simvx.graphics.assets.scene_import¶
Import glTF scenes into SimVX node tree.
Module Contents¶
Functions¶
Load a glTF file and return a Node3D hierarchy ready for the scene tree. |
Data¶
API¶
- simvx.graphics.assets.scene_import.__all__¶
[‘import_gltf’]
- simvx.graphics.assets.scene_import.log¶
‘getLogger(…)’
- simvx.graphics.assets.scene_import.import_gltf(file_path: str) simvx.core.Node3D¶
Load a glTF file and return a Node3D hierarchy ready for the scene tree.
Each glTF node becomes a Node3D or MeshInstance3D. Materials are converted to simvx.core.Material with PBR texture URIs set for the Vulkan backend to load via TextureManager.
Skeleton and animations are attached to nodes that reference glTF skins.