simvx.editor.panels.animation_editor¶
Animation Editor Panel – Extended timeline editor with blend tree support.
Supplements the existing AnimationPanel with higher-level editing features:
Animation list management (create/rename/delete clips)
Track management (add/remove property tracks)
Keyframe value editing with easing presets
Loop/speed controls per clip
Copy/paste keyframe ranges
Onion skinning toggle
Integrates with the core AnimationPlayer, AnimationClip, Track, and AnimationTree systems.
Layout: +———————————————————-+ | [clip v][+][-] | Speed [==|–] 1.0x Loop [x] Snap [x] | |———————————————————-+ | Clip Properties | | Duration: [ 1.0 ] Easing: [linear v] | |———————————————————-+ | Track Management | | [+ Add Track] [Copy KF] [Paste KF] [Onion] | |———————————————————-+ | v Tracks (property list with keyframe info) | | position.x 3 keys [insert] [delete] | | position.y 2 keys [insert] [delete] | | rotation 4 keys [insert] [delete] | +———————————————————-+
Module Contents¶
Classes¶
Advanced animation editor panel with clip management and track editing. |
Data¶
API¶
- simvx.editor.panels.animation_editor.log¶
‘getLogger(…)’
- simvx.editor.panels.animation_editor.__all__¶
[‘AnimationEditorPanel’]
- class simvx.editor.panels.animation_editor.AnimationEditorPanel(editor_state=None, **kwargs)¶
Bases:
simvx.core.ControlAdvanced animation editor panel with clip management and track editing.
Provides a property-based view of animation clips: create/rename/delete clips, add/remove tracks, insert keyframes at the current playhead time, adjust easing per-track, and manage loop/speed settings.
Args: editor_state: The central EditorState instance.
Initialization
- ready()¶
- set_player(player: simvx.core.AnimationPlayer | None, node=None)¶
Bind to an AnimationPlayer.
- create_clip(name: str, duration: float = 1.0) simvx.core.AnimationClip | None¶
Create a new animation clip on the active player.
- delete_clip(name: str) bool¶
Delete a clip from the active player.
- rename_clip(old_name: str, new_name: str) bool¶
Rename an animation clip.
- set_clip_duration(duration: float)¶
Set the duration of the active clip.
- add_track(property_name: str) bool¶
Add a property track to the active clip.
- remove_track(property_name: str) bool¶
Remove a property track from the active clip.
- insert_keyframe(property_name: str, time: float, value: Any) bool¶
Insert a keyframe on a track at the given time.
- delete_keyframe(property_name: str, keyframe_index: int) bool¶
Delete a keyframe by index from a track.
- copy_keyframes(property_name: str) int¶
Copy all keyframes from a track to the clipboard. Returns count.
- paste_keyframes(property_name: str, time_offset: float = 0.0) int¶
Paste clipboard keyframes onto a track. Returns count pasted.
- set_track_easing(property_name: str, easing_name: str)¶
Set the easing function for a track.
- set_loop(loop: bool)¶
Toggle loop mode.
- set_speed(speed: float)¶
Set playback speed.
- play()¶
Play the active clip.
- pause()¶
Pause playback.
- stop()¶
Stop playback and reset to start.
- seek(time: float)¶
Seek to a specific time.
- property is_playing: bool¶
- property current_time: float¶
- draw(renderer)¶
- get_state() dict¶
Serialize editor panel state.
- restore_state(data: dict)¶
Restore editor panel state.
- size_x¶
‘Property(…)’
- size_y¶
‘Property(…)’
- property size: simvx.core.math.types.Vec2¶
- get_theme() simvx.core.ui.core.Theme¶
- get_rect() tuple[float, float, float, float]¶
- get_global_rect() tuple[float, float, float, float]¶
- is_point_inside(point) bool¶
- set_anchor_preset(preset: simvx.core.ui.core.AnchorPreset)¶
- set_focus()¶
- grab_focus()¶
- release_focus()¶
- has_focus() bool¶
- focus_next_control()¶
- focus_previous_control()¶
- grab_mouse()¶
- release_mouse()¶
- set_drag_preview(control: simvx.core.ui.core.Control)¶
- draw_popup(renderer)¶
- is_popup_point_inside(point) bool¶
- popup_input(event)¶
- dismiss_popup()¶
- z_index¶
‘Property(…)’
- z_as_relative¶
‘Property(…)’
- property absolute_z_index: int¶
- property position: simvx.core.math.types.Vec2¶
- property rotation: float¶
- property rotation_degrees: float¶
- property scale: simvx.core.math.types.Vec2¶
- property global_position: simvx.core.math.types.Vec2¶
- property global_rotation: float¶
- property global_scale: simvx.core.math.types.Vec2¶
- property forward: simvx.core.math.types.Vec2¶
- property right: simvx.core.math.types.Vec2¶
- translate(offset: tuple[float, float] | numpy.ndarray)¶
- rotate(radians: float)¶
- rotate_deg(degrees: float)¶
- look_at(target: tuple[float, float] | numpy.ndarray)¶
- transform_points(points: list[simvx.core.math.types.Vec2]) list[simvx.core.math.types.Vec2]¶
- draw_polygon(renderer, points: list[simvx.core.math.types.Vec2], closed=True, color=None)¶
- wrap_screen(margin: float = 20)¶
- script_error_raised¶
‘Signal(…)’
- classmethod __init_subclass__(**kwargs)¶
- property name: str¶
- property process_mode: simvx.core.descriptors.ProcessMode¶
- reset_error() None¶
- add_child(node: simvx.core.node.Node) simvx.core.node.Node¶
- remove_child(node: simvx.core.node.Node)¶
- reparent(new_parent: simvx.core.node.Node)¶
- get_node(path: str) simvx.core.node.Node¶
- find_child(name: str, recursive: bool = False) simvx.core.node.Node | None¶
- find(node_type: type) simvx.core.node.Node | None¶
- property path: str¶
- add_to_group(group: str)¶
- remove_from_group(group: str)¶
- is_in_group(group: str) bool¶
- enter_tree() None¶
- exit_tree() None¶
- process(dt: float) None¶
- physics_process(dt: float) None¶
- input_event(event: simvx.core.events.InputEvent) None¶
- input(event: simvx.core.events.TreeInputEvent) None¶
- unhandled_input(event: simvx.core.events.TreeInputEvent) None¶
- start_coroutine(gen: simvx.core.descriptors.Coroutine) simvx.core.descriptors.CoroutineHandle¶
- stop_coroutine(gen_or_handle)¶
- destroy()¶
- queue_free¶
None
- property tree: simvx.core.scene_tree.SceneTree¶
- get_tree() simvx.core.scene_tree.SceneTree¶
- __getitem__(key: str)¶
- classmethod get_properties() dict[str, simvx.core.descriptors.Property]¶
- get_settings¶
None
- __repr__()¶