simvx.core.ui.menu¶
Menu widgets – MenuItem, PopupMenu, MenuBar.
Module Contents¶
Classes¶
Data¶
API¶
- simvx.core.ui.menu.__all__¶
[‘MenuItem’, ‘PopupMenu’, ‘MenuBar’]
- class simvx.core.ui.menu.MenuItem(text: str = '', callback: collections.abc.Callable = None, shortcut: str = '', separator: bool = False)¶
Data for a single menu entry (text, callback, shortcut, or separator).
Initialization
- __slots__¶
(‘text’, ‘callback’, ‘shortcut’, ‘separator’)
- class simvx.core.ui.menu.PopupMenu(items: list[simvx.core.ui.menu.MenuItem] = None, **kwargs)¶
Bases:
simvx.core.ui.core.ControlDropdown popup showing a vertical list of MenuItems.
Initialization
- bg_color¶
‘ThemeColour(…)’
- hover_color¶
‘ThemeColour(…)’
- text_color¶
‘ThemeColour(…)’
- shortcut_color¶
‘ThemeColour(…)’
- separator_color¶
‘ThemeColour(…)’
- border_color¶
‘ThemeColour(…)’
- show(x: float, y: float)¶
Position the menu and make it visible.
- hide()¶
Close the menu.
- is_popup_point_inside(point) → bool¶
- popup_input(event)¶
- dismiss_popup()¶
- draw(renderer)¶
- draw_popup(renderer)¶
Draw menu as an overlay (on top of everything).
- size_x¶
‘Property(…)’
- size_y¶
‘Property(…)’
- property size: simvx.core.math.types.Vec2¶
- get_theme() → simvx.core.ui.core.Theme¶
- get_rect() → tuple[float, float, float, float]¶
- get_global_rect() → tuple[float, float, float, float]¶
- is_point_inside(point) → bool¶
- set_anchor_preset(preset: simvx.core.ui.core.AnchorPreset)¶
- set_focus()¶
- grab_focus()¶
- release_focus()¶
- has_focus() → bool¶
- focus_next_control()¶
- focus_previous_control()¶
- grab_mouse()¶
- release_mouse()¶
- set_drag_preview(control: simvx.core.ui.core.Control)¶
- z_index¶
‘Property(…)’
- z_as_relative¶
‘Property(…)’
- property absolute_z_index: int¶
- property position: simvx.core.math.types.Vec2¶
- property rotation: float¶
- property rotation_degrees: float¶
- property scale: simvx.core.math.types.Vec2¶
- property global_position: simvx.core.math.types.Vec2¶
- property global_rotation: float¶
- property global_scale: simvx.core.math.types.Vec2¶
- property forward: simvx.core.math.types.Vec2¶
- property right: simvx.core.math.types.Vec2¶
- translate(offset: tuple[float, float] | numpy.ndarray)¶
- rotate(radians: float)¶
- rotate_deg(degrees: float)¶
- look_at(target: tuple[float, float] | numpy.ndarray)¶
- transform_points(points: list[simvx.core.math.types.Vec2]) → list[simvx.core.math.types.Vec2]¶
- draw_polygon(renderer, points: list[simvx.core.math.types.Vec2], closed=True, color=None)¶
- wrap_screen(margin: float = 20)¶
- script_error_raised¶
‘Signal(…)’
- classmethod __init_subclass__(**kwargs)¶
- property name: str¶
- property process_mode: simvx.core.descriptors.ProcessMode¶
- reset_error() → None¶
- add_child(node: simvx.core.node.Node) → simvx.core.node.Node¶
- remove_child(node: simvx.core.node.Node)¶
- reparent(new_parent: simvx.core.node.Node)¶
- get_node(path: str) → simvx.core.node.Node¶
- find_child(name: str, recursive: bool = False) → simvx.core.node.Node | None¶
- find(node_type: type) → simvx.core.node.Node | None¶
- property path: str¶
- add_to_group(group: str)¶
- remove_from_group(group: str)¶
- is_in_group(group: str) → bool¶
- ready() → None¶
- enter_tree() → None¶
- exit_tree() → None¶
- process(dt: float) → None¶
- physics_process(dt: float) → None¶
- input_event(event: simvx.core.events.InputEvent) → None¶
- input(event: simvx.core.events.TreeInputEvent) → None¶
- unhandled_input(event: simvx.core.events.TreeInputEvent) → None¶
- start_coroutine(gen: simvx.core.descriptors.Coroutine) → simvx.core.descriptors.CoroutineHandle¶
- stop_coroutine(gen_or_handle)¶
- destroy()¶
- queue_free¶
None
- property tree: simvx.core.scene_tree.SceneTree¶
- get_tree() → simvx.core.scene_tree.SceneTree¶
- __getitem__(key: str)¶
- classmethod get_properties() → dict[str, simvx.core.descriptors.Property]¶
- get_settings¶
None
- __repr__()¶
- class simvx.core.ui.menu.MenuBar(**kwargs)¶
Bases:
simvx.core.ui.core.ControlHorizontal menu bar with named dropdown popups.
Initialization
- BAR_HEIGHT¶
28.0
- bg_color¶
‘ThemeColour(…)’
- text_color¶
‘ThemeColour(…)’
- hover_color¶
‘ThemeColour(…)’
- add_menu(name: str, items: list[simvx.core.ui.menu.MenuItem]) → simvx.core.ui.menu.PopupMenu¶
Add a named dropdown menu to the bar.
- draw(renderer)¶
- size_x¶
‘Property(…)’
- size_y¶
‘Property(…)’
- property size: simvx.core.math.types.Vec2¶
- get_theme() → simvx.core.ui.core.Theme¶
- get_rect() → tuple[float, float, float, float]¶
- get_global_rect() → tuple[float, float, float, float]¶
- is_point_inside(point) → bool¶
- set_anchor_preset(preset: simvx.core.ui.core.AnchorPreset)¶
- set_focus()¶
- grab_focus()¶
- release_focus()¶
- has_focus() → bool¶
- focus_next_control()¶
- focus_previous_control()¶
- grab_mouse()¶
- release_mouse()¶
- set_drag_preview(control: simvx.core.ui.core.Control)¶
- draw_popup(renderer)¶
- is_popup_point_inside(point) → bool¶
- popup_input(event)¶
- dismiss_popup()¶
- z_index¶
‘Property(…)’
- z_as_relative¶
‘Property(…)’
- property absolute_z_index: int¶
- property position: simvx.core.math.types.Vec2¶
- property rotation: float¶
- property rotation_degrees: float¶
- property scale: simvx.core.math.types.Vec2¶
- property global_position: simvx.core.math.types.Vec2¶
- property global_rotation: float¶
- property global_scale: simvx.core.math.types.Vec2¶
- property forward: simvx.core.math.types.Vec2¶
- property right: simvx.core.math.types.Vec2¶
- translate(offset: tuple[float, float] | numpy.ndarray)¶
- rotate(radians: float)¶
- rotate_deg(degrees: float)¶
- look_at(target: tuple[float, float] | numpy.ndarray)¶
- transform_points(points: list[simvx.core.math.types.Vec2]) → list[simvx.core.math.types.Vec2]¶
- draw_polygon(renderer, points: list[simvx.core.math.types.Vec2], closed=True, color=None)¶
- wrap_screen(margin: float = 20)¶
- script_error_raised¶
‘Signal(…)’
- classmethod __init_subclass__(**kwargs)¶
- property name: str¶
- property process_mode: simvx.core.descriptors.ProcessMode¶
- reset_error() → None¶
- add_child(node: simvx.core.node.Node) → simvx.core.node.Node¶
- remove_child(node: simvx.core.node.Node)¶
- reparent(new_parent: simvx.core.node.Node)¶
- get_node(path: str) → simvx.core.node.Node¶
- find_child(name: str, recursive: bool = False) → simvx.core.node.Node | None¶
- find(node_type: type) → simvx.core.node.Node | None¶
- property path: str¶
- add_to_group(group: str)¶
- remove_from_group(group: str)¶
- is_in_group(group: str) → bool¶
- ready() → None¶
- enter_tree() → None¶
- exit_tree() → None¶
- process(dt: float) → None¶
- physics_process(dt: float) → None¶
- input_event(event: simvx.core.events.InputEvent) → None¶
- input(event: simvx.core.events.TreeInputEvent) → None¶
- unhandled_input(event: simvx.core.events.TreeInputEvent) → None¶
- start_coroutine(gen: simvx.core.descriptors.Coroutine) → simvx.core.descriptors.CoroutineHandle¶
- stop_coroutine(gen_or_handle)¶
- destroy()¶
- queue_free¶
None
- property tree: simvx.core.scene_tree.SceneTree¶
- get_tree() → simvx.core.scene_tree.SceneTree¶
- __getitem__(key: str)¶
- classmethod get_properties() → dict[str, simvx.core.descriptors.Property]¶
- get_settings¶
None
- __repr__()¶