# {py:mod}`simvx.editor.panels.scene_tree` ```{py:module} simvx.editor.panels.scene_tree ``` ```{autodoc2-docstring} simvx.editor.panels.scene_tree :allowtitles: ``` ## Module Contents ### Classes ````{list-table} :class: autosummary longtable :align: left * - {py:obj}`SceneTreePanel ` - ```{autodoc2-docstring} simvx.editor.panels.scene_tree.SceneTreePanel :summary: ``` ```` ### Functions ````{list-table} :class: autosummary longtable :align: left * - {py:obj}`register_addable_type ` - ```{autodoc2-docstring} simvx.editor.panels.scene_tree.register_addable_type :summary: ``` ```` ### Data ````{list-table} :class: autosummary longtable :align: left * - {py:obj}`__all__ ` - ```{autodoc2-docstring} simvx.editor.panels.scene_tree.__all__ :summary: ``` ```` ### API ````{py:data} __all__ :canonical: simvx.editor.panels.scene_tree.__all__ :value: > ['SceneTreePanel', 'register_addable_type'] ```{autodoc2-docstring} simvx.editor.panels.scene_tree.__all__ ``` ```` ````{py:function} register_addable_type(name: str, cls: type, icon: str = '⊕') :canonical: simvx.editor.panels.scene_tree.register_addable_type ```{autodoc2-docstring} simvx.editor.panels.scene_tree.register_addable_type ``` ```` `````{py:class} SceneTreePanel(editor_state: simvx.editor.state.EditorState, **kwargs) :canonical: simvx.editor.panels.scene_tree.SceneTreePanel Bases: {py:obj}`simvx.core.Control` ```{autodoc2-docstring} simvx.editor.panels.scene_tree.SceneTreePanel ``` ```{rubric} Initialization ``` ```{autodoc2-docstring} simvx.editor.panels.scene_tree.SceneTreePanel.__init__ ``` ````{py:attribute} HEADER_HEIGHT :canonical: simvx.editor.panels.scene_tree.SceneTreePanel.HEADER_HEIGHT :value: > 28.0 ```{autodoc2-docstring} simvx.editor.panels.scene_tree.SceneTreePanel.HEADER_HEIGHT ``` ```` ````{py:attribute} node_reparented :canonical: simvx.editor.panels.scene_tree.SceneTreePanel.node_reparented :value: > 'Signal(...)' ```{autodoc2-docstring} simvx.editor.panels.scene_tree.SceneTreePanel.node_reparented ``` ```` ````{py:method} ready() :canonical: simvx.editor.panels.scene_tree.SceneTreePanel.ready ```{autodoc2-docstring} simvx.editor.panels.scene_tree.SceneTreePanel.ready ``` ```` ````{py:method} open_add_node_dialog() :canonical: simvx.editor.panels.scene_tree.SceneTreePanel.open_add_node_dialog ```{autodoc2-docstring} simvx.editor.panels.scene_tree.SceneTreePanel.open_add_node_dialog ``` ```` ````{py:method} reparent_node(node: simvx.core.Node, new_parent: simvx.core.Node) :canonical: simvx.editor.panels.scene_tree.SceneTreePanel.reparent_node ```{autodoc2-docstring} simvx.editor.panels.scene_tree.SceneTreePanel.reparent_node ``` ```` ````{py:method} process(dt: float) :canonical: simvx.editor.panels.scene_tree.SceneTreePanel.process ```{autodoc2-docstring} simvx.editor.panels.scene_tree.SceneTreePanel.process ``` ```` ````{py:method} draw(renderer) :canonical: simvx.editor.panels.scene_tree.SceneTreePanel.draw ```` ````{py:attribute} size_x :canonical: simvx.editor.panels.scene_tree.SceneTreePanel.size_x :value: > 'Property(...)' ```` ````{py:attribute} size_y :canonical: simvx.editor.panels.scene_tree.SceneTreePanel.size_y :value: > 'Property(...)' ```` ````{py:property} size :canonical: simvx.editor.panels.scene_tree.SceneTreePanel.size :type: simvx.core.math.types.Vec2 ```` ````{py:method} get_theme() -> simvx.core.ui.core.Theme :canonical: simvx.editor.panels.scene_tree.SceneTreePanel.get_theme ```` ````{py:method} get_rect() -> tuple[float, float, float, float] :canonical: simvx.editor.panels.scene_tree.SceneTreePanel.get_rect ```` ````{py:method} get_global_rect() -> tuple[float, float, float, float] :canonical: simvx.editor.panels.scene_tree.SceneTreePanel.get_global_rect ```` ````{py:method} is_point_inside(point) -> bool :canonical: simvx.editor.panels.scene_tree.SceneTreePanel.is_point_inside ```` ````{py:method} set_anchor_preset(preset: simvx.core.ui.core.AnchorPreset) :canonical: simvx.editor.panels.scene_tree.SceneTreePanel.set_anchor_preset ```` ````{py:method} set_focus() :canonical: simvx.editor.panels.scene_tree.SceneTreePanel.set_focus ```` ````{py:method} grab_focus() :canonical: simvx.editor.panels.scene_tree.SceneTreePanel.grab_focus ```` ````{py:method} release_focus() :canonical: simvx.editor.panels.scene_tree.SceneTreePanel.release_focus ```` ````{py:method} has_focus() -> bool :canonical: simvx.editor.panels.scene_tree.SceneTreePanel.has_focus ```` ````{py:method} focus_next_control() :canonical: simvx.editor.panels.scene_tree.SceneTreePanel.focus_next_control ```` ````{py:method} focus_previous_control() :canonical: simvx.editor.panels.scene_tree.SceneTreePanel.focus_previous_control ```` ````{py:method} grab_mouse() :canonical: simvx.editor.panels.scene_tree.SceneTreePanel.grab_mouse ```` ````{py:method} release_mouse() :canonical: simvx.editor.panels.scene_tree.SceneTreePanel.release_mouse ```` ````{py:method} set_drag_preview(control: simvx.core.ui.core.Control) :canonical: simvx.editor.panels.scene_tree.SceneTreePanel.set_drag_preview ```` ````{py:method} draw_popup(renderer) :canonical: simvx.editor.panels.scene_tree.SceneTreePanel.draw_popup ```` ````{py:method} is_popup_point_inside(point) -> bool :canonical: simvx.editor.panels.scene_tree.SceneTreePanel.is_popup_point_inside ```` ````{py:method} popup_input(event) :canonical: simvx.editor.panels.scene_tree.SceneTreePanel.popup_input ```` ````{py:method} dismiss_popup() :canonical: simvx.editor.panels.scene_tree.SceneTreePanel.dismiss_popup ```` ````{py:attribute} z_index :canonical: simvx.editor.panels.scene_tree.SceneTreePanel.z_index :value: > 'Property(...)' ```` ````{py:attribute} z_as_relative :canonical: simvx.editor.panels.scene_tree.SceneTreePanel.z_as_relative :value: > 'Property(...)' ```` ````{py:property} absolute_z_index :canonical: simvx.editor.panels.scene_tree.SceneTreePanel.absolute_z_index :type: int ```` ````{py:property} position :canonical: simvx.editor.panels.scene_tree.SceneTreePanel.position :type: simvx.core.math.types.Vec2 ```` ````{py:property} rotation :canonical: simvx.editor.panels.scene_tree.SceneTreePanel.rotation :type: float ```` ````{py:property} rotation_degrees :canonical: simvx.editor.panels.scene_tree.SceneTreePanel.rotation_degrees :type: float ```` ````{py:property} scale :canonical: simvx.editor.panels.scene_tree.SceneTreePanel.scale :type: simvx.core.math.types.Vec2 ```` ````{py:property} global_position :canonical: simvx.editor.panels.scene_tree.SceneTreePanel.global_position :type: simvx.core.math.types.Vec2 ```` ````{py:property} global_rotation :canonical: simvx.editor.panels.scene_tree.SceneTreePanel.global_rotation :type: float ```` ````{py:property} global_scale :canonical: simvx.editor.panels.scene_tree.SceneTreePanel.global_scale :type: simvx.core.math.types.Vec2 ```` ````{py:property} forward :canonical: simvx.editor.panels.scene_tree.SceneTreePanel.forward :type: simvx.core.math.types.Vec2 ```` ````{py:property} right :canonical: simvx.editor.panels.scene_tree.SceneTreePanel.right :type: simvx.core.math.types.Vec2 ```` ````{py:method} translate(offset: tuple[float, float] | numpy.ndarray) :canonical: simvx.editor.panels.scene_tree.SceneTreePanel.translate ```` ````{py:method} rotate(radians: float) :canonical: simvx.editor.panels.scene_tree.SceneTreePanel.rotate ```` ````{py:method} rotate_deg(degrees: float) :canonical: simvx.editor.panels.scene_tree.SceneTreePanel.rotate_deg ```` ````{py:method} look_at(target: tuple[float, float] | numpy.ndarray) :canonical: simvx.editor.panels.scene_tree.SceneTreePanel.look_at ```` ````{py:method} transform_points(points: list[simvx.core.math.types.Vec2]) -> list[simvx.core.math.types.Vec2] :canonical: simvx.editor.panels.scene_tree.SceneTreePanel.transform_points ```` ````{py:method} draw_polygon(renderer, points: list[simvx.core.math.types.Vec2], closed=True, color=None) :canonical: simvx.editor.panels.scene_tree.SceneTreePanel.draw_polygon ```` ````{py:method} wrap_screen(margin: float = 20) :canonical: simvx.editor.panels.scene_tree.SceneTreePanel.wrap_screen ```` ````{py:attribute} script_error_raised :canonical: simvx.editor.panels.scene_tree.SceneTreePanel.script_error_raised :value: > 'Signal(...)' ```` ````{py:method} __init_subclass__(**kwargs) :canonical: simvx.editor.panels.scene_tree.SceneTreePanel.__init_subclass__ :classmethod: ```` ````{py:property} name :canonical: simvx.editor.panels.scene_tree.SceneTreePanel.name :type: str ```` ````{py:property} process_mode :canonical: simvx.editor.panels.scene_tree.SceneTreePanel.process_mode :type: simvx.core.descriptors.ProcessMode ```` ````{py:method} reset_error() -> None :canonical: simvx.editor.panels.scene_tree.SceneTreePanel.reset_error ```` ````{py:method} add_child(node: simvx.core.node.Node) -> simvx.core.node.Node :canonical: simvx.editor.panels.scene_tree.SceneTreePanel.add_child ```` ````{py:method} remove_child(node: simvx.core.node.Node) :canonical: simvx.editor.panels.scene_tree.SceneTreePanel.remove_child ```` ````{py:method} reparent(new_parent: simvx.core.node.Node) :canonical: simvx.editor.panels.scene_tree.SceneTreePanel.reparent ```` ````{py:method} get_node(path: str) -> simvx.core.node.Node :canonical: simvx.editor.panels.scene_tree.SceneTreePanel.get_node ```` ````{py:method} find_child(name: str, recursive: bool = False) -> simvx.core.node.Node | None :canonical: simvx.editor.panels.scene_tree.SceneTreePanel.find_child ```` ````{py:method} find(node_type: type) -> simvx.core.node.Node | None :canonical: simvx.editor.panels.scene_tree.SceneTreePanel.find ```` ````{py:method} find_all(node_type: type, recursive: bool = True) -> list :canonical: simvx.editor.panels.scene_tree.SceneTreePanel.find_all ```` ````{py:property} path :canonical: simvx.editor.panels.scene_tree.SceneTreePanel.path :type: str ```` ````{py:method} add_to_group(group: str) :canonical: simvx.editor.panels.scene_tree.SceneTreePanel.add_to_group ```` ````{py:method} remove_from_group(group: str) :canonical: simvx.editor.panels.scene_tree.SceneTreePanel.remove_from_group ```` ````{py:method} is_in_group(group: str) -> bool :canonical: simvx.editor.panels.scene_tree.SceneTreePanel.is_in_group ```` ````{py:method} enter_tree() -> None :canonical: simvx.editor.panels.scene_tree.SceneTreePanel.enter_tree ```` ````{py:method} exit_tree() -> None :canonical: simvx.editor.panels.scene_tree.SceneTreePanel.exit_tree ```` ````{py:method} physics_process(dt: float) -> None :canonical: simvx.editor.panels.scene_tree.SceneTreePanel.physics_process ```` ````{py:method} input_event(event: simvx.core.events.InputEvent) -> None :canonical: simvx.editor.panels.scene_tree.SceneTreePanel.input_event ```` ````{py:method} input(event: simvx.core.events.TreeInputEvent) -> None :canonical: simvx.editor.panels.scene_tree.SceneTreePanel.input ```` ````{py:method} unhandled_input(event: simvx.core.events.TreeInputEvent) -> None :canonical: simvx.editor.panels.scene_tree.SceneTreePanel.unhandled_input ```` ````{py:method} start_coroutine(gen: simvx.core.descriptors.Coroutine) -> simvx.core.descriptors.CoroutineHandle :canonical: simvx.editor.panels.scene_tree.SceneTreePanel.start_coroutine ```` ````{py:method} stop_coroutine(gen_or_handle) :canonical: simvx.editor.panels.scene_tree.SceneTreePanel.stop_coroutine ```` ````{py:method} destroy() :canonical: simvx.editor.panels.scene_tree.SceneTreePanel.destroy ```` ````{py:attribute} queue_free :canonical: simvx.editor.panels.scene_tree.SceneTreePanel.queue_free :value: > None ```` ````{py:property} tree :canonical: simvx.editor.panels.scene_tree.SceneTreePanel.tree :type: simvx.core.scene_tree.SceneTree ```` ````{py:method} get_tree() -> simvx.core.scene_tree.SceneTree :canonical: simvx.editor.panels.scene_tree.SceneTreePanel.get_tree ```` ````{py:method} __getitem__(key: str) :canonical: simvx.editor.panels.scene_tree.SceneTreePanel.__getitem__ ```` ````{py:method} get_properties() -> dict[str, simvx.core.descriptors.Property] :canonical: simvx.editor.panels.scene_tree.SceneTreePanel.get_properties :classmethod: ```` ````{py:attribute} get_settings :canonical: simvx.editor.panels.scene_tree.SceneTreePanel.get_settings :value: > None ```` ````{py:method} __repr__() :canonical: simvx.editor.panels.scene_tree.SceneTreePanel.__repr__ ```` `````