simvx.editor.panels.project_settings¶
Project Settings Panel – Editor UI for project configuration.
Provides a categorized settings dialog that reads and writes project
configuration to project.simvx (JSON format). Covers display,
input mapping, physics, rendering, and autoload settings.
Layout: +———————————————+ | Project Settings [Save] [Revert] | |———————————————| | v Display | | Resolution W [1280] H [ 720] | | Fullscreen [ ] VSync [x] | | MSAA [4x v] | |———————————————| | v Input Map | | move_left [A] [+] [-] | | move_right [D] [+] [-] | | jump [Space] [+] [-] | | [+ Add Action] | |———————————————| | v Physics | | Gravity [===|——-] 9.8 | | Physics FPS [=|——–] 60 | |———————————————| | v Rendering | | Bloom [ ] Shadows [x] | | Shadow Res [1024 v] | |———————————————| | v Autoload | | GlobalAudio res://audio_manager.py [x] | | [+ Add Autoload] [Up] [Down] | +———————————————+
Module Contents¶
Classes¶
A single input action with bound keys/buttons. |
|
An autoload script entry. |
|
Full project configuration stored in project.simvx (JSON). |
|
Project settings editor panel. |
Data¶
API¶
- simvx.editor.panels.project_settings.log¶
‘getLogger(…)’
- simvx.editor.panels.project_settings.__all__¶
[‘ProjectSettingsPanel’, ‘ProjectConfig’]
- class simvx.editor.panels.project_settings.InputAction¶
A single input action with bound keys/buttons.
- name: str¶
None
- keys: list[str]¶
‘field(…)’
- to_dict() dict¶
- classmethod from_dict(data: dict) simvx.editor.panels.project_settings.InputAction¶
- class simvx.editor.panels.project_settings.AutoloadEntry¶
An autoload script entry.
- name: str¶
None
- path: str¶
None
- enabled: bool¶
True
- to_dict() dict¶
- classmethod from_dict(data: dict) simvx.editor.panels.project_settings.AutoloadEntry¶
- class simvx.editor.panels.project_settings.ProjectConfig¶
Full project configuration stored in project.simvx (JSON).
- window_width: int¶
1280
- window_height: int¶
720
- fullscreen: bool¶
False
- vsync: bool¶
True
- msaa: int¶
4
- gravity: float¶
9.8
- physics_fps: int¶
60
- bloom_enabled: bool¶
False
- shadows_enabled: bool¶
True
- shadow_resolution: int¶
1024
- input_actions: list[simvx.editor.panels.project_settings.InputAction]¶
‘field(…)’
- autoloads: list[simvx.editor.panels.project_settings.AutoloadEntry]¶
‘field(…)’
- project_name: str¶
‘Untitled’
- default_scene: str = <Multiline-String>¶
- to_dict() dict¶
- classmethod from_dict(data: dict) simvx.editor.panels.project_settings.ProjectConfig¶
- save(path: str | pathlib.Path) bool¶
Write config to a JSON file.
- classmethod load(path: str | pathlib.Path) simvx.editor.panels.project_settings.ProjectConfig | None¶
Load config from a JSON file.
- class simvx.editor.panels.project_settings.ProjectSettingsPanel(editor_state=None, config: simvx.editor.panels.project_settings.ProjectConfig | None = None, **kwargs)¶
Bases:
simvx.core.ControlProject settings editor panel.
Reads/writes project configuration to
project.simvx(JSON format). Categories: Display, Input Map, Physics, Rendering, Autoload.Args: editor_state: The central EditorState (optional). config: An existing ProjectConfig to edit (creates new if None).
Initialization
- mark_dirty()¶
- revert()¶
Revert to the last saved state.
- save(path: str | pathlib.Path)¶
Save settings to disk.
- load(path: str | pathlib.Path) bool¶
Load settings from disk.
- add_input_action(name: str) simvx.editor.panels.project_settings.InputAction¶
Add a new input action.
- remove_input_action(name: str) bool¶
Remove an input action by name.
- bind_key(action_name: str, key: str) bool¶
Bind a key to an input action.
- unbind_key(action_name: str, key: str) bool¶
Unbind a key from an input action.
- add_autoload(name: str, path: str) simvx.editor.panels.project_settings.AutoloadEntry¶
Add an autoload entry.
- remove_autoload(name: str) bool¶
Remove an autoload by name.
- reorder_autoload(name: str, direction: int) bool¶
Move an autoload up (-1) or down (+1).
- draw(renderer)¶
- size_x¶
‘Property(…)’
- size_y¶
‘Property(…)’
- property size: simvx.core.math.types.Vec2¶
- get_theme() simvx.core.ui.core.Theme¶
- get_rect() tuple[float, float, float, float]¶
- get_global_rect() tuple[float, float, float, float]¶
- is_point_inside(point) bool¶
- set_anchor_preset(preset: simvx.core.ui.core.AnchorPreset)¶
- set_focus()¶
- grab_focus()¶
- release_focus()¶
- has_focus() bool¶
- focus_next_control()¶
- focus_previous_control()¶
- grab_mouse()¶
- release_mouse()¶
- set_drag_preview(control: simvx.core.ui.core.Control)¶
- draw_popup(renderer)¶
- is_popup_point_inside(point) bool¶
- popup_input(event)¶
- dismiss_popup()¶
- z_index¶
‘Property(…)’
- z_as_relative¶
‘Property(…)’
- property absolute_z_index: int¶
- property position: simvx.core.math.types.Vec2¶
- property rotation: float¶
- property rotation_degrees: float¶
- property scale: simvx.core.math.types.Vec2¶
- property global_position: simvx.core.math.types.Vec2¶
- property global_rotation: float¶
- property global_scale: simvx.core.math.types.Vec2¶
- property forward: simvx.core.math.types.Vec2¶
- property right: simvx.core.math.types.Vec2¶
- translate(offset: tuple[float, float] | numpy.ndarray)¶
- rotate(radians: float)¶
- rotate_deg(degrees: float)¶
- look_at(target: tuple[float, float] | numpy.ndarray)¶
- transform_points(points: list[simvx.core.math.types.Vec2]) list[simvx.core.math.types.Vec2]¶
- draw_polygon(renderer, points: list[simvx.core.math.types.Vec2], closed=True, color=None)¶
- wrap_screen(margin: float = 20)¶
- script_error_raised¶
‘Signal(…)’
- classmethod __init_subclass__(**kwargs)¶
- property name: str¶
- property process_mode: simvx.core.descriptors.ProcessMode¶
- reset_error() None¶
- add_child(node: simvx.core.node.Node) simvx.core.node.Node¶
- remove_child(node: simvx.core.node.Node)¶
- reparent(new_parent: simvx.core.node.Node)¶
- get_node(path: str) simvx.core.node.Node¶
- find_child(name: str, recursive: bool = False) simvx.core.node.Node | None¶
- find(node_type: type) simvx.core.node.Node | None¶
- property path: str¶
- add_to_group(group: str)¶
- remove_from_group(group: str)¶
- is_in_group(group: str) bool¶
- ready() None¶
- enter_tree() None¶
- exit_tree() None¶
- process(dt: float) None¶
- physics_process(dt: float) None¶
- input_event(event: simvx.core.events.InputEvent) None¶
- input(event: simvx.core.events.TreeInputEvent) None¶
- unhandled_input(event: simvx.core.events.TreeInputEvent) None¶
- start_coroutine(gen: simvx.core.descriptors.Coroutine) simvx.core.descriptors.CoroutineHandle¶
- stop_coroutine(gen_or_handle)¶
- destroy()¶
- queue_free¶
None
- property tree: simvx.core.scene_tree.SceneTree¶
- get_tree() simvx.core.scene_tree.SceneTree¶
- __getitem__(key: str)¶
- classmethod get_properties() dict[str, simvx.core.descriptors.Property]¶
- get_settings¶
None
- __repr__()¶