# Mesh Parenting Play Demo MeshInstance3D rendering inside different parent node types. Demonstrates that MeshInstance3D renders correctly when parented to: 1. Scene root directly (baseline) 2. Node3D intermediate 3. KinematicBody3D 4. StaticBody3D 5. StaticBody3D with collision shape 6. Many objects (transform buffer scaling) Run: uv run python packages/graphics/examples/3d_mesh_parenting.py uv run python packages/graphics/examples/3d_mesh_parenting.py --test ## Source Code ```{literalinclude} ../../packages/graphics/examples/3d_mesh_parenting.py :language: python :linenos: ```