simvx.editor.panels.signal_editor

Signal Editor Panel – UI for viewing and managing signal connections.

Lists all Signal instances on the selected node, shows existing connections, and provides connect/disconnect operations with undo support.

Layout: +—————————————————+ | Signal Connections [Node: Player] | |—————————————————| | v position_changed (Signal) | | -> Enemy.on_player_moved [Disconnect] | | -> HUD.update_position [Disconnect] | | [+ Connect…] | |—————————————————| | v health_changed (Signal) | | -> HUD.update_health [Disconnect] | | [+ Connect…] | |—————————————————| | v died (Signal) | | (no connections) | | [+ Connect…] | +—————————————————+

Module Contents

Classes

SignalInfo

Metadata about a signal on a node.

ConnectionInfo

Describes a single connection from a signal to a callback.

SignalEditorPanel

Signal connection editor panel.

Data

API

simvx.editor.panels.signal_editor.log

‘getLogger(…)’

simvx.editor.panels.signal_editor.__all__

[‘SignalEditorPanel’]

class simvx.editor.panels.signal_editor.SignalInfo(name: str, signal: simvx.core.Signal)

Metadata about a signal on a node.

Initialization

__slots__

(‘name’, ‘signal’, ‘connections’, ‘collapsed’)

refresh_connections()

Read current callbacks from the signal.

class simvx.editor.panels.signal_editor.ConnectionInfo(callback: collections.abc.Callable, target_name: str, method_name: str)

Describes a single connection from a signal to a callback.

Initialization

__slots__

(‘callback’, ‘target_name’, ‘method_name’)

classmethod from_callback(cb: collections.abc.Callable) simvx.editor.panels.signal_editor.ConnectionInfo

Infer target/method names from a callback.

class simvx.editor.panels.signal_editor.SignalEditorPanel(editor_state=None, **kwargs)

Bases: simvx.core.Control

Signal connection editor panel.

Displays all Signal instances on the selected node, shows connections, and supports connect/disconnect with undo.

Args: editor_state: The central EditorState instance.

Initialization

ready()
set_node(node: simvx.core.Node | None)

Inspect signals on the given node.

refresh()

Refresh connection info for all signals.

connect_signal(signal_name: str, target: simvx.core.Node, method_name: str) bool

Connect a signal to a method on a target node.

disconnect_signal(signal_name: str, callback: collections.abc.Callable) bool

Disconnect a specific callback from a signal.

disconnect_all(signal_name: str) int

Disconnect all callbacks from a signal. Returns count removed.

get_connectable_methods(root: simvx.core.Node) list[tuple[simvx.core.Node, str]]

Find all public methods on nodes in the tree suitable for connecting.

draw(renderer)
size_x

‘Property(…)’

size_y

‘Property(…)’

property size: simvx.core.math.types.Vec2
get_theme() simvx.core.ui.core.Theme
get_rect() tuple[float, float, float, float]
get_global_rect() tuple[float, float, float, float]
is_point_inside(point) bool
set_anchor_preset(preset: simvx.core.ui.core.AnchorPreset)
set_focus()
grab_focus()
release_focus()
has_focus() bool
focus_next_control()
focus_previous_control()
grab_mouse()
release_mouse()
set_drag_preview(control: simvx.core.ui.core.Control)
draw_popup(renderer)
is_popup_point_inside(point) bool
popup_input(event)
dismiss_popup()
z_index

‘Property(…)’

z_as_relative

‘Property(…)’

property absolute_z_index: int
property position: simvx.core.math.types.Vec2
property rotation: float
property rotation_degrees: float
property scale: simvx.core.math.types.Vec2
property global_position: simvx.core.math.types.Vec2
property global_rotation: float
property global_scale: simvx.core.math.types.Vec2
property forward: simvx.core.math.types.Vec2
property right: simvx.core.math.types.Vec2
translate(offset: tuple[float, float] | numpy.ndarray)
rotate(radians: float)
rotate_deg(degrees: float)
look_at(target: tuple[float, float] | numpy.ndarray)
transform_points(points: list[simvx.core.math.types.Vec2]) list[simvx.core.math.types.Vec2]
draw_polygon(renderer, points: list[simvx.core.math.types.Vec2], closed=True, color=None)
wrap_screen(margin: float = 20)
script_error_raised

‘Signal(…)’

classmethod __init_subclass__(**kwargs)
property name: str
property process_mode: simvx.core.descriptors.ProcessMode
reset_error() None
add_child(node: simvx.core.node.Node) simvx.core.node.Node
remove_child(node: simvx.core.node.Node)
reparent(new_parent: simvx.core.node.Node)
get_node(path: str) simvx.core.node.Node
find_child(name: str, recursive: bool = False) simvx.core.node.Node | None
find(node_type: type) simvx.core.node.Node | None
find_all(node_type: type, recursive: bool = True) list
property path: str
add_to_group(group: str)
remove_from_group(group: str)
is_in_group(group: str) bool
enter_tree() None
exit_tree() None
process(dt: float) None
physics_process(dt: float) None
input_event(event: simvx.core.events.InputEvent) None
input(event: simvx.core.events.TreeInputEvent) None
unhandled_input(event: simvx.core.events.TreeInputEvent) None
start_coroutine(gen: simvx.core.descriptors.Coroutine) simvx.core.descriptors.CoroutineHandle
stop_coroutine(gen_or_handle)
destroy()
queue_free

None

property tree: simvx.core.scene_tree.SceneTree
get_tree() simvx.core.scene_tree.SceneTree
__getitem__(key: str)
classmethod get_properties() dict[str, simvx.core.descriptors.Property]
get_settings

None

__repr__()