Source code for simvx.editor.about_dialog
"""About dialog for the SimVX editor — minimal modal overlay."""
from simvx.core import Control
_W = 360.0
_H = 160.0
_BG = (0.16, 0.16, 0.18, 1.0)
_BORDER = (0.35, 0.35, 0.38, 1.0)
_OVERLAY = (0.0, 0.0, 0.0, 0.4)
_TEXT = (0.92, 0.92, 0.94, 1.0)
_DIM = (0.55, 0.55, 0.58, 1.0)
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class AboutDialog(Control):
"""Minimal modal about dialog for the SimVX editor."""
def __init__(self, **kwargs):
super().__init__(**kwargs)
self.visible = False
self.z_index = 2000
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def show_dialog(self):
self.visible = True
self.set_focus()
if self._tree:
self._tree.push_popup(self)
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def hide_dialog(self):
if not self.visible:
return
self.visible = False
self.release_focus()
if self._tree:
self._tree.pop_popup(self)
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def popup_input(self, event):
if not self.visible:
return
if hasattr(event, "key") and event.key and event.pressed:
if event.key in ("escape", "enter"):
self.hide_dialog()
return
if getattr(event, "button", 0) == 1 and event.pressed:
self.hide_dialog()
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def draw_popup(self, renderer):
if not self.visible:
return
ss = self._get_parent_size()
sw, sh = ss.x, ss.y
renderer.draw_rect((0, 0), (sw, sh), colour=_OVERLAY, filled=True)
dx = (sw - _W) / 2
dy = (sh - _H) / 2
renderer.draw_rect((dx, dy), (_W, _H), colour=_BG, filled=True)
renderer.draw_rect((dx, dy), (_W, _H), colour=_BORDER)
renderer.draw_text("SimVX Engine", (dx + 20, dy + 18), colour=_TEXT, scale=1.3)
renderer.draw_text(
"A Godot-inspired game engine in pure Python.",
(dx + 20, dy + 54), colour=_DIM, scale=0.85,
)
renderer.draw_text(
"Node-based scene hierarchy with Vulkan rendering.",
(dx + 20, dy + 76), colour=_DIM, scale=0.85,
)
renderer.draw_text(
"GPU-driven forward renderer, multi-draw indirect.",
(dx + 20, dy + 98), colour=_DIM, scale=0.85,
)
renderer.draw_text(
"Click or press Escape to close.",
(dx + 20, dy + 130), colour=_DIM, scale=0.75,
)