simvx.editor.panels.section_widgets¶
Shared collapsible section widgets for editor panels.
Provides SectionHeader (a clickable toggle bar) and Section
(a lightweight data-structure that groups a header with its body rows).
Module Contents¶
Classes¶
Clickable section header that toggles visibility of its section body. |
|
Logical grouping of a header and its body rows. |
Data¶
API¶
- simvx.editor.panels.section_widgets.SECTION_BG¶
(0.18, 0.18, 0.18, 1.0)
- simvx.editor.panels.section_widgets.SECTION_HOVER_BG¶
(0.22, 0.22, 0.22, 1.0)
- simvx.editor.panels.section_widgets.SECTION_LABEL_COLOR¶
(0.85, 0.85, 0.85, 1.0)
- simvx.editor.panels.section_widgets.SEPARATOR_COLOR¶
(0.25, 0.25, 0.25, 1.0)
- simvx.editor.panels.section_widgets.SECTION_HEADER_HEIGHT¶
26.0
- simvx.editor.panels.section_widgets.PADDING¶
6.0
- simvx.editor.panels.section_widgets.FONT_SIZE¶
12.0
- class simvx.editor.panels.section_widgets.SectionHeader(title: str, collapsed: bool = False, *, label_color: tuple[float, ...] = SECTION_LABEL_COLOR, bg_color: tuple[float, ...] = SECTION_BG, hover_bg_color: tuple[float, ...] = SECTION_HOVER_BG, separator_color: tuple[float, ...] = SEPARATOR_COLOR, **kwargs)¶
Bases:
simvx.core.ControlClickable section header that toggles visibility of its section body.
Initialization
- draw(renderer)¶
- size_x¶
‘Property(…)’
- size_y¶
‘Property(…)’
- property size: simvx.core.math.types.Vec2¶
- get_theme() simvx.core.ui.core.Theme¶
- get_rect() tuple[float, float, float, float]¶
- get_global_rect() tuple[float, float, float, float]¶
- is_point_inside(point) bool¶
- set_anchor_preset(preset: simvx.core.ui.core.AnchorPreset)¶
- set_focus()¶
- grab_focus()¶
- release_focus()¶
- has_focus() bool¶
- focus_next_control()¶
- focus_previous_control()¶
- grab_mouse()¶
- release_mouse()¶
- set_drag_preview(control: simvx.core.ui.core.Control)¶
- draw_popup(renderer)¶
- is_popup_point_inside(point) bool¶
- popup_input(event)¶
- dismiss_popup()¶
- z_index¶
‘Property(…)’
- z_as_relative¶
‘Property(…)’
- property absolute_z_index: int¶
- property position: simvx.core.math.types.Vec2¶
- property rotation: float¶
- property rotation_degrees: float¶
- property scale: simvx.core.math.types.Vec2¶
- property global_position: simvx.core.math.types.Vec2¶
- property global_rotation: float¶
- property global_scale: simvx.core.math.types.Vec2¶
- property forward: simvx.core.math.types.Vec2¶
- property right: simvx.core.math.types.Vec2¶
- translate(offset: tuple[float, float] | numpy.ndarray)¶
- rotate(radians: float)¶
- rotate_deg(degrees: float)¶
- look_at(target: tuple[float, float] | numpy.ndarray)¶
- transform_points(points: list[simvx.core.math.types.Vec2]) list[simvx.core.math.types.Vec2]¶
- draw_polygon(renderer, points: list[simvx.core.math.types.Vec2], closed=True, color=None)¶
- wrap_screen(margin: float = 20)¶
- script_error_raised¶
‘Signal(…)’
- classmethod __init_subclass__(**kwargs)¶
- property name: str¶
- property process_mode: simvx.core.descriptors.ProcessMode¶
- reset_error() None¶
- add_child(node: simvx.core.node.Node) simvx.core.node.Node¶
- remove_child(node: simvx.core.node.Node)¶
- reparent(new_parent: simvx.core.node.Node)¶
- get_node(path: str) simvx.core.node.Node¶
- find_child(name: str, recursive: bool = False) simvx.core.node.Node | None¶
- find(node_type: type) simvx.core.node.Node | None¶
- property path: str¶
- add_to_group(group: str)¶
- remove_from_group(group: str)¶
- is_in_group(group: str) bool¶
- ready() None¶
- enter_tree() None¶
- exit_tree() None¶
- process(dt: float) None¶
- physics_process(dt: float) None¶
- input_event(event: simvx.core.events.InputEvent) None¶
- input(event: simvx.core.events.TreeInputEvent) None¶
- unhandled_input(event: simvx.core.events.TreeInputEvent) None¶
- start_coroutine(gen: simvx.core.descriptors.Coroutine) simvx.core.descriptors.CoroutineHandle¶
- stop_coroutine(gen_or_handle)¶
- destroy()¶
- queue_free¶
None
- property tree: simvx.core.scene_tree.SceneTree¶
- get_tree() simvx.core.scene_tree.SceneTree¶
- __getitem__(key: str)¶
- classmethod get_properties() dict[str, simvx.core.descriptors.Property]¶
- get_settings¶
None
- __repr__()¶
- class simvx.editor.panels.section_widgets.Section(header: simvx.editor.panels.section_widgets.SectionHeader, rows: list[simvx.core.Control])¶
Logical grouping of a header and its body rows.
Not a Control itself – just a data structure tracked by the owning panel. The header and rows are added as children of the panel’s scroll content.
Initialization
- __slots__¶
(‘header’, ‘rows’, ‘collapsed’)
- toggle(collapsed: bool)¶