simvx.editor.command_palette

CommandPalette — Ctrl+Shift+P overlay for quick command access.

Ported from the IDE’s CommandPalette, adapted for the editor context. Full-width overlay at top of editor with fuzzy-filtered command list.

Supports two modes:

  • command (Ctrl+Shift+P): fuzzy-search registered editor commands.

  • file (Ctrl+P): fuzzy-search project files and open in code editor.

Module Contents

Classes

PaletteMode

Operating mode for the command palette.

Command

A single editor command that can be executed from the palette.

CommandRegistry

Central registry of named editor commands.

CommandPalette

Floating command palette overlay for the editor.

Functions

fuzzy_score

Simple fuzzy match scoring. Returns -1 if no match, else lower is better.

scan_project_files

Walk project_path and return relative paths of editable files.

search_files

Fuzzy-search files by query. Returns top matches sorted by relevance.

register_editor_commands

Populate the palette with standard editor commands derived from menus.

API

class simvx.editor.command_palette.PaletteMode[source]

Bases: enum.Enum

Operating mode for the command palette.

COMMAND

‘auto(…)’

FILE

‘auto(…)’

__new__(value)
__repr__()
__str__()
__dir__()
__format__(format_spec)
__hash__()
__reduce_ex__(proto)
__deepcopy__(memo)
__copy__()
name()
value()
simvx.editor.command_palette.fuzzy_score(query: str, target: str) int[source]

Simple fuzzy match scoring. Returns -1 if no match, else lower is better.

Characters in query must appear in order within target (case-insensitive). Consecutive matches, word-boundary matches, and start-of-string matches receive bonuses (lower score).

simvx.editor.command_palette.scan_project_files(project_path: pathlib.Path | str | None, max_files: int = 5000) list[str][source]

Walk project_path and return relative paths of editable files.

Skips hidden/build/cache directories. Returns at most max_files paths sorted alphabetically.

simvx.editor.command_palette.search_files(query: str, files: list[str]) list[str][source]

Fuzzy-search files by query. Returns top matches sorted by relevance.

class simvx.editor.command_palette.Command[source]

A single editor command that can be executed from the palette.

name: str

None

callback: collections.abc.Callable

None

shortcut: str = <Multiline-String>
category: str = <Multiline-String>
class simvx.editor.command_palette.CommandRegistry[source]

Central registry of named editor commands.

Initialization

register(name: str, callback: collections.abc.Callable, shortcut: str = '', category: str = '') None[source]

Register a command. Duplicate names overwrite the previous entry.

property commands: list[simvx.editor.command_palette.Command][source]

All registered commands (defensive copy).

execute(name: str) bool[source]

Execute a command by name. Returns True if found and called.

search(query: str) list[simvx.editor.command_palette.Command][source]

Fuzzy-search commands by name. Returns matches sorted by relevance.

__len__() int[source]
class simvx.editor.command_palette.CommandPalette(state: simvx.editor.state.State | None = None, **kwargs)[source]

Bases: simvx.core.ui.core.Control

Floating command palette overlay for the editor.

Supports two modes:

  • command (Ctrl+Shift+P): fuzzy-search registered editor commands.

  • file (Ctrl+P): fuzzy-search project files and open in code editor.

Renders as a centered overlay with a text filter and scrollable result list.

Initialization

register_command(name: str, callback: collections.abc.Callable, shortcut: str = '', category: str = '') None[source]

Convenience proxy to the registry.

show(mode: simvx.editor.command_palette.PaletteMode = PaletteMode.COMMAND)[source]

Open the palette in the given mode.

show_files()[source]

Open the palette in file-open mode (Ctrl+P).

hide()[source]

Close the palette.

toggle()[source]

Toggle open/closed (command mode).

property mode: simvx.editor.command_palette.PaletteMode[source]

Current palette mode.

is_popup_point_inside(point) bool[source]

Modal popup — capture all clicks.

popup_input(event)[source]

Route popup input; click outside dismisses.

dismiss_popup()[source]
process(dt: float)[source]
draw(renderer)[source]
draw_popup(renderer)[source]
size_x

‘Property(…)’

size_y

‘Property(…)’

anchor_left

‘Property(…)’

anchor_top

‘Property(…)’

anchor_right

‘Property(…)’

anchor_bottom

‘Property(…)’

margin_left

‘Property(…)’

margin_top

‘Property(…)’

margin_right

‘Property(…)’

margin_bottom

‘Property(…)’

property size: simvx.core.math.types.Vec2
touch_mode: str

‘mouse’

property theme: simvx.core.ui.types.Theme | None
property mouse_over: bool
property focused: bool
property disabled: bool
get_theme() simvx.core.ui.types.Theme
queue_redraw()
get_minimum_size() simvx.core.math.types.Vec2
get_rect() tuple[float, float, float, float]
get_global_rect() tuple[float, float, float, float]
is_point_inside(point) bool
set_anchor_preset(preset: simvx.core.ui.enums.AnchorPreset)
set_focus()
grab_focus()
release_focus()
has_focus() bool
focus_next_control()
focus_previous_control()
grab_mouse()
release_mouse()
set_drag_preview(control: simvx.core.ui.core.Control)
z_index

‘Property(…)’

z_as_relative

‘Property(…)’

render_layer

‘Property(…)’

set_render_layer(index: int, enabled: bool = True) None
is_on_render_layer(index: int) bool
property absolute_z_index: int
property position: simvx.core.math.types.Vec2
property rotation: float
property rotation_degrees: float
property scale: simvx.core.math.types.Vec2
property world_position: simvx.core.math.types.Vec2
property world_rotation: float
property world_scale: simvx.core.math.types.Vec2
property forward: simvx.core.math.types.Vec2
property right: simvx.core.math.types.Vec2
translate(offset: tuple[float, float] | numpy.ndarray)
rotate(radians: float)
rotate_deg(degrees: float)
look_at(target: tuple[float, float] | numpy.ndarray)
transform_points(points: list[simvx.core.math.types.Vec2]) list[simvx.core.math.types.Vec2]
draw_polygon(renderer, points: list[simvx.core.math.types.Vec2], closed=True, colour=None)
wrap_screen(margin: float = 20)
strict_errors: ClassVar[bool]

True

script_error_raised

‘Signal(…)’

classmethod __init_subclass__(**kwargs)
property name: str
property process_mode: simvx.core.descriptors.ProcessMode
property visible: bool
reset_error() None
add_child(node: simvx.core.node.Node) simvx.core.node.Node
remove_child(node: simvx.core.node.Node)
reparent(new_parent: simvx.core.node.Node)
get_node(path: str) simvx.core.node.Node
find_child(name: str, recursive: bool = False) simvx.core.node.Node | None
find(node_type: type, recursive: bool = True) simvx.core.node.Node | None
find_all(node_type: type, recursive: bool = True) list
walk(*, include_self: bool = True) collections.abc.Iterator[simvx.core.node.Node]
property path: str
add_to_group(group: str)
remove_from_group(group: str)
is_in_group(group: str) bool
ready() None
enter_tree() None
exit_tree() None
physics_process(dt: float) None
picked(event: simvx.core.events.InputEvent) None
handle_input(event: simvx.core.events.TreeInputEvent) None
unhandled_input(event: simvx.core.events.TreeInputEvent) None
start_coroutine(gen: simvx.core.descriptors.Coroutine) simvx.core.descriptors.CoroutineHandle
stop_coroutine(gen_or_handle)
clear_children()
destroy()
property app
property tree: simvx.core.scene_tree.SceneTree
__getitem__(key: str)
classmethod get_properties() dict[str, simvx.core.descriptors.Property]
__repr__()
simvx.editor.command_palette.register_editor_commands(palette: simvx.editor.command_palette.CommandPalette, state: simvx.editor.state.State) None[source]

Populate the palette with standard editor commands derived from menus.