simvx.core.ui.code_edit

CodeTextEdit – Syntax-highlighted code editor widget.

Extends MultiLineTextEdit with Python syntax highlighting, auto-indent, bracket matching, tab/dedent handling, current-line highlight, and an inline find bar (Ctrl+F).

Module Contents

Classes

TextMarker

CodeTextEdit

Multi-line code editor with Python syntax highlighting.

Data

API

simvx.core.ui.code_edit.__all__

[‘CodeTextEdit’, ‘TextMarker’]

class simvx.core.ui.code_edit.TextMarker
line: int

None

col_start: int

None

col_end: int

None

type: str

‘error’

color: tuple[float, float, float, float]

(1.0, 0.2, 0.2, 0.6)

tooltip: str = <Multiline-String>
class simvx.core.ui.code_edit.CodeTextEdit(text: str = '', **kwargs)

Bases: simvx.core.ui.multiline.MultiLineTextEdit

Multi-line code editor with Python syntax highlighting.

Features: - Keyword, string, comment, number, decorator, and builtin coloring - Auto-indent on Enter (matches previous indentation; adds 4 after colon) - Bracket matching for (), [], {} - Tab inserts 4 spaces; Shift+Tab dedents selected lines - Current line highlight - Find bar (Ctrl+F) with Enter to cycle matches

Example: editor = CodeTextEdit() editor.text = “def hello():\n print(‘Hello’)” editor.show_line_numbers = True

Initialization

language

‘Property(…)’

current_line_color

‘ThemeColour(…)’

bracket_match_color

‘ThemeColour(…)’

bracket_mismatch_color

‘ThemeColour(…)’

replace_current()

Replace current match and advance to next.

replace_all()

Replace all matches (iterate in reverse to preserve positions).

add_marker(line: int, col_start: int, col_end: int, type: str = 'error', color: tuple[float, float, float, float] | None = None, tooltip: str = '') simvx.core.ui.code_edit.TextMarker

Add an inline marker (error squiggle, warning, etc.).

remove_marker(marker: simvx.core.ui.code_edit.TextMarker)

Remove a specific marker.

clear_markers(type: str | None = None)

Clear all markers, or only markers of a specific type.

get_markers(line: int | None = None) list[simvx.core.ui.code_edit.TextMarker]

Get all markers, or only markers on a specific line.

fold_at_line(line: int)

Fold the region starting at the given line.

unfold_at_line(line: int)

Unfold the region at the given line.

toggle_fold(line: int)

Toggle fold state at the given line.

unfold_all()

Unfold all regions.

process(dt: float)

Update cursor blink timers.

draw(renderer)
property text: str

Get full text content.

text_color

‘ThemeColour(…)’

bg_color

‘ThemeColour(…)’

border_color

‘ThemeColour(…)’

focus_color

‘ThemeColour(…)’

selection_color

‘ThemeColour(…)’

line_number_color

‘ThemeColour(…)’

gutter_bg_color

‘ThemeColour(…)’

font_size

‘Property(…)’

show_line_numbers

‘Property(…)’

read_only

‘Property(…)’

tab_size

‘Property(…)’

undo()
redo()
copy()
cut()
paste()
select_all()
toggle_comment()
delete_line()
duplicate_line()
move_line_up()
move_line_down()
select_word()
size_x

‘Property(…)’

size_y

‘Property(…)’

property size: simvx.core.math.types.Vec2
get_theme() simvx.core.ui.core.Theme
get_rect() tuple[float, float, float, float]
get_global_rect() tuple[float, float, float, float]
is_point_inside(point) bool
set_anchor_preset(preset: simvx.core.ui.core.AnchorPreset)
set_focus()
grab_focus()
release_focus()
has_focus() bool
focus_next_control()
focus_previous_control()
grab_mouse()
release_mouse()
set_drag_preview(control: simvx.core.ui.core.Control)
draw_popup(renderer)
is_popup_point_inside(point) bool
popup_input(event)
dismiss_popup()
z_index

‘Property(…)’

z_as_relative

‘Property(…)’

property absolute_z_index: int
property position: simvx.core.math.types.Vec2
property rotation: float
property rotation_degrees: float
property scale: simvx.core.math.types.Vec2
property global_position: simvx.core.math.types.Vec2
property global_rotation: float
property global_scale: simvx.core.math.types.Vec2
property forward: simvx.core.math.types.Vec2
property right: simvx.core.math.types.Vec2
translate(offset: tuple[float, float] | numpy.ndarray)
rotate(radians: float)
rotate_deg(degrees: float)
look_at(target: tuple[float, float] | numpy.ndarray)
transform_points(points: list[simvx.core.math.types.Vec2]) list[simvx.core.math.types.Vec2]
draw_polygon(renderer, points: list[simvx.core.math.types.Vec2], closed=True, color=None)
wrap_screen(margin: float = 20)
script_error_raised

‘Signal(…)’

classmethod __init_subclass__(**kwargs)
property name: str
property process_mode: simvx.core.descriptors.ProcessMode
reset_error() None
add_child(node: simvx.core.node.Node) simvx.core.node.Node
remove_child(node: simvx.core.node.Node)
reparent(new_parent: simvx.core.node.Node)
get_node(path: str) simvx.core.node.Node
find_child(name: str, recursive: bool = False) simvx.core.node.Node | None
find(node_type: type) simvx.core.node.Node | None
find_all(node_type: type, recursive: bool = True) list
property path: str
add_to_group(group: str)
remove_from_group(group: str)
is_in_group(group: str) bool
ready() None
enter_tree() None
exit_tree() None
physics_process(dt: float) None
input_event(event: simvx.core.events.InputEvent) None
input(event: simvx.core.events.TreeInputEvent) None
unhandled_input(event: simvx.core.events.TreeInputEvent) None
start_coroutine(gen: simvx.core.descriptors.Coroutine) simvx.core.descriptors.CoroutineHandle
stop_coroutine(gen_or_handle)
destroy()
queue_free

None

property tree: simvx.core.scene_tree.SceneTree
get_tree() simvx.core.scene_tree.SceneTree
__getitem__(key: str)
classmethod get_properties() dict[str, simvx.core.descriptors.Property]
get_settings

None

__repr__()