simvx.editor.autosave¶
Editor autosave + crash recovery.
The editor’s autosave is conceptually distinct from :class:~simvx.core.SaveManager:
SaveManagersnapshots onlyPropertydescriptors flaggedpersist=True– a deliberately narrow contract for in-game state.The editor’s autosave needs the full scene structure so that, after a crash, no newly-added nodes are lost. We therefore reuse the engine’s in-memory scene snapshot helper (:func:
simvx.core._scene_internal._serialize_node) and pickle that dict. Restoring goes through :func:_deserialize_node.
Both paths share :func:simvx.core.save_manager.pickle_atomic for the
write-tmp + fsync + rename + two-deep .bak/.bak2 rotation, so the
crash-safety guarantees are identical.
The autosave file lives at $XDG_DATA_HOME/simvx/editor/autosave.sav
(falling back to ~/.local/share/simvx/editor/autosave.sav). One file –
the most-recent project’s working tree – because the editor only ever has
one foreground workspace.
Module Contents¶
Classes¶
Periodic full-tree autosave with crash-recovery on launch. |
|
Modal prompt shown on startup when a fresh autosave is available. |
Functions¶
Build the human-readable message body for :class: |
Data¶
API¶
- simvx.editor.autosave.log¶
‘getLogger(…)’
- class simvx.editor.autosave.Autosave(state, autosave_dir: pathlib.Path | None = None)[source]¶
Periodic full-tree autosave with crash-recovery on launch.
Polled each frame via :meth:
poll. When the autosave interval has elapsed and the editor’s scene is marked modified, a pickle of- Func:
_serialize_node(scene_root)is written atomically to<autosave_dir>/autosave.sav. On startup, :meth:check_recoveryreturns the autosave envelope when it is newer than the most-recently opened project file (if any).
Initialization
- INTERVAL¶
60.0
- poll(now: float = 0.0) None[source]¶
Save the working tree if the interval has elapsed and it’s dirty.
- check_recovery(project_path: pathlib.Path | None = None) dict | None[source]¶
Return the autosave envelope when recovery should be offered.
Returns
Nonewhen:no autosave file exists, or
a
project_pathwas supplied and the autosave is older than the project file (i.e. the project’s on-disk state is already fresher).
Otherwise returns the decoded envelope dict (caller decides whether to show a dialog and/or restore).
- class simvx.editor.autosave.AutosaveRecoveryDialog(**kwargs)[source]¶
Bases:
simvx.core.PanelModal prompt shown on startup when a fresh autosave is available.
Three outcomes, exposed as signals:
- attr:
restore_requested– user wants the autosaved tree swapped in.
- attr:
discard_requested– delete the autosave and continue with the project file as-is.
- attr:
cancelled– close the dialog without acting (e.g. user wants to inspect things first; autosave is left intact for later).
Initialization
- DIALOG_WIDTH¶
380.0
- DIALOG_HEIGHT¶
180.0
- BUTTON_HEIGHT¶
32.0
- BUTTON_GAP¶
8.0
- show_dialog(message: str, parent_size: simvx.core.Vec2 | None = None) None[source]¶
Reveal the dialog with the given
messagebody.
- style¶
‘ThemeStyleBox(…)’
- property bg_colour¶
- property border_colour¶
- property border_width¶
- get_minimum_size() simvx.core.math.types.Vec2¶
- draw(renderer)¶
- size_x¶
‘Property(…)’
- size_y¶
‘Property(…)’
- anchor_left¶
‘Property(…)’
- anchor_top¶
‘Property(…)’
- anchor_right¶
‘Property(…)’
- anchor_bottom¶
‘Property(…)’
- margin_left¶
‘Property(…)’
- margin_top¶
‘Property(…)’
- margin_right¶
‘Property(…)’
- margin_bottom¶
‘Property(…)’
- property size: simvx.core.math.types.Vec2¶
- touch_mode: str¶
‘mouse’
- property theme: simvx.core.ui.types.Theme | None¶
- property mouse_over: bool¶
- property focused: bool¶
- property disabled: bool¶
- get_theme() simvx.core.ui.types.Theme¶
- queue_redraw()¶
- get_rect() tuple[float, float, float, float]¶
- get_global_rect() tuple[float, float, float, float]¶
- is_point_inside(point) bool¶
- set_anchor_preset(preset: simvx.core.ui.enums.AnchorPreset)¶
- set_focus()¶
- grab_focus()¶
- release_focus()¶
- has_focus() bool¶
- focus_next_control()¶
- focus_previous_control()¶
- grab_mouse()¶
- release_mouse()¶
- set_drag_preview(control: simvx.core.ui.core.Control)¶
- draw_popup(renderer)¶
- is_popup_point_inside(point) bool¶
- popup_input(event)¶
- dismiss_popup()¶
- z_index¶
‘Property(…)’
- z_as_relative¶
‘Property(…)’
- render_layer¶
‘Property(…)’
- set_render_layer(index: int, enabled: bool = True) None¶
- is_on_render_layer(index: int) bool¶
- property absolute_z_index: int¶
- property position: simvx.core.math.types.Vec2¶
- property rotation: float¶
- property rotation_degrees: float¶
- property scale: simvx.core.math.types.Vec2¶
- property world_position: simvx.core.math.types.Vec2¶
- property world_rotation: float¶
- property world_scale: simvx.core.math.types.Vec2¶
- property forward: simvx.core.math.types.Vec2¶
- property right: simvx.core.math.types.Vec2¶
- translate(offset: tuple[float, float] | numpy.ndarray)¶
- rotate(radians: float)¶
- rotate_deg(degrees: float)¶
- look_at(target: tuple[float, float] | numpy.ndarray)¶
- transform_points(points: list[simvx.core.math.types.Vec2]) list[simvx.core.math.types.Vec2]¶
- draw_polygon(renderer, points: list[simvx.core.math.types.Vec2], closed=True, colour=None)¶
- wrap_screen(margin: float = 20)¶
- strict_errors: ClassVar[bool]¶
True
- script_error_raised¶
‘Signal(…)’
- classmethod __init_subclass__(**kwargs)¶
- property name: str¶
- property process_mode: simvx.core.descriptors.ProcessMode¶
- property visible: bool¶
- reset_error() None¶
- add_child(node: simvx.core.node.Node) simvx.core.node.Node¶
- remove_child(node: simvx.core.node.Node)¶
- reparent(new_parent: simvx.core.node.Node)¶
- get_node(path: str) simvx.core.node.Node¶
- find_child(name: str, recursive: bool = False) simvx.core.node.Node | None¶
- find(node_type: type, recursive: bool = True) simvx.core.node.Node | None¶
- walk(*, include_self: bool = True) collections.abc.Iterator[simvx.core.node.Node]¶
- property path: str¶
- add_to_group(group: str)¶
- remove_from_group(group: str)¶
- is_in_group(group: str) bool¶
- ready() None¶
- enter_tree() None¶
- exit_tree() None¶
- process(dt: float) None¶
- physics_process(dt: float) None¶
- picked(event: simvx.core.events.InputEvent) None¶
- handle_input(event: simvx.core.events.TreeInputEvent) None¶
- unhandled_input(event: simvx.core.events.TreeInputEvent) None¶
- start_coroutine(gen: simvx.core.descriptors.Coroutine) simvx.core.descriptors.CoroutineHandle¶
- stop_coroutine(gen_or_handle)¶
- clear_children()¶
- destroy()¶
- property app¶
- property tree: simvx.core.scene_tree.SceneTree¶
- __getitem__(key: str)¶
- classmethod get_properties() dict[str, simvx.core.descriptors.Property]¶
- __repr__()¶