simvx.core.ui.tabs¶
TabContainer – tabbed panel container.
Each child Control is a tab page. The tab title is taken from child.name. Only the active tab’s child is drawn and receives layout.
Module Contents¶
Classes¶
Tabbed container where each child is a tab page. |
Data¶
API¶
- simvx.core.ui.tabs.__all__¶
[‘TabContainer’]
- class simvx.core.ui.tabs.TabContainer(**kwargs)¶
Bases:
simvx.core.ui.containers.ContainerTabbed container where each child is a tab page.
Tab titles are derived from each child’s
nameattribute. Clicking a tab header switches the visible page.Example: tabs = TabContainer() page1 = Control(name=”Settings”) page2 = Control(name=”Debug”) tabs.add_child(page1) tabs.add_child(page2) tabs.tab_changed.connect(lambda idx: print(f”Tab {idx}”))
Initialization
- current_tab¶
‘Property(…)’
- tab_height¶
‘Property(…)’
- tab_bg_color¶
‘ThemeColour(…)’
- tab_active_color¶
‘ThemeColour(…)’
- tab_hover_color¶
‘ThemeColour(…)’
- tab_text_color¶
‘ThemeColour(…)’
- tab_active_text_color¶
‘ThemeColour(…)’
- border_color¶
‘ThemeColour(…)’
- set_tab_color(index: int, color: tuple | None)¶
Set an override background color for a specific tab (None to clear).
- clear_tab_color(index: int)¶
Remove the override color for a tab.
- flash_tab(index: int, color: tuple, duration: float = 1.0)¶
Temporarily set a tab color that auto-clears after duration seconds.
- process(dt: float)¶
Tick flash timers and update layout.
- draw(renderer)¶
- separation¶
‘Property(…)’
- ready()¶
- add_child(node)¶
- remove_child(node)¶
- mark_layout_dirty()¶
- size_x¶
‘Property(…)’
- size_y¶
‘Property(…)’
- property size: simvx.core.math.types.Vec2¶
- get_theme() simvx.core.ui.core.Theme¶
- get_rect() tuple[float, float, float, float]¶
- get_global_rect() tuple[float, float, float, float]¶
- is_point_inside(point) bool¶
- set_anchor_preset(preset: simvx.core.ui.core.AnchorPreset)¶
- set_focus()¶
- grab_focus()¶
- release_focus()¶
- has_focus() bool¶
- focus_next_control()¶
- focus_previous_control()¶
- grab_mouse()¶
- release_mouse()¶
- set_drag_preview(control: simvx.core.ui.core.Control)¶
- draw_popup(renderer)¶
- is_popup_point_inside(point) bool¶
- popup_input(event)¶
- dismiss_popup()¶
- z_index¶
‘Property(…)’
- z_as_relative¶
‘Property(…)’
- property absolute_z_index: int¶
- property position: simvx.core.math.types.Vec2¶
- property rotation: float¶
- property rotation_degrees: float¶
- property scale: simvx.core.math.types.Vec2¶
- property global_position: simvx.core.math.types.Vec2¶
- property global_rotation: float¶
- property global_scale: simvx.core.math.types.Vec2¶
- property forward: simvx.core.math.types.Vec2¶
- property right: simvx.core.math.types.Vec2¶
- translate(offset: tuple[float, float] | numpy.ndarray)¶
- rotate(radians: float)¶
- rotate_deg(degrees: float)¶
- look_at(target: tuple[float, float] | numpy.ndarray)¶
- transform_points(points: list[simvx.core.math.types.Vec2]) list[simvx.core.math.types.Vec2]¶
- draw_polygon(renderer, points: list[simvx.core.math.types.Vec2], closed=True, color=None)¶
- wrap_screen(margin: float = 20)¶
- script_error_raised¶
‘Signal(…)’
- classmethod __init_subclass__(**kwargs)¶
- property name: str¶
- property process_mode: simvx.core.descriptors.ProcessMode¶
- reset_error() None¶
- reparent(new_parent: simvx.core.node.Node)¶
- get_node(path: str) simvx.core.node.Node¶
- find_child(name: str, recursive: bool = False) simvx.core.node.Node | None¶
- find(node_type: type) simvx.core.node.Node | None¶
- property path: str¶
- add_to_group(group: str)¶
- remove_from_group(group: str)¶
- is_in_group(group: str) bool¶
- enter_tree() None¶
- exit_tree() None¶
- physics_process(dt: float) None¶
- input_event(event: simvx.core.events.InputEvent) None¶
- input(event: simvx.core.events.TreeInputEvent) None¶
- unhandled_input(event: simvx.core.events.TreeInputEvent) None¶
- start_coroutine(gen: simvx.core.descriptors.Coroutine) simvx.core.descriptors.CoroutineHandle¶
- stop_coroutine(gen_or_handle)¶
- destroy()¶
- queue_free¶
None
- property tree: simvx.core.scene_tree.SceneTree¶
- get_tree() simvx.core.scene_tree.SceneTree¶
- __getitem__(key: str)¶
- classmethod get_properties() dict[str, simvx.core.descriptors.Property]¶
- get_settings¶
None
- __repr__()¶