simvx.editor.shell¶
Editor Shell — clean layout matching the spec’s panel design.
Top bar: menus (left) + play controls (right). No separate toolbar. Viewport tools live INSIDE the viewport tab, not globally. Left panel: tabbed (Scene Tree | File Browser). Center: tabbed (Viewport | Code Editor | …). Right panel: Inspector. Bottom: Output (collapsible). Status bar at bottom.
Usage: from simvx.editor.shell import EditorShell launch() # or: simvx-editor from CLI
Module Contents¶
Classes¶
Main editor shell — the top-level layout container (new spec layout). |
Data¶
API¶
- simvx.editor.shell.log¶
‘getLogger(…)’
- class simvx.editor.shell.EditorShell(project_path: str | None = None, **kwargs)[source]¶
Bases:
simvx.core.NodeMain editor shell — the top-level layout container (new spec layout).
Layout (top to bottom): TopBar (28 px) — menus left, play buttons right DockContainer (fills remainder minus output and status) Left dock: TabContainer [Scene Tree, File Browser] Center: TabContainer [Viewport, …] Right dock: Inspector panel OutputPanel (collapsible via SplitContainer) StatusBar (20 px)
Initialization
- strict_errors: ClassVar[bool]¶
True
- script_error_raised¶
‘Signal(…)’
- classmethod __init_subclass__(**kwargs)¶
- property name: str¶
- property process_mode: simvx.core.descriptors.ProcessMode¶
- property visible: bool¶
- reset_error() None¶
- add_child(node: simvx.core.node.Node) simvx.core.node.Node¶
- remove_child(node: simvx.core.node.Node)¶
- reparent(new_parent: simvx.core.node.Node)¶
- get_node(path: str) simvx.core.node.Node¶
- find_child(name: str, recursive: bool = False) simvx.core.node.Node | None¶
- find(node_type: type, recursive: bool = True) simvx.core.node.Node | None¶
- property path: str¶
- add_to_group(group: str)¶
- remove_from_group(group: str)¶
- is_in_group(group: str) bool¶
- enter_tree() None¶
- exit_tree() None¶
- physics_process(dt: float) None¶
- draw(renderer) None¶
- input_event(event: simvx.core.events.InputEvent) None¶
- input(event: simvx.core.events.TreeInputEvent) None¶
- unhandled_input(event: simvx.core.events.TreeInputEvent) None¶
- start_coroutine(gen: simvx.core.descriptors.Coroutine) simvx.core.descriptors.CoroutineHandle¶
- stop_coroutine(gen_or_handle)¶
- clear_children()¶
- destroy()¶
- property app¶
- property tree: simvx.core.scene_tree.SceneTree¶
- get_tree() simvx.core.scene_tree.SceneTree¶
- __getitem__(key: str)¶
- classmethod get_properties() dict[str, simvx.core.descriptors.Property]¶
- __repr__()¶