simvx.graphics.platform._glfw¶
GLFW windowing backend.
Module Contents¶
Classes¶
WindowBackend implementation using GLFW. |
Data¶
API¶
- simvx.graphics.platform._glfw.__all__¶
[‘GlfwBackend’]
- class simvx.graphics.platform._glfw.GlfwBackend¶
WindowBackend implementation using GLFW.
Initialization
- create_window(width: int, height: int, title: str, *, visible: bool = True) None¶
- create_vulkan_surface(instance: Any) Any¶
- get_required_extensions() list[str]¶
- poll_events() None¶
- should_close() bool¶
- get_framebuffer_size() tuple[int, int]¶
- get_window_size() tuple[int, int]¶
- set_key_callback(callback: collections.abc.Callable[[int, int, int], None] | None) None¶
- set_mouse_button_callback(callback: collections.abc.Callable[[int, int, int], None] | None) None¶
- set_cursor_pos_callback(callback: collections.abc.Callable[[float, float], None] | None) None¶
- set_scroll_callback(callback: collections.abc.Callable[[float, float], None] | None) None¶
- set_char_callback(callback: collections.abc.Callable[[int], None] | None) None¶
- set_cursor_shape(shape: int) None¶
Set cursor shape. 0=arrow, 1=ibeam, 2=crosshair, 3=hand, 4=hresize, 5=vresize.
- get_cursor_pos() tuple[float, float]¶
- poll_gamepads() list[tuple[int, dict[str, bool], dict[str, float]]]¶
Poll all connected gamepads. Returns list of (id, buttons, axes).
- set_window_size(width: int, height: int) None¶
- request_close() None¶
Signal the window to close at the next poll_events cycle.
- destroy() None¶