simvx.editor.workspace_tabs¶
Workspace Tabs — Unified tab bar for scene and script tabs.
Data model and manager for the VS Code-style unified tab bar where scene tabs and script tabs coexist. Multiple scenes can be open simultaneously, each with its own undo/selection/camera state.
Module Contents¶
Classes¶
Per-scene snapshot holding all scene-specific state. |
|
Per-script tab state. |
|
Unified tab manager for scene and script tabs. |
|
Modal overlay for choosing a new scene root type. |
Data¶
API¶
- simvx.editor.workspace_tabs.log¶
‘getLogger(…)’
- class simvx.editor.workspace_tabs.SceneTabState¶
Per-scene snapshot holding all scene-specific state.
- scene_tree: simvx.core.SceneTree¶
None
- scene_path: pathlib.Path | None¶
None
- selection: simvx.core.Selection¶
‘field(…)’
- undo_stack: simvx.core.UndoStack¶
‘field(…)’
- editor_camera: simvx.core.EditorCamera3D¶
‘field(…)’
- viewport_sub_mode: str¶
‘3d’
- modified: bool¶
False
- saved_scene_data: dict | None¶
None
- playing_root: simvx.core.Node | None¶
None
- placeholder: simvx.core.Panel¶
‘field(…)’
- tab_name: str¶
‘Untitled’
- classmethod create(root_type: type = Node, name: str = 'Root') simvx.editor.workspace_tabs.SceneTabState¶
Create a fresh scene tab with sensible defaults.
- class simvx.editor.workspace_tabs.ScriptTabState¶
Per-script tab state.
- key: str¶
None
- kind: str¶
None
- node: simvx.core.Node¶
None
- editor: simvx.core.CodeTextEdit¶
None
- saved_text: str¶
None
- tab_name: str¶
None
- class simvx.editor.workspace_tabs.WorkspaceTabs¶
Unified tab manager for scene and script tabs.
Initialization
- bind(tab_container: simvx.core.TabContainer)¶
Bind to a TabContainer widget for display.
- property tab_count: int¶
- property active_index: int¶
- is_scene_tab(i: int) bool¶
- is_script_tab(i: int) bool¶
- add_scene_tab(state: simvx.editor.workspace_tabs.SceneTabState) int¶
Add a scene tab and return its index.
- get_active_scene() simvx.editor.workspace_tabs.SceneTabState | None¶
Return the active scene tab state, or None if a script tab is active.
- find_scene_tab(path: pathlib.Path) int | None¶
Find a scene tab by file path.
- open_script(node: simvx.core.Node, project_path_fn=None) int¶
Open or switch to a script tab for the given node.
- save_all_scripts()¶
Save all dirty script tabs.
- save_current_script()¶
Save the active script tab, if any.
- get_current_editor() simvx.core.CodeTextEdit | None¶
Return the active script tab’s editor, if any.
- set_active(index: int)¶
Switch to tab at index.
- close_tab(index: int)¶
Close a tab by index.
- class simvx.editor.workspace_tabs.NewSceneDialog(**kwargs)¶
Bases:
simvx.core.PanelModal overlay for choosing a new scene root type.
Initialization
- ROW_HEIGHT¶
40.0
- DIALOG_WIDTH¶
320.0
- HEADER_HEIGHT¶
36.0
- show_dialog(parent_size: simvx.core.Vec2 | None = None)¶
Show the dialog centered in the parent.
- gui_input(event)¶
Handle escape to dismiss.
- bg_color¶
‘ThemeColour(…)’
- border_color¶
‘ThemeColour(…)’
- draw(renderer)¶
- size_x¶
‘Property(…)’
- size_y¶
‘Property(…)’
- property size: simvx.core.math.types.Vec2¶
- get_theme() simvx.core.ui.core.Theme¶
- get_rect() tuple[float, float, float, float]¶
- get_global_rect() tuple[float, float, float, float]¶
- is_point_inside(point) bool¶
- set_anchor_preset(preset: simvx.core.ui.core.AnchorPreset)¶
- set_focus()¶
- grab_focus()¶
- release_focus()¶
- has_focus() bool¶
- focus_next_control()¶
- focus_previous_control()¶
- grab_mouse()¶
- release_mouse()¶
- set_drag_preview(control: simvx.core.ui.core.Control)¶
- draw_popup(renderer)¶
- is_popup_point_inside(point) bool¶
- popup_input(event)¶
- dismiss_popup()¶
- z_index¶
‘Property(…)’
- z_as_relative¶
‘Property(…)’
- property absolute_z_index: int¶
- property position: simvx.core.math.types.Vec2¶
- property rotation: float¶
- property rotation_degrees: float¶
- property scale: simvx.core.math.types.Vec2¶
- property global_position: simvx.core.math.types.Vec2¶
- property global_rotation: float¶
- property global_scale: simvx.core.math.types.Vec2¶
- property forward: simvx.core.math.types.Vec2¶
- property right: simvx.core.math.types.Vec2¶
- translate(offset: tuple[float, float] | numpy.ndarray)¶
- rotate(radians: float)¶
- rotate_deg(degrees: float)¶
- look_at(target: tuple[float, float] | numpy.ndarray)¶
- transform_points(points: list[simvx.core.math.types.Vec2]) list[simvx.core.math.types.Vec2]¶
- draw_polygon(renderer, points: list[simvx.core.math.types.Vec2], closed=True, color=None)¶
- wrap_screen(margin: float = 20)¶
- script_error_raised¶
‘Signal(…)’
- classmethod __init_subclass__(**kwargs)¶
- property name: str¶
- property process_mode: simvx.core.descriptors.ProcessMode¶
- reset_error() None¶
- add_child(node: simvx.core.node.Node) simvx.core.node.Node¶
- remove_child(node: simvx.core.node.Node)¶
- reparent(new_parent: simvx.core.node.Node)¶
- get_node(path: str) simvx.core.node.Node¶
- find_child(name: str, recursive: bool = False) simvx.core.node.Node | None¶
- find(node_type: type) simvx.core.node.Node | None¶
- property path: str¶
- add_to_group(group: str)¶
- remove_from_group(group: str)¶
- is_in_group(group: str) bool¶
- ready() None¶
- enter_tree() None¶
- exit_tree() None¶
- process(dt: float) None¶
- physics_process(dt: float) None¶
- input_event(event: simvx.core.events.InputEvent) None¶
- input(event: simvx.core.events.TreeInputEvent) None¶
- unhandled_input(event: simvx.core.events.TreeInputEvent) None¶
- start_coroutine(gen: simvx.core.descriptors.Coroutine) simvx.core.descriptors.CoroutineHandle¶
- stop_coroutine(gen_or_handle)¶
- destroy()¶
- queue_free¶
None
- property tree: simvx.core.scene_tree.SceneTree¶
- get_tree() simvx.core.scene_tree.SceneTree¶
- __getitem__(key: str)¶
- classmethod get_properties() dict[str, simvx.core.descriptors.Property]¶
- get_settings¶
None
- __repr__()¶