simvx.core.particles

CPU-side particle emitter system with sub-emitters, collision, trails, and deterministic seeding.

Module Contents

Classes

ParticleEmitter

CPU-driven particle emitter with sub-emitters, collision, trails, and deterministic seeding.

Data

API

simvx.core.particles.log

‘getLogger(…)’

simvx.core.particles.__all__

[‘ParticleEmitter’, ‘PARTICLE_DTYPE’]

simvx.core.particles.PARTICLE_DTYPE

‘dtype(…)’

class simvx.core.particles.ParticleEmitter(seed: int | None = None, **kwargs)

Bases: simvx.core.engine.Node3D

CPU-driven particle emitter with sub-emitters, collision, trails, and deterministic seeding.

Emits particles that move, scale, and recolour over their lifetime. The graphics backend reads particle_data each frame for billboard rendering. Supports emission shapes (point, sphere, box), collision with a ground plane, particle trails, and sub-emitters that fire on birth or death events.

Attributes: amount: Maximum number of live particles (pool size). lifetime: How long each particle lives, in seconds. emission_rate: Particles emitted per second. one_shot: When True, stops emitting after the pool is filled. emitting: Whether the emitter is actively spawning particles. gravity: Gravity vector applied to all particles each physics step. collision_enabled: Enable ground-plane collision. trail_enabled: Enable per-particle ribbon trails.

Example::

emitter = ParticleEmitter(amount=200, lifetime=1.5, emission_rate=80)
emitter.gravity = (0.0, -4.9, 0.0)
emitter.start_color = (1.0, 0.8, 0.2, 1.0)
emitter.end_color = (1.0, 0.0, 0.0, 0.0)
scene.add_child(emitter)

Initialization

amount

‘Property(…)’

lifetime

‘Property(…)’

emission_rate

‘Property(…)’

one_shot

‘Property(…)’

emitting

‘Property(…)’

emission_shape

‘Property(…)’

emission_radius

‘Property(…)’

emission_box

‘Property(…)’

initial_velocity

‘Property(…)’

velocity_spread

‘Property(…)’

gravity

‘Property(…)’

damping

‘Property(…)’

start_scale

‘Property(…)’

end_scale

‘Property(…)’

start_color

‘Property(…)’

end_color

‘Property(…)’

gpu_simulation

‘Property(…)’

collision_enabled

‘Property(…)’

collision_bounce

‘Property(…)’

collision_friction

‘Property(…)’

collision_mode

‘Property(…)’

collision_plane_y

‘Property(…)’

trail_enabled

‘Property(…)’

trail_length

‘Property(…)’

trail_width

‘Property(…)’

particle_born

‘Signal(…)’

particle_died

‘Signal(…)’

property seed: int | None
property emitter_config: dict
ready()
restart()
physics_process(dt: float)
property alive_count: int
property particle_data: numpy.ndarray | None
property trail_data
property trail_vertices: numpy.ndarray | None
property position
property rotation: simvx.core.math.types.Quat
property scale
property rotation_degrees: simvx.core.math.types.Vec3
property global_position: simvx.core.math.types.Vec3
property global_rotation: simvx.core.math.types.Quat
property global_scale: simvx.core.math.types.Vec3
property forward: simvx.core.math.types.Vec3
property right: simvx.core.math.types.Vec3
property up: simvx.core.math.types.Vec3
translate(offset: tuple[float, float, float] | numpy.ndarray)
translate_global(offset: tuple[float, float, float] | numpy.ndarray)
rotate(axis: tuple[float, float, float] | numpy.ndarray, angle: float)
rotate_x(angle: float)
rotate_y(angle: float)
rotate_z(angle: float)
look_at(target: tuple[float, float, float] | numpy.ndarray, up=None)
wrap_bounds(bounds: tuple[float, float, float] | numpy.ndarray, margin: float = 1.0)
script_error_raised

‘Signal(…)’

classmethod __init_subclass__(**kwargs)
property name: str
property process_mode: simvx.core.descriptors.ProcessMode
reset_error() None
add_child(node: simvx.core.node.Node) simvx.core.node.Node
remove_child(node: simvx.core.node.Node)
reparent(new_parent: simvx.core.node.Node)
get_node(path: str) simvx.core.node.Node
find_child(name: str, recursive: bool = False) simvx.core.node.Node | None
find(node_type: type) simvx.core.node.Node | None
find_all(node_type: type, recursive: bool = True) list
property path: str
add_to_group(group: str)
remove_from_group(group: str)
is_in_group(group: str) bool
enter_tree() None
exit_tree() None
process(dt: float) None
draw(renderer) None
input_event(event: simvx.core.events.InputEvent) None
input(event: simvx.core.events.TreeInputEvent) None
unhandled_input(event: simvx.core.events.TreeInputEvent) None
start_coroutine(gen: simvx.core.descriptors.Coroutine) simvx.core.descriptors.CoroutineHandle
stop_coroutine(gen_or_handle)
destroy()
queue_free

None

property tree: simvx.core.scene_tree.SceneTree
get_tree() simvx.core.scene_tree.SceneTree
__getitem__(key: str)
classmethod get_properties() dict[str, simvx.core.descriptors.Property]
get_settings

None

__repr__()