinematicBody2D.remove_child ```` ````{py:method} reparent(new_parent: simvx.core.node.Node) :canonical: simvx.core.physics.engine.KinematicBody2D.reparent ```` ````{py:method} get_node(path: str) -> simvx.core.node.Node :canonical: simvx.core.physics.engine.KinematicBody2D.get_node ```` ````{py:method} find_child(name: str, recursive: bool = False) -> simvx.core.node.Node | None :canonical: simvx.core.physics.engine.KinematicBody2D.find_child ```` ````{py:method} find(node_type: type) -> simvx.core.node.Node | None :canonical: simvx.core.physics.engine.KinematicBody2D.find ```` ````{py:method} find_all(node_type: type, recursive: bool = True) -> list :canonical: simvx.core.physics.engine.KinematicBody2D.find_all ```` ````{py:property} path :canonical: simvx.core.physics.engine.KinematicBody2D.path :type: str ```` ````{py:method} add_to_group(group: str) :canonical: simvx.core.physics.engine.KinematicBody2D.add_to_group ```` ````{py:method} remove_from_group(group: str) :canonical: simvx.core.physics.engine.KinematicBody2D.remove_from_group ```` ````{py:method} is_in_group(group: str) -> bool :canonical: simvx.core.physics.engine.KinematicBody2D.is_in_group ```` ````{py:method} ready() -> None :canonical: simvx.core.physics.engine.KinematicBody2D.ready ```` ````{py:method} process(dt: float) -> None :canonical: simvx.core.physics.engine.KinematicBody2D.process ```` ````{py:method} draw(renderer) -> None :canonical: simvx.core.physics.engine.KinematicBody2D.draw ```` ````{py:method} input_event(event: simvx.core.events.InputEvent) -> None :canonical: simvx.core.physics.engine.KinematicBody2D.input_event ```` ````{py:method} input(event: simvx.core.events.TreeInputEvent) -> None :canonical: simvx.core.physics.engine.KinematicBody2D.input ```` ````{py:method} unhandled_input(event: simvx.core.events.TreeInputEvent) -> None :canonical: simvx.core.physics.engine.KinematicBody2D.unhandled_input ```` ````{py:method} start_coroutine(gen: simvx.core.descriptors.Coroutine) -> simvx.core.descriptors.CoroutineHandle :canonical: simvx.core.physics.engine.KinematicBody2D.start_coroutine ```` ````{py:method} stop_coroutine(gen_or_handle) :canonical: simvx.core.physics.engine.KinematicBody2D.stop_coroutine ```` ````{py:method} destroy() :canonical: simvx.core.physics.engine.KinematicBody2D.destroy ```` ````{py:attribute} queue_free :canonical: simvx.core.physics.engine.KinematicBody2D.queue_free :value: > None ```` ````{py:property} tree :canonical: simvx.core.physics.engine.KinematicBody2D.tree :type: simvx.core.scene_tree.SceneTree ```` ````{py:method} get_tree() -> simvx.core.scene_tree.SceneTree :canonical: simvx.core.physics.engine.KinematicBody2D.get_tree ```` ````{py:method} __getitem__(key: str) :canonical: simvx.core.physics.engine.KinematicBody2D.__getitem__ ```` ````{py:method} get_properties() -> dict[str, simvx.core.descriptors.Property] :canonical: simvx.core.physics.engine.KinematicBody2D.get_properties :classmethod: ```` ````{py:attribute} get_settings :canonical: simvx.core.physics.engine.KinematicBody2D.get_settings :value: > None ```` ````{py:method} __repr__() :canonical: simvx.core.physics.engine.KinematicBody2D.__repr__ ```` ````` `````{py:class} Joint2D(body_a=None, body_b=None, **kwargs) :canonical: simvx.core.physics.engine.Joint2D Bases: {py:obj}`simvx.core.engine.Node2D` ```{autodoc2-docstring} simvx.core.physics.engine.Joint2D ``` ```{rubric} Initialization ``` ```{autodoc2-docstring} simvx.core.physics.engine.Joint2D.__init__ ``` ````{py:method} solve(dt: float) -> None :canonical: simvx.core.physics.engine.Joint2D.solve ```{autodoc2-docstring} simvx.core.physics.engine.Joint2D.solve ``` ```` ````{py:method} physics_process(dt: float) -> None :canonical: simvx.core.physics.engine.Joint2D.physics_process ```` ````{py:attribute} z_index :canonical: simvx.core.physics.engine.Joint2D.z_index :value: > 'Property(...)' ```` ````{py:attribute} z_as_relative :canonical: simvx.core.physics.engine.Joint2D.z_as_relative :value: > 'Property(...)' ```` ````{py:property} absolute_z_index :canonical: simvx.core.physics.engine.Joint2D.absolute_z_index :type: int ```` ````{py:property} position :canonical: simvx.core.physics.engine.Joint2D.position :type: simvx.core.math.types.Vec2 ```` ````{py:property} rotation :canonical: simvx.core.physics.engine.Joint2D.rotation :type: float ```` ````{py:property} rotation_degrees :canonical: simvx.core.physics.engine.Joint2D.rotation_degrees :type: float ```` ````{py:property} scale :canonical: simvx.core.physics.engine.Joint2D.scale :type: simvx.core.math.types.Vec2 ```` ````{py:property} global_position :canonical: simvx.core.physics.engine.Joint2D.global_position :type: simvx.core.math.types.Vec2 ```` ````{py:property} global_rotation :canonical: simvx.core.physics.engine.Joint2D.global_rotation :type: float ```` ````{py:property} global_scale :canonical: simvx.core.physics.engine.Joint2D.global_scale :type: simvx.core.math.types.Vec2 ```` ````{py:property} forward :canonical: simvx.core.physics.engine.Joint2D.forward :type: simvx.core.math.types.Vec2 ```` ````{py:property} right :canonical: simvx.core.physics.engine.Joint2D.right :type: simvx.core.math.types.Vec2 ```` ````{py:method} translate(offset: tuple[float, float] | numpy.ndarray) :canonical: simvx.core.physics.engine.Joint2D.translate ```` ````{py:method} rotate(radians: float) :canonical: simvx.core.physics.engine.Joint2D.rotate ```` ````{py:method} rotate_deg(degrees: float) :canonical: simvx.core.physics.engine.Joint2D.rotate_deg ```` ````{py:method} look_at(target: tuple[float, float] | numpy.ndarray) :canonical: simvx.core.physics.engine.Joint2D.look_at ```` ````{py:method} transform_points(points: list[simvx.core.math.types.Vec2]) -> list[simvx.core.math.types.Vec2] :canonical: simvx.core.physics.engine.Joint2D.transform_points ```` ````{py:method} draw_polygon(renderer, points: list[simvx.core.math.types.Vec2], closed=True, color=None) :canonical: simvx.core.physics.engine.Joint2D.draw_polygon ```` ````{py:method} wrap_screen(margin: float = 20) :canonical: simvx.core.physics.engine.Joint2D.wrap_screen ```` ````{py:attribute} script_error_raised :canonical: simvx.core.physics.engine.Joint2D.script_error_raised :value: > 'Signal(...)' ```` ````{py:method} __init_subclass__(**kwargs) :canonical: simvx.core.physics.engine.Joint2D.__init_subclass__ :classmethod: ```` ````{py:property} name :canonical: simvx.core.physics.engine.Joint2D.name :type: str ```` ````{py:property} process_mode :canonical: simvx.core.physics.engine.Joint2D.process_mode :type: simvx.core.descriptors.ProcessMode ```` ````{py:method} reset_error() -> None :canonical: simvx.core.physics.engine.Joint2D.reset_error ```` ````{py:method} add_child(node: simvx.core.node.Node) -> simvx.core.node.Node :canonical: simvx.core.physics.engine.Joint2D.add_child ```` ````{py:method} remove_child(node: simvx.core.node.Node) :canonical: simvx.core.physics.engine.Joint2D.remove_child ```` ````{py:method} reparent(new_parent: simvx.core.node.Node) :canonical: simvx.core.physics.engine.Joint2D.reparent ```` ````{py:method} get_node(path: str) -> simvx.core.node.Node :canonical: simvx.core.physics.engine.Joint2D.get_node ```` ````{py:method} find_child(name: str, recursive: bool = False) -> simvx.core.node.Node | None :canonical: simvx.core.physics.engine.Joint2D.find_child ```` ````{py:method} find(node_type: type) -> simvx.core.node.Node | None :canonical: simvx.core.physics.engine.Joint2D.find ```` ````{py:method} find_all(node_type: type, recursive: bool = True) -> list :canonical: simvx.core.physics.engine.Joint2D.find_all ```` ````{py:property} path :canonical: simvx.core.physics.engine.Joint2D.path :type: str ```` ````{py:method} add_to_group(group: str) :canonical: simvx.core.physics.engine.Joint2D.add_to_group ```` ````{py:method} remove_from_group(group: str) :canonical: simvx.core.physics.engine.Joint2D.remove_from_group ```` ````{py:method} is_in_group(group: str) -> bool :canonical: simvx.core.physics.engine.Joint2D.is_in_group ```` ````{py:method} ready() -> None :canonical: simvx.core.physics.engine.Joint2D.ready ```` ````{py:method} enter_tree() -> None :canonical: simvx.core.physics.engine.Joint2D.enter_tree ```` ````{py:method} exit_tree() -> None :canonical: simvx.core.physics.engine.Joint2D.exit_tree ```` ````{py:method} process(dt: float) -> None :canonical: simvx.core.physics.engine.Joint2D.process ```` ````{py:method} draw(renderer) -> None :canonical: simvx.core.physics.engine.Joint2D.draw ```` ````{py:method} input_event(event: simvx.core.events.InputEvent) -> None :canonical: simvx.core.physics.engine.Joint2D.input_event ```` ````{py:method} input(event: simvx.core.events.TreeInputEvent) -> None :canonical: simvx.core.physics.engine.Joint2D.input ```` ````{py:method} unhandled_input(event: simvx.core.events.TreeInputEvent) -> None :canonical: simvx.core.physics.engine.Joint2D.unhandled_input ```` ````{py:method} start_coroutine(gen: simvx.core.descriptors.Coroutine) -> simvx.core.descriptors.CoroutineHandle :canonical: simvx.core.physics.engine.Joint2D.start_coroutine ```` ````{py:method} stop_coroutine(gen_or_handle) :canonical: simvx.core.physics.engine.Joint2D.stop_coroutine ```` ````{py:method} destroy() :canonical: simvx.core.physics.engine.Joint2D.destroy ```` ````{py:attribute} queue_free :canonical: simvx.core.physics.engine.Joint2D.queue_free :value: > None ```` ````{py:property} tree :canonical: simvx.core.physics.engine.Joint2D.tree :type: simvx.core.scene_tree.SceneTree ```` ````{py:method} get_tree() -> simvx.core.scene_tree.SceneTree :canonical: simvx.core.physics.engine.Joint2D.get_tree ```` ````{py:method} __getitem__(key: str) :canonical: simvx.core.physics.engine.Joint2D.__getitem__ ```` ````{py:method} get_properties() -> dict[str, simvx.core.descriptors.Property] :canonical: simvx.core.physics.engine.Joint2D.get_properties :classmethod: ```` ````{py:attribute} get_settings :canonical: simvx.core.physics.engine.Joint2D.get_settings :value: > None ```` ````{py:method} __repr__() :canonical: simvx.core.physics.engine.Joint2D.__repr__ ```` ````` `````{py:class} Joint3D(body_a=None, body_b=None, **kwargs) :canonical: simvx.core.physics.engine.Joint3D Bases: {py:obj}`simvx.core.engine.Node3D` ```{autodoc2-docstring} simvx.core.physics.engine.Joint3D ``` ```{rubric} Initialization ``` ```{autodoc2-docstring} simvx.core.physics.engine.Joint3D.__init__ ``` ````{py:method} solve(dt: float) -> None :canonical: simvx.core.physics.engine.Joint3D.solve ```{autodoc2-docstring} simvx.core.physics.engine.Joint3D.solve ``` ```` ````{py:method} physics_process(dt: float) -> None :canonical: simvx.core.physics.engine.Joint3D.physics_process ```` ````{py:property} position :canonical: simvx.core.physics.engine.Joint3D.position ```` ````{py:property} rotation :canonical: simvx.core.physics.engine.Joint3D.rotation :type: simvx.core.math.types.Quat ```` ````{py:property} scale :canonical: simvx.core.physics.engine.Joint3D.scale ```` ````{py:property} rotation_degrees :canonical: simvx.core.physics.engine.Joint3D.rotation_degrees :type: simvx.core.math.types.Vec3 ```` ````{py:property} global_position :canonical: simvx.core.physics.engine.Joint3D.global_position :type: simvx.core.math.types.Vec3 ```` ````{py:property} global_rotation :canonical: simvx.core.physics.engine.Joint3D.global_rotation :type: simvx.core.math.types.Quat ```` ````{py:property} global_scale :canonical: simvx.core.physics.engine.Joint3D.global_scale :type: simvx.core.math.types.Vec3 ```` ````{py:property} forward :canonical: simvx.core.physics.engine.Joint3D.forward :type: simvx.core.math.types.Vec3 ```` ````{py:property} right :canonical: simvx.core.physics.engine.Joint3D.right :type: simvx.core.math.types.Vec3 ```` ````{py:property} up :canonical: simvx.core.physics.engine.Joint3D.up :type: simvx.core.math.types.Vec3 ```` ````{py:method} translate(offset: tuple[float, float, float] | numpy.ndarray) :canonical: simvx.core.physics.engine.Joint3D.translate ```` ````{py:method} translate_global(offset: tuple[float, float, float] | numpy.ndarray) :canonical: simvx.core.physics.engine.Joint3D.translate_global ```` ````{py:method} rotate(axis: tuple[float, float, float] | numpy.ndarray, angle: float) :canonical: simvx.core.physics.engine.Joint3D.rotate ```` ````{py:method} rotate_x(angle: float) :canonical: simvx.core.physics.engine.Joint3D.rotate_x ```` ````{py:method} rotate_y(angle: float) :canonical: simvx.core.physics.engine.Joint3D.rotate_y ```` ````{py:method} rotate_z(angle: float) :canonical: simvx.core.physics.engine.Joint3D.rotate_z ```` ````{py:method} look_at(target: tuple[float, float, float] | numpy.ndarray, up=None) :canonical: simvx.core.physics.engine.Joint3D.look_at ```` ````{py:method} wrap_bounds(bounds: tuple[float, float, float] | numpy.ndarray, margin: float = 1.0) :canonical: simvx.core.physics.engine.Joint3D.wrap_bounds ```` ````{py:attribute} script_error_raised :canonical: simvx.core.physics.engine.Joint3D.script_error_raised :value: > 'Signal(...)' ```` ````{py:method} __init_subclass__(**kwargs) :canonical: simvx.core.physics.engine.Joint3D.__init_subclass__ :classmethod: ```` ````{py:property} name :canonical: simvx.core.physics.engine.Joint3D.name :type: str ```` ````{py:property} process_mode :canonical: simvx.core.physics.engine.Joint3D.process_mode :type: simvx.core.descriptors.ProcessMode ```` ````{py:method} reset_error() -> None :canonical: simvx.core.physics.engine.Joint3D.reset_error ```` ````{py:method} add_child(node: simvx.core.node.Node) -> simvx.core.node.Node :canonical: simvx.core.physics.engine.Joint3D.add_child ```` ````{py:method} remove_child(node: simvx.core.node.Node) :canonical: simvx.core.physics.engine.Joint3D.remove_child ```` ````{py:method} reparent(new_parent: simvx.core.node.Node) :canonical: simvx.core.physics.engine.Joint3D.reparent ```` ````{py:method} get_node(path: str) -> simvx.core.node.Node :canonical: simvx.core.physics.engine.Joint3D.get_node ```` ````{py:method} find_child(name: str, recursive: bool = False) -> simvx.core.node.Node | None :canonical: simvx.core.physics.engine.Joint3D.find_child ```` ````{py:method} find(node_type: type) -> simvx.core.node.Node | None :canonical: simvx.core.physics.engine.Joint3D.find ```` ````{py:method} find_all(node_type: type, recursive: bool = True) -> list :canonical: simvx.core.physics.engine.Joint3D.find_all ```` ````{py:property} path :canonical: simvx.core.physics.engine.Joint3D.path :type: str ```` ````{py:method} add_to_group(group: str) :canonical: simvx.core.physics.engine.Joint3D.add_to_group ```` ````{py:method} remove_from_group(group: str) :canonical: simvx.core.physics.engine.Joint3D.remove_from_group ```` ````{py:method} is_in_group(group: str) -> bool :canonical: simvx.core.physics.engine.Joint3D.is_in_group ```` ````{py:method} ready() -> None :canonical: simvx.core.physics.engine.Joint3D.ready ```` ````{py:method} enter_tree() -> None :canonical: simvx.core.physics.engine.Joint3D.enter_tree ```` ````{py:method} exit_tree() -> None :canonical: simvx.core.physics.engine.Joint3D.exit_tree ```` ````{py:method} process(dt: float) -> None :canonical: simvx.core.physics.engine.Joint3D.process ```` ````{py:method} draw(renderer) -> None :canonical: simvx.core.physics.engine.Joint3D.draw ```` ````{py:method} input_event(event: simvx.core.events.InputEvent) -> None :canonical: simvx.core.physics.engine.Joint3D.input_event ```` ````{py:method} input(event: simvx.core.events.TreeInputEvent) -> None :canonical: simvx.core.physics.engine.Joint3D.input ```` ````{py:method} unhandled_input(event: simvx.core.events.TreeInputEvent) -> None :canonical: simvx.core.physics.engine.Joint3D.unhandled_input ```` ````{py:method} start_coroutine(gen: simvx.core.descriptors.Coroutine) -> simvx.core.descriptors.CoroutineHandle :canonical: simvx.core.physics.engine.Joint3D.start_coroutine ```` ````{py:method} stop_coroutine(gen_or_handle) :canonical: simvx.core.physics.engine.Joint3D.stop_coroutine ```` ````{py:method} destroy() :canonical: simvx.core.physics.engine.Joint3D.destroy ```` ````{py:attribute} queue_free :canonical: simvx.core.physics.engine.Joint3D.queue_free :value: > None ```` ````{py:property} tree :canonical: simvx.core.physics.engine.Joint3D.tree :type: simvx.core.scene_tree.SceneTree ```` ````{py:method} get_tree() -> simvx.core.scene_tree.SceneTree :canonical: simvx.core.physics.engine.Joint3D.get_tree ```` ````{py:method} __getitem__(key: str) :canonical: simvx.core.physics.engine.Joint3D.__getitem__ ```` ````{py:method} get_properties() -> dict[str, simvx.core.descriptors.Property] :canonical: simvx.core.physics.engine.Joint3D.get_properties :classmethod: ```` ````{py:attribute} get_settings :canonical: simvx.core.physics.engine.Joint3D.get_settings :value: > None ```` ````{py:method} __repr__() :canonical: simvx.core.physics.engine.Joint3D.__repr__ ```` ````` `````{py:class} PinJoint2D(body_a=None, body_b=None, distance: float = 0.0, stiffness: float = 1.0, damping: float = 0.1, **kwargs) :canonical: simvx.core.physics.engine.PinJoint2D Bases: {py:obj}`simvx.core.physics.engine.Joint2D` ```{autodoc2-docstring} simvx.core.physics.engine.PinJoint2D ``` ```{rubric} Initialization ``` ```{autodoc2-docstring} simvx.core.physics.engine.PinJoint2D.__init__ ``` ````{py:method} solve(dt: float) -> None :canonical: simvx.core.physics.engine.PinJoint2D.solve ```` ````{py:method} physics_process(dt: float) -> None :canonical: simvx.core.physics.engine.PinJoint2D.physics_process ```` ````{py:attribute} z_index :canonical: simvx.core.physics.engine.PinJoint2D.z_index :value: > 'Property(...)' ```` ````{py:attribute} z_as_relative :canonical: simvx.core.physics.engine.PinJoint2D.z_as_relative :value: > 'Property(...)' ```` ````{py:property} absolute_z_index :canonical: simvx.core.physics.engine.PinJoint2D.absolute_z_index :type: int ```` ````{py:property} position :canonical: simvx.core.physics.engine.PinJoint2D.position :type: simvx.core.math.types.Vec2 ```` ````{py:property} rotation :canonical: simvx.core.physics.engine.PinJoint2D.rotation :type: float ```` ````{py:property} rotation_degrees :canonical: simvx.core.physics.engine.PinJoint2D.rotation_degrees :type: float ```` ````{py:property} scale :canonical: simvx.core.physics.engine.PinJoint2D.scale :type: simvx.core.math.types.Vec2 ```` ````{py:property} global_position :canonical: simvx.core.physics.engine.PinJoint2D.global_position :type: simvx.core.math.types.Vec2 ```` ````{py:property} global_rotation :canonical: simvx.core.physics.engine.PinJoint2D.global_rotation :type: float ```` ````{py:property} global_scale :canonical: simvx.core.physics.engine.PinJoint2D.global_scale :type: simvx.core.math.types.Vec2 ```` ````{py:property} forward :canonical: simvx.core.physics.engine.PinJoint2D.forward :type: simvx.core.math.types.Vec2 ```` ````{py:property} right :canonical: simvx.core.physics.engine.PinJoint2D.right :type: simvx.core.math.types.Vec2 ```` ````{py:method} translate(offset: tuple[float, float] | numpy.ndarray) :canonical: simvx.core.physics.engine.PinJoint2D.translate ```` ````{py:method} rotate(radians: float) :canonical: simvx.core.physics.engine.PinJoint2D.rotate ```` ````{py:method} rotate_deg(degrees: float) :canonical: simvx.core.physics.engine.PinJoint2D.rotate_deg ```` ````{py:method} look_at(target: tuple[float, float] | numpy.ndarray) :canonical: simvx.core.physics.engine.PinJoint2D.look_at ```` ````{py:method} transform_points(points: list[simvx.core.math.types.Vec2]) -> list[simvx.core.math.types.Vec2] :canonical: simvx.core.physics.engine.PinJoint2D.transform_points ```` ````{py:method} draw_polygon(renderer, points: list[simvx.core.math.types.Vec2], closed=True, color=None) :canonical: simvx.core.physics.engine.PinJoint2D.draw_polygon ```` ````{py:method} wrap_screen(margin: float = 20) :canonical: simvx.core.physics.engine.PinJoint2D.wrap_screen ```` ````{py:attribute} script_error_raised :canonical: simvx.core.physics.engine.PinJoint2D.script_error_raised :value: > 'Signal(...)' ```` ````{py:method} __init_subclass__(**kwargs) :canonical: simvx.core.physics.engine.PinJoint2D.__init_subclass__ :classmethod: ```` ````{py:property} name :canonical: simvx.core.physics.engine.PinJoint2D.name :type: str ```` ````{py:property} process_mode :canonical: simvx.core.physics.engine.PinJoint2D.process_mode :type: simvx.core.descriptors.ProcessMode ```` ````{py:method} reset_error() -> None :canonical: simvx.core.physics.engine.PinJoint2D.reset_error ```` ````{py:method} add_child(node: simvx.core.node.Node) -> simvx.core.node.Node :canonical: simvx.core.physics.engine.PinJoint2D.add_child ```` ````{py:method} remove_child(node: simvx.core.node.Node) :canonical: simvx.core.physics.engine.PinJoint2D.remove_child ```` ````{py:method} reparent(new_parent: simvx.core.node.Node) :canonical: simvx.core.physics.engine.PinJoint2D.reparent ```` ````{py:method} get_node(path: str) -> simvx.core.node.Node :canonical: simvx.core.physics.engine.PinJoint2D.get_node ```` ````{py:method} find_child(name: str, recursive: bool = False) -> simvx.core.node.Node | None :canonical: simvx.core.physics.engine.PinJoint2D.find_child ```` ````{py:method} find(node_type: type) -> simvx.core.node.Node | None :canonical: simvx.core.physics.engine.PinJoint2D.find ```` ````{py:method} find_all(node_type: type, recursive: bool = True) -> list :canonical: simvx.core.physics.engine.PinJoint2D.find_all ```` ````{py:property} path :canonical: simvx.core.physics.engine.PinJoint2D.path :type: str ```` ````{py:method} add_to_group(group: str) :canonical: simvx.core.physics.engine.PinJoint2D.add_to_group ```` ````{py:method} remove_from_group(group: str) :canonical: simvx.core.physics.engine.PinJoint2D.remove_from_group ```` ````{py:method} is_in_group(group: str) -> bool :canonical: simvx.core.physics.engine.PinJoint2D.is_in_group ```` ````{py:method} ready() -> None :canonical: simvx.core.physics.engine.PinJoint2D.ready ```` ````{py:method} enter_tree() -> None :canonical: simvx.core.physics.engine.PinJoint2D.enter_tree ```` ````{py:method} exit_tree() -> None :canonical: simvx.core.physics.engine.PinJoint2D.exit_tree ```` ````{py:method} process(dt: float) -> None :canonical: simvx.core.physics.engine.PinJoint2D.process ```` ````{py:method} draw(renderer) -> None :canonical: simvx.core.physics.engine.PinJoint2D.draw ```` ````{py:method} input_event(event: simvx.core.events.InputEvent) -> None :canonical: simvx.core.physics.engine.PinJoint2D.input_event ```` ````{py:method} input(event: simvx.core.events.TreeInputEvent) -> None :canonical: simvx.core.physics.engine.PinJoint2D.input ```` ````{py:method} unhandled_input(event: simvx.core.events.TreeInputEvent) -> None :canonical: simvx.core.physics.engine.PinJoint2D.unhandled_input ```` ````{py:method} start_coroutine(gen: simvx.core.descriptors.Coroutine) -> simvx.core.descriptors.CoroutineHandle :canonical: simvx.core.physics.engine.PinJoint2D.start_coroutine ```` ````{py:method} stop_coroutine(gen_or_handle) :canonical: simvx.core.physics.engine.PinJoint2D.stop_coroutine ```` ````{py:method} destroy() :canonical: simvx.core.physics.engine.PinJoint2D.destroy ```` ````{py:attribute} queue_free :canonical: simvx.core.physics.engine.PinJoint2D.queue_free :value: > None ```` ````{py:property} tree :canonical: simvx.core.physics.engine.PinJoint2D.tree :type: simvx.core.scene_tree.SceneTree ```` ````{py:method} get_tree() -> simvx.core.scene_tree.SceneTree :canonical: simvx.core.physics.engine.PinJoint2D.get_tree ```` ````{py:method} __getitem__(key: str) :canonical: simvx.core.physics.engine.PinJoint2D.__getitem__ ```` ````{py:method} get_properties() -> dict[str, simvx.core.descriptors.Property] :canonical: simvx.core.physics.engine.PinJoint2D.get_properties :classmethod: ```` ````{py:attribute} get_settings :canonical: simvx.core.physics.engine.PinJoint2D.get_settings :value: > None ```` ````{py:method} __repr__() :canonical: simvx.core.physics.engine.PinJoint2D.__repr__ ```` ````` `````{py:class} PinJoint3D(body_a=None, body_b=None, distance: float = 0.0, stiffness: float = 1.0, damping: float = 0.1, **kwargs) :canonical: simvx.core.physics.engine.PinJoint3D Bases: {py:obj}`simvx.core.physics.engine.Joint3D` ```{autodoc2-docstring} simvx.core.physics.engine.PinJoint3D ``` ```{rubric} Initialization ``` ```{autodoc2-docstring} simvx.core.physics.engine.PinJoint3D.__init__ ``` ````{py:method} solve(dt: float) -> None :canonical: simvx.core.physics.engine.PinJoint3D.solve ```` ````{py:method} physics_process(dt: float) -> None :canonical: simvx.core.physics.engine.PinJoint3D.physics_process ```` ````{py:property} position :canonical: simvx.core.physics.engine.PinJoint3D.position ```` ````{py:property} rotation :canonical: simvx.core.physics.engine.PinJoint3D.rotation :type: simvx.core.math.types.Quat ```` ````{py:property} scale :canonical: simvx.core.physics.engine.PinJoint3D.scale ```` ````{py:property} rotation_degrees :canonical: simvx.core.physics.engine.PinJoint3D.rotation_degrees :type: simvx.core.math.types.Vec3 ```` ````{py:property} global_position :canonical: simvx.core.physics.engine.PinJoint3D.global_position :type: simvx.core.math.types.Vec3 ```` ````{py:property} global_rotation :canonical: simvx.core.physics.engine.PinJoint3D.global_rotation :type: simvx.core.math.types.Quat ```` ````{py:property} global_scale :canonical: simvx.core.physics.engine.PinJoint3D.global_scale :type: simvx.core.math.types.Vec3 ```` ````{py:property} forward :canonical: simvx.core.physics.engine.PinJoint3D.forward :type: simvx.core.math.types.Vec3 ```` ````{py:property} right :canonical: simvx.core.physics.engine.PinJoint3D.right :type: simvx.core.math.types.Vec3 ```` ````{py:property} up :canonical: simvx.core.physics.engine.PinJoint3D.up :type: simvx.core.math.types.Vec3 ```` ````{py:method} translate(offset: tuple[float, float, float] | numpy.ndarray) :canonical: simvx.core.physics.engine.PinJoint3D.translate ```` ````{py:method} translate_global(offset: tuple[float, float, float] | numpy.ndarray) :canonical: simvx.core.physics.engine.PinJoint3D.translate_global ```` ````{py:method} rotate(axis: tuple[float, float, float] | numpy.ndarray, angle: float) :canonical: simvx.core.physics.engine.PinJoint3D.rotate ```` ````{py:method} rotate_x(angle: float) :canonical: simvx.core.physics.engine.PinJoint3D.rotate_x ```` ````{py:method} rotate_y(angle: float) :canonical: simvx.core.physics.engine.PinJoint3D.rotate_y ```` ````{py:method} rotate_z(angle: float) :canonical: simvx.core.physics.engine.PinJoint3D.rotate_z ```` ````{py:method} look_at(target: tuple[float, float, float] | numpy.ndarray, up=None) :canonical: simvx.core.physics.engine.PinJoint3D.look_at ```` ````{py:method} wrap_bounds(bounds: tuple[float, float, float] | numpy.ndarray, margin: float = 1.0) :canonical: simvx.core.physics.engine.PinJoint3D.wrap_bounds ```` ````{py:attribute} script_error_raised :canonical: simvx.core.physics.engine.PinJoint3D.script_error_raised :value: > 'Signal(...)' ```` ````{py:method} __init_subclass__(**kwargs) :canonical: simvx.core.physics.engine.PinJoint3D.__init_subclass__ :classmethod: ```` ````{py:property} name :canonical: simvx.core.physics.engine.PinJoint3D.name :type: str ```` ````{py:property} process_mode :canonical: simvx.core.physics.engine.PinJoint3D.process_mode :type: simvx.core.descriptors.ProcessMode ```` ````{py:method} reset_error() -> None :canonical: simvx.core.physics.engine.PinJoint3D.reset_error ```` ````{py:method} add_child(node: simvx.core.node.Node) -> simvx.core.node.Node :canonical: simvx.core.physics.engine.PinJoint3D.add_child ```` ````{py:method} remove_child(node: simvx.core.node.Node) :canonical: simvx.core.physics.engine.PinJoint3D.remove_child ```` ````{py:method} reparent(new_parent: simvx.core.node.Node) :canonical: simvx.core.physics.engine.PinJoint3D.reparent ```` ````{py:method} get_node(path: str) -> simvx.core.node.Node :canonical: simvx.core.physics.engine.PinJoint3D.get_node ```` ````{py:method} find_child(name: str, recursive: bool = False) -> simvx.core.node.Node | None :canonical: simvx.core.physics.engine.PinJoint3D.find_child ```` ````{py:method} find(node_type: type) -> simvx.core.node.Node | None :canonical: simvx.core.physics.engine.PinJoint3D.find ```` ````{py:method} find_all(node_type: type, recursive: bool = True) -> list :canonical: simvx.core.physics.engine.PinJoint3D.find_all ```` ````{py:property} path :canonical: simvx.core.physics.engine.PinJoint3D.path :type: str ```` ````{py:method} add_to_group(group: str) :canonical: simvx.core.physics.engine.PinJoint3D.add_to_group ```` ````{py:method} remove_from_group(group: str) :canonical: simvx.core.physics.engine.PinJoint3D.remove_from_group ```` ````{py:method} is_in_group(group: str) -> bool :canonical: simvx.core.physics.engine.PinJoint3D.is_in_group ```` ````{py:method} ready() -> None :canonical: simvx.core.physics.engine.PinJoint3D.ready ```` ````{py:method} enter_tree() -> None :canonical: simvx.core.physics.engine.PinJoint3D.enter_tree ```` ````{py:method} exit_tree() -> None :canonical: simvx.core.physics.engine.PinJoint3D.exit_tree ```` ````{py:method} process(dt: float) -> None :canonical: simvx.core.physics.engine.PinJoint3D.process ```` ````{py:method} draw(renderer) -> None :canonical: simvx.core.physics.engine.PinJoint3D.draw ```` ````{py:method} input_event(event: simvx.core.events.InputEvent) -> None :canonical: simvx.core.physics.engine.PinJoint3D.input_event ```` ````{py:method} input(event: simvx.core.events.TreeInputEvent) -> None :canonical: simvx.core.physics.engine.PinJoint3D.input ```` ````{py:method} unhandled_input(event: simvx.core.events.TreeInputEvent) -> None :canonical: simvx.core.physics.engine.PinJoint3D.unhandled_input ```` ````{py:method} start_coroutine(gen: simvx.core.descriptors.Coroutine) -> simvx.core.descriptors.CoroutineHandle :canonical: simvx.core.physics.engine.PinJoint3D.start_coroutine ```` ````{py:method} stop_coroutine(gen_or_handle) :canonical: simvx.core.physics.engine.PinJoint3D.stop_coroutine ```` ````{py:method} destroy() :canonical: simvx.core.physics.engine.PinJoint3D.destroy ```` ````{py:attribute} queue_free :canonical: simvx.core.physics.engine.PinJoint3D.queue_free :value: > None ```` ````{py:property} tree :canonical: simvx.core.physics.engine.PinJoint3D.tree :type: simvx.core.scene_tree.SceneTree ```` ````{py:method} get_tree() -> simvx.core.scene_tree.SceneTree :canonical: simvx.core.physics.engine.PinJoint3D.get_tree ```` ````{py:method} __getitem__(key: str) :canonical: simvx.core.physics.engine.PinJoint3D.__getitem__ ```` ````{py:method} get_properties() -> dict[str, simvx.core.descriptors.Property] :canonical: simvx.core.physics.engine.PinJoint3D.get_properties :classmethod: ```` ````{py:attribute} get_settings :canonical: simvx.core.physics.engine.PinJoint3D.get_settings :value: > None ```` ````{py:method} __repr__() :canonical: simvx.core.physics.engine.PinJoint3D.__repr__ ```` ````` `````{py:class} HingeJoint3D(body_a=None, body_b=None, axis=None, distance: float = 0.0, stiffness: float = 1.0, damping: float = 0.1, angular_limit_min: float = 0.0, angular_limit_max: float = 0.0, **kwargs) :canonical: simvx.core.physics.engine.HingeJoint3D Bases: {py:obj}`simvx.core.physics.engine.Joint3D` ```{autodoc2-docstring} simvx.core.physics.engine.HingeJoint3D ``` ```{rubric} Initialization ``` ```{autodoc2-docstring} simvx.core.physics.engine.HingeJoint3D.__init__ ``` ````{py:method} solve(dt: float) -> None :canonical: simvx.core.physics.engine.HingeJoint3D.solve ```` ````{py:method} physics_process(dt: float) -> None :canonical: simvx.core.physics.engine.HingeJoint3D.physics_process ```` ````{py:property} position :canonical: simvx.core.physics.engine.HingeJoint3D.position ```` ````{py:property} rotation :canonical: simvx.core.physics.engine.HingeJoint3D.rotation :type: simvx.core.math.types.Quat ```` ````{py:property} scale :canonical: simvx.core.physics.engine.HingeJoint3D.scale ```` ````{py:property} rotation_degrees :canonical: simvx.core.physics.engine.HingeJoint3D.rotation_degrees :type: simvx.core.math.types.Vec3 ```` ````{py:property} global_position :canonical: simvx.core.physics.engine.HingeJoint3D.global_position :type: simvx.core.math.types.Vec3 ```` ````{py:property} global_rotation :canonical: simvx.core.physics.engine.HingeJoint3D.global_rotation :type: simvx.core.math.types.Quat ```` ````{py:property} global_scale :canonical: simvx.core.physics.engine.HingeJoint3D.global_scale :type: simvx.core.math.types.Vec3 ```` ````{py:property} forward :canonical: simvx.core.physics.engine.HingeJoint3D.forward :type: simvx.core.math.types.Vec3 ```` ````{py:property} right :canonical: simvx.core.physics.engine.HingeJoint3D.right :type: simvx.core.math.types.Vec3 ```` ````{py:property} up :canonical: simvx.core.physics.engine.HingeJoint3D.up :type: simvx.core.math.types.Vec3 ```` ````{py:method} translate(offset: tuple[float, float, float] | numpy.ndarray) :canonical: simvx.core.physics.engine.HingeJoint3D.translate ```` ````{py:method} translate_global(offset: tuple[float, float, float] | numpy.ndarray) :canonical: simvx.core.physics.engine.HingeJoint3D.translate_global ```` ````{py:method} rotate(axis: tuple[float, float, float] | numpy.ndarray, angle: float) :canonical: simvx.core.physics.engine.HingeJoint3D.rotate ```` ````{py:method} rotate_x(angle: float) :canonical: simvx.core.physics.engine.HingeJoint3D.rotate_x ```` ````{py:method} rotate_y(angle: float) :canonical: simvx.core.physics.engine.HingeJoint3D.rotate_y ```` ````{py:method} rotate_z(angle: float) :canonical: simvx.core.physics.engine.HingeJoint3D.rotate_z ```` ````{py:method} look_at(target: tuple[float, float, float] | numpy.ndarray, up=None) :canonical: simvx.core.physics.engine.HingeJoint3D.look_at ```` ````{py:method} wrap_bounds(bounds: tuple[float, float, float] | numpy.ndarray, margin: float = 1.0) :canonical: simvx.core.physics.engine.HingeJoint3D.wrap_bounds ```` ````{py:attribute} script_error_raised :canonical: simvx.core.physics.engine.HingeJoint3D.script_error_raised :value: > 'Signal(...)' ```` ````{py:method} __init_subclass__(**kwargs) :canonical: simvx.core.physics.engine.HingeJoint3D.__init_subclass__ :classmethod: ```` ````{py:property} name :canonical: simvx.core.physics.engine.HingeJoint3D.name :type: str ```` ````{py:property} process_mode :canonical: simvx.core.physics.engine.HingeJoint3D.process_mode :type: simvx.core.descriptors.ProcessMode ```` ````{py:method} reset_error() -> None :canonical: simvx.core.physics.engine.HingeJoint3D.reset_error ```` ````{py:method} add_child(node: simvx.core.node.Node) -> simvx.core.node.Node :canonical: simvx.core.physics.engine.HingeJoint3D.add_child ```` ````{py:method} remove_child(node: simvx.core.node.Node) :canonical: simvx.core.physics.engine.HingeJoint3D.remove_child ```` ````{py:method} reparent(new_parent: simvx.core.node.Node) :canonical: simvx.core.physics.engine.HingeJoint3D.reparent ```` ````{py:method} get_node(path: str) -> simvx.core.node.Node :canonical: simvx.core.physics.engine.HingeJoint3D.get_node ```` ````{py:method} find_child(name: str, recursive: bool = False) -> simvx.core.node.Node | None :canonical: simvx.core.physics.engine.HingeJoint3D.find_child ```` ````{py:method} find(node_type: type) -> simvx.core.node.Node | None :canonical: simvx.core.physics.engine.HingeJoint3D.find ```` ````{py:method} find_all(node_type: type, recursive: bool = True) -> list :canonical: simvx.core.physics.engine.HingeJoint3D.find_all ```` ````{py:property} path :canonical: simvx.core.physics.engine.HingeJoint3D.path :type: str ```` ````{py:method} add_to_group(group: str) :canonical: simvx.core.physics.engine.HingeJoint3D.add_to_group ```` ````{py:method} remove_from_group(group: str) :canonical: simvx.core.physics.engine.HingeJoint3D.remove_from_group ```` ````{py:method} is_in_group(group: str) -> bool :canonical: simvx.core.physics.engine.HingeJoint3D.is_in_group ```` ````{py:method} ready() -> None :canonical: simvx.core.physics.engine.HingeJoint3D.ready ```` ````{py:method} enter_tree() -> None :canonical: simvx.core.physics.engine.HingeJoint3D.enter_tree ```` ````{py:method} exit_tree() -> None :canonical: simvx.core.physics.engine.HingeJoint3D.exit_tree ```` ````{py:method} process(dt: float) -> None :canonical: simvx.core.physics.engine.HingeJoint3D.process ```` ````{py:method} draw(renderer) -> None :canonical: simvx.core.physics.engine.HingeJoint3D.draw ```` ````{py:method} input_event(event: simvx.core.events.InputEvent) -> None :canonical: simvx.core.physics.engine.HingeJoint3D.input_event ```` ````{py:method} input(event: simvx.core.events.TreeInputEvent) -> None :canonical: simvx.core.physics.engine.HingeJoint3D.input ```` ````{py:method} unhandled_input(event: simvx.core.events.TreeInputEvent) -> None :canonical: simvx.core.physics.engine.HingeJoint3D.unhandled_input ```` ````{py:method} start_coroutine(gen: simvx.core.descriptors.Coroutine) -> simvx.core.descriptors.CoroutineHandle :canonical: simvx.core.physics.engine.HingeJoint3D.start_coroutine ```` ````{py:method} stop_coroutine(gen_or_handle) :canonical: simvx.core.physics.engine.HingeJoint3D.stop_coroutine ```` ````{py:method} destroy() :canonical: simvx.core.physics.engine.HingeJoint3D.destroy ```` ````{py:attribute} queue_free :canonical: simvx.core.physics.engine.HingeJoint3D.queue_free :value: > None ```` ````{py:property} tree :canonical: simvx.core.physics.engine.HingeJoint3D.tree :type: simvx.core.scene_tree.SceneTree ```` ````{py:method} get_tree() -> simvx.core.scene_tree.SceneTree :canonical: simvx.core.physics.engine.HingeJoint3D.get_tree ```` ````{py:method} __getitem__(key: str) :canonical: simvx.core.physics.engine.HingeJoint3D.__getitem__ ```` ````{py:method} get_properties() -> dict[str, simvx.core.descriptors.Property] :canonical: simvx.core.physics.engine.HingeJoint3D.get_properties :classmethod: ```` ````{py:attribute} get_settings :canonical: simvx.core.physics.engine.HingeJoint3D.get_settings :value: > None ```` ````{py:method} __repr__() :canonical: simvx.core.physics.engine.HingeJoint3D.__repr__ ```` ````` `````{py:class} RayCast3D(target_position=None, collision_mask: int = 4294967295, enabled: bool = True, **kwargs) :canonical: simvx.core.physics.engine.RayCast3D Bases: {py:obj}`simvx.core.engine.Node3D` ```{autodoc2-docstring} simvx.core.physics.engine.RayCast3D ``` ```{rubric} Initialization ``` ```{autodoc2-docstring} simvx.core.physics.engine.RayCast3D.__init__ ``` ````{py:attribute} target_position :canonical: simvx.core.physics.engine.RayCast3D.target_position :value: > 'Property(...)' ```{autodoc2-docstring} simvx.core.physics.engine.RayCast3D.target_position ``` ```` ````{py:attribute} collision_mask :canonical: simvx.core.physics.engine.RayCast3D.collision_mask :value: > 'Property(...)' ```{autodoc2-docstring} simvx.core.physics.engine.RayCast3D.collision_mask ``` ```` ````{py:attribute} enabled :canonical: simvx.core.physics.engine.RayCast3D.enabled :value: > 'Property(...)' ```{autodoc2-docstring} simvx.core.physics.engine.RayCast3D.enabled ``` ```` ````{py:method} physics_process(dt: float) -> None :canonical: simvx.core.physics.engine.RayCast3D.physics_process ```` ````{py:method} is_colliding() -> bool :canonical: simvx.core.physics.engine.RayCast3D.is_colliding ```{autodoc2-docstring} simvx.core.physics.engine.RayCast3D.is_colliding ``` ```` ````{py:method} get_collider() -> simvx.core.engine.Node3D | None :canonical: simvx.core.physics.engine.RayCast3D.get_collider ```{autodoc2-docstring} simvx.core.physics.engine.RayCast3D.get_collider ``` ```` ````{py:method} get_collision_point() -> simvx.core.math.types.Vec3 :canonical: simvx.core.physics.engine.RayCast3D.get_collision_point ```{autodoc2-docstring} simvx.core.physics.engine.RayCast3D.get_collision_point ``` ```` ````{py:method} get_collision_normal() -> simvx.core.math.types.Vec3 :canonical: simvx.core.physics.engine.RayCast3D.get_collision_normal ```{autodoc2-docstring} simvx.core.physics.engine.RayCast3D.get_collision_normal ``` ```` ````{py:method} get_all_hits() -> list[simvx.core.collision.RayHit] :canonical: simvx.core.physics.engine.RayCast3D.get_all_hits ```{autodoc2-docstring} simvx.core.physics.engine.RayCast3D.get_all_hits ``` ```` ````{py:property} position :canonical: simvx.core.physics.engine.RayCast3D.position ```` ````{py:property} rotation :canonical: simvx.core.physics.engine.RayCast3D.rotation :type: simvx.core.math.types.Quat ```` ````{py:property} scale :canonical: simvx.core.physics.engine.RayCast3D.scale ```` ````{py:property} rotation_degrees :canonical: simvx.core.physics.engine.RayCast3D.rotation_degrees :type: simvx.core.math.types.Vec3 ```` ````{py:property} global_position :canonical: simvx.core.physics.engine.RayCast3D.global_position :type: simvx.core.math.types.Vec3 ```` ````{py:property} global_rotation :canonical: simvx.core.physics.engine.RayCast3D.global_rotation :type: simvx.core.math.types.Quat ```` ````{py:property} global_scale :canonical: simvx.core.physics.engine.RayCast3D.global_scale :type: simvx.core.math.types.Vec3 ```` ````{py:property} forward :canonical: simvx.core.physics.engine.RayCast3D.forward :type: simvx.core.math.types.Vec3 ```` ````{py:property} right :canonical: simvx.core.physics.engine.RayCast3D.right :type: simvx.core.math.types.Vec3 ```` ````{py:property} up :canonical: simvx.core.physics.engine.RayCast3D.up :type: simvx.core.math.types.Vec3 ```` ````{py:method} translate(offset: tuple[float, float, float] | numpy.ndarray) :canonical: simvx.core.physics.engine.RayCast3D.translate ```` ````{py:method} translate_global(offset: tuple[float, float, float] | numpy.ndarray) :canonical: simvx.core.physics.engine.RayCast3D.translate_global ```` ````{py:method} rotate(axis: tuple[float, float, float] | numpy.ndarray, angle: float) :canonical: simvx.core.physics.engine.RayCast3D.rotate ```` ````{py:method} rotate_x(angle: float) :canonical: simvx.core.physics.engine.RayCast3D.rotate_x ```` ````{py:method} rotate_y(angle: float) :canonical: simvx.core.physics.engine.RayCast3D.rotate_y ```` ````{py:method} rotate_z(angle: float) :canonical: simvx.core.physics.engine.RayCast3D.rotate_z ```` ````{py:method} look_at(target: tuple[float, float, float] | numpy.ndarray, up=None) :canonical: simvx.core.physics.engine.RayCast3D.look_at ```` ````{py:method} wrap_bounds(bounds: tuple[float, float, float] | numpy.ndarray, margin: float = 1.0) :canonical: simvx.core.physics.engine.RayCast3D.wrap_bounds ```` ````{py:attribute} script_error_raised :canonical: simvx.core.physics.engine.RayCast3D.script_error_raised :value: > 'Signal(...)' ```` ````{py:method} __init_subclass__(**kwargs) :canonical: simvx.core.physics.engine.RayCast3D.__init_subclass__ :classmethod: ```` ````{py:property} name :canonical: simvx.core.physics.engine.RayCast3D.name :type: str ```` ````{py:property} process_mode :canonical: simvx.core.physics.engine.RayCast3D.process_mode :type: simvx.core.descriptors.ProcessMode ```` ````{py:method} reset_error() -> None :canonical: simvx.core.physics.engine.RayCast3D.reset_error ```` ````{py:method} add_child(node: simvx.core.node.Node) -> simvx.core.node.Node :canonical: simvx.core.physics.engine.RayCast3D.add_child ```` ````{py:method} remove_child(node: simvx.core.node.Node) :canonical: simvx.core.physics.engine.RayCast3D.remove_child ```` ````{py:method} reparent(new_parent: simvx.core.node.Node) :canonical: simvx.core.physics.engine.RayCast3D.reparent ```` ````{py:method} get_node(path: str) -> simvx.core.node.Node :canonical: simvx.core.physics.engine.RayCast3D.get_node ```` ````{py:method} find_child(name: str, recursive: bool = False) -> simvx.core.node.Node | None :canonical: simvx.core.physics.engine.RayCast3D.find_child ```` ````{py:method} find(node_type: type) -> simvx.core.node.Node | None :canonical: simvx.core.physics.engine.RayCast3D.find ```` ````{py:method} find_all(node_type: type, recursive: bool = True) -> list :canonical: simvx.core.physics.engine.RayCast3D.find_all ```` ````{py:property} path :canonical: simvx.core.physics.engine.RayCast3D.path :type: str ```` ````{py:method} add_to_group(group: str) :canonical: simvx.core.physics.engine.RayCast3D.add_to_group ```` ````{py:method} remove_from_group(group: str) :canonical: simvx.core.physics.engine.RayCast3D.remove_from_group ```` ````{py:method} is_in_group(group: str) -> bool :canonical: simvx.core.physics.engine.RayCast3D.is_in_group ```` ````{py:method} ready() -> None :canonical: simvx.core.physics.engine.RayCast3D.ready ```` ````{py:method} enter_tree() -> None :canonical: simvx.core.physics.engine.RayCast3D.enter_tree ```` ````{py:method} exit_tree() -> None :canonical: simvx.core.physics.engine.RayCast3D.exit_tree ```` ````{py:method} process(dt: float) -> None :canonical: simvx.core.physics.engine.RayCast3D.process ```` ````{py:method} draw(renderer) -> None :canonical: simvx.core.physics.engine.RayCast3D.draw ```` ````{py:method} input_event(event: simvx.core.events.InputEvent) -> None :canonical: simvx.core.physics.engine.RayCast3D.input_event ```` ````{py:method} input(event: simvx.core.events.TreeInputEvent) -> None :canonical: simvx.core.physics.engine.RayCast3D.input ```` ````{py:method} unhandled_input(event: simvx.core.events.TreeInputEvent) -> None :canonical: simvx.core.physics.engine.RayCast3D.unhandled_input ```` ````{py:method} start_coroutine(gen: simvx.core.descriptors.Coroutine) -> simvx.core.descriptors.CoroutineHandle :canonical: simvx.core.physics.engine.RayCast3D.start_coroutine ```` ````{py:method} stop_coroutine(gen_or_handle) :canonical: simvx.core.physics.engine.RayCast3D.stop_coroutine ```` ````{py:method} destroy() :canonical: simvx.core.physics.engine.RayCast3D.destroy ```` ````{py:attribute} queue_free :canonical: simvx.core.physics.engine.RayCast3D.queue_free :value: > None ```` ````{py:property} tree :canonical: simvx.core.physics.engine.RayCast3D.tree :type: simvx.core.scene_tree.SceneTree ```` ````{py:method} get_tree() -> simvx.core.scene_tree.SceneTree :canonical: simvx.core.physics.engine.RayCast3D.get_tree ```` ````{py:method} __getitem__(key: str) :canonical: simvx.core.physics.engine.RayCast3D.__getitem__ ```` ````{py:method} get_properties() -> dict[str, simvx.core.descriptors.Property] :canonical: simvx.core.physics.engine.RayCast3D.get_properties :classmethod: ```` ````{py:attribute} get_settings :canonical: simvx.core.physics.engine.RayCast3D.get_settings :value: > None ```` ````{py:method} __repr__() :canonical: simvx.core.physics.engine.RayCast3D.__repr__ ```` ````` `````{py:class} RayCast2D(target_position=None, collision_mask: int = 4294967295, enabled: bool = True, **kwargs) :canonical: simvx.core.physics.engine.RayCast2D Bases: {py:obj}`simvx.core.engine.Node2D` ```{autodoc2-docstring} simvx.core.physics.engine.RayCast2D ``` ```{rubric} Initialization ``` ```{autodoc2-docstring} simvx.core.physics.engine.RayCast2D.__init__ ``` ````{py:attribute} target_position :canonical: simvx.core.physics.engine.RayCast2D.target_position :value: > 'Property(...)' ```{autodoc2-docstring} simvx.core.physics.engine.RayCast2D.target_position ``` ```` ````{py:attribute} collision_mask :canonical: simvx.core.physics.engine.RayCast2D.collision_mask :value: > 'Property(...)' ```{autodoc2-docstring} simvx.core.physics.engine.RayCast2D.collision_mask ``` ```` ````{py:attribute} enabled :canonical: simvx.core.physics.engine.RayCast2D.enabled :value: > 'Property(...)' ```{autodoc2-docstring} simvx.core.physics.engine.RayCast2D.enabled ``` ```` ````{py:method} physics_process(dt: float) -> None :canonical: simvx.core.physics.engine.RayCast2D.physics_process ```` ````{py:method} is_colliding() -> bool :canonical: simvx.core.physics.engine.RayCast2D.is_colliding ```{autodoc2-docstring} simvx.core.physics.engine.RayCast2D.is_colliding ``` ```` ````{py:method} get_collider() -> simvx.core.engine.Node2D | None :canonical: simvx.core.physics.engine.RayCast2D.get_collider ```{autodoc2-docstring} simvx.core.physics.engine.RayCast2D.get_collider ``` ```` ````{py:method} get_collision_point() -> simvx.core.math.types.Vec2 :canonical: simvx.core.physics.engine.RayCast2D.get_collision_point ```{autodoc2-docstring} simvx.core.physics.engine.RayCast2D.get_collision_point ``` ```` ````{py:method} get_collision_normal() -> simvx.core.math.types.Vec2 :canonical: simvx.core.physics.engine.RayCast2D.get_collision_normal ```{autodoc2-docstring} simvx.core.physics.engine.RayCast2D.get_collision_normal ``` ```` ````{py:method} get_all_hits() -> list[simvx.core.collision.RayHit] :canonical: simvx.core.physics.engine.RayCast2D.get_all_hits ```{autodoc2-docstring} simvx.core.physics.engine.RayCast2D.get_all_hits ``` ```` ````{py:attribute} z_index :canonical: simvx.core.physics.engine.RayCast2D.z_index :value: > 'Property(...)' ```` ````{py:attribute} z_as_relative :canonical: simvx.core.physics.engine.RayCast2D.z_as_relative :value: > 'Property(...)' ```` ````{py:property} absolute_z_index :canonical: simvx.core.physics.engine.RayCast2D.absolute_z_index :type: int ```` ````{py:property} position :canonical: simvx.core.physics.engine.RayCast2D.position :type: simvx.core.math.types.Vec2 ```` ````{py:property} rotation :canonical: simvx.core.physics.engine.RayCast2D.rotation :type: float ```` ````{py:property} rotation_degrees :canonical: simvx.core.physics.engine.RayCast2D.rotation_degrees :type: float ```` ````{py:property} scale :canonical: simvx.core.physics.engine.RayCast2D.scale :type: simvx.core.math.types.Vec2 ```` ````{py:property} global_position :canonical: simvx.core.physics.engine.RayCast2D.global_position :type: simvx.core.math.types.Vec2 ```` ````{py:property} global_rotation :canonical: simvx.core.physics.engine.RayCast2D.global_rotation :type: float ```` ````{py:property} global_scale :canonical: simvx.core.physics.engine.RayCast2D.global_scale :type: simvx.core.math.types.Vec2 ```` ````{py:property} forward :canonical: simvx.core.physics.engine.RayCast2D.forward :type: simvx.core.math.types.Vec2 ```` ````{py:property} right :canonical: simvx.core.physics.engine.RayCast2D.right :type: simvx.core.math.types.Vec2 ```` ````{py:method} translate(offset: tuple[float, float] | numpy.ndarray) :canonical: simvx.core.physics.engine.RayCast2D.translate ```` ````{py:method} rotate(radians: float) :canonical: simvx.core.physics.engine.RayCast2D.rotate ```` ````{py:method} rotate_deg(degrees: float) :canonical: simvx.core.physics.engine.RayCast2D.rotate_deg ```` ````{py:method} look_at(target: tuple[float, float] | numpy.ndarray) :canonical: simvx.core.physics.engine.RayCast2D.look_at ```` ````{py:method} transform_points(points: list[simvx.core.math.types.Vec2]) -> list[simvx.core.math.types.Vec2] :canonical: simvx.core.physics.engine.RayCast2D.transform_points ```` ````{py:method} draw_polygon(renderer, points: list[simvx.core.math.types.Vec2], closed=True, color=None) :canonical: simvx.core.physics.engine.RayCast2D.draw_polygon ```` ````{py:method} wrap_screen(margin: float = 20) :canonical: simvx.core.physics.engine.RayCast2D.wrap_screen ```` ````{py:attribute} script_error_raised :canonical: simvx.core.physics.engine.RayCast2D.script_error_raised :value: > 'Signal(...)' ```` ````{py:method} __init_subclass__(**kwargs) :canonical: simvx.core.physics.engine.RayCast2D.__init_subclass__ :classmethod: ```` ````{py:property} name :canonical: simvx.core.physics.engine.RayCast2D.name :type: str ```` ````{py:property} process_mode :canonical: simvx.core.physics.engine.RayCast2D.process_mode :type: simvx.core.descriptors.ProcessMode ```` ````{py:method} reset_error() -> None :canonical: simvx.core.physics.engine.RayCast2D.reset_error ```` ````{py:method} add_child(node: simvx.core.node.Node) -> simvx.core.node.Node :canonical: simvx.core.physics.engine.RayCast2D.add_child ```` ````{py:method} remove_child(node: simvx.core.node.Node) :canonical: simvx.core.physics.engine.RayCast2D.remove_child ```` ````{py:method} reparent(new_parent: simvx.core.node.Node) :canonical: simvx.core.physics.engine.RayCast2D.reparent ```` ````{py:method} get_node(path: str) -> simvx.core.node.Node :canonical: simvx.core.physics.engine.RayCast2D.get_node ```` ````{py:method} find_child(name: str, recursive: bool = False) -> simvx.core.node.Node | None :canonical: simvx.core.physics.engine.RayCast2D.find_child ```` ````{py:method} find(node_type: type) -> simvx.core.node.Node | None :canonical: simvx.core.physics.engine.RayCast2D.find ```` ````{py:method} find_all(node_type: type, recursive: bool = True) -> list :canonical: simvx.core.physics.engine.RayCast2D.find_all ```` ````{py:property} path :canonical: simvx.core.physics.engine.RayCast2D.path :type: str ```` ````{py:method} add_to_group(group: str) :canonical: simvx.core.physics.engine.RayCast2D.add_to_group ```` ````{py:method} remove_from_group(group: str) :canonical: simvx.core.physics.engine.RayCast2D.remove_from_group ```` ````{py:method} is_in_group(group: str) -> bool :canonical: simvx.core.physics.engine.RayCast2D.is_in_group ```` ````{py:method} ready() -> None :canonical: simvx.core.physics.engine.RayCast2D.ready ```` ````{py:method} enter_tree() -> None :canonical: simvx.core.physics.engine.RayCast2D.enter_tree ```` ````{py:method} exit_tree() -> None :canonical: simvx.core.physics.engine.RayCast2D.exit_tree ```` ````{py:method} process(dt: float) -> None :canonical: simvx.core.physics.engine.RayCast2D.process ```` ````{py:method} draw(renderer) -> None :canonical: simvx.core.physics.engine.RayCast2D.draw ```` ````{py:method} input_event(event: simvx.core.events.InputEvent) -> None :canonical: simvx.core.physics.engine.RayCast2D.input_event ```` ````{py:method} input(event: simvx.core.events.TreeInputEvent) -> None :canonical: simvx.core.physics.engine.RayCast2D.input ```` ````{py:method} unhandled_input(event: simvx.core.events.TreeInputEvent) -> None :canonical: simvx.core.physics.engine.RayCast2D.unhandled_input ```` ````{py:method} start_coroutine(gen: simvx.core.descriptors.Coroutine) -> simvx.core.descriptors.CoroutineHandle :canonical: simvx.core.physics.engine.RayCast2D.start_coroutine ```` ````{py:method} stop_coroutine(gen_or_handle) :canonical: simvx.core.physics.engine.RayCast2D.stop_coroutine ```` ````{py:method} destroy() :canonical: simvx.core.physics.engine.RayCast2D.destroy ```` ````{py:attribute} queue_free :canonical: simvx.core.physics.engine.RayCast2D.queue_free :value: > None ```` ````{py:property} tree :canonical: simvx.core.physics.engine.RayCast2D.tree :type: simvx.core.scene_tree.SceneTree ```` ````{py:method} get_tree() -> simvx.core.scene_tree.SceneTree :canonical: simvx.core.physics.engine.RayCast2D.get_tree ```` ````{py:method} __getitem__(key: str) :canonical: simvx.core.physics.engine.RayCast2D.__getitem__ ```` ````{py:method} get_properties() -> dict[str, simvx.core.descriptors.Property] :canonical: simvx.core.physics.engine.RayCast2D.get_properties :classmethod: ```` ````{py:attribute} get_settings :canonical: simvx.core.physics.engine.RayCast2D.get_settings :value: > None ```` ````{py:method} __repr__() :canonical: simvx.core.physics.engine.RayCast2D.__repr__ ```` `````