simvx.editor.panels.console¶
Console Panel – Interactive Python console with log capture.
Provides a read-only output area for log messages and print statements, a single-line input for executing Python commands, command history navigation via up/down arrows, and a clear button.
Module Contents¶
Classes¶
Canonical record stored alongside each rendered output line. |
|
Interactive Python console with log output and command input. |
API¶
- class simvx.editor.panels.console.ConsoleRecord[source]¶
Canonical record stored alongside each rendered output line.
One record exists per entry in
ConsolePanel._output_linesso the upcoming filter UI (G2) can decide visibility per line. Multi-line log messages (e.g. tracebacks) produce one record per visible line, all sharing the originatinglevel/source/createdvalues.sourcedistinguishes between the standardloggingchannel ("log") and writes that came throughsys.stdout("stdout"); G2 will surface this as a filter facet.stdoutentries are stored as syntheticINFO-level records – there is no realLogRecordfor them, so we use a single dataclass for all entries to keep one canonical representation.- level: str¶
None
- name: str¶
None
- message: str¶
None
- created: float¶
None
- source: str¶
None
- class simvx.editor.panels.console.ConsolePanel(editor_state=None, capture_stdout: bool = False, **kwargs)[source]¶
Bases:
simvx.core.ControlInteractive Python console with log output and command input.
Features: - Read-only output area showing log and print output - Single-line input with enter-to-execute - Command history (up/down arrow) - eval/exec execution with shared namespace - Logging handler that captures Python log messages - Optional sys.stdout redirect for print() capture - 1000-line output cap (oldest lines discarded) - Clear button to reset output
Initialization
- property records: list[simvx.editor.panels.console.ConsoleRecord][source]¶
Return the parallel list of ConsoleRecord entries.
Always the same length as
_output_lines; indexidescribes the origin/level of the line at_output_lines[i].
- record_at(index: int) simvx.editor.panels.console.ConsoleRecord[source]¶
Return the ConsoleRecord for output line index.
- property visible_records: list[simvx.editor.panels.console.ConsoleRecord][source]¶
Return records currently passing the filter (in display order).
- exit_tree()[source]¶
Remove log handler, disconnect error signal, and restore stdout on removal from tree.
- size_x¶
‘Property(…)’
- size_y¶
‘Property(…)’
- anchor_left¶
‘Property(…)’
- anchor_top¶
‘Property(…)’
- anchor_right¶
‘Property(…)’
- anchor_bottom¶
‘Property(…)’
- margin_left¶
‘Property(…)’
- margin_top¶
‘Property(…)’
- margin_right¶
‘Property(…)’
- margin_bottom¶
‘Property(…)’
- property size: simvx.core.math.types.Vec2¶
- touch_mode: str¶
‘mouse’
- property theme: simvx.core.ui.types.Theme | None¶
- property mouse_over: bool¶
- property focused: bool¶
- property disabled: bool¶
- get_theme() simvx.core.ui.types.Theme¶
- queue_redraw()¶
- get_minimum_size() simvx.core.math.types.Vec2¶
- get_rect() tuple[float, float, float, float]¶
- get_global_rect() tuple[float, float, float, float]¶
- is_point_inside(point) bool¶
- set_anchor_preset(preset: simvx.core.ui.enums.AnchorPreset)¶
- set_focus()¶
- grab_focus()¶
- release_focus()¶
- has_focus() bool¶
- focus_next_control()¶
- focus_previous_control()¶
- grab_mouse()¶
- release_mouse()¶
- set_drag_preview(control: simvx.core.ui.core.Control)¶
- draw_popup(renderer)¶
- is_popup_point_inside(point) bool¶
- popup_input(event)¶
- dismiss_popup()¶
- z_index¶
‘Property(…)’
- z_as_relative¶
‘Property(…)’
- render_layer¶
‘Property(…)’
- set_render_layer(index: int, enabled: bool = True) None¶
- is_on_render_layer(index: int) bool¶
- property absolute_z_index: int¶
- property position: simvx.core.math.types.Vec2¶
- property rotation: float¶
- property rotation_degrees: float¶
- property scale: simvx.core.math.types.Vec2¶
- property world_position: simvx.core.math.types.Vec2¶
- property world_rotation: float¶
- property world_scale: simvx.core.math.types.Vec2¶
- property forward: simvx.core.math.types.Vec2¶
- property right: simvx.core.math.types.Vec2¶
- translate(offset: tuple[float, float] | numpy.ndarray)¶
- rotate(radians: float)¶
- rotate_deg(degrees: float)¶
- look_at(target: tuple[float, float] | numpy.ndarray)¶
- transform_points(points: list[simvx.core.math.types.Vec2]) list[simvx.core.math.types.Vec2]¶
- draw_polygon(renderer, points: list[simvx.core.math.types.Vec2], closed=True, colour=None)¶
- wrap_screen(margin: float = 20)¶
- strict_errors: ClassVar[bool]¶
True
- script_error_raised¶
‘Signal(…)’
- classmethod __init_subclass__(**kwargs)¶
- property name: str¶
- property process_mode: simvx.core.descriptors.ProcessMode¶
- property visible: bool¶
- reset_error() None¶
- add_child(node: simvx.core.node.Node) simvx.core.node.Node¶
- remove_child(node: simvx.core.node.Node)¶
- reparent(new_parent: simvx.core.node.Node)¶
- get_node(path: str) simvx.core.node.Node¶
- find_child(name: str, recursive: bool = False) simvx.core.node.Node | None¶
- find(node_type: type, recursive: bool = True) simvx.core.node.Node | None¶
- walk(*, include_self: bool = True) collections.abc.Iterator[simvx.core.node.Node]¶
- property path: str¶
- add_to_group(group: str)¶
- remove_from_group(group: str)¶
- is_in_group(group: str) bool¶
- ready() None¶
- physics_process(dt: float) None¶
- picked(event: simvx.core.events.InputEvent) None¶
- handle_input(event: simvx.core.events.TreeInputEvent) None¶
- unhandled_input(event: simvx.core.events.TreeInputEvent) None¶
- start_coroutine(gen: simvx.core.descriptors.Coroutine) simvx.core.descriptors.CoroutineHandle¶
- stop_coroutine(gen_or_handle)¶
- clear_children()¶
- destroy()¶
- property app¶
- property tree: simvx.core.scene_tree.SceneTree¶
- __getitem__(key: str)¶
- classmethod get_properties() dict[str, simvx.core.descriptors.Property]¶
- __repr__()¶