simvx.editor.duplicate_node_dialog¶
Duplicate Node dialog — three semantically distinct duplication variants.
Opened from the Scene Tree right-click menu (or programmatically) for the currently-selected node. The user picks one of:
New Instance — parent gains another
add_child(<SameClass>(...))call with the same property kwargs as the original. No source file is created.Subclass — prompts for a class name (default
<Original>2), creates<class_files_dir>/<snake_case_name>.pywithclass <Name>(<Original>): pass, then adds an instance of the new class under the parent. For built-in originals the new file’s base is the built-in class itself — the same mechanism with no special-casing.Detached Copy — prompts for a class name, creates a new file with
class <Name>(<OriginalBaseClass>): <body>where<body>is copied verbatim from the original class definition (parsed via- func:
simvx.core.scene_io.parse_source) but rebased on the original’s own base class — not on the original class itself. For built-in originals (no class file to copy from) this degenerates to apass-bodied file, identical to Subclass.
The dialog blocks submit when the chosen class name collides with any
class already known to :class:~simvx.editor.project_classes.ProjectClassIndex.
The dialog is decoupled from the panel that hosts it — it does not depend
on :class:~simvx.editor.panels.scene_tree.panel.SceneTreePanel and can be
opened from a context menu, command palette, or test harness directly. The
caller wires :attr:submitted to receive the new live :class:~simvx.core.Node.
Module Contents¶
Classes¶
Modal Duplicate Node dialog hosting the three duplication variants. |
Data¶
API¶
- simvx.editor.duplicate_node_dialog.log¶
‘getLogger(…)’
- simvx.editor.duplicate_node_dialog.__all__¶
[‘DUPLICATE_VARIANTS’, ‘DuplicateNodeDialog’]
- simvx.editor.duplicate_node_dialog.DUPLICATE_VARIANTS¶
(‘instance’, ‘subclass’, ‘detached’)
- class simvx.editor.duplicate_node_dialog.DuplicateNodeDialog(**kwargs)[source]¶
Bases:
simvx.core.PanelModal Duplicate Node dialog hosting the three duplication variants.
Lifecycle: dialog = DuplicateNodeDialog() dialog.submitted.connect(handler) dialog.show_for(node, project_index=index, project_path=path)
The handler receives the newly-created
Nodeinstance (already parented tonode.parent). When the variant creates a file, the file is written to disk beforesubmittedfires.Initialization
- DIALOG_W¶
480.0
- DIALOG_H¶
320.0
- show_for(node: simvx.core.Node, *, project_index: simvx.editor.project_classes.ProjectClassIndex | None = None, project_path: pathlib.Path | None = None, class_files_dir: str = 'src') None[source]¶
Open the dialog for
node.project_indexdrives collision detection and is also used to determine whether the original is user-defined (so Detached Copy knows where to read the class body from).project_pathandclass_files_dirresolve the destination directory for newly generated files; the dialog refuses to submit a Subclass / Detached Copy whenproject_pathis unset.
- style¶
‘ThemeStyleBox(…)’
- property bg_colour¶
- property border_colour¶
- property border_width¶
- get_minimum_size() simvx.core.math.types.Vec2¶
- size_x¶
‘Property(…)’
- size_y¶
‘Property(…)’
- anchor_left¶
‘Property(…)’
- anchor_top¶
‘Property(…)’
- anchor_right¶
‘Property(…)’
- anchor_bottom¶
‘Property(…)’
- margin_left¶
‘Property(…)’
- margin_top¶
‘Property(…)’
- margin_right¶
‘Property(…)’
- margin_bottom¶
‘Property(…)’
- property size: simvx.core.math.types.Vec2¶
- touch_mode: str¶
‘mouse’
- property theme: simvx.core.ui.types.Theme | None¶
- property mouse_over: bool¶
- property focused: bool¶
- property disabled: bool¶
- get_theme() simvx.core.ui.types.Theme¶
- queue_redraw()¶
- get_rect() tuple[float, float, float, float]¶
- get_global_rect() tuple[float, float, float, float]¶
- is_point_inside(point) bool¶
- set_anchor_preset(preset: simvx.core.ui.enums.AnchorPreset)¶
- set_focus()¶
- grab_focus()¶
- release_focus()¶
- has_focus() bool¶
- focus_next_control()¶
- focus_previous_control()¶
- grab_mouse()¶
- release_mouse()¶
- set_drag_preview(control: simvx.core.ui.core.Control)¶
- z_index¶
‘Property(…)’
- z_as_relative¶
‘Property(…)’
- render_layer¶
‘Property(…)’
- set_render_layer(index: int, enabled: bool = True) None¶
- is_on_render_layer(index: int) bool¶
- property absolute_z_index: int¶
- property position: simvx.core.math.types.Vec2¶
- property rotation: float¶
- property rotation_degrees: float¶
- property scale: simvx.core.math.types.Vec2¶
- property world_position: simvx.core.math.types.Vec2¶
- property world_rotation: float¶
- property world_scale: simvx.core.math.types.Vec2¶
- property forward: simvx.core.math.types.Vec2¶
- property right: simvx.core.math.types.Vec2¶
- translate(offset: tuple[float, float] | numpy.ndarray)¶
- rotate(radians: float)¶
- rotate_deg(degrees: float)¶
- look_at(target: tuple[float, float] | numpy.ndarray)¶
- transform_points(points: list[simvx.core.math.types.Vec2]) list[simvx.core.math.types.Vec2]¶
- draw_polygon(renderer, points: list[simvx.core.math.types.Vec2], closed=True, colour=None)¶
- wrap_screen(margin: float = 20)¶
- strict_errors: ClassVar[bool]¶
True
- script_error_raised¶
‘Signal(…)’
- classmethod __init_subclass__(**kwargs)¶
- property name: str¶
- property process_mode: simvx.core.descriptors.ProcessMode¶
- property visible: bool¶
- reset_error() None¶
- add_child(node: simvx.core.node.Node) simvx.core.node.Node¶
- remove_child(node: simvx.core.node.Node)¶
- reparent(new_parent: simvx.core.node.Node)¶
- get_node(path: str) simvx.core.node.Node¶
- find_child(name: str, recursive: bool = False) simvx.core.node.Node | None¶
- find(node_type: type, recursive: bool = True) simvx.core.node.Node | None¶
- walk(*, include_self: bool = True) collections.abc.Iterator[simvx.core.node.Node]¶
- property path: str¶
- add_to_group(group: str)¶
- remove_from_group(group: str)¶
- is_in_group(group: str) bool¶
- ready() None¶
- enter_tree() None¶
- exit_tree() None¶
- process(dt: float) None¶
- physics_process(dt: float) None¶
- picked(event: simvx.core.events.InputEvent) None¶
- handle_input(event: simvx.core.events.TreeInputEvent) None¶
- unhandled_input(event: simvx.core.events.TreeInputEvent) None¶
- start_coroutine(gen: simvx.core.descriptors.Coroutine) simvx.core.descriptors.CoroutineHandle¶
- stop_coroutine(gen_or_handle)¶
- clear_children()¶
- destroy()¶
- property app¶
- property tree: simvx.core.scene_tree.SceneTree¶
- __getitem__(key: str)¶
- classmethod get_properties() dict[str, simvx.core.descriptors.Property]¶
- __repr__()¶