simvx.core.ui.dock¶
DockPanel / DockContainer — dockable panel layout system.
Provides an IDE-style docking layout where panels can be placed at cardinal positions (left, right, top, bottom, center) using a binary split tree of SplitContainers.
Module Contents¶
Classes¶
Panel with a title bar header and a content area. |
|
IDE-style docking container that arranges DockPanels using splits. |
Data¶
API¶
- simvx.core.ui.dock.__all__¶
[‘DockPanel’, ‘DockContainer’]
- class simvx.core.ui.dock.DockPanel(title: str = '', **kwargs)¶
Bases:
simvx.core.ui.widgets.PanelPanel with a title bar header and a content area.
The title bar is 24 px tall and drawn at the top of the panel. Content is positioned below the title bar. Use set_content() to assign a child control as the panel body.
Example: dock_panel = DockPanel(name=”Inspector”) dock_panel.set_content(some_control)
Initialization
- title¶
‘Property(…)’
- title_bg_color¶
‘ThemeColour(…)’
- title_text_color¶
‘ThemeColour(…)’
- bg_color¶
‘ThemeColour(…)’
- border_color¶
‘ThemeColour(…)’
- set_content(control: simvx.core.ui.core.Control)¶
Set the content control displayed below the title bar.
If a previous content control exists it is removed first. The content is added as a child and automatically positioned.
Args: control: The Control to display inside this panel.
- process(dt: float)¶
- draw(renderer)¶
- size_x¶
‘Property(…)’
- size_y¶
‘Property(…)’
- property size: simvx.core.math.types.Vec2¶
- get_theme() simvx.core.ui.core.Theme¶
- get_rect() tuple[float, float, float, float]¶
- get_global_rect() tuple[float, float, float, float]¶
- is_point_inside(point) bool¶
- set_anchor_preset(preset: simvx.core.ui.core.AnchorPreset)¶
- set_focus()¶
- grab_focus()¶
- release_focus()¶
- has_focus() bool¶
- focus_next_control()¶
- focus_previous_control()¶
- grab_mouse()¶
- release_mouse()¶
- set_drag_preview(control: simvx.core.ui.core.Control)¶
- draw_popup(renderer)¶
- is_popup_point_inside(point) bool¶
- popup_input(event)¶
- dismiss_popup()¶
- z_index¶
‘Property(…)’
- z_as_relative¶
‘Property(…)’
- property absolute_z_index: int¶
- property position: simvx.core.math.types.Vec2¶
- property rotation: float¶
- property rotation_degrees: float¶
- property scale: simvx.core.math.types.Vec2¶
- property global_position: simvx.core.math.types.Vec2¶
- property global_rotation: float¶
- property global_scale: simvx.core.math.types.Vec2¶
- property forward: simvx.core.math.types.Vec2¶
- property right: simvx.core.math.types.Vec2¶
- translate(offset: tuple[float, float] | numpy.ndarray)¶
- rotate(radians: float)¶
- rotate_deg(degrees: float)¶
- look_at(target: tuple[float, float] | numpy.ndarray)¶
- transform_points(points: list[simvx.core.math.types.Vec2]) list[simvx.core.math.types.Vec2]¶
- draw_polygon(renderer, points: list[simvx.core.math.types.Vec2], closed=True, color=None)¶
- wrap_screen(margin: float = 20)¶
- script_error_raised¶
‘Signal(…)’
- classmethod __init_subclass__(**kwargs)¶
- property name: str¶
- property process_mode: simvx.core.descriptors.ProcessMode¶
- reset_error() None¶
- add_child(node: simvx.core.node.Node) simvx.core.node.Node¶
- remove_child(node: simvx.core.node.Node)¶
- reparent(new_parent: simvx.core.node.Node)¶
- get_node(path: str) simvx.core.node.Node¶
- find_child(name: str, recursive: bool = False) simvx.core.node.Node | None¶
- find(node_type: type) simvx.core.node.Node | None¶
- property path: str¶
- add_to_group(group: str)¶
- remove_from_group(group: str)¶
- is_in_group(group: str) bool¶
- ready() None¶
- enter_tree() None¶
- exit_tree() None¶
- physics_process(dt: float) None¶
- input_event(event: simvx.core.events.InputEvent) None¶
- input(event: simvx.core.events.TreeInputEvent) None¶
- unhandled_input(event: simvx.core.events.TreeInputEvent) None¶
- start_coroutine(gen: simvx.core.descriptors.Coroutine) simvx.core.descriptors.CoroutineHandle¶
- stop_coroutine(gen_or_handle)¶
- destroy()¶
- queue_free¶
None
- property tree: simvx.core.scene_tree.SceneTree¶
- get_tree() simvx.core.scene_tree.SceneTree¶
- __getitem__(key: str)¶
- classmethod get_properties() dict[str, simvx.core.descriptors.Property]¶
- get_settings¶
None
- __repr__()¶
- class simvx.core.ui.dock.DockContainer(**kwargs)¶
Bases:
simvx.core.ui.core.ControlIDE-style docking container that arranges DockPanels using splits.
Panels are added with a position hint (“center”, “left”, “right”, “top”, “bottom”). The first panel becomes the center; subsequent panels wrap the existing content in a SplitContainer.
Example: dock = DockContainer() dock.size = Vec2(1200, 800)
scene_panel = DockPanel(title="Scene") inspector = DockPanel(title="Inspector") console = DockPanel(title="Console") dock.add_panel(scene_panel, "center") dock.add_panel(inspector, "right") dock.add_panel(console, "bottom")
Initialization
- bg_color¶
‘ThemeColour(…)’
- add_panel(panel: simvx.core.ui.dock.DockPanel, position: str = 'center')¶
Add a DockPanel at the given position.
Args: panel: The DockPanel to add. position: One of “center”, “left”, “right”, “top”, “bottom”. “left”/”right” create a vertical split. “top”/”bottom” create a horizontal split.
- save_layout() dict¶
Serialize the current dock layout to a dictionary.
Returns: A dict describing the split tree and panel names, suitable for JSON serialization.
- restore_layout(data: dict)¶
Restore a previously saved layout.
Panels are looked up by title from the internal _panels list. Any panels not found in the data are ignored.
Args: data: Layout dictionary as returned by save_layout().
- process(dt: float)¶
- draw(renderer)¶
- size_x¶
‘Property(…)’
- size_y¶
‘Property(…)’
- property size: simvx.core.math.types.Vec2¶
- get_theme() simvx.core.ui.core.Theme¶
- get_rect() tuple[float, float, float, float]¶
- get_global_rect() tuple[float, float, float, float]¶
- is_point_inside(point) bool¶
- set_anchor_preset(preset: simvx.core.ui.core.AnchorPreset)¶
- set_focus()¶
- grab_focus()¶
- release_focus()¶
- has_focus() bool¶
- focus_next_control()¶
- focus_previous_control()¶
- grab_mouse()¶
- release_mouse()¶
- set_drag_preview(control: simvx.core.ui.core.Control)¶
- draw_popup(renderer)¶
- is_popup_point_inside(point) bool¶
- popup_input(event)¶
- dismiss_popup()¶
- z_index¶
‘Property(…)’
- z_as_relative¶
‘Property(…)’
- property absolute_z_index: int¶
- property position: simvx.core.math.types.Vec2¶
- property rotation: float¶
- property rotation_degrees: float¶
- property scale: simvx.core.math.types.Vec2¶
- property global_position: simvx.core.math.types.Vec2¶
- property global_rotation: float¶
- property global_scale: simvx.core.math.types.Vec2¶
- property forward: simvx.core.math.types.Vec2¶
- property right: simvx.core.math.types.Vec2¶
- translate(offset: tuple[float, float] | numpy.ndarray)¶
- rotate(radians: float)¶
- rotate_deg(degrees: float)¶
- look_at(target: tuple[float, float] | numpy.ndarray)¶
- transform_points(points: list[simvx.core.math.types.Vec2]) list[simvx.core.math.types.Vec2]¶
- draw_polygon(renderer, points: list[simvx.core.math.types.Vec2], closed=True, color=None)¶
- wrap_screen(margin: float = 20)¶
- script_error_raised¶
‘Signal(…)’
- classmethod __init_subclass__(**kwargs)¶
- property name: str¶
- property process_mode: simvx.core.descriptors.ProcessMode¶
- reset_error() None¶
- add_child(node: simvx.core.node.Node) simvx.core.node.Node¶
- remove_child(node: simvx.core.node.Node)¶
- reparent(new_parent: simvx.core.node.Node)¶
- get_node(path: str) simvx.core.node.Node¶
- find_child(name: str, recursive: bool = False) simvx.core.node.Node | None¶
- find(node_type: type) simvx.core.node.Node | None¶
- property path: str¶
- add_to_group(group: str)¶
- remove_from_group(group: str)¶
- is_in_group(group: str) bool¶
- ready() None¶
- enter_tree() None¶
- exit_tree() None¶
- physics_process(dt: float) None¶
- input_event(event: simvx.core.events.InputEvent) None¶
- input(event: simvx.core.events.TreeInputEvent) None¶
- unhandled_input(event: simvx.core.events.TreeInputEvent) None¶
- start_coroutine(gen: simvx.core.descriptors.Coroutine) simvx.core.descriptors.CoroutineHandle¶
- stop_coroutine(gen_or_handle)¶
- destroy()¶
- queue_free¶
None
- property tree: simvx.core.scene_tree.SceneTree¶
- get_tree() simvx.core.scene_tree.SceneTree¶
- __getitem__(key: str)¶
- classmethod get_properties() dict[str, simvx.core.descriptors.Property]¶
- get_settings¶
None
- __repr__()¶