simvx.core.process_node

ProcessNode — Node wrapping subprocess.Popen with non-blocking I/O.

Supports both pipe-based (default) and PTY-based subprocess management. PTY mode is required for interactive terminal applications like bash, nano, vim.

Module Contents

Classes

ProcessNode

Node that manages a subprocess with non-blocking I/O.

Data

log

API

simvx.core.process_node.log

‘getLogger(…)’

class simvx.core.process_node.ProcessNode(command: str = '', *, use_pty: bool = False, env: dict[str, str] | None = None, **kwargs)

Bases: simvx.core.engine.Node

Node that manages a subprocess with non-blocking I/O.

Emits stdout_data(str) and stderr_data(str) as output arrives, and process_exited(int) when the child terminates. The process is polled each frame in process(dt) with zero-timeout selector calls so the game loop is never blocked.

For interactive terminal applications, set use_pty=True to allocate a pseudo-terminal. In PTY mode, stdout and stderr are merged.

Initialization

auto_start

‘Property(…)’

command

‘Property(…)’

stdout_data

‘Signal(…)’

stderr_data

‘Signal(…)’

process_exited

‘Signal(…)’

ready()
start(command: str | None = None)

Launch the subprocess. Replaces any already-running process.

resize(cols: int, rows: int)

Set the PTY terminal size. Only works in PTY mode.

stop()

Terminate the subprocess, escalating to kill if needed.

write(data: str)

Write data to the subprocess stdin (or PTY master).

process(dt: float)
exit_tree()
property running: bool
property exit_code: int | None
script_error_raised

‘Signal(…)’

classmethod __init_subclass__(**kwargs)
property name: str
property process_mode: simvx.core.descriptors.ProcessMode
reset_error() None
add_child(node: simvx.core.node.Node) simvx.core.node.Node
remove_child(node: simvx.core.node.Node)
reparent(new_parent: simvx.core.node.Node)
get_node(path: str) simvx.core.node.Node
find_child(name: str, recursive: bool = False) simvx.core.node.Node | None
find(node_type: type) simvx.core.node.Node | None
find_all(node_type: type, recursive: bool = True) list
property path: str
add_to_group(group: str)
remove_from_group(group: str)
is_in_group(group: str) bool
enter_tree() None
physics_process(dt: float) None
draw(renderer) None
input_event(event: simvx.core.events.InputEvent) None
input(event: simvx.core.events.TreeInputEvent) None
unhandled_input(event: simvx.core.events.TreeInputEvent) None
start_coroutine(gen: simvx.core.descriptors.Coroutine) simvx.core.descriptors.CoroutineHandle
stop_coroutine(gen_or_handle)
destroy()
queue_free

None

property tree: simvx.core.scene_tree.SceneTree
get_tree() simvx.core.scene_tree.SceneTree
__getitem__(key: str)
classmethod get_properties() dict[str, simvx.core.descriptors.Property]
get_settings

None

__repr__()