# {py:mod}`simvx.editor.panels.scene3d_view` ```{py:module} simvx.editor.panels.scene3d_view ``` ```{autodoc2-docstring} simvx.editor.panels.scene3d_view :allowtitles: ``` ## Module Contents ### Classes ````{list-table} :class: autosummary longtable :align: left * - {py:obj}`ViewMode ` - ```{autodoc2-docstring} simvx.editor.panels.scene3d_view.ViewMode :summary: ``` * - {py:obj}`Scene3DView ` - ```{autodoc2-docstring} simvx.editor.panels.scene3d_view.Scene3DView :summary: ``` ```` ### Data ````{list-table} :class: autosummary longtable :align: left * - {py:obj}`log ` - ```{autodoc2-docstring} simvx.editor.panels.scene3d_view.log :summary: ``` ```` ### API ````{py:data} log :canonical: simvx.editor.panels.scene3d_view.log :value: > 'getLogger(...)' ```{autodoc2-docstring} simvx.editor.panels.scene3d_view.log ``` ```` `````{py:class} ViewMode() :canonical: simvx.editor.panels.scene3d_view.ViewMode Bases: {py:obj}`enum.StrEnum` ```{autodoc2-docstring} simvx.editor.panels.scene3d_view.ViewMode ``` ```{rubric} Initialization ``` ```{autodoc2-docstring} simvx.editor.panels.scene3d_view.ViewMode.__init__ ``` ````{py:attribute} SOLID :canonical: simvx.editor.panels.scene3d_view.ViewMode.SOLID :value: > 'solid' ```{autodoc2-docstring} simvx.editor.panels.scene3d_view.ViewMode.SOLID ``` ```` ````{py:attribute} WIREFRAME :canonical: simvx.editor.panels.scene3d_view.ViewMode.WIREFRAME :value: > 'wireframe' ```{autodoc2-docstring} simvx.editor.panels.scene3d_view.ViewMode.WIREFRAME ``` ```` ````{py:attribute} BOUNDING :canonical: simvx.editor.panels.scene3d_view.ViewMode.BOUNDING :value: > 'bounding' ```{autodoc2-docstring} simvx.editor.panels.scene3d_view.ViewMode.BOUNDING ``` ```` ````{py:attribute} TEXTURED :canonical: simvx.editor.panels.scene3d_view.ViewMode.TEXTURED :value: > 'textured' ```{autodoc2-docstring} simvx.editor.panels.scene3d_view.ViewMode.TEXTURED ``` ```` ````{py:method} __new__(*values) :canonical: simvx.editor.panels.scene3d_view.ViewMode.__new__ ```` ````{py:method} __add__() :canonical: simvx.editor.panels.scene3d_view.ViewMode.__add__ ```` ````{py:method} __contains__() :canonical: simvx.editor.panels.scene3d_view.ViewMode.__contains__ ```` ````{py:method} __delattr__() :canonical: simvx.editor.panels.scene3d_view.ViewMode.__delattr__ ```` ````{py:method} __dir__() :canonical: simvx.editor.panels.scene3d_view.ViewMode.__dir__ ```` ````{py:method} __eq__() :canonical: simvx.editor.panels.scene3d_view.ViewMode.__eq__ ```` ````{py:method} __format__() :canonical: simvx.editor.panels.scene3d_view.ViewMode.__format__ ```` ````{py:method} __ge__() :canonical: simvx.editor.panels.scene3d_view.ViewMode.__ge__ ```` ````{py:method} __getattribute__() :canonical: simvx.editor.panels.scene3d_view.ViewMode.__getattribute__ ```` ````{py:method} __getitem__() :canonical: simvx.editor.panels.scene3d_view.ViewMode.__getitem__ ```` ````{py:method} __getnewargs__() :canonical: simvx.editor.panels.scene3d_view.ViewMode.__getnewargs__ ```` ````{py:method} __getstate__() :canonical: simvx.editor.panels.scene3d_view.ViewMode.__getstate__ ```` ````{py:method} __gt__() :canonical: simvx.editor.panels.scene3d_view.ViewMode.__gt__ ```` ````{py:method} __hash__() :canonical: simvx.editor.panels.scene3d_view.ViewMode.__hash__ ```` ````{py:method} __iter__() :canonical: simvx.editor.panels.scene3d_view.ViewMode.__iter__ ```` ````{py:method} __le__() :canonical: simvx.editor.panels.scene3d_view.ViewMode.__le__ ```` ````{py:method} __len__() :canonical: simvx.editor.panels.scene3d_view.ViewMode.__len__ ```` ````{py:method} __lt__() :canonical: simvx.editor.panels.scene3d_view.ViewMode.__lt__ ```` ````{py:method} __mod__() :canonical: simvx.editor.panels.scene3d_view.ViewMode.__mod__ ```` ````{py:method} __mul__() :canonical: simvx.editor.panels.scene3d_view.ViewMode.__mul__ ```` ````{py:method} __ne__() :canonical: simvx.editor.panels.scene3d_view.ViewMode.__ne__ ```` ````{py:method} __reduce__() :canonical: simvx.editor.panels.scene3d_view.ViewMode.__reduce__ ```` ````{py:method} __reduce_ex__() :canonical: simvx.editor.panels.scene3d_view.ViewMode.__reduce_ex__ ```` ````{py:method} __repr__() :canonical: simvx.editor.panels.scene3d_view.ViewMode.__repr__ ```` ````{py:method} __rmod__() :canonical: simvx.editor.panels.scene3d_view.ViewMode.__rmod__ ```` ````{py:method} __rmul__() :canonical: simvx.editor.panels.scene3d_view.ViewMode.__rmul__ ```` ````{py:method} __setattr__() :canonical: simvx.editor.panels.scene3d_view.ViewMode.__setattr__ ```` ````{py:method} __sizeof__() :canonical: simvx.editor.panels.scene3d_view.ViewMode.__sizeof__ ```` ````{py:method} __str__() :canonical: simvx.editor.panels.scene3d_view.ViewMode.__str__ ```` ````{py:method} __subclasshook__() :canonical: simvx.editor.panels.scene3d_view.ViewMode.__subclasshook__ ```` ````{py:method} capitalize() :canonical: simvx.editor.panels.scene3d_view.ViewMode.capitalize ```` ````{py:method} casefold() :canonical: simvx.editor.panels.scene3d_view.ViewMode.casefold ```` ````{py:method} center() :canonical: simvx.editor.panels.scene3d_view.ViewMode.center ```` ````{py:method} count() :canonical: simvx.editor.panels.scene3d_view.ViewMode.count ```` ````{py:method} encode() :canonical: simvx.editor.panels.scene3d_view.ViewMode.encode ```` ````{py:method} endswith() :canonical: simvx.editor.panels.scene3d_view.ViewMode.endswith ```` ````{py:method} expandtabs() :canonical: simvx.editor.panels.scene3d_view.ViewMode.expandtabs ```` ````{py:method} find() :canonical: simvx.editor.panels.scene3d_view.ViewMode.find ```` ````{py:method} format() :canonical: simvx.editor.panels.scene3d_view.ViewMode.format ```` ````{py:method} format_map() :canonical: simvx.editor.panels.scene3d_view.ViewMode.format_map ```` ````{py:method} index() :canonical: simvx.editor.panels.scene3d_view.ViewMode.index ```` ````{py:method} isalnum() :canonical: simvx.editor.panels.scene3d_view.ViewMode.isalnum ```` ````{py:method} isalpha() :canonical: simvx.editor.panels.scene3d_view.ViewMode.isalpha ```` ````{py:method} isascii() :canonical: simvx.editor.panels.scene3d_view.ViewMode.isascii ```` ````{py:method} isdecimal() :canonical: simvx.editor.panels.scene3d_view.ViewMode.isdecimal ```` ````{py:method} isdigit() :canonical: simvx.editor.panels.scene3d_view.ViewMode.isdigit ```` ````{py:method} isidentifier() :canonical: simvx.editor.panels.scene3d_view.ViewMode.isidentifier ```` ````{py:method} islower() :canonical: simvx.editor.panels.scene3d_view.ViewMode.islower ```` ````{py:method} isnumeric() :canonical: simvx.editor.panels.scene3d_view.ViewMode.isnumeric ```` ````{py:method} isprintable() :canonical: simvx.editor.panels.scene3d_view.ViewMode.isprintable ```` ````{py:method} isspace() :canonical: simvx.editor.panels.scene3d_view.ViewMode.isspace ```` ````{py:method} istitle() :canonical: simvx.editor.panels.scene3d_view.ViewMode.istitle ```` ````{py:method} isupper() :canonical: simvx.editor.panels.scene3d_view.ViewMode.isupper ```` ````{py:method} join() :canonical: simvx.editor.panels.scene3d_view.ViewMode.join ```` ````{py:method} ljust() :canonical: simvx.editor.panels.scene3d_view.ViewMode.ljust ```` ````{py:method} lower() :canonical: simvx.editor.panels.scene3d_view.ViewMode.lower ```` ````{py:method} lstrip() :canonical: simvx.editor.panels.scene3d_view.ViewMode.lstrip ```` ````{py:method} partition() :canonical: simvx.editor.panels.scene3d_view.ViewMode.partition ```` ````{py:method} removeprefix() :canonical: simvx.editor.panels.scene3d_view.ViewMode.removeprefix ```` ````{py:method} removesuffix() :canonical: simvx.editor.panels.scene3d_view.ViewMode.removesuffix ```` ````{py:method} replace() :canonical: simvx.editor.panels.scene3d_view.ViewMode.replace ```` ````{py:method} rfind() :canonical: simvx.editor.panels.scene3d_view.ViewMode.rfind ```` ````{py:method} rindex() :canonical: simvx.editor.panels.scene3d_view.ViewMode.rindex ```` ````{py:method} rjust() :canonical: simvx.editor.panels.scene3d_view.ViewMode.rjust ```` ````{py:method} rpartition() :canonical: simvx.editor.panels.scene3d_view.ViewMode.rpartition ```` ````{py:method} rsplit() :canonical: simvx.editor.panels.scene3d_view.ViewMode.rsplit ```` ````{py:method} rstrip() :canonical: simvx.editor.panels.scene3d_view.ViewMode.rstrip ```` ````{py:method} split() :canonical: simvx.editor.panels.scene3d_view.ViewMode.split ```` ````{py:method} splitlines() :canonical: simvx.editor.panels.scene3d_view.ViewMode.splitlines ```` ````{py:method} startswith() :canonical: simvx.editor.panels.scene3d_view.ViewMode.startswith ```` ````{py:method} strip() :canonical: simvx.editor.panels.scene3d_view.ViewMode.strip ```` ````{py:method} swapcase() :canonical: simvx.editor.panels.scene3d_view.ViewMode.swapcase ```` ````{py:method} title() :canonical: simvx.editor.panels.scene3d_view.ViewMode.title ```` ````{py:method} translate() :canonical: simvx.editor.panels.scene3d_view.ViewMode.translate ```` ````{py:method} upper() :canonical: simvx.editor.panels.scene3d_view.ViewMode.upper ```` ````{py:method} zfill() :canonical: simvx.editor.panels.scene3d_view.ViewMode.zfill ```` ````{py:method} __deepcopy__(memo) :canonical: simvx.editor.panels.scene3d_view.ViewMode.__deepcopy__ ```` ````{py:method} __copy__() :canonical: simvx.editor.panels.scene3d_view.ViewMode.__copy__ ```` ````{py:method} name() :canonical: simvx.editor.panels.scene3d_view.ViewMode.name ```` ````{py:method} value() :canonical: simvx.editor.panels.scene3d_view.ViewMode.value ```` ````` `````{py:class} Scene3DView(editor_state: simvx.editor.state.State, **kwargs) :canonical: simvx.editor.panels.scene3d_view.Scene3DView Bases: {py:obj}`simvx.core.Control` ```{autodoc2-docstring} simvx.editor.panels.scene3d_view.Scene3DView ``` ```{rubric} Initialization ``` ```{autodoc2-docstring} simvx.editor.panels.scene3d_view.Scene3DView.__init__ ``` ````{py:method} process(dt: float) :canonical: simvx.editor.panels.scene3d_view.Scene3DView.process ```{autodoc2-docstring} simvx.editor.panels.scene3d_view.Scene3DView.process ``` ```` ````{py:method} draw(renderer) :canonical: simvx.editor.panels.scene3d_view.Scene3DView.draw ```{autodoc2-docstring} simvx.editor.panels.scene3d_view.Scene3DView.draw ``` ```` ````{py:method} handle_scroll(delta: float) :canonical: simvx.editor.panels.scene3d_view.Scene3DView.handle_scroll ```{autodoc2-docstring} simvx.editor.panels.scene3d_view.Scene3DView.handle_scroll ``` ```` ````{py:method} set_viewport_size(width: float, height: float) :canonical: simvx.editor.panels.scene3d_view.Scene3DView.set_viewport_size ```{autodoc2-docstring} simvx.editor.panels.scene3d_view.Scene3DView.set_viewport_size ``` ```` ````{py:attribute} size_x :canonical: simvx.editor.panels.scene3d_view.Scene3DView.size_x :value: > 'Property(...)' ```` ````{py:attribute} size_y :canonical: simvx.editor.panels.scene3d_view.Scene3DView.size_y :value: > 'Property(...)' ```` ````{py:attribute} anchor_left :canonical: simvx.editor.panels.scene3d_view.Scene3DView.anchor_left :value: > 'Property(...)' ```` ````{py:attribute} anchor_top :canonical: simvx.editor.panels.scene3d_view.Scene3DView.anchor_top :value: > 'Property(...)' ```` ````{py:attribute} anchor_right :canonical: simvx.editor.panels.scene3d_view.Scene3DView.anchor_right :value: > 'Property(...)' ```` ````{py:attribute} anchor_bottom :canonical: simvx.editor.panels.scene3d_view.Scene3DView.anchor_bottom :value: > 'Property(...)' ```` ````{py:attribute} margin_left :canonical: simvx.editor.panels.scene3d_view.Scene3DView.margin_left :value: > 'Property(...)' ```` ````{py:attribute} margin_top :canonical: simvx.editor.panels.scene3d_view.Scene3DView.margin_top :value: > 'Property(...)' ```` ````{py:attribute} margin_right :canonical: simvx.editor.panels.scene3d_view.Scene3DView.margin_right :value: > 'Property(...)' ```` ````{py:attribute} margin_bottom :canonical: simvx.editor.panels.scene3d_view.Scene3DView.margin_bottom :value: > 'Property(...)' ```` ````{py:property} size :canonical: simvx.editor.panels.scene3d_view.Scene3DView.size :type: simvx.core.math.types.Vec2 ```` ````{py:attribute} touch_mode :canonical: simvx.editor.panels.scene3d_view.Scene3DView.touch_mode :type: str :value: > 'mouse' ```` ````{py:property} theme :canonical: simvx.editor.panels.scene3d_view.Scene3DView.theme :type: simvx.core.ui.types.Theme | None ```` ````{py:property} mouse_over :canonical: simvx.editor.panels.scene3d_view.Scene3DView.mouse_over :type: bool ```` ````{py:property} focused :canonical: simvx.editor.panels.scene3d_view.Scene3DView.focused :type: bool ```` ````{py:property} disabled :canonical: simvx.editor.panels.scene3d_view.Scene3DView.disabled :type: bool ```` ````{py:method} get_theme() -> simvx.core.ui.types.Theme :canonical: simvx.editor.panels.scene3d_view.Scene3DView.get_theme ```` ````{py:method} queue_redraw() :canonical: simvx.editor.panels.scene3d_view.Scene3DView.queue_redraw ```` ````{py:method} get_minimum_size() -> simvx.core.math.types.Vec2 :canonical: simvx.editor.panels.scene3d_view.Scene3DView.get_minimum_size ```` ````{py:method} get_rect() -> tuple[float, float, float, float] :canonical: simvx.editor.panels.scene3d_view.Scene3DView.get_rect ```` ````{py:method} get_global_rect() -> tuple[float, float, float, float] :canonical: simvx.editor.panels.scene3d_view.Scene3DView.get_global_rect ```` ````{py:method} is_point_inside(point) -> bool :canonical: simvx.editor.panels.scene3d_view.Scene3DView.is_point_inside ```` ````{py:method} set_anchor_preset(preset: simvx.core.ui.enums.AnchorPreset) :canonical: simvx.editor.panels.scene3d_view.Scene3DView.set_anchor_preset ```` ````{py:method} set_focus() :canonical: simvx.editor.panels.scene3d_view.Scene3DView.set_focus ```` ````{py:method} grab_focus() :canonical: simvx.editor.panels.scene3d_view.Scene3DView.grab_focus ```` ````{py:method} release_focus() :canonical: simvx.editor.panels.scene3d_view.Scene3DView.release_focus ```` ````{py:method} has_focus() -> bool :canonical: simvx.editor.panels.scene3d_view.Scene3DView.has_focus ```` ````{py:method} focus_next_control() :canonical: simvx.editor.panels.scene3d_view.Scene3DView.focus_next_control ```` ````{py:method} focus_previous_control() :canonical: simvx.editor.panels.scene3d_view.Scene3DView.focus_previous_control ```` ````{py:method} grab_mouse() :canonical: simvx.editor.panels.scene3d_view.Scene3DView.grab_mouse ```` ````{py:method} release_mouse() :canonical: simvx.editor.panels.scene3d_view.Scene3DView.release_mouse ```` ````{py:method} set_drag_preview(control: simvx.core.ui.core.Control) :canonical: simvx.editor.panels.scene3d_view.Scene3DView.set_drag_preview ```` ````{py:method} draw_popup(renderer) :canonical: simvx.editor.panels.scene3d_view.Scene3DView.draw_popup ```` ````{py:method} is_popup_point_inside(point) -> bool :canonical: simvx.editor.panels.scene3d_view.Scene3DView.is_popup_point_inside ```` ````{py:method} popup_input(event) :canonical: simvx.editor.panels.scene3d_view.Scene3DView.popup_input ```` ````{py:method} dismiss_popup() :canonical: simvx.editor.panels.scene3d_view.Scene3DView.dismiss_popup ```` ````{py:attribute} z_index :canonical: simvx.editor.panels.scene3d_view.Scene3DView.z_index :value: > 'Property(...)' ```` ````{py:attribute} z_as_relative :canonical: simvx.editor.panels.scene3d_view.Scene3DView.z_as_relative :value: > 'Property(...)' ```` ````{py:attribute} render_layer :canonical: simvx.editor.panels.scene3d_view.Scene3DView.render_layer :value: > 'Property(...)' ```` ````{py:method} set_render_layer(index: int, enabled: bool = True) -> None :canonical: simvx.editor.panels.scene3d_view.Scene3DView.set_render_layer ```` ````{py:method} is_on_render_layer(index: int) -> bool :canonical: simvx.editor.panels.scene3d_view.Scene3DView.is_on_render_layer ```` ````{py:property} absolute_z_index :canonical: simvx.editor.panels.scene3d_view.Scene3DView.absolute_z_index :type: int ```` ````{py:property} position :canonical: simvx.editor.panels.scene3d_view.Scene3DView.position :type: simvx.core.math.types.Vec2 ```` ````{py:property} rotation :canonical: simvx.editor.panels.scene3d_view.Scene3DView.rotation :type: float ```` ````{py:property} rotation_degrees :canonical: simvx.editor.panels.scene3d_view.Scene3DView.rotation_degrees :type: float ```` ````{py:property} scale :canonical: simvx.editor.panels.scene3d_view.Scene3DView.scale :type: simvx.core.math.types.Vec2 ```` ````{py:property} world_position :canonical: simvx.editor.panels.scene3d_view.Scene3DView.world_position :type: simvx.core.math.types.Vec2 ```` ````{py:property} world_rotation :canonical: simvx.editor.panels.scene3d_view.Scene3DView.world_rotation :type: float ```` ````{py:property} world_scale :canonical: simvx.editor.panels.scene3d_view.Scene3DView.world_scale :type: simvx.core.math.types.Vec2 ```` ````{py:property} forward :canonical: simvx.editor.panels.scene3d_view.Scene3DView.forward :type: simvx.core.math.types.Vec2 ```` ````{py:property} right :canonical: simvx.editor.panels.scene3d_view.Scene3DView.right :type: simvx.core.math.types.Vec2 ```` ````{py:method} translate(offset: tuple[float, float] | numpy.ndarray) :canonical: simvx.editor.panels.scene3d_view.Scene3DView.translate ```` ````{py:method} rotate(radians: float) :canonical: simvx.editor.panels.scene3d_view.Scene3DView.rotate ```` ````{py:method} rotate_deg(degrees: float) :canonical: simvx.editor.panels.scene3d_view.Scene3DView.rotate_deg ```` ````{py:method} look_at(target: tuple[float, float] | numpy.ndarray) :canonical: simvx.editor.panels.scene3d_view.Scene3DView.look_at ```` ````{py:method} transform_points(points: list[simvx.core.math.types.Vec2]) -> list[simvx.core.math.types.Vec2] :canonical: simvx.editor.panels.scene3d_view.Scene3DView.transform_points ```` ````{py:method} draw_polygon(renderer, points: list[simvx.core.math.types.Vec2], closed=True, colour=None) :canonical: simvx.editor.panels.scene3d_view.Scene3DView.draw_polygon ```` ````{py:method} wrap_screen(margin: float = 20) :canonical: simvx.editor.panels.scene3d_view.Scene3DView.wrap_screen ```` ````{py:attribute} strict_errors :canonical: simvx.editor.panels.scene3d_view.Scene3DView.strict_errors :type: typing.ClassVar[bool] :value: > True ```` ````{py:attribute} script_error_raised :canonical: simvx.editor.panels.scene3d_view.Scene3DView.script_error_raised :value: > 'Signal(...)' ```` ````{py:method} __init_subclass__(**kwargs) :canonical: simvx.editor.panels.scene3d_view.Scene3DView.__init_subclass__ :classmethod: ```` ````{py:property} name :canonical: simvx.editor.panels.scene3d_view.Scene3DView.name :type: str ```` ````{py:property} process_mode :canonical: simvx.editor.panels.scene3d_view.Scene3DView.process_mode :type: simvx.core.descriptors.ProcessMode ```` ````{py:property} visible :canonical: simvx.editor.panels.scene3d_view.Scene3DView.visible :type: bool ```` ````{py:method} reset_error() -> None :canonical: simvx.editor.panels.scene3d_view.Scene3DView.reset_error ```` ````{py:method} add_child(node: simvx.core.node.Node) -> simvx.core.node.Node :canonical: simvx.editor.panels.scene3d_view.Scene3DView.add_child ```` ````{py:method} remove_child(node: simvx.core.node.Node) :canonical: simvx.editor.panels.scene3d_view.Scene3DView.remove_child ```` ````{py:method} reparent(new_parent: simvx.core.node.Node) :canonical: simvx.editor.panels.scene3d_view.Scene3DView.reparent ```` ````{py:method} get_node(path: str) -> simvx.core.node.Node :canonical: simvx.editor.panels.scene3d_view.Scene3DView.get_node ```` ````{py:method} find_child(name: str, recursive: bool = False) -> simvx.core.node.Node | None :canonical: simvx.editor.panels.scene3d_view.Scene3DView.find_child ```` ````{py:method} find(node_type: type, recursive: bool = True) -> simvx.core.node.Node | None :canonical: simvx.editor.panels.scene3d_view.Scene3DView.find ```` ````{py:method} find_all(node_type: type, recursive: bool = True) -> list :canonical: simvx.editor.panels.scene3d_view.Scene3DView.find_all ```` ````{py:method} walk(*, include_self: bool = True) -> collections.abc.Iterator[simvx.core.node.Node] :canonical: simvx.editor.panels.scene3d_view.Scene3DView.walk ```` ````{py:property} path :canonical: simvx.editor.panels.scene3d_view.Scene3DView.path :type: str ```` ````{py:method} add_to_group(group: str) :canonical: simvx.editor.panels.scene3d_view.Scene3DView.add_to_group ```` ````{py:method} remove_from_group(group: str) :canonical: simvx.editor.panels.scene3d_view.Scene3DView.remove_from_group ```` ````{py:method} is_in_group(group: str) -> bool :canonical: simvx.editor.panels.scene3d_view.Scene3DView.is_in_group ```` ````{py:method} ready() -> None :canonical: simvx.editor.panels.scene3d_view.Scene3DView.ready ```` ````{py:method} enter_tree() -> None :canonical: simvx.editor.panels.scene3d_view.Scene3DView.enter_tree ```` ````{py:method} exit_tree() -> None :canonical: simvx.editor.panels.scene3d_view.Scene3DView.exit_tree ```` ````{py:method} physics_process(dt: float) -> None :canonical: simvx.editor.panels.scene3d_view.Scene3DView.physics_process ```` ````{py:method} picked(event: simvx.core.events.InputEvent) -> None :canonical: simvx.editor.panels.scene3d_view.Scene3DView.picked ```` ````{py:method} handle_input(event: simvx.core.events.TreeInputEvent) -> None :canonical: simvx.editor.panels.scene3d_view.Scene3DView.handle_input ```` ````{py:method} unhandled_input(event: simvx.core.events.TreeInputEvent) -> None :canonical: simvx.editor.panels.scene3d_view.Scene3DView.unhandled_input ```` ````{py:method} start_coroutine(gen: simvx.core.descriptors.Coroutine) -> simvx.core.descriptors.CoroutineHandle :canonical: simvx.editor.panels.scene3d_view.Scene3DView.start_coroutine ```` ````{py:method} stop_coroutine(gen_or_handle) :canonical: simvx.editor.panels.scene3d_view.Scene3DView.stop_coroutine ```` ````{py:method} clear_children() :canonical: simvx.editor.panels.scene3d_view.Scene3DView.clear_children ```` ````{py:method} destroy() :canonical: simvx.editor.panels.scene3d_view.Scene3DView.destroy ```` ````{py:property} app :canonical: simvx.editor.panels.scene3d_view.Scene3DView.app ```` ````{py:property} tree :canonical: simvx.editor.panels.scene3d_view.Scene3DView.tree :type: simvx.core.scene_tree.SceneTree ```` ````{py:method} __getitem__(key: str) :canonical: simvx.editor.panels.scene3d_view.Scene3DView.__getitem__ ```` ````{py:method} get_properties() -> dict[str, simvx.core.descriptors.Property] :canonical: simvx.editor.panels.scene3d_view.Scene3DView.get_properties :classmethod: ```` ````{py:method} __repr__() :canonical: simvx.editor.panels.scene3d_view.Scene3DView.__repr__ ```` `````