simvx.core.ui.terminal¶
TerminalEmulator – VT100 terminal emulator widget with character cell grid, cursor, scrollback buffer, and ANSI escape sequence handling.
Supports enough VT100/xterm to run interactive applications like bash, nano, vim.
Module Contents¶
Classes¶
VT100 terminal emulator widget. |
Data¶
API¶
- simvx.core.ui.terminal.__all__¶
[‘TerminalEmulator’]
- class simvx.core.ui.terminal.TerminalEmulator(cols: int = 80, rows: int = 24, **kwargs)¶
Bases:
simvx.core.ui.core.ControlVT100 terminal emulator widget.
Supports ANSI/VT100 escape sequences for cursor movement, text styling, scroll regions, alternate screen buffer, and more. Enough for bash + nano.
Example: term = TerminalEmulator() proc = ProcessNode(“bash”, use_pty=True) term.attach(proc)
Initialization
- font_size¶
‘Property(…)’
- cols¶
‘Property(…)’
- rows¶
‘Property(…)’
- cursor_blink¶
‘Property(…)’
- max_scrollback¶
‘Property(…)’
- border_color¶
‘ThemeColour(…)’
- resize(cols: int, rows: int)¶
Resize the terminal grid, preserving visible content where possible.
- write(data: str)¶
Feed data into the terminal, processing VT100 escape sequences.
- attach(process_node)¶
Connect to a ProcessNode’s stdout/stderr and wire input.
- detach()¶
Disconnect from the currently attached ProcessNode.
- get_row_text(row: int) str¶
- get_cell(row: int, col: int) simvx.core.ui.terminal._Cell | None¶
- get_selected_text() str¶
Return the text currently selected, or empty string.
- clear_selection()¶
Clear the current selection.
- copy_selection()¶
Copy the current selection to the system clipboard.
- process(dt: float)¶
- draw(renderer)¶
- size_x¶
‘Property(…)’
- size_y¶
‘Property(…)’
- property size: simvx.core.math.types.Vec2¶
- get_theme() simvx.core.ui.core.Theme¶
- get_rect() tuple[float, float, float, float]¶
- get_global_rect() tuple[float, float, float, float]¶
- is_point_inside(point) bool¶
- set_anchor_preset(preset: simvx.core.ui.core.AnchorPreset)¶
- set_focus()¶
- grab_focus()¶
- release_focus()¶
- has_focus() bool¶
- focus_next_control()¶
- focus_previous_control()¶
- grab_mouse()¶
- release_mouse()¶
- set_drag_preview(control: simvx.core.ui.core.Control)¶
- draw_popup(renderer)¶
- is_popup_point_inside(point) bool¶
- popup_input(event)¶
- dismiss_popup()¶
- z_index¶
‘Property(…)’
- z_as_relative¶
‘Property(…)’
- property absolute_z_index: int¶
- property position: simvx.core.math.types.Vec2¶
- property rotation: float¶
- property rotation_degrees: float¶
- property scale: simvx.core.math.types.Vec2¶
- property global_position: simvx.core.math.types.Vec2¶
- property global_rotation: float¶
- property global_scale: simvx.core.math.types.Vec2¶
- property forward: simvx.core.math.types.Vec2¶
- property right: simvx.core.math.types.Vec2¶
- translate(offset: tuple[float, float] | numpy.ndarray)¶
- rotate(radians: float)¶
- rotate_deg(degrees: float)¶
- look_at(target: tuple[float, float] | numpy.ndarray)¶
- transform_points(points: list[simvx.core.math.types.Vec2]) list[simvx.core.math.types.Vec2]¶
- draw_polygon(renderer, points: list[simvx.core.math.types.Vec2], closed=True, color=None)¶
- wrap_screen(margin: float = 20)¶
- script_error_raised¶
‘Signal(…)’
- classmethod __init_subclass__(**kwargs)¶
- property name: str¶
- property process_mode: simvx.core.descriptors.ProcessMode¶
- reset_error() None¶
- add_child(node: simvx.core.node.Node) simvx.core.node.Node¶
- remove_child(node: simvx.core.node.Node)¶
- reparent(new_parent: simvx.core.node.Node)¶
- get_node(path: str) simvx.core.node.Node¶
- find_child(name: str, recursive: bool = False) simvx.core.node.Node | None¶
- find(node_type: type) simvx.core.node.Node | None¶
- property path: str¶
- add_to_group(group: str)¶
- remove_from_group(group: str)¶
- is_in_group(group: str) bool¶
- ready() None¶
- enter_tree() None¶
- exit_tree() None¶
- physics_process(dt: float) None¶
- input_event(event: simvx.core.events.InputEvent) None¶
- input(event: simvx.core.events.TreeInputEvent) None¶
- unhandled_input(event: simvx.core.events.TreeInputEvent) None¶
- start_coroutine(gen: simvx.core.descriptors.Coroutine) simvx.core.descriptors.CoroutineHandle¶
- stop_coroutine(gen_or_handle)¶
- destroy()¶
- queue_free¶
None
- property tree: simvx.core.scene_tree.SceneTree¶
- get_tree() simvx.core.scene_tree.SceneTree¶
- __getitem__(key: str)¶
- classmethod get_properties() dict[str, simvx.core.descriptors.Property]¶
- get_settings¶
None
- __repr__()¶