simvx.editor.app

SimVX Game Editor — self-hosted on simvx.core.ui + Vulkan.

Professional editor shell using DockContainer layout, EditorTheme, and engine-native widgets. No PySide6/Qt dependencies.

Usage: from simvx.editor.app import EditorShell, launch launch() # or: simvx-editor from CLI

Module Contents

Classes

EditorShell

Main editor UI — Godot-style layout with dockable panels.

Functions

launch

Editor entry point — launched via simvx-editor command.

Data

log

API

simvx.editor.app.log

‘getLogger(…)’

class simvx.editor.app.EditorShell(project_path: str | None = None, **kwargs)

Bases: simvx.core.Node

Main editor UI — Godot-style layout with dockable panels.

Layout (top to bottom): MenuBar (28 px) Toolbar (36 px) DockContainer (fills remainder) Left dock: Scene Tree panel Center: WorkspaceTabs (top) + ViewportOverlay + Bottom tabs Right dock: Inspector panel StatusBar (20 px)

Initialization

ready()

Build the full editor UI tree.

process(dt: float)

Per-frame update — track window resize and update status.

property scene_tree_panel
property inspector_panel
save_layout() dict
restore_layout(data: dict)
script_error_raised

‘Signal(…)’

classmethod __init_subclass__(**kwargs)
property name: str
property process_mode: simvx.core.descriptors.ProcessMode
reset_error() None
add_child(node: simvx.core.node.Node) simvx.core.node.Node
remove_child(node: simvx.core.node.Node)
reparent(new_parent: simvx.core.node.Node)
get_node(path: str) simvx.core.node.Node
find_child(name: str, recursive: bool = False) simvx.core.node.Node | None
find(node_type: type) simvx.core.node.Node | None
find_all(node_type: type, recursive: bool = True) list
property path: str
add_to_group(group: str)
remove_from_group(group: str)
is_in_group(group: str) bool
enter_tree() None
exit_tree() None
physics_process(dt: float) None
draw(renderer) None
input_event(event: simvx.core.events.InputEvent) None
input(event: simvx.core.events.TreeInputEvent) None
unhandled_input(event: simvx.core.events.TreeInputEvent) None
start_coroutine(gen: simvx.core.descriptors.Coroutine) simvx.core.descriptors.CoroutineHandle
stop_coroutine(gen_or_handle)
destroy()
queue_free

None

property tree: simvx.core.scene_tree.SceneTree
get_tree() simvx.core.scene_tree.SceneTree
__getitem__(key: str)
classmethod get_properties() dict[str, simvx.core.descriptors.Property]
get_settings

None

__repr__()
simvx.editor.app.launch(project_path: str | None = None)

Editor entry point — launched via simvx-editor command.

Args: project_path: If given, skip the welcome screen and open this project directly.