simvx.core.ui.code_edit¶
CodeTextEdit – Syntax-highlighted code editor widget.
Extends MultiLineTextEdit with Python syntax highlighting, auto-indent, bracket matching, tab/dedent handling, current-line highlight, and an inline find bar (Ctrl+F).
Module Contents¶
Classes¶
Multi-line code editor with Python syntax highlighting. |
Data¶
API¶
- simvx.core.ui.code_edit.__all__¶
[‘CodeTextEdit’, ‘TextMarker’]
- class simvx.core.ui.code_edit.TextMarker¶
- line: int¶
None
- col_start: int¶
None
- col_end: int¶
None
- type: str¶
‘error’
- color: tuple[float, float, float, float]¶
(1.0, 0.2, 0.2, 0.6)
- tooltip: str = <Multiline-String>¶
- class simvx.core.ui.code_edit.CodeTextEdit(text: str = '', **kwargs)¶
Bases:
simvx.core.ui.multiline.MultiLineTextEditMulti-line code editor with Python syntax highlighting.
Features: - Keyword, string, comment, number, decorator, and builtin coloring - Auto-indent on Enter (matches previous indentation; adds 4 after colon) - Bracket matching for (), [], {} - Tab inserts 4 spaces; Shift+Tab dedents selected lines - Current line highlight - Find bar (Ctrl+F) with Enter to cycle matches
Example: editor = CodeTextEdit() editor.text = “def hello():\n print(‘Hello’)” editor.show_line_numbers = True
Initialization
- language¶
‘Property(…)’
- current_line_color¶
‘ThemeColour(…)’
- bracket_match_color¶
‘ThemeColour(…)’
- bracket_mismatch_color¶
‘ThemeColour(…)’
- replace_current()¶
Replace current match and advance to next.
- replace_all()¶
Replace all matches (iterate in reverse to preserve positions).
- add_marker(line: int, col_start: int, col_end: int, type: str = 'error', color: tuple[float, float, float, float] | None = None, tooltip: str = '') simvx.core.ui.code_edit.TextMarker¶
Add an inline marker (error squiggle, warning, etc.).
- remove_marker(marker: simvx.core.ui.code_edit.TextMarker)¶
Remove a specific marker.
- clear_markers(type: str | None = None)¶
Clear all markers, or only markers of a specific type.
- get_markers(line: int | None = None) list[simvx.core.ui.code_edit.TextMarker]¶
Get all markers, or only markers on a specific line.
- fold_at_line(line: int)¶
Fold the region starting at the given line.
- unfold_at_line(line: int)¶
Unfold the region at the given line.
- toggle_fold(line: int)¶
Toggle fold state at the given line.
- unfold_all()¶
Unfold all regions.
- process(dt: float)¶
Update cursor blink timers.
- draw(renderer)¶
- property text: str¶
Get full text content.
- text_color¶
‘ThemeColour(…)’
- bg_color¶
‘ThemeColour(…)’
- border_color¶
‘ThemeColour(…)’
- focus_color¶
‘ThemeColour(…)’
- selection_color¶
‘ThemeColour(…)’
- line_number_color¶
‘ThemeColour(…)’
- gutter_bg_color¶
‘ThemeColour(…)’
- font_size¶
‘Property(…)’
- show_line_numbers¶
‘Property(…)’
- read_only¶
‘Property(…)’
- tab_size¶
‘Property(…)’
- undo()¶
- redo()¶
- copy()¶
- cut()¶
- paste()¶
- select_all()¶
- toggle_comment()¶
- delete_line()¶
- duplicate_line()¶
- move_line_up()¶
- move_line_down()¶
- select_word()¶
- size_x¶
‘Property(…)’
- size_y¶
‘Property(…)’
- property size: simvx.core.math.types.Vec2¶
- get_theme() simvx.core.ui.core.Theme¶
- get_rect() tuple[float, float, float, float]¶
- get_global_rect() tuple[float, float, float, float]¶
- is_point_inside(point) bool¶
- set_anchor_preset(preset: simvx.core.ui.core.AnchorPreset)¶
- set_focus()¶
- grab_focus()¶
- release_focus()¶
- has_focus() bool¶
- focus_next_control()¶
- focus_previous_control()¶
- grab_mouse()¶
- release_mouse()¶
- set_drag_preview(control: simvx.core.ui.core.Control)¶
- draw_popup(renderer)¶
- is_popup_point_inside(point) bool¶
- popup_input(event)¶
- dismiss_popup()¶
- z_index¶
‘Property(…)’
- z_as_relative¶
‘Property(…)’
- property absolute_z_index: int¶
- property position: simvx.core.math.types.Vec2¶
- property rotation: float¶
- property rotation_degrees: float¶
- property scale: simvx.core.math.types.Vec2¶
- property global_position: simvx.core.math.types.Vec2¶
- property global_rotation: float¶
- property global_scale: simvx.core.math.types.Vec2¶
- property forward: simvx.core.math.types.Vec2¶
- property right: simvx.core.math.types.Vec2¶
- translate(offset: tuple[float, float] | numpy.ndarray)¶
- rotate(radians: float)¶
- rotate_deg(degrees: float)¶
- look_at(target: tuple[float, float] | numpy.ndarray)¶
- transform_points(points: list[simvx.core.math.types.Vec2]) list[simvx.core.math.types.Vec2]¶
- draw_polygon(renderer, points: list[simvx.core.math.types.Vec2], closed=True, color=None)¶
- wrap_screen(margin: float = 20)¶
- script_error_raised¶
‘Signal(…)’
- classmethod __init_subclass__(**kwargs)¶
- property name: str¶
- property process_mode: simvx.core.descriptors.ProcessMode¶
- reset_error() None¶
- add_child(node: simvx.core.node.Node) simvx.core.node.Node¶
- remove_child(node: simvx.core.node.Node)¶
- reparent(new_parent: simvx.core.node.Node)¶
- get_node(path: str) simvx.core.node.Node¶
- find_child(name: str, recursive: bool = False) simvx.core.node.Node | None¶
- find(node_type: type) simvx.core.node.Node | None¶
- property path: str¶
- add_to_group(group: str)¶
- remove_from_group(group: str)¶
- is_in_group(group: str) bool¶
- ready() None¶
- enter_tree() None¶
- exit_tree() None¶
- physics_process(dt: float) None¶
- input_event(event: simvx.core.events.InputEvent) None¶
- input(event: simvx.core.events.TreeInputEvent) None¶
- unhandled_input(event: simvx.core.events.TreeInputEvent) None¶
- start_coroutine(gen: simvx.core.descriptors.Coroutine) simvx.core.descriptors.CoroutineHandle¶
- stop_coroutine(gen_or_handle)¶
- destroy()¶
- queue_free¶
None
- property tree: simvx.core.scene_tree.SceneTree¶
- get_tree() simvx.core.scene_tree.SceneTree¶
- __getitem__(key: str)¶
- classmethod get_properties() dict[str, simvx.core.descriptors.Property]¶
- get_settings¶
None
- __repr__()¶