simvx.core.ui.terminal

TerminalEmulator – VT100 terminal emulator widget with character cell grid, cursor, scrollback buffer, and ANSI escape sequence handling.

Supports enough VT100/xterm to run interactive applications like bash, nano, vim.

Module Contents

Classes

TerminalEmulator

VT100 terminal emulator widget.

Data

API

simvx.core.ui.terminal.__all__

[‘TerminalEmulator’]

class simvx.core.ui.terminal.TerminalEmulator(cols: int = 80, rows: int = 24, **kwargs)

Bases: simvx.core.ui.core.Control

VT100 terminal emulator widget.

Supports ANSI/VT100 escape sequences for cursor movement, text styling, scroll regions, alternate screen buffer, and more. Enough for bash + nano.

Example: term = TerminalEmulator() proc = ProcessNode(“bash”, use_pty=True) term.attach(proc)

Initialization

font_size

‘Property(…)’

cols

‘Property(…)’

rows

‘Property(…)’

‘Property(…)’

max_scrollback

‘Property(…)’

border_color

‘ThemeColour(…)’

resize(cols: int, rows: int)

Resize the terminal grid, preserving visible content where possible.

write(data: str)

Feed data into the terminal, processing VT100 escape sequences.

attach(process_node)

Connect to a ProcessNode’s stdout/stderr and wire input.

detach()

Disconnect from the currently attached ProcessNode.

get_row_text(row: int) str
get_cell(row: int, col: int) simvx.core.ui.terminal._Cell | None
get_selected_text() str

Return the text currently selected, or empty string.

clear_selection()

Clear the current selection.

copy_selection()

Copy the current selection to the system clipboard.

process(dt: float)
draw(renderer)
size_x

‘Property(…)’

size_y

‘Property(…)’

property size: simvx.core.math.types.Vec2
get_theme() simvx.core.ui.core.Theme
get_rect() tuple[float, float, float, float]
get_global_rect() tuple[float, float, float, float]
is_point_inside(point) bool
set_anchor_preset(preset: simvx.core.ui.core.AnchorPreset)
set_focus()
grab_focus()
release_focus()
has_focus() bool
focus_next_control()
focus_previous_control()
grab_mouse()
release_mouse()
set_drag_preview(control: simvx.core.ui.core.Control)
draw_popup(renderer)
is_popup_point_inside(point) bool
popup_input(event)
dismiss_popup()
z_index

‘Property(…)’

z_as_relative

‘Property(…)’

property absolute_z_index: int
property position: simvx.core.math.types.Vec2
property rotation: float
property rotation_degrees: float
property scale: simvx.core.math.types.Vec2
property global_position: simvx.core.math.types.Vec2
property global_rotation: float
property global_scale: simvx.core.math.types.Vec2
property forward: simvx.core.math.types.Vec2
property right: simvx.core.math.types.Vec2
translate(offset: tuple[float, float] | numpy.ndarray)
rotate(radians: float)
rotate_deg(degrees: float)
look_at(target: tuple[float, float] | numpy.ndarray)
transform_points(points: list[simvx.core.math.types.Vec2]) list[simvx.core.math.types.Vec2]
draw_polygon(renderer, points: list[simvx.core.math.types.Vec2], closed=True, color=None)
wrap_screen(margin: float = 20)
script_error_raised

‘Signal(…)’

classmethod __init_subclass__(**kwargs)
property name: str
property process_mode: simvx.core.descriptors.ProcessMode
reset_error() None
add_child(node: simvx.core.node.Node) simvx.core.node.Node
remove_child(node: simvx.core.node.Node)
reparent(new_parent: simvx.core.node.Node)
get_node(path: str) simvx.core.node.Node
find_child(name: str, recursive: bool = False) simvx.core.node.Node | None
find(node_type: type) simvx.core.node.Node | None
find_all(node_type: type, recursive: bool = True) list
property path: str
add_to_group(group: str)
remove_from_group(group: str)
is_in_group(group: str) bool
ready() None
enter_tree() None
exit_tree() None
physics_process(dt: float) None
input_event(event: simvx.core.events.InputEvent) None
input(event: simvx.core.events.TreeInputEvent) None
unhandled_input(event: simvx.core.events.TreeInputEvent) None
start_coroutine(gen: simvx.core.descriptors.Coroutine) simvx.core.descriptors.CoroutineHandle
stop_coroutine(gen_or_handle)
destroy()
queue_free

None

property tree: simvx.core.scene_tree.SceneTree
get_tree() simvx.core.scene_tree.SceneTree
__getitem__(key: str)
classmethod get_properties() dict[str, simvx.core.descriptors.Property]
get_settings

None

__repr__()