simvx.graphics.gpu.pipeline_compute¶
Compute pipeline factory.
Each compute pass previously inlined the same ~50-line block of
vkCreatePipelineLayout + vkCreateComputePipelines boilerplate.
- func:
create_compute_pipelinecollapses that to a single call returning(pipeline, pipeline_layout, shader_module)ready for storage and later cleanup.
Module Contents¶
Functions¶
Compile a compute shader and build (pipeline, pipeline_layout, shader_module). |
Data¶
API¶
- simvx.graphics.gpu.pipeline_compute.log¶
‘getLogger(…)’
- simvx.graphics.gpu.pipeline_compute.__all__¶
[‘create_compute_pipeline’]
- simvx.graphics.gpu.pipeline_compute.create_compute_pipeline(device: Any, shader_path: pathlib.Path, descriptor_layouts: list[Any], push_constant_size: int = 0, *, entry_point: bytes = b'main') tuple[Any, Any, Any][source]¶
Compile a compute shader and build (pipeline, pipeline_layout, shader_module).
Args: device: Vulkan logical device. shader_path: Path to the .comp source file. descriptor_layouts: Descriptor set layouts to bind to slots 0..N-1. push_constant_size: Bytes of push-constant range exposed to the shader (0 = none). entry_point: Shader entry point name (defaults to
main).Returns:
(pipeline, pipeline_layout, shader_module)— caller owns all three.