simvx.editor.panels.viewport2d¶
2D Viewport Panel – Canvas-based editor for Node2D scene trees.
Provides an interactive 2D canvas with:
Orthographic zoom and pan controls
Grid with minor/major lines and optional snapping
Pixel rulers along the top and left edges
Node2D visualization (colored rectangles, selection highlight)
Move gizmo for the selected node with undo support
Info overlay showing zoom level and mouse canvas coordinates
Module Contents¶
Classes¶
Interactive 2D viewport for editing Node2D-based scenes. |
API¶
- class simvx.editor.panels.viewport2d.Viewport2DPanel(editor_state: simvx.editor.state.EditorState, **kwargs)¶
Bases:
simvx.core.ControlInteractive 2D viewport for editing Node2D-based scenes.
Displays a pannable, zoomable canvas with grid, rulers, node visualisation, and a move gizmo for the primary selection.
Laptop-friendly: Alt+left-drag or right-drag to pan (no middle mouse needed).
Parameters
editor_state: The central
EditorStateinstance that holds the edited scene, selection, undo stack, etc.Initialization
- process(dt: float)¶
- draw(renderer)¶
- reset_view()¶
Reset zoom to 1x and centre on the origin.
- focus_selection()¶
Pan the canvas so the primary selection is centred.
- toggle_snap()¶
Toggle grid snapping on or off.
- set_snap_size(size: float)¶
Set the snapping grid size in canvas pixels.
- property zoom: float¶
- property offset: simvx.core.Vec2¶
- property snap_enabled: bool¶
- property snap_size: float¶
- size_x¶
‘Property(…)’
- size_y¶
‘Property(…)’
- property size: simvx.core.math.types.Vec2¶
- get_theme() simvx.core.ui.core.Theme¶
- get_rect() tuple[float, float, float, float]¶
- get_global_rect() tuple[float, float, float, float]¶
- is_point_inside(point) bool¶
- set_anchor_preset(preset: simvx.core.ui.core.AnchorPreset)¶
- set_focus()¶
- grab_focus()¶
- release_focus()¶
- has_focus() bool¶
- focus_next_control()¶
- focus_previous_control()¶
- grab_mouse()¶
- release_mouse()¶
- set_drag_preview(control: simvx.core.ui.core.Control)¶
- draw_popup(renderer)¶
- is_popup_point_inside(point) bool¶
- popup_input(event)¶
- dismiss_popup()¶
- z_index¶
‘Property(…)’
- z_as_relative¶
‘Property(…)’
- property absolute_z_index: int¶
- property position: simvx.core.math.types.Vec2¶
- property rotation: float¶
- property rotation_degrees: float¶
- property scale: simvx.core.math.types.Vec2¶
- property global_position: simvx.core.math.types.Vec2¶
- property global_rotation: float¶
- property global_scale: simvx.core.math.types.Vec2¶
- property forward: simvx.core.math.types.Vec2¶
- property right: simvx.core.math.types.Vec2¶
- translate(offset: tuple[float, float] | numpy.ndarray)¶
- rotate(radians: float)¶
- rotate_deg(degrees: float)¶
- look_at(target: tuple[float, float] | numpy.ndarray)¶
- transform_points(points: list[simvx.core.math.types.Vec2]) list[simvx.core.math.types.Vec2]¶
- draw_polygon(renderer, points: list[simvx.core.math.types.Vec2], closed=True, color=None)¶
- wrap_screen(margin: float = 20)¶
- script_error_raised¶
‘Signal(…)’
- classmethod __init_subclass__(**kwargs)¶
- property name: str¶
- property process_mode: simvx.core.descriptors.ProcessMode¶
- reset_error() None¶
- add_child(node: simvx.core.node.Node) simvx.core.node.Node¶
- remove_child(node: simvx.core.node.Node)¶
- reparent(new_parent: simvx.core.node.Node)¶
- get_node(path: str) simvx.core.node.Node¶
- find_child(name: str, recursive: bool = False) simvx.core.node.Node | None¶
- find(node_type: type) simvx.core.node.Node | None¶
- property path: str¶
- add_to_group(group: str)¶
- remove_from_group(group: str)¶
- is_in_group(group: str) bool¶
- ready() None¶
- enter_tree() None¶
- exit_tree() None¶
- physics_process(dt: float) None¶
- input_event(event: simvx.core.events.InputEvent) None¶
- input(event: simvx.core.events.TreeInputEvent) None¶
- unhandled_input(event: simvx.core.events.TreeInputEvent) None¶
- start_coroutine(gen: simvx.core.descriptors.Coroutine) simvx.core.descriptors.CoroutineHandle¶
- stop_coroutine(gen_or_handle)¶
- destroy()¶
- queue_free¶
None
- property tree: simvx.core.scene_tree.SceneTree¶
- get_tree() simvx.core.scene_tree.SceneTree¶
- __getitem__(key: str)¶
- classmethod get_properties() dict[str, simvx.core.descriptors.Property]¶
- get_settings¶
None
- __repr__()¶