# {py:mod}`simvx.editor.panels.shader_editor` ```{py:module} simvx.editor.panels.shader_editor ``` ```{autodoc2-docstring} simvx.editor.panels.shader_editor :allowtitles: ``` ## Module Contents ### Classes ````{list-table} :class: autosummary longtable :align: left * - {py:obj}`GLSLHighlighter ` - ```{autodoc2-docstring} simvx.editor.panels.shader_editor.GLSLHighlighter :summary: ``` * - {py:obj}`ShaderPreview ` - ```{autodoc2-docstring} simvx.editor.panels.shader_editor.ShaderPreview :summary: ``` * - {py:obj}`ShaderEditorPanel ` - ```{autodoc2-docstring} simvx.editor.panels.shader_editor.ShaderEditorPanel :summary: ``` ```` ### Data ````{list-table} :class: autosummary longtable :align: left * - {py:obj}`__all__ ` - ```{autodoc2-docstring} simvx.editor.panels.shader_editor.__all__ :summary: ``` ```` ### API ````{py:data} __all__ :canonical: simvx.editor.panels.shader_editor.__all__ :value: > ['ShaderEditorPanel'] ```{autodoc2-docstring} simvx.editor.panels.shader_editor.__all__ ``` ```` `````{py:class} GLSLHighlighter() :canonical: simvx.editor.panels.shader_editor.GLSLHighlighter ```{autodoc2-docstring} simvx.editor.panels.shader_editor.GLSLHighlighter ``` ```{rubric} Initialization ``` ```{autodoc2-docstring} simvx.editor.panels.shader_editor.GLSLHighlighter.__init__ ``` ````{py:attribute} __slots__ :canonical: simvx.editor.panels.shader_editor.GLSLHighlighter.__slots__ :value: > ('_in_block_comment',) ```{autodoc2-docstring} simvx.editor.panels.shader_editor.GLSLHighlighter.__slots__ ``` ```` ````{py:method} reset() :canonical: simvx.editor.panels.shader_editor.GLSLHighlighter.reset ```{autodoc2-docstring} simvx.editor.panels.shader_editor.GLSLHighlighter.reset ``` ```` ````{py:method} tokenize_line(line: str) -> list[tuple[str, str]] :canonical: simvx.editor.panels.shader_editor.GLSLHighlighter.tokenize_line ```{autodoc2-docstring} simvx.editor.panels.shader_editor.GLSLHighlighter.tokenize_line ``` ```` ````` `````{py:class} ShaderPreview(**kwargs) :canonical: simvx.editor.panels.shader_editor.ShaderPreview Bases: {py:obj}`simvx.core.Control` ```{autodoc2-docstring} simvx.editor.panels.shader_editor.ShaderPreview ``` ```{rubric} Initialization ``` ```{autodoc2-docstring} simvx.editor.panels.shader_editor.ShaderPreview.__init__ ``` ````{py:method} process(dt: float) :canonical: simvx.editor.panels.shader_editor.ShaderPreview.process ```` ````{py:method} draw(renderer) :canonical: simvx.editor.panels.shader_editor.ShaderPreview.draw ```` ````{py:attribute} size_x :canonical: simvx.editor.panels.shader_editor.ShaderPreview.size_x :value: > 'Property(...)' ```` ````{py:attribute} size_y :canonical: simvx.editor.panels.shader_editor.ShaderPreview.size_y :value: > 'Property(...)' ```` ````{py:property} size :canonical: simvx.editor.panels.shader_editor.ShaderPreview.size :type: simvx.core.math.types.Vec2 ```` ````{py:method} get_theme() -> simvx.core.ui.core.Theme :canonical: simvx.editor.panels.shader_editor.ShaderPreview.get_theme ```` ````{py:method} get_rect() -> tuple[float, float, float, float] :canonical: simvx.editor.panels.shader_editor.ShaderPreview.get_rect ```` ````{py:method} get_global_rect() -> tuple[float, float, float, float] :canonical: simvx.editor.panels.shader_editor.ShaderPreview.get_global_rect ```` ````{py:method} is_point_inside(point) -> bool :canonical: simvx.editor.panels.shader_editor.ShaderPreview.is_point_inside ```` ````{py:method} set_anchor_preset(preset: simvx.core.ui.core.AnchorPreset) :canonical: simvx.editor.panels.shader_editor.ShaderPreview.set_anchor_preset ```` ````{py:method} set_focus() :canonical: simvx.editor.panels.shader_editor.ShaderPreview.set_focus ```` ````{py:method} grab_focus() :canonical: simvx.editor.panels.shader_editor.ShaderPreview.grab_focus ```` ````{py:method} release_focus() :canonical: simvx.editor.panels.shader_editor.ShaderPreview.release_focus ```` ````{py:method} has_focus() -> bool :canonical: simvx.editor.panels.shader_editor.ShaderPreview.has_focus ```` ````{py:method} focus_next_control() :canonical: simvx.editor.panels.shader_editor.ShaderPreview.focus_next_control ```` ````{py:method} focus_previous_control() :canonical: simvx.editor.panels.shader_editor.ShaderPreview.focus_previous_control ```` ````{py:method} grab_mouse() :canonical: simvx.editor.panels.shader_editor.ShaderPreview.grab_mouse ```` ````{py:method} release_mouse() :canonical: simvx.editor.panels.shader_editor.ShaderPreview.release_mouse ```` ````{py:method} set_drag_preview(control: simvx.core.ui.core.Control) :canonical: simvx.editor.panels.shader_editor.ShaderPreview.set_drag_preview ```` ````{py:method} draw_popup(renderer) :canonical: simvx.editor.panels.shader_editor.ShaderPreview.draw_popup ```` ````{py:method} is_popup_point_inside(point) -> bool :canonical: simvx.editor.panels.shader_editor.ShaderPreview.is_popup_point_inside ```` ````{py:method} popup_input(event) :canonical: simvx.editor.panels.shader_editor.ShaderPreview.popup_input ```` ````{py:method} dismiss_popup() :canonical: simvx.editor.panels.shader_editor.ShaderPreview.dismiss_popup ```` ````{py:attribute} z_index :canonical: simvx.editor.panels.shader_editor.ShaderPreview.z_index :value: > 'Property(...)' ```` ````{py:attribute} z_as_relative :canonical: simvx.editor.panels.shader_editor.ShaderPreview.z_as_relative :value: > 'Property(...)' ```` ````{py:property} absolute_z_index :canonical: simvx.editor.panels.shader_editor.ShaderPreview.absolute_z_index :type: int ```` ````{py:property} position :canonical: simvx.editor.panels.shader_editor.ShaderPreview.position :type: simvx.core.math.types.Vec2 ```` ````{py:property} rotation :canonical: simvx.editor.panels.shader_editor.ShaderPreview.rotation :type: float ```` ````{py:property} rotation_degrees :canonical: simvx.editor.panels.shader_editor.ShaderPreview.rotation_degrees :type: float ```` ````{py:property} scale :canonical: simvx.editor.panels.shader_editor.ShaderPreview.scale :type: simvx.core.math.types.Vec2 ```` ````{py:property} global_position :canonical: simvx.editor.panels.shader_editor.ShaderPreview.global_position :type: simvx.core.math.types.Vec2 ```` ````{py:property} global_rotation :canonical: simvx.editor.panels.shader_editor.ShaderPreview.global_rotation :type: float ```` ````{py:property} global_scale :canonical: simvx.editor.panels.shader_editor.ShaderPreview.global_scale :type: simvx.core.math.types.Vec2 ```` ````{py:property} forward :canonical: simvx.editor.panels.shader_editor.ShaderPreview.forward :type: simvx.core.math.types.Vec2 ```` ````{py:property} right :canonical: simvx.editor.panels.shader_editor.ShaderPreview.right :type: simvx.core.math.types.Vec2 ```` ````{py:method} translate(offset: tuple[float, float] | numpy.ndarray) :canonical: simvx.editor.panels.shader_editor.ShaderPreview.translate ```` ````{py:method} rotate(radians: float) :canonical: simvx.editor.panels.shader_editor.ShaderPreview.rotate ```` ````{py:method} rotate_deg(degrees: float) :canonical: simvx.editor.panels.shader_editor.ShaderPreview.rotate_deg ```` ````{py:method} look_at(target: tuple[float, float] | numpy.ndarray) :canonical: simvx.editor.panels.shader_editor.ShaderPreview.look_at ```` ````{py:method} transform_points(points: list[simvx.core.math.types.Vec2]) -> list[simvx.core.math.types.Vec2] :canonical: simvx.editor.panels.shader_editor.ShaderPreview.transform_points ```` ````{py:method} draw_polygon(renderer, points: list[simvx.core.math.types.Vec2], closed=True, color=None) :canonical: simvx.editor.panels.shader_editor.ShaderPreview.draw_polygon ```` ````{py:method} wrap_screen(margin: float = 20) :canonical: simvx.editor.panels.shader_editor.ShaderPreview.wrap_screen ```` ````{py:attribute} script_error_raised :canonical: simvx.editor.panels.shader_editor.ShaderPreview.script_error_raised :value: > 'Signal(...)' ```` ````{py:method} __init_subclass__(**kwargs) :canonical: simvx.editor.panels.shader_editor.ShaderPreview.__init_subclass__ :classmethod: ```` ````{py:property} name :canonical: simvx.editor.panels.shader_editor.ShaderPreview.name :type: str ```` ````{py:property} process_mode :canonical: simvx.editor.panels.shader_editor.ShaderPreview.process_mode :type: simvx.core.descriptors.ProcessMode ```` ````{py:method} reset_error() -> None :canonical: simvx.editor.panels.shader_editor.ShaderPreview.reset_error ```` ````{py:method} add_child(node: simvx.core.node.Node) -> simvx.core.node.Node :canonical: simvx.editor.panels.shader_editor.ShaderPreview.add_child ```` ````{py:method} remove_child(node: simvx.core.node.Node) :canonical: simvx.editor.panels.shader_editor.ShaderPreview.remove_child ```` ````{py:method} reparent(new_parent: simvx.core.node.Node) :canonical: simvx.editor.panels.shader_editor.ShaderPreview.reparent ```` ````{py:method} get_node(path: str) -> simvx.core.node.Node :canonical: simvx.editor.panels.shader_editor.ShaderPreview.get_node ```` ````{py:method} find_child(name: str, recursive: bool = False) -> simvx.core.node.Node | None :canonical: simvx.editor.panels.shader_editor.ShaderPreview.find_child ```` ````{py:method} find(node_type: type) -> simvx.core.node.Node | None :canonical: simvx.editor.panels.shader_editor.ShaderPreview.find ```` ````{py:method} find_all(node_type: type, recursive: bool = True) -> list :canonical: simvx.editor.panels.shader_editor.ShaderPreview.find_all ```` ````{py:property} path :canonical: simvx.editor.panels.shader_editor.ShaderPreview.path :type: str ```` ````{py:method} add_to_group(group: str) :canonical: simvx.editor.panels.shader_editor.ShaderPreview.add_to_group ```` ````{py:method} remove_from_group(group: str) :canonical: simvx.editor.panels.shader_editor.ShaderPreview.remove_from_group ```` ````{py:method} is_in_group(group: str) -> bool :canonical: simvx.editor.panels.shader_editor.ShaderPreview.is_in_group ```` ````{py:method} ready() -> None :canonical: simvx.editor.panels.shader_editor.ShaderPreview.ready ```` ````{py:method} enter_tree() -> None :canonical: simvx.editor.panels.shader_editor.ShaderPreview.enter_tree ```` ````{py:method} exit_tree() -> None :canonical: simvx.editor.panels.shader_editor.ShaderPreview.exit_tree ```` ````{py:method} physics_process(dt: float) -> None :canonical: simvx.editor.panels.shader_editor.ShaderPreview.physics_process ```` ````{py:method} input_event(event: simvx.core.events.InputEvent) -> None :canonical: simvx.editor.panels.shader_editor.ShaderPreview.input_event ```` ````{py:method} input(event: simvx.core.events.TreeInputEvent) -> None :canonical: simvx.editor.panels.shader_editor.ShaderPreview.input ```` ````{py:method} unhandled_input(event: simvx.core.events.TreeInputEvent) -> None :canonical: simvx.editor.panels.shader_editor.ShaderPreview.unhandled_input ```` ````{py:method} start_coroutine(gen: simvx.core.descriptors.Coroutine) -> simvx.core.descriptors.CoroutineHandle :canonical: simvx.editor.panels.shader_editor.ShaderPreview.start_coroutine ```` ````{py:method} stop_coroutine(gen_or_handle) :canonical: simvx.editor.panels.shader_editor.ShaderPreview.stop_coroutine ```` ````{py:method} destroy() :canonical: simvx.editor.panels.shader_editor.ShaderPreview.destroy ```` ````{py:attribute} queue_free :canonical: simvx.editor.panels.shader_editor.ShaderPreview.queue_free :value: > None ```` ````{py:property} tree :canonical: simvx.editor.panels.shader_editor.ShaderPreview.tree :type: simvx.core.scene_tree.SceneTree ```` ````{py:method} get_tree() -> simvx.core.scene_tree.SceneTree :canonical: simvx.editor.panels.shader_editor.ShaderPreview.get_tree ```` ````{py:method} __getitem__(key: str) :canonical: simvx.editor.panels.shader_editor.ShaderPreview.__getitem__ ```` ````{py:method} get_properties() -> dict[str, simvx.core.descriptors.Property] :canonical: simvx.editor.panels.shader_editor.ShaderPreview.get_properties :classmethod: ```` ````{py:attribute} get_settings :canonical: simvx.editor.panels.shader_editor.ShaderPreview.get_settings :value: > None ```` ````{py:method} __repr__() :canonical: simvx.editor.panels.shader_editor.ShaderPreview.__repr__ ```` ````` `````{py:class} ShaderEditorPanel(editor_state, **kwargs) :canonical: simvx.editor.panels.shader_editor.ShaderEditorPanel Bases: {py:obj}`simvx.core.Control` ```{autodoc2-docstring} simvx.editor.panels.shader_editor.ShaderEditorPanel ``` ```{rubric} Initialization ``` ```{autodoc2-docstring} simvx.editor.panels.shader_editor.ShaderEditorPanel.__init__ ``` ````{py:method} load_shader(path: str) :canonical: simvx.editor.panels.shader_editor.ShaderEditorPanel.load_shader ```{autodoc2-docstring} simvx.editor.panels.shader_editor.ShaderEditorPanel.load_shader ``` ```` ````{py:method} save_shader(path: str | None = None) :canonical: simvx.editor.panels.shader_editor.ShaderEditorPanel.save_shader ```{autodoc2-docstring} simvx.editor.panels.shader_editor.ShaderEditorPanel.save_shader ``` ```` ````{py:property} shader_source :canonical: simvx.editor.panels.shader_editor.ShaderEditorPanel.shader_source :type: str ```{autodoc2-docstring} simvx.editor.panels.shader_editor.ShaderEditorPanel.shader_source ``` ```` ````{py:method} process(dt: float) :canonical: simvx.editor.panels.shader_editor.ShaderEditorPanel.process ```{autodoc2-docstring} simvx.editor.panels.shader_editor.ShaderEditorPanel.process ``` ```` ````{py:method} draw(renderer) :canonical: simvx.editor.panels.shader_editor.ShaderEditorPanel.draw ```` ````{py:attribute} size_x :canonical: simvx.editor.panels.shader_editor.ShaderEditorPanel.size_x :value: > 'Property(...)' ```` ````{py:attribute} size_y :canonical: simvx.editor.panels.shader_editor.ShaderEditorPanel.size_y :value: > 'Property(...)' ```` ````{py:property} size :canonical: simvx.editor.panels.shader_editor.ShaderEditorPanel.size :type: simvx.core.math.types.Vec2 ```` ````{py:method} get_theme() -> simvx.core.ui.core.Theme :canonical: simvx.editor.panels.shader_editor.ShaderEditorPanel.get_theme ```` ````{py:method} get_rect() -> tuple[float, float, float, float] :canonical: simvx.editor.panels.shader_editor.ShaderEditorPanel.get_rect ```` ````{py:method} get_global_rect() -> tuple[float, float, float, float] :canonical: simvx.editor.panels.shader_editor.ShaderEditorPanel.get_global_rect ```` ````{py:method} is_point_inside(point) -> bool :canonical: simvx.editor.panels.shader_editor.ShaderEditorPanel.is_point_inside ```` ````{py:method} set_anchor_preset(preset: simvx.core.ui.core.AnchorPreset) :canonical: simvx.editor.panels.shader_editor.ShaderEditorPanel.set_anchor_preset ```` ````{py:method} set_focus() :canonical: simvx.editor.panels.shader_editor.ShaderEditorPanel.set_focus ```` ````{py:method} grab_focus() :canonical: simvx.editor.panels.shader_editor.ShaderEditorPanel.grab_focus ```` ````{py:method} release_focus() :canonical: simvx.editor.panels.shader_editor.ShaderEditorPanel.release_focus ```` ````{py:method} has_focus() -> bool :canonical: simvx.editor.panels.shader_editor.ShaderEditorPanel.has_focus ```` ````{py:method} focus_next_control() :canonical: simvx.editor.panels.shader_editor.ShaderEditorPanel.focus_next_control ```` ````{py:method} focus_previous_control() :canonical: simvx.editor.panels.shader_editor.ShaderEditorPanel.focus_previous_control ```` ````{py:method} grab_mouse() :canonical: simvx.editor.panels.shader_editor.ShaderEditorPanel.grab_mouse ```` ````{py:method} release_mouse() :canonical: simvx.editor.panels.shader_editor.ShaderEditorPanel.release_mouse ```` ````{py:method} set_drag_preview(control: simvx.core.ui.core.Control) :canonical: simvx.editor.panels.shader_editor.ShaderEditorPanel.set_drag_preview ```` ````{py:method} draw_popup(renderer) :canonical: simvx.editor.panels.shader_editor.ShaderEditorPanel.draw_popup ```` ````{py:method} is_popup_point_inside(point) -> bool :canonical: simvx.editor.panels.shader_editor.ShaderEditorPanel.is_popup_point_inside ```` ````{py:method} popup_input(event) :canonical: simvx.editor.panels.shader_editor.ShaderEditorPanel.popup_input ```` ````{py:method} dismiss_popup() :canonical: simvx.editor.panels.shader_editor.ShaderEditorPanel.dismiss_popup ```` ````{py:attribute} z_index :canonical: simvx.editor.panels.shader_editor.ShaderEditorPanel.z_index :value: > 'Property(...)' ```` ````{py:attribute} z_as_relative :canonical: simvx.editor.panels.shader_editor.ShaderEditorPanel.z_as_relative :value: > 'Property(...)' ```` ````{py:property} absolute_z_index :canonical: simvx.editor.panels.shader_editor.ShaderEditorPanel.absolute_z_index :type: int ```` ````{py:property} position :canonical: simvx.editor.panels.shader_editor.ShaderEditorPanel.position :type: simvx.core.math.types.Vec2 ```` ````{py:property} rotation :canonical: simvx.editor.panels.shader_editor.ShaderEditorPanel.rotation :type: float ```` ````{py:property} rotation_degrees :canonical: simvx.editor.panels.shader_editor.ShaderEditorPanel.rotation_degrees :type: float ```` ````{py:property} scale :canonical: simvx.editor.panels.shader_editor.ShaderEditorPanel.scale :type: simvx.core.math.types.Vec2 ```` ````{py:property} global_position :canonical: simvx.editor.panels.shader_editor.ShaderEditorPanel.global_position :type: simvx.core.math.types.Vec2 ```` ````{py:property} global_rotation :canonical: simvx.editor.panels.shader_editor.ShaderEditorPanel.global_rotation :type: float ```` ````{py:property} global_scale :canonical: simvx.editor.panels.shader_editor.ShaderEditorPanel.global_scale :type: simvx.core.math.types.Vec2 ```` ````{py:property} forward :canonical: simvx.editor.panels.shader_editor.ShaderEditorPanel.forward :type: simvx.core.math.types.Vec2 ```` ````{py:property} right :canonical: simvx.editor.panels.shader_editor.ShaderEditorPanel.right :type: simvx.core.math.types.Vec2 ```` ````{py:method} translate(offset: tuple[float, float] | numpy.ndarray) :canonical: simvx.editor.panels.shader_editor.ShaderEditorPanel.translate ```` ````{py:method} rotate(radians: float) :canonical: simvx.editor.panels.shader_editor.ShaderEditorPanel.rotate ```` ````{py:method} rotate_deg(degrees: float) :canonical: simvx.editor.panels.shader_editor.ShaderEditorPanel.rotate_deg ```` ````{py:method} look_at(target: tuple[float, float] | numpy.ndarray) :canonical: simvx.editor.panels.shader_editor.ShaderEditorPanel.look_at ```` ````{py:method} transform_points(points: list[simvx.core.math.types.Vec2]) -> list[simvx.core.math.types.Vec2] :canonical: simvx.editor.panels.shader_editor.ShaderEditorPanel.transform_points ```` ````{py:method} draw_polygon(renderer, points: list[simvx.core.math.types.Vec2], closed=True, color=None) :canonical: simvx.editor.panels.shader_editor.ShaderEditorPanel.draw_polygon ```` ````{py:method} wrap_screen(margin: float = 20) :canonical: simvx.editor.panels.shader_editor.ShaderEditorPanel.wrap_screen ```` ````{py:attribute} script_error_raised :canonical: simvx.editor.panels.shader_editor.ShaderEditorPanel.script_error_raised :value: > 'Signal(...)' ```` ````{py:method} __init_subclass__(**kwargs) :canonical: simvx.editor.panels.shader_editor.ShaderEditorPanel.__init_subclass__ :classmethod: ```` ````{py:property} name :canonical: simvx.editor.panels.shader_editor.ShaderEditorPanel.name :type: str ```` ````{py:property} process_mode :canonical: simvx.editor.panels.shader_editor.ShaderEditorPanel.process_mode :type: simvx.core.descriptors.ProcessMode ```` ````{py:method} reset_error() -> None :canonical: simvx.editor.panels.shader_editor.ShaderEditorPanel.reset_error ```` ````{py:method} add_child(node: simvx.core.node.Node) -> simvx.core.node.Node :canonical: simvx.editor.panels.shader_editor.ShaderEditorPanel.add_child ```` ````{py:method} remove_child(node: simvx.core.node.Node) :canonical: simvx.editor.panels.shader_editor.ShaderEditorPanel.remove_child ```` ````{py:method} reparent(new_parent: simvx.core.node.Node) :canonical: simvx.editor.panels.shader_editor.ShaderEditorPanel.reparent ```` ````{py:method} get_node(path: str) -> simvx.core.node.Node :canonical: simvx.editor.panels.shader_editor.ShaderEditorPanel.get_node ```` ````{py:method} find_child(name: str, recursive: bool = False) -> simvx.core.node.Node | None :canonical: simvx.editor.panels.shader_editor.ShaderEditorPanel.find_child ```` ````{py:method} find(node_type: type) -> simvx.core.node.Node | None :canonical: simvx.editor.panels.shader_editor.ShaderEditorPanel.find ```` ````{py:method} find_all(node_type: type, recursive: bool = True) -> list :canonical: simvx.editor.panels.shader_editor.ShaderEditorPanel.find_all ```` ````{py:property} path :canonical: simvx.editor.panels.shader_editor.ShaderEditorPanel.path :type: str ```` ````{py:method} add_to_group(group: str) :canonical: simvx.editor.panels.shader_editor.ShaderEditorPanel.add_to_group ```` ````{py:method} remove_from_group(group: str) :canonical: simvx.editor.panels.shader_editor.ShaderEditorPanel.remove_from_group ```` ````{py:method} is_in_group(group: str) -> bool :canonical: simvx.editor.panels.shader_editor.ShaderEditorPanel.is_in_group ```` ````{py:method} ready() -> None :canonical: simvx.editor.panels.shader_editor.ShaderEditorPanel.ready ```` ````{py:method} enter_tree() -> None :canonical: simvx.editor.panels.shader_editor.ShaderEditorPanel.enter_tree ```` ````{py:method} exit_tree() -> None :canonical: simvx.editor.panels.shader_editor.ShaderEditorPanel.exit_tree ```` ````{py:method} physics_process(dt: float) -> None :canonical: simvx.editor.panels.shader_editor.ShaderEditorPanel.physics_process ```` ````{py:method} input_event(event: simvx.core.events.InputEvent) -> None :canonical: simvx.editor.panels.shader_editor.ShaderEditorPanel.input_event ```` ````{py:method} input(event: simvx.core.events.TreeInputEvent) -> None :canonical: simvx.editor.panels.shader_editor.ShaderEditorPanel.input ```` ````{py:method} unhandled_input(event: simvx.core.events.TreeInputEvent) -> None :canonical: simvx.editor.panels.shader_editor.ShaderEditorPanel.unhandled_input ```` ````{py:method} start_coroutine(gen: simvx.core.descriptors.Coroutine) -> simvx.core.descriptors.CoroutineHandle :canonical: simvx.editor.panels.shader_editor.ShaderEditorPanel.start_coroutine ```` ````{py:method} stop_coroutine(gen_or_handle) :canonical: simvx.editor.panels.shader_editor.ShaderEditorPanel.stop_coroutine ```` ````{py:method} destroy() :canonical: simvx.editor.panels.shader_editor.ShaderEditorPanel.destroy ```` ````{py:attribute} queue_free :canonical: simvx.editor.panels.shader_editor.ShaderEditorPanel.queue_free :value: > None ```` ````{py:property} tree :canonical: simvx.editor.panels.shader_editor.ShaderEditorPanel.tree :type: simvx.core.scene_tree.SceneTree ```` ````{py:method} get_tree() -> simvx.core.scene_tree.SceneTree :canonical: simvx.editor.panels.shader_editor.ShaderEditorPanel.get_tree ```` ````{py:method} __getitem__(key: str) :canonical: simvx.editor.panels.shader_editor.ShaderEditorPanel.__getitem__ ```` ````{py:method} get_properties() -> dict[str, simvx.core.descriptors.Property] :canonical: simvx.editor.panels.shader_editor.ShaderEditorPanel.get_properties :classmethod: ```` ````{py:attribute} get_settings :canonical: simvx.editor.panels.shader_editor.ShaderEditorPanel.get_settings :value: > None ```` ````{py:method} __repr__() :canonical: simvx.editor.panels.shader_editor.ShaderEditorPanel.__repr__ ```` `````