simvx.core.ui.tree¶
TreeView – hierarchical tree display with expand/collapse.
TreeItem is a lightweight data node. TreeView renders the hierarchy with indentation, selection highlight, and expand/collapse arrows.
Module Contents¶
Classes¶
Data¶
API¶
- simvx.core.ui.tree.__all__¶
[‘TreeItem’, ‘TreeView’]
- class simvx.core.ui.tree.TreeItem(text: str = '', children: list[simvx.core.ui.tree.TreeItem] | None = None, expanded: bool = True, data: Any = None)¶
Data node for a tree hierarchy.
Attributes: text: Display text for this item. children: Child items. expanded: Whether children are visible. data: Arbitrary user data attached to this item. parent: Parent TreeItem (set internally by add_child/remove_child).
Example: root = TreeItem(“Root”) root.add_child(TreeItem(“Child A”)) root.add_child(TreeItem(“Child B”, data={“key”: 42}))
Initialization
- __slots__¶
(‘text’, ‘children’, ‘expanded’, ‘data’, ‘parent’)
- add_child(item: simvx.core.ui.tree.TreeItem) simvx.core.ui.tree.TreeItem¶
Add a child item and set its parent.
- remove_child(item: simvx.core.ui.tree.TreeItem)¶
Remove a child item and clear its parent.
- __repr__() str¶
- class simvx.core.ui.tree.TreeView(root: simvx.core.ui.tree.TreeItem | None = None, **kwargs)¶
Bases:
simvx.core.ui.core.ControlScrollable tree widget with expand/collapse and selection.
Renders a TreeItem hierarchy with indentation, clickable expand/collapse arrows, and selection highlight.
Example: root = TreeItem(“Scene”) root.add_child(TreeItem(“Player”)) root.add_child(TreeItem(“Enemies”, children=[ TreeItem(“Goblin”), TreeItem(“Dragon”), ]))
tree = TreeView(root=root) tree.item_selected.connect(lambda item: print(item.text))
Initialization
- bg_color¶
‘ThemeColour(…)’
- text_color¶
‘ThemeColour(…)’
- select_color¶
‘ThemeColour(…)’
- hover_color¶
‘ThemeColour(…)’
- arrow_color¶
‘ThemeColour(…)’
- draw(renderer)¶
- size_x¶
‘Property(…)’
- size_y¶
‘Property(…)’
- property size: simvx.core.math.types.Vec2¶
- get_theme() simvx.core.ui.core.Theme¶
- get_rect() tuple[float, float, float, float]¶
- get_global_rect() tuple[float, float, float, float]¶
- is_point_inside(point) bool¶
- set_anchor_preset(preset: simvx.core.ui.core.AnchorPreset)¶
- set_focus()¶
- grab_focus()¶
- release_focus()¶
- has_focus() bool¶
- focus_next_control()¶
- focus_previous_control()¶
- grab_mouse()¶
- release_mouse()¶
- set_drag_preview(control: simvx.core.ui.core.Control)¶
- draw_popup(renderer)¶
- is_popup_point_inside(point) bool¶
- popup_input(event)¶
- dismiss_popup()¶
- z_index¶
‘Property(…)’
- z_as_relative¶
‘Property(…)’
- property absolute_z_index: int¶
- property position: simvx.core.math.types.Vec2¶
- property rotation: float¶
- property rotation_degrees: float¶
- property scale: simvx.core.math.types.Vec2¶
- property global_position: simvx.core.math.types.Vec2¶
- property global_rotation: float¶
- property global_scale: simvx.core.math.types.Vec2¶
- property forward: simvx.core.math.types.Vec2¶
- property right: simvx.core.math.types.Vec2¶
- translate(offset: tuple[float, float] | numpy.ndarray)¶
- rotate(radians: float)¶
- rotate_deg(degrees: float)¶
- look_at(target: tuple[float, float] | numpy.ndarray)¶
- transform_points(points: list[simvx.core.math.types.Vec2]) list[simvx.core.math.types.Vec2]¶
- draw_polygon(renderer, points: list[simvx.core.math.types.Vec2], closed=True, color=None)¶
- wrap_screen(margin: float = 20)¶
- script_error_raised¶
‘Signal(…)’
- classmethod __init_subclass__(**kwargs)¶
- property name: str¶
- property process_mode: simvx.core.descriptors.ProcessMode¶
- reset_error() None¶
- add_child(node: simvx.core.node.Node) simvx.core.node.Node¶
- remove_child(node: simvx.core.node.Node)¶
- reparent(new_parent: simvx.core.node.Node)¶
- get_node(path: str) simvx.core.node.Node¶
- find_child(name: str, recursive: bool = False) simvx.core.node.Node | None¶
- find(node_type: type) simvx.core.node.Node | None¶
- property path: str¶
- add_to_group(group: str)¶
- remove_from_group(group: str)¶
- is_in_group(group: str) bool¶
- ready() None¶
- enter_tree() None¶
- exit_tree() None¶
- process(dt: float) None¶
- physics_process(dt: float) None¶
- input_event(event: simvx.core.events.InputEvent) None¶
- input(event: simvx.core.events.TreeInputEvent) None¶
- unhandled_input(event: simvx.core.events.TreeInputEvent) None¶
- start_coroutine(gen: simvx.core.descriptors.Coroutine) simvx.core.descriptors.CoroutineHandle¶
- stop_coroutine(gen_or_handle)¶
- destroy()¶
- queue_free¶
None
- property tree: simvx.core.scene_tree.SceneTree¶
- get_tree() simvx.core.scene_tree.SceneTree¶
- __getitem__(key: str)¶
- classmethod get_properties() dict[str, simvx.core.descriptors.Property]¶
- get_settings¶
None
- __repr__()¶